Where Looper stands
2015 · Top · Domestic games
Jang Hyeong-seok장형석
All leagues · All positions
2015 · Top · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 110 games without a complete snapshot are excluded.
Explore Looper’s 2015 performances. Select a point to open its story.
Try another champion, result or performance metric.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 26 of 110 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 10. Number of games won in this selection. Based on 26 of 26 games. | Losses: 16. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 38.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 26 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 11 of 26 games. Games without the required stats are excluded. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 20 of 110 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 11. Number of games won in this selection. Based on 20 of 20 games. | Losses: 9. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 20 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 11 of 20 games. Games without the required stats are excluded. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. |
| 18 of 110 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 5. Number of games won in this selection. Based on 18 of 18 games. | Losses: 13. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 18 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 18 games. | CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 8 of 18 games. Games without the required stats are excluded. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 15 of 110 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 6. Number of games won in this selection. Based on 15 of 15 games. | Losses: 9. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 15 games. | CS / min: 5.73. Minions and monsters killed per minute, averaged across games. Based on 7 of 15 games. Games without the required stats are excluded. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 7 of 110 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 110 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 7 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 4 of 7 games. Games without the required stats are excluded. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. |
| 3 of 110 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 110 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 110 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | Kill participation: 91.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 110 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 6.12. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2015 · Spring Season | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 6.35. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| Demacia Cup 2015 · Summer Season | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LPL 2015 · Spring Season | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 37.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 43 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 18 of 43 games. Games without the required stats are excluded. |
| LPL 2015 · Summer Playoffs | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. |
| LPL 2015 · Summer Promotion | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 8.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LPL 2015 · Summer Season | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 41.9%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 43 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 16 of 43 games. Games without the required stats are excluded. |
| National Electronic Sports Tournament 2015 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Nov 2015 | National Electronic Sports Tournament 2015 | Masters 3vsSnake Esports | — | Hecarim | Loss | 0 / 4 / 0 |
| 28 Nov 2015 | National Electronic Sports Tournament 2015 | Masters 3vsSnake Esports | — | Renekton | Loss | 0 / 5 / 0 |
| 11 Aug 2015 | LPL 2015 · Summer Playoffs | Masters 3vsOh My God | Series ↗ | Fizz | Loss | 1 / 3 / 1 |
| 11 Aug 2015 | LPL 2015 · Summer Playoffs | Masters 3vsOh My God | Series ↗ | Gnar | Loss | 0 / 5 / 1 |
| 11 Aug 2015 | LPL 2015 · Summer Playoffs | Masters 3vsOh My God | Series ↗ | Maokai | Loss | 1 / 4 / 10 |
| 8 Aug 2015 | LPL 2015 · Summer Season | Masters 3vsEDward Gaming | Series ↗ | Cassiopeia | Loss | 3 / 4 / 1 |
| 8 Aug 2015 | LPL 2015 · Summer Season | Masters 3vsEDward Gaming | Series ↗ | Olaf | Loss | 6 / 3 / 10 |
| 2 Aug 2015 | LPL 2015 · Summer Season | Masters 3vsSnake Esports | Series ↗ | Maokai | Loss | 2 / 3 / 0 |
| 2 Aug 2015 | LPL 2015 · Summer Season | Masters 3vsSnake Esports | Series ↗ | Gnar | Loss | 1 / 3 / 0 |
| 1 Aug 2015 | LPL 2015 · Summer Season | Masters 3vsInvictus Gaming | Series ↗ | Gnar | Loss | 1 / 6 / 2 |
| 1 Aug 2015 | LPL 2015 · Summer Season | Masters 3vsInvictus Gaming | Series ↗ | Rumble | Loss | 1 / 2 / 3 |
| 26 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsVici Gaming | Series ↗ | Maokai | Loss | 1 / 3 / 4 |
| 26 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsVici Gaming | Series ↗ | Shyvana | Win | 1 / 0 / 10 |
| 24 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsQiao Gu Reapers | Series ↗ | Gnar | Loss | 6 / 5 / 7 |
| 24 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsQiao Gu Reapers | Series ↗ | Shyvana | Win | 2 / 1 / 6 |
| 19 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsLGD Gaming | Series ↗ | Shyvana | Loss | 1 / 4 / 7 |
| 19 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsLGD Gaming | Series ↗ | Shyvana | Loss | 4 / 4 / — |
| 18 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsOh My God | Series ↗ | Gnar | Loss | 0 / 2 / 3 |
| 18 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsOh My God | Series ↗ | Rumble | Loss | 2 / 3 / 1 |
| 5 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsUnlimited Potential | Series ↗ | Gnar | Win | 5 / — / 8 |
| 5 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsUnlimited Potential | Series ↗ | Hecarim | Loss | 0 / 3 / 3 |
| 4 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsTeam WE | Series ↗ | Nautilus | Win | 1 / 3 / 14 |
| 4 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsTeam WE | Series ↗ | Nautilus | Loss | 0 / 1 / 1 |
| 3 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsTeam King | Series ↗ | Gnar | Loss | 4 / 3 / 5 |
| 3 Jul 2015 | LPL 2015 · Summer Season | Masters 3vsTeam King | Series ↗ | Rumble | Win | 4 / 3 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2013–2017 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.03 | 55.3 | 54 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 58.1% | 55.3 | 54 games · 48 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.23 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 61.7% | 32.7 | 93 games · 99 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 416 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 7.60 | 74.5 | 77 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 63.0% | 49.1 | 91 games · 107 peers |
| 2016 | Tier 1 | Damage share | 17.6% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 371 | 19.1 | 72 games · 111 peers |
| 2017 | Tier 1 | CS / min | 7.78 | 21.4 | 72 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 57.8% | 36.5 | 72 games · 127 peers |
| 2017 | Tier 1 | Damage share | 19.5% | 12.7 | 72 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +113 | 69.1 | 72 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.48 | 33.9 | 72 games · 110 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. Season labels follow the competition season.
2013–2017 · All seasons · 40 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | Total |
|---|---|---|---|---|---|---|
| Maokai | 50 | |||||
| Rumble | 41 | |||||
| Gnar | 35 | |||||
| Poppy | 28 | |||||
| Shyvana | 23 | |||||
| Hecarim | 22 | |||||
| Dr. Mundo | 21 | |||||
| Trundle | 17 | |||||
| All games | 9 | 77 | 110 | 137 | 72 | 405 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2017 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 27. Number of games won in this selection. Based on 72 of 72 games. | Losses: 45. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 37.5%. The percentage of games won. Based on 72 of 72 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 2.01. Average kills per game. Based on 72 of 72 games. | Deaths / game: 3.14. Average deaths per game. Based on 72 of 72 games. | Assists / game: 5.21. Average assists per game. Based on 72 of 72 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2016 | Games: 137. Number of individual games played in this selection. Based on 137 of 137 games. | Wins: 89. Number of games won in this selection. Based on 137 of 137 games. | Losses: 48. Number of games lost in this selection. Based on 137 of 137 games. | Win rate: 65.0%. The percentage of games won. Based on 137 of 137 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 137 of 137 games. | Kills / game: 3.07. Average kills per game. Based on 137 of 137 games. | Deaths / game: 2.46. Average deaths per game. Based on 137 of 137 games. | Assists / game: 6.95. Average assists per game. Based on 137 of 137 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 137 games. Games without the required stats are excluded. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 123 of 137 games. Games without the required stats are excluded. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 107 of 137 games. Games without the required stats are excluded. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 137 games. Games without the required stats are excluded. |
| 2015 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 45. Number of games won in this selection. Based on 110 of 110 games. | Losses: 65. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 40.9%. The percentage of games won. Based on 110 of 110 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 110 games. Games without the required stats are excluded. | Kills / game: 2.51. Average kills per game. Based on 110 of 110 games. | Deaths / game: 2.84. Average deaths per game. Based on 108 of 110 games. Games without the required stats are excluded. | Assists / game: 6.39. Average assists per game. Based on 109 of 110 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 110 games. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 55 of 110 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 110 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 110 games. Games without the required stats are excluded. |
| 2014 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 58. Number of games won in this selection. Based on 77 of 77 games. | Losses: 19. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 75.3%. The percentage of games won. Based on 77 of 77 games. | KDA: 6.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 3.19. Average kills per game. Based on 77 of 77 games. | Deaths / game: 1.65. Average deaths per game. Based on 77 of 77 games. | Assists / game: 7.95. Average assists per game. Based on 77 of 77 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 77 games. Games without the required stats are excluded. | CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 57 of 77 games. Games without the required stats are excluded. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2013 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 2.22. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.33. Average deaths per game. Based on 9 of 9 games. | Assists / game: 6.78. Average assists per game. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds
1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | Royal Never Give Up | 45 |
| LPL 2016 Summer Playoffs | Royal Never Give Up | 48 |
| NA LCS 2017 Spring Playoffs | Echo Fox | 43 |
| NA LCS 2017 Summer Playoffs | Echo Fox | 29 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Mid-Season Invitational 2016 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2014 · worlds 2014 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LPL 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · LPL 2016 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · Top of the Year · 8 points. Top of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Top of the Year · 2016 · LPL · lpl-2016-annual. Looper.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2016 · Intel Extreme Masters Season 10 World Championship · 4 points. IEM Season 10 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Spring · 2.67 points. Champions 2014 Spring: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Summer · 2.67 points. Champions 2014 Summer: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Winter · 5.33 points. Champions 2014 Winter: champion 40/3 × final placement 2/5 = 16/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016 · 2 points. Demacia Cup 2016: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2013 · worlds 2013: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2015 · LPL 2015 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 10 World Championship2016 · International · Royal Never Give Up | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · Royal Never Give Up | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20162016 · worlds · Royal Never Give Up | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20142014 · worlds · Samsung Galaxy White | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20132013 · worlds · Samsung Ozone | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Echo Fox | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Echo Fox | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Top of the Yearsource ↗2016 · LPL · Royal Never Give Up · position of year | top | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 45 games played. Selection: unknown.
|
| Demacia Cup 20162016 · LPL · Royal Never Give Up | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LPL 2016 Summer Playoffs2016 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Masters 3 | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Masters 3 | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2015 Summer Playoffs2015 · LPL · Masters 3 | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| Champions 2014 Spring2014 · LCK · Samsung Ozone | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| Champions 2014 Summer2014 · LCK · Samsung White | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| Champions 2014 Winter2014 · LCK · Samsung Ozone | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|