Where Lilv stands
2025 · Bot · Domestic games
Chen Chin-Han陳縉翰
All leagues · All positions
2025 · Bot · Domestic games
Games in this selection 7 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Lilv’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 15 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 924. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 15 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 15 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 81.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2025 · Split 1 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 3 Mar 2025 | PCS 2025 · Split 1 | Ground Zero GamingvsWest Point Esports | Series ↗ | Kalista | Loss | 3 / 7 / 8 |
| 3 Mar 2025 | PCS 2025 · Split 1 | Ground Zero GamingvsWest Point Esports | Series ↗ | Kai'Sa | Loss | 6 / 7 / 6 |
| 2 Mar 2025 | PCS 2025 · Split 1 | Ground Zero GamingvsHungkuang Falcon (弘光獵鷹) | Series ↗ | Corki | Win | 12 / 6 / 10 |
| 2 Mar 2025 | PCS 2025 · Split 1 | Ground Zero GamingvsHungkuang Falcon (弘光獵鷹) | Series ↗ | Ezreal | Win | 7 / 2 / 10 |
| 24 Feb 2025 | PCS 2025 · Split 1 | Ground Zero GamingvsCTBC Flying Oyster Academy | Series ↗ | Jhin | Loss | 8 / 3 / 9 |
| 24 Feb 2025 | PCS 2025 · Split 1 | Ground Zero GamingvsCTBC Flying Oyster Academy | Series ↗ | Kai'Sa | Loss | 6 / 6 / 2 |
| 24 Feb 2025 | PCS 2025 · Split 1 | Ground Zero GamingvsCTBC Flying Oyster Academy | Series ↗ | Ezreal | Win | 7 / 2 / 23 |
| 18 Feb 2025 | PCS 2025 · Split 1 | Ground Zero GamingvsPSG Talon Academy | Series ↗ | Caitlyn | Loss | 2 / 4 / 2 |
| 18 Feb 2025 | PCS 2025 · Split 1 | Ground Zero GamingvsPSG Talon Academy | Series ↗ | Ezreal | Loss | 5 / 2 / 3 |
| 17 Feb 2025 | PCS 2025 · Split 1 | Ground Zero GamingvsFrank Esports | Series ↗ | Corki | Loss | 4 / 5 / 1 |
| 17 Feb 2025 | PCS 2025 · Split 1 | Ground Zero GamingvsFrank Esports | Series ↗ | Ashe | Loss | 3 / 4 / 1 |
| 12 Feb 2025 | PCS 2025 · Split 1 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Ezreal | Loss | 3 / 5 / 8 |
| 12 Feb 2025 | PCS 2025 · Split 1 | Ground Zero GamingvsDeep Cross Gaming | Series ↗ | Ashe | Loss | 2 / 3 / 1 |
| 10 Feb 2025 | PCS 2025 · Split 1 | Ground Zero GamingvsHELL PIGS | Series ↗ | Kai'Sa | Loss | 7 / 6 / 6 |
| 10 Feb 2025 | PCS 2025 · Split 1 | Ground Zero GamingvsHELL PIGS | Series ↗ | Corki | Loss | 0 / 3 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2016–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 499 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 9.70 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 79.3% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 33.1% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +421 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 511 | 53.3 | 54 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.36 | 83.7 | 54 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 66.3% | 63.9 | 54 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.3% | 72.9 | 54 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | −189 | 29.5 | 54 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.93 | 90.0 | 54 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 543 | 44.3 | 75 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.20 | 84.0 | 75 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 71.3% | 77.9 | 72 games · 132 peers |
| 2018 | Tier 1 | Damage share | 29.6% | 55.7 | 75 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −187 | 25.2 | 75 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.23 | 61.6 | 75 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 537 | 71.1 | 72 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.88 | 86.0 | 72 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 68.0% | 71.1 | 72 games · 122 peers |
| 2019 | Tier 1 | Damage share | 27.8% | 47.1 | 72 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +186 | 73.6 | 72 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.27 | 76.2 | 72 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 556 | 74.2 | 54 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.34 | 64.8 | 54 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 69.9% | 71.3 | 54 games · 123 peers |
| 2020 | Tier 1 | Damage share | 29.5% | 74.2 | 54 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +151 | 65.0 | 54 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.47 | 88.3 | 54 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 535 | 70.0 | 67 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.41 | 78.5 | 67 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 67.2% | 69.2 | 67 games · 131 peers |
| 2021 | Tier 1 | Damage share | 26.2% | 54.6 | 67 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +429 | 87.5 | 67 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.32 | 58.1 | 67 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 548 | 49.6 | 64 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.54 | 76.5 | 64 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 69.3% | 72.2 | 64 games · 116 peers |
| 2022 | Tier 1 | Damage share | 27.8% | 55.7 | 64 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +405 | 91.6 | 64 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.34 | 61.7 | 64 games · 116 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | 666 | 46.5 | 23 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.99 | 59.4 | 23 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 72.9% | 89.1 | 23 games · 102 peers |
| 2024 | Tier 1 | Damage share | 26.0% | 29.7 | 23 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | −217 | 32.9 | 23 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.13 | 10.9 | 23 games · 102 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. Season labels follow the competition season.
2016–2025 · All seasons · 35 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 55 | ||||||||||
| Kai'Sa | 45 | ||||||||||
| Xayah | 40 | ||||||||||
| Aphelios | 36 | ||||||||||
| Varus | 34 | ||||||||||
| Caitlyn | 25 | ||||||||||
| Jhin | 23 | ||||||||||
| Ashe | 22 | ||||||||||
| All games | 13 | 58 | 75 | 78 | 54 | 67 | 64 | 7 | 23 | 15 | 454 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 3. Number of games won in this selection. Based on 15 of 15 games. | Losses: 12. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 20.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 5.00. Average kills per game. Based on 15 of 15 games. | Deaths / game: 4.33. Average deaths per game. Based on 15 of 15 games. | Assists / game: 6.47. Average assists per game. Based on 15 of 15 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2024 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 5. Number of games won in this selection. Based on 23 of 23 games. | Losses: 18. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 21.7%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 3.70. Average kills per game. Based on 23 of 23 games. | Deaths / game: 2.43. Average deaths per game. Based on 23 of 23 games. | Assists / game: 4.83. Average assists per game. Based on 23 of 23 games. | Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2023 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 5.29. Average kills per game. Based on 7 of 7 games. | Deaths / game: 2.43. Average deaths per game. Based on 7 of 7 games. | Assists / game: 4.57. Average assists per game. Based on 7 of 7 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 478. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2022 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 39. Number of games won in this selection. Based on 64 of 64 games. | Losses: 25. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 60.9%. The percentage of games won. Based on 64 of 64 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 4.52. Average kills per game. Based on 64 of 64 games. | Deaths / game: 1.97. Average deaths per game. Based on 64 of 64 games. | Assists / game: 5.58. Average assists per game. Based on 64 of 64 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 458. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2021 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 35. Number of games won in this selection. Based on 67 of 67 games. | Losses: 32. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 52.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 4.49. Average kills per game. Based on 67 of 67 games. | Deaths / game: 1.97. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.24. Average assists per game. Based on 67 of 67 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 444. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2020 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 30. Number of games won in this selection. Based on 54 of 54 games. | Losses: 24. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 55.6%. The percentage of games won. Based on 54 of 54 games. | KDA: 5.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 4.28. Average kills per game. Based on 54 of 54 games. | Deaths / game: 1.93. Average deaths per game. Based on 54 of 54 games. | Assists / game: 6.22. Average assists per game. Based on 54 of 54 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 437. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2019 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 51. Number of games won in this selection. Based on 78 of 78 games. | Losses: 27. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 65.4%. The percentage of games won. Based on 78 of 78 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 3.44. Average kills per game. Based on 78 of 78 games. | Deaths / game: 1.42. Average deaths per game. Based on 78 of 78 games. | Assists / game: 4.90. Average assists per game. Based on 78 of 78 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 446. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2018 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 37. Number of games won in this selection. Based on 75 of 75 games. | Losses: 38. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 49.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.43. Average kills per game. Based on 75 of 75 games. | Deaths / game: 1.83. Average deaths per game. Based on 75 of 75 games. | Assists / game: 4.72. Average assists per game. Based on 75 of 75 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 10.20. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 75 games. Games without the required stats are excluded. |
| 2017 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 35. Number of games won in this selection. Based on 58 of 58 games. | Losses: 23. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 60.3%. The percentage of games won. Based on 58 of 58 games. | KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 3.93. Average kills per game. Based on 58 of 58 games. | Deaths / game: 1.88. Average deaths per game. Based on 58 of 58 games. | Assists / game: 4.74. Average assists per game. Based on 58 of 58 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 58 games. Games without the required stats are excluded. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 54 of 58 games. Games without the required stats are excluded. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2016 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 5.08. Average kills per game. Based on 13 of 13 games. | Deaths / game: 2.15. Average deaths per game. Based on 13 of 13 games. | Assists / game: 5.38. Average assists per game. Based on 13 of 13 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 13 games. Games without the required stats are excluded. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 6 of 13 games. Games without the required stats are excluded. | Kill participation: 83.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · LMS 2017 Summer Playoffs · 4 points. LMS 2017 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LMS 2018 Summer Playoffs · 4 points. LMS 2018 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Spring Playoffs · 4 points. LMS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Summer Playoffs · 20 points. LMS 2019 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Summer Playoffs · 4 points. PCS 2020 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Spring Playoffs · 4 points. PCS 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 4 points. PCS 2021 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Spring Playoffs · 4 points. PCS 2022 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · J Team | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2022 Spring Playoffs2022 · PCS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · J Team | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| PCS 2021 Summer Playoffs2021 · PCS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
| PCS 2020 Summer Playoffs2020 · PCS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| LMS 2019 Spring Playoffs2019 · LMS · J Team | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LMS 2019 Summer Playoffs2019 · LMS · J Team | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LMS 2018 Summer Playoffs2018 · LMS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LMS 2017 Summer Playoffs2017 · LMS · Raise Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.