Where Licorice stands
2025 · Top · Domestic games
Eric Ritchie
All leagues · All positions
2025 · Top · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Licorice’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 22 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2 of 22 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 22 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 22 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 22 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 22 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 22 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 27.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 22 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 47.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 22 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 36.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 22 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LTA N 2025 · Split 1 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LTA N 2025 · Split 2 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 17 May 2025 | LTA N 2025 · Split 2 | LyonvsDignitas | Series ↗ | Renekton | Loss | 3 / 3 / 5 |
| 17 May 2025 | LTA N 2025 · Split 2 | LyonvsDignitas | Series ↗ | Rumble | Win | 2 / 2 / 9 |
| 17 May 2025 | LTA N 2025 · Split 2 | LyonvsDignitas | Series ↗ | Gwen | Loss | 2 / 5 / 6 |
| 11 May 2025 | LTA N 2025 · Split 2 | LyonvsDisguised | Series ↗ | Jayce | Win | 5 / 3 / 15 |
| 11 May 2025 | LTA N 2025 · Split 2 | LyonvsDisguised | Series ↗ | Ambessa | Win | 3 / 3 / 10 |
| 4 May 2025 | LTA N 2025 · Split 2 | LyonvsCloud9 | Series ↗ | Wukong | Loss | 1 / 5 / 1 |
| 4 May 2025 | LTA N 2025 · Split 2 | LyonvsCloud9 | Series ↗ | Renekton | Loss | 6 / 2 / 6 |
| 4 May 2025 | LTA N 2025 · Split 2 | LyonvsCloud9 | Series ↗ | Rumble | Win | 5 / 2 / 12 |
| 26 Apr 2025 | LTA N 2025 · Split 2 | LyonvsTeam Liquid | Series ↗ | Rumble | Loss | 6 / 3 / 3 |
| 26 Apr 2025 | LTA N 2025 · Split 2 | LyonvsTeam Liquid | Series ↗ | Aatrox | Loss | 3 / 4 / 1 |
| 21 Apr 2025 | LTA N 2025 · Split 2 | LyonvsCloud9 | Series ↗ | Rumble | Loss | 0 / 6 / 2 |
| 20 Apr 2025 | LTA N 2025 · Split 2 | Lyonvs100 Thieves | Series ↗ | K'Sante | Loss | 1 / 3 / 2 |
| 19 Apr 2025 | LTA N 2025 · Split 2 | LyonvsFlyQuest | Series ↗ | Galio | Loss | 2 / 7 / 4 |
| 13 Apr 2025 | LTA N 2025 · Split 2 | LyonvsTeam Liquid | Series ↗ | Aurora | Loss | 0 / 4 / 0 |
| 12 Apr 2025 | LTA N 2025 · Split 2 | LyonvsShopify Rebellion | Series ↗ | Rumble | Win | 6 / 1 / 8 |
| 6 Apr 2025 | LTA N 2025 · Split 2 | LyonvsDignitas | Series ↗ | Naafiri | Win | 2 / 2 / 6 |
| 6 Apr 2025 | LTA N 2025 · Split 2 | LyonvsDisguised | Series ↗ | Jax | Win | 2 / 2 / 5 |
| 1 Feb 2025 | LTA N 2025 · Split 1 | LyonvsShopify Rebellion | Series ↗ | Urgot | Loss | 3 / 5 / 0 |
| 1 Feb 2025 | LTA N 2025 · Split 1 | LyonvsShopify Rebellion | Series ↗ | Rumble | Loss | 0 / 5 / 2 |
| 1 Feb 2025 | LTA N 2025 · Split 1 | LyonvsShopify Rebellion | Series ↗ | K'Sante | Win | 3 / 0 / 11 |
| 25 Jan 2025 | LTA N 2025 · Split 1 | LyonvsCloud9 | Series ↗ | Poppy | Loss | 1 / 2 / 2 |
| 25 Jan 2025 | LTA N 2025 · Split 1 | LyonvsCloud9 | Series ↗ | Ambessa | Loss | 1 / 3 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2017–2025 · Domestic games
LPL data missing · Percentile among 46 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 494 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 7.89 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 39.8% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 22.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −202 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.00 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 466 | 88.9 | 61 games · 127 peers |
| 2018 | Tier 1 | CS / min | 9.05 | 89.7 | 61 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 61.0% | 75.2 | 61 games · 126 peers |
| 2018 | Tier 1 | Damage share | 23.1% | 57.9 | 61 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +250 | 84.9 | 61 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.23 | 91.7 | 61 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 431 | 74.4 | 46 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.28 | 69.0 | 46 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 57.6% | 58.6 | 46 games · 129 peers |
| 2019 | Tier 1 | Damage share | 22.0% | 42.6 | 46 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +201 | 75.0 | 46 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.13 | 93.7 | 46 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 490 | 90.5 | 57 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.18 | 85.3 | 57 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 59.0% | 51.6 | 57 games · 129 peers |
| 2020 | Tier 1 | Damage share | 23.7% | 69.0 | 57 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +598 | 96.0 | 57 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.10 | 94.4 | 57 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 411 | 29.0 | 53 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.62 | 50.8 | 53 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 54.8% | 20.2 | 51 games · 125 peers |
| 2021 | Tier 1 | Damage share | 23.4% | 56.5 | 53 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −180 | 31.4 | 53 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.10 | 83.9 | 53 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 457 | 37.6 | 45 games · 118 peers |
| 2022 | Tier 1 | CS / min | 7.78 | 26.5 | 45 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 54.3% | 37.6 | 45 games · 118 peers |
| 2022 | Tier 1 | Damage share | 23.7% | 41.0 | 45 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | −23 | 46.9 | 45 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.05 | 65.0 | 45 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 492 | 56.6 | 66 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.18 | 68.7 | 66 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 50.4% | 25.3 | 66 games · 100 peers |
| 2023 | Tier 1 | Damage share | 22.3% | 53.5 | 66 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +191 | 78.8 | 66 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.08 | 61.6 | 66 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 459 | 16.7 | 30 games · 103 peers |
| 2024 | Tier 1 | CS / min | 7.56 | 11.8 | 30 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 48.8% | 16.7 | 30 games · 103 peers |
| 2024 | Tier 1 | Damage share | 18.6% | 13.7 | 30 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | −202 | 22.2 | 30 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.01 | 38.2 | 30 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 554 | 33.9 | 22 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.71 | 24.2 | 22 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 56.2% | 43.5 | 22 games · 63 peers |
| 2025 | Tier 1 | Damage share | 22.1% | 38.7 | 22 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −368 | 2.2 | 22 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 0.93 | 22.6 | 22 games · 63 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. Season labels follow the competition season.
2017–2025 · All seasons · 59 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Renekton | 39 | |||||||||
| Gnar | 34 | |||||||||
| Aatrox | 31 | |||||||||
| K'Sante | 29 | |||||||||
| Poppy | 29 | |||||||||
| Ornn | 25 | |||||||||
| Rumble | 20 | |||||||||
| Shen | 20 | |||||||||
| All games | 56 | 83 | 57 | 57 | 53 | 45 | 86 | 30 | 22 | 489 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 8. Number of games won in this selection. Based on 22 of 22 games. | Losses: 14. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 36.4%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 2.59. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.27. Average deaths per game. Based on 22 of 22 games. | Assists / game: 5.05. Average assists per game. Based on 22 of 22 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2024 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 13. Number of games won in this selection. Based on 30 of 30 games. | Losses: 17. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 43.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 2.23. Average kills per game. Based on 30 of 30 games. | Deaths / game: 3.13. Average deaths per game. Based on 30 of 30 games. | Assists / game: 4.37. Average assists per game. Based on 30 of 30 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 48.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2023 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 47. Number of games won in this selection. Based on 86 of 86 games. | Losses: 39. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 54.7%. The percentage of games won. Based on 86 of 86 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 2.21. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.43. Average deaths per game. Based on 86 of 86 games. | Assists / game: 4.71. Average assists per game. Based on 86 of 86 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2022 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 16. Number of games won in this selection. Based on 45 of 45 games. | Losses: 29. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 35.6%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.07. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.07. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.07. Average assists per game. Based on 45 of 45 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2021 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 17. Number of games won in this selection. Based on 53 of 53 games. | Losses: 36. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 32.1%. The percentage of games won. Based on 53 of 53 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 2.60. Average kills per game. Based on 53 of 53 games. | Deaths / game: 3.42. Average deaths per game. Based on 53 of 53 games. | Assists / game: 3.91. Average assists per game. Based on 53 of 53 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 53 games. Games without the required stats are excluded. |
| 2020 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 44. Number of games won in this selection. Based on 57 of 57 games. | Losses: 13. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 77.2%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 2.91. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.14. Average deaths per game. Based on 57 of 57 games. | Assists / game: 6.18. Average assists per game. Based on 57 of 57 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2019 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 33. Number of games won in this selection. Based on 57 of 57 games. | Losses: 24. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 57.9%. The percentage of games won. Based on 57 of 57 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 2.79. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.42. Average deaths per game. Based on 57 of 57 games. | Assists / game: 4.65. Average assists per game. Based on 57 of 57 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 57 games. Games without the required stats are excluded. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2018 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 46. Number of games won in this selection. Based on 83 of 83 games. | Losses: 37. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 55.4%. The percentage of games won. Based on 83 of 83 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 2.34. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.34. Average deaths per game. Based on 83 of 83 games. | Assists / game: 4.88. Average assists per game. Based on 83 of 83 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2017 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 36. Number of games won in this selection. Based on 56 of 56 games. | Losses: 20. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 64.3%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 3.38. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.36. Average deaths per game. Based on 56 of 56 games. | Assists / game: 5.80. Average assists per game. Based on 56 of 56 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 2 major honors
Credited tournament finishes · 2 major honors
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Cloud9 | 22 |
| LCS 2019 Summer Playoffs | Cloud9 | 24 |
| LCS 2020 Spring Playoffs | Cloud9 | 28 |
| LCS 2020 Summer Playoffs | Cloud9 | 29 |
| LCS 2021 Lock In | FlyQuest | 6 |
| LCS 2021 Mid-Season Showdown | FlyQuest | 18 |
| LCS 2021 Championship | Golden Guardians | 15 |
| LCS 2021 Championship | FlyQuest | 14 |
| LCS 2022 Spring Playoffs | Golden Guardians | 22 |
| LCS 2022 Championship | Golden Guardians | 23 |
| LCS 2023 Spring Playoffs | Golden Guardians | 35 |
| LCS 2023 Championship | Golden Guardians | 31 |
| LCS 2024 Championship | Dignitas | 30 |
| LTA 2025 Split 1 Playoffs | Lyon | 5 |
| LTA North 2025 Split 2 Playoffs | Lyon | 17 |
| NA Regional Finals 2018 | Cloud9 | 3 |
| NA LCS 2018 Spring Playoffs | Cloud9 | 23 |
| NA LCS 2018 Summer Playoffs | Cloud9 | 26 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Mid-Season Invitational 2023 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2020 · LCS · lcs-2020-spring. Licorice.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2020 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2020 · LCS · lcs-2020-summer. Licorice.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2023 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2023 · LCS · lcs-2023-summer. Licorice.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2018 · 2nd NA LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd NA LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd NA LCS All-Pro Team · 2018 · NA LCS · na-lcs-2018-summer. Licorice.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2019 · LCS · lcs-2019-summer. Licorice.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2019 · LCS · lcs-2019-spring. Licorice.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2019 · LCS 2019 Spring Playoffs · 4 points. LCS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Mid-Season Showdown: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Championship: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · Golden Guardians | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20192019 · worlds · Cloud9 | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20182018 · worlds · Cloud9 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 22 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2024 Championship2024 · LCS · Dignitas | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Golden Guardians | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Most Improved Playersource ↗2023 · LCS · lcs-2023-summer · most improved | Annual honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: Expert vote. Season-wide award.
|
| 1st LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| LCS 2023 Championship2023 · LCS · Golden Guardians | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Golden Guardians | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LCS 2022 Championship2022 · LCS · Golden Guardians | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LCS 2021 Lock In2021 · LCS · FlyQuest | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · FlyQuest | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2021 Championship2021 · LCS · Golden Guardians | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LCS 2021 Championship2021 · LCS · FlyQuest | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Cloud9 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Cloud9 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| 1st LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 1st LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| proteamsource ↗2019 · LCS · lcs-2019-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 17 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2019 · LCS · lcs-2019-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 15 games played. Selection: unknown.
|
| NA LCS Rookie of the Splitsource ↗2018 · NA LCS · na-lcs-2018-spring · rookie | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 20 games played. Selection: Expert vote.
|
| 2nd NA LCS All-Pro Teamsource ↗2018 · NA LCS · na-lcs-2018-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|