Where Liang stands
2023 · Top · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Wu Liang-Te吳亮德
All leagues · All positions
2023 · Top · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 5 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Liang’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 7 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 32.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 7 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,290. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 7 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 763. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 7 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 13.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 7 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 29.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| PCL 2023 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 14 Sept 2023 | PCL 2023 | ZZZ (PCS Team)vsJGamers | Jax | Loss | 0 / 4 / 1 |
| 14 Sept 2023 | PCL 2023 | ZZZ (PCS Team)vsJGamers | K'Sante | Win | 5 / 1 / 8 |
| 14 Sept 2023 | PCL 2023 | ZZZ (PCS Team)vsJGamers | Aatrox | Loss | 4 / 5 / 2 |
| 14 Sept 2023 | PCL 2023 | ZZZ (PCS Team)vs包C光年 | Jax | Win | 2 / 0 / 6 |
| 14 Sept 2023 | PCL 2023 | ZZZ (PCS Team)vsChienhsin Bear (健行熊) | Ornn | Win | 2 / 1 / 3 |
| 14 Sept 2023 | PCL 2023 | ZZZ (PCS Team)vsMCOM eSports | Gwen | Win | 10 / 4 / 8 |
| 14 Sept 2023 | PCL 2023 | ZZZ (PCS Team)vsJGamers | Jax | Loss | 1 / 4 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2016–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 353 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 7.64 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 66.7% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 20.5% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | −599 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 406 | 41.3 | 87 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.34 | 42.9 | 87 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 56.4% | 32.0 | 86 games · 126 peers |
| 2018 | Tier 1 | Damage share | 22.5% | 47.6 | 87 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −205 | 16.7 | 87 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 0.95 | 10.2 | 87 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 369 | 28.7 | 46 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.91 | 41.1 | 46 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 61.5% | 91.4 | 45 games · 129 peers |
| 2019 | Tier 1 | Damage share | 22.9% | 54.3 | 46 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −150 | 35.9 | 46 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.91 | 10.8 | 46 games · 112 peers |
| 2021 | Tier 1 | Damage / min | 480 | 75.0 | 60 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.60 | 50.0 | 60 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 60.0% | 58.1 | 60 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.4% | 69.4 | 60 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −59 | 44.8 | 59 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.92 | 23.4 | 60 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 529 | 80.3 | 30 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.52 | 86.3 | 30 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 50.0% | 10.3 | 30 games · 118 peers |
| 2022 | Tier 1 | Damage share | 26.6% | 89.7 | 30 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +487 | 92.7 | 30 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.01 | 52.1 | 30 games · 118 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. Season labels follow the competition season.
2016–2023 · All seasons · 45 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|
| Jayce | 31 | |||||||
| Camille | 29 | |||||||
| Gnar | 27 | |||||||
| Cho'Gath | 17 | |||||||
| Aatrox | 13 | |||||||
| Jax | 12 | |||||||
| Sion | 12 | |||||||
| Kennen | 9 | |||||||
| All games | 1 | 16 | 95 | 48 | 72 | 31 | 7 | 270 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 3.43. Average kills per game. Based on 7 of 7 games. | Deaths / game: 2.71. Average deaths per game. Based on 7 of 7 games. | Assists / game: 4.71. Average assists per game. Based on 7 of 7 games. | Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 48.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2022 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 18. Number of games won in this selection. Based on 31 of 31 games. | Losses: 13. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 58.1%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 3.19. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.42. Average deaths per game. Based on 31 of 31 games. | Assists / game: 4.13. Average assists per game. Based on 31 of 31 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2021 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 45. Number of games won in this selection. Based on 72 of 72 games. | Losses: 27. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 62.5%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 2.82. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.53. Average deaths per game. Based on 72 of 72 games. | Assists / game: 6.00. Average assists per game. Based on 72 of 72 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2019 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 19. Number of games won in this selection. Based on 48 of 48 games. | Losses: 29. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 39.6%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.27. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.44. Average deaths per game. Based on 48 of 48 games. | Assists / game: 3.63. Average assists per game. Based on 48 of 48 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 48 games. Games without the required stats are excluded. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
| 2018 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 44. Number of games won in this selection. Based on 95 of 95 games. | Losses: 51. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 46.3%. The percentage of games won. Based on 95 of 95 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 2.04. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.26. Average deaths per game. Based on 95 of 95 games. | Assists / game: 3.81. Average assists per game. Based on 95 of 95 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 95 games. Games without the required stats are excluded. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 95 games. Games without the required stats are excluded. |
| 2017 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 14. Number of games won in this selection. Based on 16 of 16 games. | Losses: 2. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 87.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 2.81. Average kills per game. Based on 16 of 16 games. | Deaths / game: 1.56. Average deaths per game. Based on 16 of 16 games. | Assists / game: 6.19. Average assists per game. Based on 16 of 16 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2016 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 3.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 3.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 1.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · LMS 2018 Spring Playoffs · 4 points. LMS 2018 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · LMS 2018 Summer Playoffs · 8 points. LMS 2018 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Spring Playoffs · 8 points. LMS 2019 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Summer Playoffs · 4 points. LMS 2019 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Spring Playoffs · 8 points. PCS 2021 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 8 points. PCS 2021 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Summer Playoffs · 8 points. PCS 2022 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · Beyond Gaming | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 1 games played.
|
| worlds 20212021 · worlds · Beyond Gaming | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| worlds 20182018 · worlds · MAD Team | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2022 Summer Playoffs2022 · PCS · Beyond Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 1 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · Beyond Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 15 games played.
|
| PCS 2021 Summer Playoffs2021 · PCS · Beyond Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| LMS 2019 Spring Playoffs2019 · LMS · MAD Team |
No results in this selection.
| Place 2 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LMS 2019 Summer Playoffs2019 · LMS · MAD Team | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LMS 2018 Spring Playoffs2018 · LMS · MAD Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| LMS 2018 Summer Playoffs2018 · LMS · MAD Team | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|