Where Lava stands
All seasons · Mid · Domestic games
Kim Tae-hoon김태훈
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 51 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Lava’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 36 of 442 games in this selection. | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 14. Number of games won in this selection. Based on 36 of 36 games. | Losses: 22. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. | CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 34 of 442 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 13. Number of games won in this selection. Based on 34 of 34 games. | Losses: 21. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 38.2%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. |
| 32 of 442 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 16. Number of games won in this selection. Based on 32 of 32 games. | Losses: 16. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 29 of 442 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 12. Number of games won in this selection. Based on 29 of 29 games. | Losses: 17. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 41.4%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 795. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 10.08. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 28 of 442 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 14. Number of games won in this selection. Based on 28 of 28 games. | Losses: 14. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 28 of 442 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 13. Number of games won in this selection. Based on 28 of 28 games. | Losses: 15. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 28 games. Games without the required stats are excluded. |
| 27 of 442 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 8. Number of games won in this selection. Based on 27 of 27 games. | Losses: 19. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 29.6%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 26 of 442 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 15. Number of games won in this selection. Based on 26 of 26 games. | Losses: 11. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded. |
| 21 of 442 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 4. Number of games won in this selection. Based on 21 of 21 games. | Losses: 17. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 19.0%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 14 of 442 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 5. Number of games won in this selection. Based on 14 of 14 games. | Losses: 9. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
Bars show how often the player chose each champion in this selection.
| LLA 2024 · Opening | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Win rate: 70.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 752. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. |
| CBLOL 2023 · Split 1 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 60.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| CBLOL 2023 · Split 2 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 699. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LCK 2022 · Spring | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
| LCK 2022 · Summer | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 26.2%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
| KeSPA Cup 2021 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LCK 2021 · Spring | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 28.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LCK 2021 · Summer | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 42.2%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
| KeSPA Cup 2020 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LCK 2020 · Spring | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Apr 2024 | LLA 2024 · Opening | Movistar R7vsEstral Esports | Series ↗ | Ahri | Loss | 2 / 4 / 0 |
| 6 Apr 2024 | LLA 2024 · Opening | Movistar R7vsEstral Esports | Series ↗ | Jayce | Loss | 1 / 6 / 0 |
| 6 Apr 2024 | LLA 2024 · Opening | Movistar R7vsEstral Esports | Series ↗ | Taliyah | Loss | 0 / 5 / 3 |
| 27 Mar 2024 | LLA 2024 · Opening | Movistar R7vsIsurus | Series ↗ | Corki | Win | 1 / 2 / 11 |
| 27 Mar 2024 | LLA 2024 · Opening | Movistar R7vsIsurus | Series ↗ | Taliyah | Win | 2 / 1 / 10 |
| 27 Mar 2024 | LLA 2024 · Opening | Movistar R7vsIsurus | Series ↗ | Taliyah | Loss | 0 / 3 / 1 |
| 26 Mar 2024 | LLA 2024 · Opening | Movistar R7vsIsurus | Series ↗ | Taliyah | Win | 5 / 2 / 16 |
| 26 Mar 2024 | LLA 2024 · Opening | Movistar R7vsIsurus | Series ↗ | Corki | Loss | 1 / 3 / 7 |
| 20 Mar 2024 | LLA 2024 · Opening | Movistar R7vsEstral Esports | Series ↗ | Taliyah | Loss | 1 / 7 / 5 |
| 20 Mar 2024 | LLA 2024 · Opening | Movistar R7vsEstral Esports | Series ↗ | Annie | Loss | 1 / 3 / 2 |
| 19 Mar 2024 | LLA 2024 · Opening | Movistar R7vsEstral Esports | Series ↗ | Ahri | Loss | 7 / 4 / 4 |
| 19 Mar 2024 | LLA 2024 · Opening | Movistar R7vsEstral Esports | Series ↗ | Jayce | Win | 13 / 0 / 6 |
| 19 Mar 2024 | LLA 2024 · Opening | Movistar R7vsEstral Esports | Series ↗ | Corki | Win | 9 / 0 / 5 |
| 6 Mar 2024 | LLA 2024 · Opening | Movistar R7vsIsurus | Series ↗ | Tristana | Win | 11 / 4 / 8 |
| 6 Mar 2024 | LLA 2024 · Opening | Movistar R7vsIsurus | Series ↗ | Ahri | Win | 4 / 1 / 8 |
| 6 Mar 2024 | LLA 2024 · Opening | Movistar R7vsIsurus | Series ↗ | Twisted Fate | Win | 6 / 4 / 10 |
| 28 Feb 2024 | LLA 2024 · Opening | Movistar R7vsLeviatan | Series ↗ | Taliyah | Win | 3 / 4 / 19 |
| 27 Feb 2024 | LLA 2024 · Opening | Movistar R7vsLeviatan | Series ↗ | Sion | Win | 1 / 1 / 9 |
| 22 Feb 2024 | LLA 2024 · Opening | Movistar R7vsAll Knights | Series ↗ | Hwei | Win | 6 / 3 / 15 |
| 21 Feb 2024 | LLA 2024 · Opening | Movistar R7vsAll Knights | Series ↗ | Yone | Win | 7 / 1 / 11 |
| 20 Feb 2024 | LLA 2024 · Opening | Movistar R7vsIsurus | Series ↗ | Twisted Fate | Win | 2 / 5 / 18 |
| 20 Feb 2024 | LLA 2024 · Opening | Movistar R7vsIsurus | Series ↗ | Taliyah | Win | 8 / 0 / 11 |
| 15 Feb 2024 | LLA 2024 · Opening | Movistar R7vsSix Karma | Series ↗ | Tristana | Win | 5 / 1 / 11 |
| 15 Feb 2024 | LLA 2024 · Opening | Movistar R7vsSix Karma | Series ↗ | Taliyah | Win | 4 / 2 / 6 |
| 14 Feb 2024 | LLA 2024 · Opening | Movistar R7vsinf | Series ↗ | Tristana | Win | 5 / 1 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2017–2024 · Domestic games
LPL data missing · Percentile among 83 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 494 | 22.6 | 21 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.71 | 56.6 | 21 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 74.6% | 95.1 | 21 games · 123 peers |
| 2017 | Tier 1 | Damage share | 29.0% | 73.6 | 21 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −369 | 8.5 | 21 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.04 | 96.2 | 21 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 506 | 56.3 | 88 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.16 | 43.0 | 88 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 77.3% | 97.8 | 87 games · 136 peers |
| 2018 | Tier 1 | Damage share | 28.8% | 79.3 | 88 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +20 | 59.3 | 88 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.21 | 69.5 | 88 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 389 | 8.2 | 44 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.34 | 34.4 | 44 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 70.1% | 93.4 | 43 games · 123 peers |
| 2019 | Tier 1 | Damage share | 28.2% | 82.8 | 44 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −223 | 14.8 | 44 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.10 | 60.6 | 44 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 455 | 31.1 | 20 games · 123 peers |
| 2020 | Tier 1 | CS / min | 7.86 | 18.5 | 20 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 64.4% | 25.2 | 20 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.4% | 41.8 | 20 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −406 | 6.6 | 20 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.03 | 43.1 | 20 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 464 | 39.5 | 73 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.97 | 91.9 | 73 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 70.5% | 86.3 | 73 games · 125 peers |
| 2021 | Tier 1 | Damage share | 26.7% | 80.6 | 73 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −223 | 21.9 | 73 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.16 | 74.2 | 73 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 521 | 50.4 | 87 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.98 | 88.7 | 87 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 71.4% | 92.2 | 86 games · 116 peers |
| 2022 | Tier 1 | Damage share | 30.5% | 97.4 | 87 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +76 | 63.7 | 87 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.23 | 81.7 | 87 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 635 | 80.0 | 48 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.56 | 56.2 | 48 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 67.1% | 55.2 | 48 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.4% | 83.8 | 48 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +10 | 41.7 | 48 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.30 | 83.8 | 48 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 752 | 84.0 | 41 games · 101 peers |
| 2024 | Tier 1 | CS / min | 8.87 | 38.0 | 41 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 68.1% | 65.0 | 41 games · 101 peers |
| 2024 | Tier 1 | Damage share | 27.0% | 41.0 | 41 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +274 | 86.6 | 41 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.37 | 82.0 | 41 games · 101 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 752. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. Season labels follow the competition season.
2017–2024 · All seasons · 51 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Ryze | 36 | ||||||||
| Orianna | 34 | ||||||||
| Zoe | 32 | ||||||||
| Corki | 29 | ||||||||
| Azir | 28 | ||||||||
| LeBlanc | 28 | ||||||||
| Ahri | 27 | ||||||||
| Taliyah | 26 | ||||||||
| All games | 21 | 92 | 45 | 33 | 75 | 87 | 48 | 41 | 442 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 29. Number of games won in this selection. Based on 41 of 41 games. | Losses: 12. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 70.7%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 4.12. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.39. Average deaths per game. Based on 41 of 41 games. | Assists / game: 7.34. Average assists per game. Based on 41 of 41 games. | Damage / min: 752. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2023 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 24. Number of games won in this selection. Based on 48 of 48 games. | Losses: 24. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 50.0%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.96. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.92. Average deaths per game. Based on 48 of 48 games. | Assists / game: 6.13. Average assists per game. Based on 48 of 48 games. | Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2022 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 32. Number of games won in this selection. Based on 87 of 87 games. | Losses: 55. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 36.8%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 2.77. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.14. Average deaths per game. Based on 87 of 87 games. | Assists / game: 4.64. Average assists per game. Based on 87 of 87 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 87 games. Games without the required stats are excluded. |
| 2021 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 28. Number of games won in this selection. Based on 75 of 75 games. | Losses: 47. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 37.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.35. Average kills per game. Based on 75 of 75 games. | Deaths / game: 1.95. Average deaths per game. Based on 75 of 75 games. | Assists / game: 4.72. Average assists per game. Based on 75 of 75 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2020 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 11. Number of games won in this selection. Based on 33 of 33 games. | Losses: 22. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 33.3%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 2.64. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.45. Average deaths per game. Based on 33 of 33 games. | Assists / game: 3.85. Average assists per game. Based on 33 of 33 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2019 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 15. Number of games won in this selection. Based on 45 of 45 games. | Losses: 30. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 33.3%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.47. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.18. Average deaths per game. Based on 45 of 45 games. | Assists / game: 3.16. Average assists per game. Based on 45 of 45 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded. |
| 2018 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 49. Number of games won in this selection. Based on 92 of 92 games. | Losses: 43. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 53.3%. The percentage of games won. Based on 92 of 92 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 2.88. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.02. Average deaths per game. Based on 92 of 92 games. | Assists / game: 4.38. Average assists per game. Based on 92 of 92 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded. |
| 2017 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 8. Number of games won in this selection. Based on 21 of 21 games. | Losses: 13. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 2.67. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.33. Average deaths per game. Based on 21 of 21 games. | Assists / game: 3.67. Average assists per game. Based on 21 of 21 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 10 Mar 2022 | Player of the Game | LCK · 2022 · Spring | View game | Source ↗ |
| 5 Mar 2022 | Player of the Game | LCK · 2022 · Spring | View game | Source ↗ |
| 2 Mar 2022 | Player of the Game | LCK · 2022 · Spring | View game | Source ↗ |
| 26 Feb 2022 | Player of the Game | LCK · 2022 · Spring | View game | Source ↗ |
| 19 Feb 2022 | Player of the Game | LCK · 2022 · Spring | View game | Source ↗ |
| 16 Feb 2022 | Player of the Game | LCK · 2022 · Spring | View game | Source ↗ |
| 11 Feb 2022 | Player of the Game | LCK · 2022 · Spring | View game | Source ↗ |
| 28 Jan 2022 | Player of the Game | LCK · 2022 · Spring | View game | Source ↗ |
| 16 Jan 2022 | Player of the Game | LCK · 2022 · Spring | View game | Source ↗ |
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2017 Summer Playoffs | ROX Tigers | 21 |
| LCK 2018 Spring Playoffs | ROX Tigers | 43 |
| LCK 2018 Summer Playoffs | Hanwha Life Esports | 45 |
| LCK 2019 Spring Playoffs | Hanwha Life Esports | 22 |
| LCK 2019 Summer Playoffs | Hanwha Life Esports | 22 |
| LCK 2020 Spring Playoffs | Hanwha Life Esports | 11 |
| LCK 2020 Summer Playoffs | Hanwha Life Esports | 14 |
| LCK 2021 Spring Playoffs | Fredit BRION | 28 |
| LCK 2021 Summer Playoffs | Fredit BRION | 45 |
| LCK 2022 Spring Playoffs | Fredit BRION | 45 |
| LCK 2022 Summer Playoffs | Fredit BRION | 42 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · CBLOL 2023 Split 1 Playoffs · 4 points. CBLOL 2023 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCK 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCK 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · KeSPA Cup 2020: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2023 Split 1 Playoffs2023 · CBLOL · Los Grandes | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Fredit Brion | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · Fredit BRION | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · Fredit BRION | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| KeSPA Cup 20202020 · LCK · Fredit BRION | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · Hanwha Life Esports | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Hanwha Life Esports | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| KeSPA Cup 20192019 · LCK · Hanwha Life Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Hanwha Life Esports | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Hanwha Life Esports | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| KeSPA Cup 20182018 · LCK · Hanwha Life Esports | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 1 games played.
|
| KeSPA Cup 20172017 · LCK · ROX Tigers | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
No results in this selection.