Where Kuzan stands
All seasons · Mid · Domestic games
Lee Seong-hyeok이성혁
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 26 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
Explore Kuzan’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 47 of 366 games in this selection. | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 26. Number of games won in this selection. Based on 47 of 47 games. | Losses: 21. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 6.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 42 of 366 games in this selection. | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 22. Number of games won in this selection. Based on 42 of 42 games. | Losses: 20. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 52.4%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 39 of 366 games in this selection. | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 18. Number of games won in this selection. Based on 39 of 39 games. | Losses: 21. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 46.2%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded. |
| 36 of 366 games in this selection. | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 19. Number of games won in this selection. Based on 36 of 36 games. | Losses: 17. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 52.8%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 27 of 366 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 9. Number of games won in this selection. Based on 27 of 27 games. | Losses: 18. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 33.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 27 games. Games without the required stats are excluded. |
| 24 of 366 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 9. Number of games won in this selection. Based on 24 of 24 games. | Losses: 15. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 37.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 20 of 366 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 8. Number of games won in this selection. Based on 20 of 20 games. | Losses: 12. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 40.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 17 of 366 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 7. Number of games won in this selection. Based on 17 of 17 games. | Losses: 10. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 366 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 7. Number of games won in this selection. Based on 16 of 16 games. | Losses: 9. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 13 of 366 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. |
Bars show how often the player chose each champion in this selection.
| CK 2020 · Spring | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 66.7%. The percentage of games won. Based on 39 of 39 games. | KDA: 5.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
| KeSPA Cup 2020 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCK 2020 · Summer | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 41.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. |
| CK 2019 · Spring | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 71.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 6.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LCK 2019 · Summer | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 43.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LCK 2018 · Spring | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LCK 2018 · Summer | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| KeSPA Cup 2017 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCK 2017 · Spring | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 31.8%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. |
| LCK 2017 · Summer | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 54.2%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 23 Aug 2020 | LCK 2020 · Summer | Team DynamicsvsHanwha Life Esports | Series ↗ | Azir | Loss | 3 / 3 / 0 |
| 23 Aug 2020 | LCK 2020 · Summer | Team DynamicsvsHanwha Life Esports | Series ↗ | Azir | Loss | 2 / 3 / 6 |
| 23 Aug 2020 | LCK 2020 · Summer | Team DynamicsvsHanwha Life Esports | Series ↗ | LeBlanc | Win | 11 / 2 / 11 |
| 21 Aug 2020 | LCK 2020 · Summer | Team DynamicsvsSeolHaeOne Prince | Series ↗ | Azir | Win | 5 / 2 / 14 |
| 21 Aug 2020 | LCK 2020 · Summer | Team DynamicsvsSeolHaeOne Prince | Series ↗ | Lissandra | Win | 7 / 2 / 10 |
| 15 Aug 2020 | LCK 2020 · Summer | Team DynamicsvsDplus Kia | Series ↗ | Zoe | Loss | 1 / 3 / 0 |
| 15 Aug 2020 | LCK 2020 · Summer | Team DynamicsvsDplus Kia | Series ↗ | Zoe | Loss | 0 / 1 / 3 |
| 9 Aug 2020 | LCK 2020 · Summer | Team DynamicsvsT1 | Series ↗ | Karma | Loss | 0 / 3 / 1 |
| 9 Aug 2020 | LCK 2020 · Summer | Team DynamicsvsT1 | Series ↗ | LeBlanc | Loss | 2 / 0 / 3 |
| 7 Aug 2020 | LCK 2020 · Summer | Team DynamicsvsDN SOOPers | Series ↗ | Galio | Loss | 1 / 6 / 6 |
| 7 Aug 2020 | LCK 2020 · Summer | Team DynamicsvsDN SOOPers | Series ↗ | Karma | Win | 4 / 0 / 14 |
| 7 Aug 2020 | LCK 2020 · Summer | Team DynamicsvsDN SOOPers | Series ↗ | Zoe | Loss | 4 / 4 / 12 |
| 31 Jul 2020 | LCK 2020 · Summer | Team DynamicsvsLiiv SANDBOX | Series ↗ | Sylas | Loss | 5 / 4 / 0 |
| 31 Jul 2020 | LCK 2020 · Summer | Team DynamicsvsLiiv SANDBOX | Series ↗ | Zoe | Win | 6 / 0 / 10 |
| 31 Jul 2020 | LCK 2020 · Summer | Team DynamicsvsLiiv SANDBOX | Series ↗ | Azir | Loss | 2 / 2 / 1 |
| 26 Jul 2020 | LCK 2020 · Summer | Team DynamicsvsKT Rolster | Series ↗ | Lucian | Loss | 0 / 2 / 3 |
| 26 Jul 2020 | LCK 2020 · Summer | Team DynamicsvsKT Rolster | Series ↗ | Azir | Loss | 1 / 3 / 1 |
| 26 Jul 2020 | LCK 2020 · Summer | Team DynamicsvsKT Rolster | Series ↗ | Azir | Win | 3 / 0 / 3 |
| 23 Jul 2020 | LCK 2020 · Summer | Team DynamicsvsGen.G | Series ↗ | Sylas | Loss | 4 / 2 / 3 |
| 23 Jul 2020 | LCK 2020 · Summer | Team DynamicsvsGen.G | Series ↗ | Corki | Loss | 3 / 2 / 1 |
| 19 Jul 2020 | LCK 2020 · Summer | Team DynamicsvsKiwoom DRX | Series ↗ | Corki | Loss | 2 / 2 / 0 |
| 19 Jul 2020 | LCK 2020 · Summer | Team DynamicsvsKiwoom DRX | Series ↗ | Zoe | Loss | 1 / 4 / 2 |
| 15 Jul 2020 | LCK 2020 · Summer | Team DynamicsvsDplus Kia | Series ↗ | Zoe | Loss | 2 / 3 / 1 |
| 15 Jul 2020 | LCK 2020 · Summer | Team DynamicsvsDplus Kia | Series ↗ | LeBlanc | Loss | 1 / 2 / 3 |
| 12 Jul 2020 | LCK 2020 · Summer | Team DynamicsvsT1 | Series ↗ | Galio | Win | 4 / 0 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2015–2020 · Domestic games
Percentile among 123 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 435 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.30 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 68.9% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 26.9% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | +53 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 515 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.47 | 50.5 | 90 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 71.8% | 84.3 | 89 games · 116 peers |
| 2016 | Tier 1 | Damage share | 27.8% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +82 | 64.0 | 90 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 495 | 23.6 | 92 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.91 | 73.8 | 92 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 65.7% | 36.9 | 91 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.3% | 20.8 | 92 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +81 | 63.2 | 92 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.57 | 53.3 | 92 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 352 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 8.80 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 30.0% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 25.1% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −472 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.23 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 424 | 23.8 | 30 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.85 | 75.4 | 30 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 67.2% | 73.8 | 30 games · 123 peers |
| 2019 | Tier 1 | Damage share | 25.6% | 40.2 | 30 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −60 | 37.7 | 30 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.10 | 64.4 | 30 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 458 | 32.8 | 48 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.67 | 75.0 | 48 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 67.1% | 48.0 | 48 games · 124 peers |
| 2020 | Tier 1 | Damage share | 25.1% | 26.2 | 48 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −63 | 41.8 | 48 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.25 | 95.1 | 48 games · 124 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. Season labels follow the competition season.
2015–2020 · All seasons · 26 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|
| LeBlanc | 47 | ||||||
| Lissandra | 42 | ||||||
| Corki | 39 | ||||||
| Azir | 36 | ||||||
| Viktor | 27 | ||||||
| Vladimir | 24 | ||||||
| Zoe | 20 | ||||||
| Karma | 17 | ||||||
| All games | 12 | 97 | 98 | 3 | 65 | 91 | 366 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 48. Number of games won in this selection. Based on 91 of 91 games. | Losses: 43. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 52.7%. The percentage of games won. Based on 91 of 91 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 3.24. Average kills per game. Based on 91 of 91 games. | Deaths / game: 1.84. Average deaths per game. Based on 91 of 91 games. | Assists / game: 4.81. Average assists per game. Based on 91 of 91 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2019 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 38. Number of games won in this selection. Based on 65 of 65 games. | Losses: 27. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 58.5%. The percentage of games won. Based on 65 of 65 games. | KDA: 5.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 3.34. Average kills per game. Based on 65 of 65 games. | Deaths / game: 1.48. Average deaths per game. Based on 65 of 65 games. | Assists / game: 4.97. Average assists per game. Based on 65 of 65 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2018 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 0.00. Average kills per game. Based on 3 of 3 games. | Deaths / game: 3.00. Average deaths per game. Based on 3 of 3 games. | Assists / game: 1.67. Average assists per game. Based on 3 of 3 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 30.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2017 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 43. Number of games won in this selection. Based on 98 of 98 games. | Losses: 55. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 43.9%. The percentage of games won. Based on 98 of 98 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 2.72. Average kills per game. Based on 98 of 98 games. | Deaths / game: 1.97. Average deaths per game. Based on 98 of 98 games. | Assists / game: 4.42. Average assists per game. Based on 98 of 98 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 98 games. Games without the required stats are excluded. |
| 2016 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 45. Number of games won in this selection. Based on 97 of 97 games. | Losses: 52. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 46.4%. The percentage of games won. Based on 97 of 97 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 2.84. Average kills per game. Based on 97 of 97 games. | Deaths / game: 1.88. Average deaths per game. Based on 97 of 97 games. | Assists / game: 4.63. Average assists per game. Based on 97 of 97 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 97 games. Games without the required stats are excluded. |
| 2015 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 3.25. Average kills per game. Based on 12 of 12 games. | Deaths / game: 1.83. Average deaths per game. Based on 12 of 12 games. | Assists / game: 5.58. Average assists per game. Based on 12 of 12 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 12 games. Games without the required stats are excluded. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 9 of 12 games. Games without the required stats are excluded. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Korea Regional Finals 2016 | Jin Air Green Wings | 5 |
| LCK 2016 Spring Playoffs | Jin Air Green Wings | 48 |
| LCK 2016 Summer Playoffs | Jin Air Green Wings | 37 |
| LCK 2017 Spring Playoffs | Jin Air Green Wings | 44 |
| LCK 2017 Summer Playoffs | Jin Air Green Wings | 42 |
| LCK 2018 Spring Playoffs | ROX Tigers | 2 |
| LCK 2018 Summer Playoffs | Hanwha Life Esports | 1 |
| LCK 2019 Summer Playoffs | Gen.G | 19 |
| LCK 2020 Summer Playoffs | Team Dynamics | 44 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · LCK 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 10 San Jose · 2 points. IEM Season 10 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 10 San Jose2015 · International · Jin Air Green Wings | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 2 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2020 Summer Playoffs2020 · LCK · Team Dynamics | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| KeSPA Cup 20192019 · LCK · Team Dynamics | Places 9–12 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Gen.G | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| KeSPA Cup 20162016 · LCK · Jin Air Green Wings | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · Jin Air Green Wings | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| KeSPA Cup 20152015 · LCK · Jin Air Green Wings | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
No results in this selection.