Where Kisno stands
All seasons · Jungle · Domestic games
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 29 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Kisno’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 33 of 232 games in this selection. | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 19. Number of games won in this selection. Based on 33 of 33 games. | Losses: 14. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 57.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 6.48. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 33 of 232 games in this selection. | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 19. Number of games won in this selection. Based on 33 of 33 games. | Losses: 14. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 57.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 5.82. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 23 of 232 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 15. Number of games won in this selection. Based on 23 of 23 games. | Losses: 8. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.56. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 21 of 232 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 8. Number of games won in this selection. Based on 21 of 21 games. | Losses: 13. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.35. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 18 of 232 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 13. Number of games won in this selection. Based on 18 of 18 games. | Losses: 5. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 13 of 232 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 83.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 232 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.83. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 232 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 9. Number of games won in this selection. Based on 12 of 12 games. | Losses: 3. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.54. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 232 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 232 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2026 · Lock-In | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| NACL 2026 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 62.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| NACL 2026 · Summer | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 68.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 5.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| NACL 2025 · Split 1 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 57.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| NACL 2025 · Split 2 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| NACL 2025 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.54. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| NACL 2024 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 28.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| NACL 2024 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 71.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. |
| NACL 2023 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.50. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| NACL 2023 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 52.9%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Sept 2026 | NACL 2026 · Summer | NRGvsMaryville University | Series ↗ | Shyvana | Loss | 3 / 6 / 1 |
| 9 Sept 2026 | NACL 2026 · Summer | NRGvsMaryville University | Series ↗ | Jarvan IV | Loss | 1 / 6 / 2 |
| 9 Sept 2026 | NACL 2026 · Summer | NRGvsMaryville University | Series ↗ | Nocturne | Loss | 2 / 2 / 5 |
| 9 Sept 2026 | NACL 2026 · Summer | NRGvsMaryville University | Series ↗ | Trundle | Win | 3 / 3 / 14 |
| 7 Sept 2026 | NACL 2026 · Summer | NRGvsConviction | Series ↗ | Cho'Gath | Win | 2 / 2 / 6 |
| 7 Sept 2026 | NACL 2026 · Summer | NRGvsConviction | Series ↗ | Maokai | Loss | 0 / 4 / 0 |
| 7 Sept 2026 | NACL 2026 · Summer | NRGvsConviction | Series ↗ | Jarvan IV | Loss | 7 / 5 / 6 |
| 7 Sept 2026 | NACL 2026 · Summer | NRGvsConviction | Series ↗ | Shyvana | Win | 6 / 1 / 7 |
| 7 Sept 2026 | NACL 2026 · Summer | NRGvsConviction | Series ↗ | Wukong | Win | 1 / 0 / 4 |
| 29 Aug 2026 | NACL 2026 · Summer | NRGvsWinthrop University | Series ↗ | Xin Zhao | Loss | 4 / 4 / 1 |
| 29 Aug 2026 | NACL 2026 · Summer | NRGvsWinthrop University | Series ↗ | Trundle | Win | 3 / 3 / 8 |
| 29 Aug 2026 | NACL 2026 · Summer | NRGvsWinthrop University | Series ↗ | Jarvan IV | Loss | 1 / 2 / 2 |
| 21 Aug 2026 | NACL 2026 · Summer | NRGvsContingent Esports | Series ↗ | Jarvan IV | Win | 4 / 2 / 20 |
| 21 Aug 2026 | NACL 2026 · Summer | NRGvsContingent Esports | Series ↗ | Nocturne | Win | 6 / 0 / 8 |
| 14 Aug 2026 | NACL 2026 · Summer | NRGvsContingent Esports | Series ↗ | Xin Zhao | Win | 4 / 0 / 7 |
| 14 Aug 2026 | NACL 2026 · Summer | NRGvsContingent Esports | Series ↗ | Vi | Win | 6 / 0 / 7 |
| 6 Aug 2026 | NACL 2026 · Summer | NRGvsCupid Esports | Series ↗ | Xin Zhao | Win | 2 / 0 / 15 |
| 5 Aug 2026 | NACL 2026 · Summer | NRGvsCupid Esports | Series ↗ | Jarvan IV | Win | 4 / 2 / 14 |
| 31 Jul 2026 | NACL 2026 · Summer | NRGvsDorado Gaming | Series ↗ | Xin Zhao | Win | 11 / 3 / 14 |
| 31 Jul 2026 | NACL 2026 · Summer | NRGvsDorado Gaming | Series ↗ | Vi | Win | 4 / 3 / 13 |
| 30 Jul 2026 | NACL 2026 · Summer | NRGvsWinthrop University | Series ↗ | Jarvan IV | Win | 3 / 2 / 12 |
| 30 Jul 2026 | NACL 2026 · Summer | NRGvsWinthrop University | Series ↗ | Trundle | Loss | 0 / 3 / 9 |
| 30 Jul 2026 | NACL 2026 · Summer | NRGvsWinthrop University | Series ↗ | Vi | Win | 5 / 2 / 17 |
| 22 Jul 2026 | NACL 2026 · Summer | NRGvsCCG Esports | Series ↗ | Trundle | Win | 3 / 2 / 9 |
| 22 Jul 2026 | NACL 2026 · Summer | NRGvsCCG Esports | Series ↗ | Vi | Win | 6 / 0 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2023–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 373 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 7.06 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 65.4% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 14.3% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | −229 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 1.51 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. Season labels follow the competition season.
2023–2026 · All seasons · 29 recorded champions
| Champion | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|
| Wukong | 33 | ||||
| Xin Zhao | 33 | ||||
| Maokai | 23 | ||||
| Sejuani | 21 | ||||
| Vi | 18 | ||||
| Jarvan IV | 13 | ||||
| Kindred | 12 | ||||
| Trundle | 12 | ||||
| All games | 43 | 67 | 62 | 60 | 232 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 38. Number of games won in this selection. Based on 60 of 60 games. | Losses: 22. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 63.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.23. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.73. Average deaths per game. Based on 60 of 60 games. | Assists / game: 7.85. Average assists per game. Based on 60 of 60 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2025 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 35. Number of games won in this selection. Based on 62 of 62 games. | Losses: 27. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 56.5%. The percentage of games won. Based on 62 of 62 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 2.66. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.60. Average deaths per game. Based on 62 of 62 games. | Assists / game: 8.13. Average assists per game. Based on 62 of 62 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2024 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 39. Number of games won in this selection. Based on 67 of 67 games. | Losses: 28. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 58.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.06. Average kills per game. Based on 67 of 67 games. | Deaths / game: 3.22. Average deaths per game. Based on 67 of 67 games. | Assists / game: 8.06. Average assists per game. Based on 67 of 67 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2023 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 23. Number of games won in this selection. Based on 43 of 43 games. | Losses: 20. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.33. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.23. Average deaths per game. Based on 43 of 43 games. | Assists / game: 6.95. Average assists per game. Based on 43 of 43 games. | Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · LCS 2026 Lock-In: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Disguised | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
No results in this selection.