Where Killua stands
2020 · Support · Domestic games
Liu Dan-Yang刘丹阳
All leagues · All positions
2020 · Support · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Killua’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 27 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 2.48. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 27 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 82.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 27 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 92. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 91.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 27 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 27 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 91.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 27 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.51. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.58. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 27 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2020 · Spring | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 2.00. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LPL 2020 · Summer | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.70. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 14 Aug 2020 | LPL 2020 · Summer | LGD GamingvsTeam WE | Lulu | Loss | 0 / 4 / 13 |
| 14 Aug 2020 | LPL 2020 · Summer | LGD GamingvsTeam WE | Tahm Kench | Win | 0 / 2 / 7 |
| 14 Aug 2020 | LPL 2020 · Summer | LGD GamingvsTeam WE | Tahm Kench | Win | 2 / 1 / 8 |
| 5 Aug 2020 | LPL 2020 · Summer | LGD GamingvsLNG Esports | Karma | Loss | 0 / 4 / 6 |
| 20 Apr 2020 | LPL 2020 · Spring | LGD GamingvsRogue Warriors | Taric | Loss | 0 / 3 / 4 |
| 20 Apr 2020 | LPL 2020 · Spring | LGD GamingvsRogue Warriors | Nautilus | Win | 1 / 2 / 8 |
| 20 Apr 2020 | LPL 2020 · Spring | LGD GamingvsRogue Warriors | Leona | Loss | 0 / 8 / 6 |
| 19 Apr 2020 | LPL 2020 · Spring | LGD GamingvsJD Gaming | Bard | Loss | 2 / 7 / 5 |
| 19 Apr 2020 | LPL 2020 · Spring | LGD GamingvsJD Gaming | Braum | Loss | 1 / 4 / 5 |
| 16 Apr 2020 | LPL 2020 · Spring | LGD GamingvsFunPlus Phoenix | Taric | Loss | 0 / 4 / 5 |
| 16 Apr 2020 | LPL 2020 · Spring | LGD GamingvsFunPlus Phoenix | Braum | Loss | 0 / 6 / 7 |
| 14 Apr 2020 | LPL 2020 · Spring | LGD GamingvsBilibili Gaming | Braum | Loss | 0 / 4 / 9 |
| 14 Apr 2020 | LPL 2020 · Spring | LGD GamingvsBilibili Gaming | Taric | Loss | 0 / 2 / 2 |
| 11 Apr 2020 | LPL 2020 · Spring | LGD GamingvsOh My God | Nautilus | Win | 2 / 1 / 5 |
| 11 Apr 2020 | LPL 2020 · Spring | LGD GamingvsOh My God | Bard | Win | 0 / 0 / 9 |
| 9 Apr 2020 | LPL 2020 · Spring | LGD GamingvsRoyal Never Give Up | Tahm Kench | Win | 0 / 4 / 17 |
| 9 Apr 2020 | LPL 2020 · Spring | LGD GamingvsRoyal Never Give Up | Nautilus | Win | 2 / 0 / 15 |
| 2 Apr 2020 | LPL 2020 · Spring | LGD GamingvsTeam WE | Taric | Win | 0 / 3 / 16 |
| 2 Apr 2020 | LPL 2020 · Spring | LGD GamingvsTeam WE | Braum | Loss | 0 / 6 / 6 |
| 2 Apr 2020 | LPL 2020 · Spring | LGD GamingvsTeam WE | Braum | Win | 0 / 0 / 12 |
| 31 Mar 2020 | LPL 2020 · Spring | LGD GamingvsEDward Gaming | Thresh | Loss | 0 / 3 / 10 |
| 31 Mar 2020 | LPL 2020 · Spring | LGD GamingvsEDward Gaming | Thresh | Loss | 0 / 4 / 9 |
| 31 Mar 2020 | LPL 2020 · Spring | LGD GamingvsEDward Gaming | Thresh | Win | 0 / 1 / 12 |
| 28 Mar 2020 | LPL 2020 · Spring | LGD GamingvsVictory Five | Tahm Kench | Win | 4 / 2 / 17 |
| 28 Mar 2020 | LPL 2020 · Spring | LGD GamingvsVictory Five | Tahm Kench | Win | 2 / 1 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2017–2020 · Domestic games
Percentile among 119 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 0.60 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 84.7% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 164 | 69.3 | 112 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.72 | 70.1 | 112 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 71.7% | 70.9 | 112 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.9% | 67.7 | 112 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +28 | 63.0 | 111 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.32 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 145 | 35.2 | 40 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.81 | 88.3 | 40 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 70.2% | 73.4 | 39 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.0% | 50.0 | 40 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +1 | 52.3 | 39 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.07 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 172 | 78.8 | 27 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.81 | 97.5 | 27 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 79.7% | 100.0 | 27 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.8% | 69.5 | 27 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +225 | 93.2 | 27 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.35 | 30.5 | 27 games · 119 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. Season labels follow the competition season.
2017–2020 · All seasons · 26 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|
| Tahm Kench | 54 | ||||
| Braum | 52 | ||||
| Alistar | 34 | ||||
| Rakan | 34 | ||||
| Thresh | 25 | ||||
| Karma | 20 | ||||
| Lulu | 20 | ||||
| Galio | 19 | ||||
| All games | 125 | 127 | 77 | 27 | 356 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 12. Number of games won in this selection. Based on 27 of 27 games. | Losses: 15. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 44.4%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 0.59. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.04. Average deaths per game. Based on 27 of 27 games. | Assists / game: 9.07. Average assists per game. Based on 27 of 27 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 1.81. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 242. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2019 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 39. Number of games won in this selection. Based on 77 of 77 games. | Losses: 38. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 50.6%. The percentage of games won. Based on 77 of 77 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 1.13. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.69. Average deaths per game. Based on 77 of 77 games. | Assists / game: 8.73. Average assists per game. Based on 77 of 77 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 77 games. Games without the required stats are excluded. | CS / min: 1.94. Minions and monsters killed per minute, averaged across games. Based on 71 of 77 games. Games without the required stats are excluded. | Gold / min: 274. Total gold gained per minute, averaged across games. Based on 52 of 77 games. Games without the required stats are excluded. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. |
| 2018 | Games: 127. Number of individual games played in this selection. Based on 127 of 127 games. | Wins: 75. Number of games won in this selection. Based on 127 of 127 games. | Losses: 52. Number of games lost in this selection. Based on 127 of 127 games. | Win rate: 59.1%. The percentage of games won. Based on 127 of 127 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games. | Kills / game: 0.99. Average kills per game. Based on 127 of 127 games. | Deaths / game: 2.80. Average deaths per game. Based on 127 of 127 games. | Assists / game: 8.20. Average assists per game. Based on 127 of 127 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 127 games. Games without the required stats are excluded. | CS / min: 1.63. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 127 of 127 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games. |
| 2017 | Games: 125. Number of individual games played in this selection. Based on 125 of 125 games. | Wins: 89. Number of games won in this selection. Based on 125 of 125 games. | Losses: 36. Number of games lost in this selection. Based on 125 of 125 games. | Win rate: 71.2%. The percentage of games won. Based on 125 of 125 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 125 of 125 games. | Kills / game: 0.84. Average kills per game. Based on 125 of 125 games. | Deaths / game: 2.41. Average deaths per game. Based on 125 of 125 games. | Assists / game: 8.78. Average assists per game. Based on 125 of 125 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 125 games. Games without the required stats are excluded. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 125 of 125 games. | Gold / min: 281. Total gold gained per minute, averaged across games. Based on 125 of 125 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 125 of 125 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| China Regional Finals 2018 | Rogue Warriors | 4 |
| LPL 2018 Spring Playoffs | Rogue Warriors | 55 |
| LPL 2018 Summer Playoffs | Rogue Warriors | 53 |
| LPL 2019 Spring Playoffs | Rogue Warriors | 22 |
| LPL 2019 Summer Playoffs | Rogue Warriors | 18 |
| LPL 2020 Spring Playoffs | LGD Gaming | 23 |
| LPL 2020 Summer Playoffs | LGD Gaming | 4 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · LPL 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Summer: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Winter: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2020 Spring Playoffs2020 · LPL · LGD Gaming | Place 15 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · LGD Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · Rogue Warriors | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · Rogue Warriors | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · Rogue Warriors | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LPL 2018 Summer Playoffs2018 · LPL · Rogue Warriors | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| Demacia Championship 20172017 · LPL · Rogue Warriors | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.