Where Keith stands
2021 · Bot · Domestic games
Yuri Jew
All leagues · All positions
2021 · Bot · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Keith’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 88 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 12. Number of games won in this selection. Based on 17 of 17 games. | Losses: 5. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 14 of 88 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 4. Number of games won in this selection. Based on 14 of 14 games. | Losses: 10. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 8 of 88 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 757. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. |
| 8 of 88 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 88 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 88 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 88 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 88 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 88 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 88 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| AOL 2021 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCS 2021 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCSA 2021 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCSA 2021 · Summer | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 45.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| LCS Proving Grounds 2021 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCS Proving Grounds 2021 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 25 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsGolden Guardians Academy | Series ↗ | Varus | Loss | 2 / 6 / 7 |
| 24 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsGolden Guardians Academy | Series ↗ | Varus | Loss | 6 / 5 / 4 |
| 24 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsGolden Guardians Academy | Series ↗ | Varus | Win | 9 / 0 / 7 |
| 24 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsGolden Guardians Academy | Series ↗ | Vayne | Loss | 0 / 1 / 0 |
| 19 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsDignitas Academy | Series ↗ | Aphelios | Win | 5 / 3 / 11 |
| 18 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsDignitas Academy | Series ↗ | Aphelios | Win | 2 / 2 / 7 |
| 18 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsDignitas Academy | Series ↗ | Aphelios | Win | 8 / 0 / 11 |
| 18 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsDignitas Academy | Series ↗ | Aphelios | Loss | 7 / 3 / 3 |
| 18 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsResolve NA | Series ↗ | Aphelios | Win | 3 / 2 / 7 |
| 18 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsResolve NA | Series ↗ | Aphelios | Loss | 0 / 5 / 2 |
| 18 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsResolve NA | Series ↗ | Ziggs | Win | 3 / 2 / 9 |
| 15 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsEvil Geniuses Academy | Series ↗ | Vayne | Win | 10 / 2 / 4 |
| 15 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsEvil Geniuses Academy | Series ↗ | Aphelios | Win | 1 / 3 / 10 |
| 14 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsEvil Geniuses Academy | Series ↗ | Varus | Loss | 0 / 3 / 1 |
| 11 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsZoos Gaming | Series ↗ | Aphelios | Win | 5 / 1 / 8 |
| 10 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsZoos Gaming | Series ↗ | Aphelios | Win | 3 / 0 / 9 |
| 3 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsDignitas Academy | Series ↗ | Jhin | Loss | 0 / 5 / 1 |
| 2 Sept 2021 | LCS Proving Grounds 2021 · Summer | Immortals AcademyvsDignitas Academy | Series ↗ | Varus | Loss | 3 / 3 / 4 |
| 5 Aug 2021 | LCSA 2021 · Summer | Immortals Academyvs100 Thieves Academy | Series ↗ | Aphelios | Loss | 2 / 5 / 1 |
| 5 Aug 2021 | LCSA 2021 · Summer | Immortals Academyvs100 Thieves Academy | Series ↗ | Aphelios | Win | 13 / 3 / 7 |
| 5 Aug 2021 | LCSA 2021 · Summer | Immortals Academyvs100 Thieves Academy | Series ↗ | Aphelios | Loss | 1 / 4 / 3 |
| 5 Aug 2021 | LCSA 2021 · Summer | Immortals Academyvs100 Thieves Academy | Series ↗ | Kalista | Loss | 1 / 5 / 1 |
| 29 Jul 2021 | LCSA 2021 · Summer | Immortals AcademyvsTeam Liquid Academy | Series ↗ | Kai'Sa | Loss | 0 / 4 / 5 |
| 29 Jul 2021 | LCSA 2021 · Summer | Immortals AcademyvsTeam Liquid Academy | Series ↗ | Aphelios | Loss | 1 / 2 / 0 |
| 28 Jul 2021 | LCSA 2021 · Summer | Immortals AcademyvsCloud9 Academy | Series ↗ | Ziggs | Win | 3 / 6 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 625 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.27 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 75.5% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 31.6% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −334 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 431 | 6.5 | 58 games · 93 peers |
| 2016 | Tier 1 | CS / min | 7.94 | 17.1 | 58 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 65.0% | 14.0 | 57 games · 115 peers |
| 2016 | Tier 1 | Damage share | 24.9% | 17.4 | 58 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | −324 | 8.8 | 58 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 457 | 14.0 | 86 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.05 | 13.8 | 86 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 59.5% | 7.4 | 86 games · 123 peers |
| 2017 | Tier 1 | Damage share | 23.2% | 11.2 | 86 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | −180 | 33.3 | 86 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.46 | 23.0 | 75 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 423 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 9.19 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 57.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 25.5% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −601 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.51 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 545 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 9.79 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 84.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 32.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +2,123 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.05 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 292 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 8.31 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 66.2% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 17.0% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −1,037 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.07 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. Season labels follow the competition season.
2015–2021 · All seasons · 41 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|
| Ashe | 48 | |||||||
| Ezreal | 42 | |||||||
| Lucian | 35 | |||||||
| Jhin | 34 | |||||||
| Varus | 28 | |||||||
| Kai'Sa | 22 | |||||||
| Sivir | 21 | |||||||
| Xayah | 20 | |||||||
| All games | 18 | 58 | 86 | 48 | 53 | 41 | 88 | 392 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 40. Number of games won in this selection. Based on 88 of 88 games. | Losses: 48. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 45.5%. The percentage of games won. Based on 88 of 88 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 3.35. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.42. Average deaths per game. Based on 88 of 88 games. | Assists / game: 5.41. Average assists per game. Based on 88 of 88 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded. |
| 2020 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 19. Number of games won in this selection. Based on 41 of 41 games. | Losses: 22. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 46.3%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 2.07. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.80. Average deaths per game. Based on 41 of 41 games. | Assists / game: 5.12. Average assists per game. Based on 41 of 41 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 320. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2019 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 39. Number of games won in this selection. Based on 53 of 53 games. | Losses: 14. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 73.6%. The percentage of games won. Based on 53 of 53 games. | KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 3.98. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.15. Average deaths per game. Based on 53 of 53 games. | Assists / game: 7.08. Average assists per game. Based on 53 of 53 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2018 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 33. Number of games won in this selection. Based on 48 of 48 games. | Losses: 15. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 68.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.98. Average kills per game. Based on 48 of 48 games. | Deaths / game: 1.75. Average deaths per game. Based on 48 of 48 games. | Assists / game: 6.00. Average assists per game. Based on 48 of 48 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2017 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 34. Number of games won in this selection. Based on 86 of 86 games. | Losses: 52. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 39.5%. The percentage of games won. Based on 86 of 86 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 2.58. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.73. Average deaths per game. Based on 86 of 86 games. | Assists / game: 4.67. Average assists per game. Based on 86 of 86 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2016 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 14. Number of games won in this selection. Based on 58 of 58 games. | Losses: 44. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 24.1%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.26. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.53. Average deaths per game. Based on 58 of 58 games. | Assists / game: 3.19. Average assists per game. Based on 58 of 58 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded. |
| 2015 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 11. Number of games won in this selection. Based on 18 of 18 games. | Losses: 7. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 4.11. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.06. Average deaths per game. Based on 18 of 18 games. | Assists / game: 7.11. Average assists per game. Based on 18 of 18 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Cloud9 | 1 |
| LCS 2020 Spring Playoffs | Golden Guardians | 12 |
| LCS 2021 Lock In | Immortals | 6 |
| NA LCS 2015 Spring Playoffs | Team Liquid | 6 |
| NA LCS 2015 Summer Playoffs | TSM | 1 |
| NA LCS 2016 Spring Playoffs | Echo Fox | 16 |
| NA LCS 2016 Summer Playoffs | Echo Fox | 42 |
| NA LCS 2017 Spring Playoffs | Echo Fox | 43 |
| NA LCS 2017 Summer Playoffs | Echo Fox | 32 |
| NA LCS 2018 Summer Playoffs | Cloud9 | 4 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · NA LCS 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2021 Lock In2021 · LCS · Immortals | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Golden Guardians | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Echo Fox | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Echo Fox | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Echo Fox | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Echo Fox | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| NA LCS 2015 Spring Playoffs2015 · NA LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · TSM | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.