Where Keaiduo stands
2022 · Mid · Domestic games
Zhu Xiong朱雄
All leagues · All positions
2022 · Mid · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Keaiduo’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 26 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 6.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 752. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.43. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 26 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 26 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 26 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 26 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 39.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 26 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 26 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 18.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2022 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 11.1%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCSA 2022 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCS Proving Grounds 2022 · Spring | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Mar 2022 | LCS Proving Grounds 2022 · Spring | TSM AcademyvsImmortals Area of Effect | Series ↗ | Corki | Loss | 3 / 2 / 2 |
| 31 Mar 2022 | LCS Proving Grounds 2022 · Spring | TSM AcademyvsImmortals Area of Effect | Series ↗ | Sylas | Win | 6 / 5 / 11 |
| 30 Mar 2022 | LCS Proving Grounds 2022 · Spring | TSM AcademyvsImmortals Area of Effect | Series ↗ | Ahri | Loss | 10 / 2 / 6 |
| 24 Mar 2022 | LCS Proving Grounds 2022 · Spring | TSM AcademyvsCloud9 Academy | Series ↗ | Corki | Loss | 0 / 1 / 0 |
| 23 Mar 2022 | LCS Proving Grounds 2022 · Spring | TSM AcademyvsCloud9 Academy | Series ↗ | Ryze | Loss | 0 / 3 / 1 |
| 18 Mar 2022 | LCS Proving Grounds 2022 · Spring | TSM AcademyvsMaryville University | Series ↗ | Corki | Win | 6 / 1 / 7 |
| 18 Mar 2022 | LCS Proving Grounds 2022 · Spring | TSM AcademyvsMaryville University | Series ↗ | LeBlanc | Win | 8 / 1 / 11 |
| 17 Mar 2022 | LCS Proving Grounds 2022 · Spring | TSM AcademyvsMaryville University | Series ↗ | Ryze | Loss | 2 / 5 / 4 |
| 11 Mar 2022 | LCSA 2022 · Spring | TSM AcademyvsTeam Liquid Academy | Series ↗ | LeBlanc | Win | 5 / 2 / 6 |
| 11 Mar 2022 | LCSA 2022 · Spring | TSM AcademyvsTeam Liquid Academy | Series ↗ | Corki | Loss | 1 / 3 / 2 |
| 11 Mar 2022 | LCSA 2022 · Spring | TSM AcademyvsEvil Geniuses Academy | Series ↗ | Corki | Win | 6 / 1 / 4 |
| 10 Mar 2022 | LCSA 2022 · Spring | TSM AcademyvsEvil Geniuses Academy | Series ↗ | Corki | Win | 9 / 1 / 11 |
| 10 Mar 2022 | LCSA 2022 · Spring | TSM AcademyvsDignitas Academy | Series ↗ | Ryze | Loss | 3 / 3 / 3 |
| 9 Mar 2022 | LCSA 2022 · Spring | TSM AcademyvsDignitas Academy | Series ↗ | Viktor | Win | 8 / 0 / 3 |
| 4 Mar 2022 | LCSA 2022 · Spring | TSM AcademyvsGolden Guardians Academy | Series ↗ | Corki | Win | 5 / 1 / 5 |
| 4 Mar 2022 | LCSA 2022 · Spring | TSM AcademyvsGolden Guardians Academy | Series ↗ | Ahri | Loss | 1 / 3 / 1 |
| 3 Mar 2022 | LCSA 2022 · Spring | TSM AcademyvsFlyQuest Academy | Series ↗ | Ahri | Loss | 0 / 2 / 1 |
| 27 Feb 2022 | LCS 2022 · Spring | TSMvsTeam Liquid | Series ↗ | Sylas | Loss | 0 / 4 / 1 |
| 26 Feb 2022 | LCS 2022 · Spring | TSMvsCounter Logic Gaming | Series ↗ | Viktor | Loss | 2 / 3 / 1 |
| 26 Feb 2022 | LCS 2022 · Spring | TSMvs100 Thieves | Series ↗ | Viktor | Loss | 0 / 3 / 0 |
| 20 Feb 2022 | LCS 2022 · Spring | TSMvsCloud9 | Series ↗ | Ryze | Loss | 4 / 3 / 7 |
| 19 Feb 2022 | LCS 2022 · Spring | TSMvsImmortals | Series ↗ | Orianna | Win | 0 / 2 / 2 |
| 13 Feb 2022 | LCS 2022 · Spring | TSMvsGolden Guardians | Series ↗ | Vex | Loss | 2 / 3 / 11 |
| 13 Feb 2022 | LCS 2022 · Spring | TSMvsFlyQuest | Series ↗ | Viktor | Loss | 1 / 1 / 4 |
| 6 Feb 2022 | LCS 2022 · Spring | TSMvsDignitas | Series ↗ | Ryze | Loss | 2 / 3 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2021–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 447 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 9.75 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 48.5% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 26.1% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −158 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.93 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. Season labels follow the competition season.
2021–2023 · All seasons · 40 recorded champions
| Champion | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|
| Ryze | 19 | |||
| Twisted Fate | 14 | |||
| Viktor | 14 | |||
| Ahri | 10 | |||
| Galio | 10 | |||
| Sylas | 10 | |||
| LeBlanc | 9 | |||
| Swain | 8 | |||
| All games | 83 | 26 | 71 | 180 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 34. Number of games won in this selection. Based on 71 of 71 games. | Losses: 37. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 47.9%. The percentage of games won. Based on 71 of 71 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 2.69. Average kills per game. Based on 71 of 71 games. | Deaths / game: 1.96. Average deaths per game. Based on 71 of 71 games. | Assists / game: 5.90. Average assists per game. Based on 71 of 71 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2022 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 9. Number of games won in this selection. Based on 26 of 26 games. | Losses: 17. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 34.6%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 3.38. Average kills per game. Based on 26 of 26 games. | Deaths / game: 2.27. Average deaths per game. Based on 26 of 26 games. | Assists / game: 4.08. Average assists per game. Based on 26 of 26 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2021 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 45. Number of games won in this selection. Based on 83 of 83 games. | Losses: 38. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 54.2%. The percentage of games won. Based on 83 of 83 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 3.37. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.46. Average deaths per game. Based on 83 of 83 games. | Assists / game: 6.82. Average assists per game. Based on 83 of 83 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2022 Spring Playoffs | TSM | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2022 Spring Playoffs2022 · LCS · Team SoloMid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
No results in this selection.