Where Karsa stands
2025 · Jungle · Domestic games
Hung Hao-Hsuan洪浩軒
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Karsa’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 101 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 11. Number of games won in this selection. Based on 14 of 14 games. | Losses: 3. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 101 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 101 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 101 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 10. Number of games won in this selection. Based on 12 of 12 games. | Losses: 2. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 101 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 5 of 101 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 84.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 101 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 101 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 101 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 101 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2025 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCP 2025 · Split 1 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 62.5%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 6.36. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| LCP 2025 · Split 2 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 58.1%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 6.33. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LCP 2025 · Split 3 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 41.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 6.70. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| Worlds 2025 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Oct 2025 | Worlds 2025 | PSG TalonvsVivo Keyd Stars | Series ↗ | Naafiri | Loss | 1 / 10 / 7 |
| 19 Oct 2025 | Worlds 2025 | PSG TalonvsVivo Keyd Stars | Series ↗ | Jarvan IV | Win | 5 / 1 / 20 |
| 19 Oct 2025 | Worlds 2025 | PSG TalonvsVivo Keyd Stars | Series ↗ | Wukong | Loss | 0 / 5 / 2 |
| 16 Oct 2025 | Worlds 2025 | PSG TalonvsHanwha Life Esports | Series ↗ | Naafiri | Loss | 2 / 3 / 3 |
| 15 Oct 2025 | Worlds 2025 | PSG TalonvsGen.G | Series ↗ | Vi | Loss | 4 / 3 / 1 |
| 20 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsTeam Secret Whales | Series ↗ | Xin Zhao | Loss | 5 / 8 / 10 |
| 20 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsTeam Secret Whales | Series ↗ | Naafiri | Loss | 6 / 5 / 8 |
| 20 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsTeam Secret Whales | Series ↗ | Lee Sin | Loss | 1 / 4 / 8 |
| 20 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsTeam Secret Whales | Series ↗ | Pantheon | Win | 9 / 3 / 6 |
| 13 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsCTBC Flying Oyster | Series ↗ | Xin Zhao | Loss | 2 / 4 / 5 |
| 13 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsCTBC Flying Oyster | Series ↗ | Nidalee | Loss | 3 / 3 / 7 |
| 13 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsCTBC Flying Oyster | Series ↗ | Qiyana | Loss | 1 / 7 / 2 |
| 13 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsCTBC Flying Oyster | Series ↗ | Jarvan IV | Win | 2 / 3 / 22 |
| 6 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsGAM Esports | Series ↗ | Jarvan IV | Win | 3 / 3 / 16 |
| 6 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsGAM Esports | Series ↗ | Vi | Win | 4 / 1 / 8 |
| 5 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsMGN Vikings Esports | Series ↗ | Vi | Win | 7 / 3 / 19 |
| 5 Sept 2025 | LCP 2025 · Split 3 | PSG TalonvsMGN Vikings Esports | Series ↗ | Pantheon | Win | 5 / 2 / 8 |
| 22 Aug 2025 | LCP 2025 · Split 3 | PSG TalonvsDetonatioN FocusMe | Series ↗ | Pantheon | Win | 7 / 0 / 9 |
| 22 Aug 2025 | LCP 2025 · Split 3 | PSG TalonvsDetonatioN FocusMe | Series ↗ | Vi | Win | 5 / 3 / 5 |
| 17 Aug 2025 | LCP 2025 · Split 3 | PSG TalonvsChiefs Esports Club | Series ↗ | Jarvan IV | Win | 2 / 3 / 12 |
| 17 Aug 2025 | LCP 2025 · Split 3 | PSG TalonvsChiefs Esports Club | Series ↗ | Xin Zhao | Win | 3 / 4 / 19 |
| 15 Aug 2025 | LCP 2025 · Split 3 | PSG TalonvsMGN Vikings Esports | Series ↗ | Xin Zhao | Loss | 0 / 7 / 5 |
| 15 Aug 2025 | LCP 2025 · Split 3 | PSG TalonvsMGN Vikings Esports | Series ↗ | Pantheon | Loss | 0 / 4 / 4 |
| 9 Aug 2025 | LCP 2025 · Split 3 | PSG TalonvsGAM Esports | Series ↗ | Vi | Loss | 1 / 8 / 8 |
| 9 Aug 2025 | LCP 2025 · Split 3 | PSG TalonvsGAM Esports | Series ↗ | Ivern | Loss | 0 / 4 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2025 · Domestic games
LPL data missing · Percentile among 46 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 298 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | CS / min | 3.44 | 84.6 | 61 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 68.9% | 37.6 | 61 games · 94 peers |
| 2015 | Tier 1 | Damage share | 15.8% | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Gold diff @15 | +508 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 365 | 81.6 | 68 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.42 | 78.2 | 70 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 72.3% | 59.4 | 70 games · 107 peers |
| 2016 | Tier 1 | Damage share | 17.8% | 79.3 | 68 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +401 | 96.5 | 68 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 305 | 74.1 | 59 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.61 | 65.1 | 66 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 68.4% | 48.4 | 66 games · 127 peers |
| 2017 | Tier 1 | Damage share | 14.9% | 58.3 | 59 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +351 | 97.2 | 59 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.45 | 79.2 | 59 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 257 | 73.2 | 70 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.09 | 50.0 | 69 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 72.8% | 65.2 | 70 games · 139 peers |
| 2018 | Tier 1 | Damage share | 13.6% | 73.9 | 70 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +141 | 72.5 | 68 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.56 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 257 | 56.0 | 87 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.83 | 31.2 | 87 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 75.6% | 96.8 | 87 games · 126 peers |
| 2019 | Tier 1 | Damage share | 14.3% | 56.8 | 87 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +241 | 86.4 | 83 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.99 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 253 | 39.3 | 94 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.24 | 42.7 | 95 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 65.5% | 11.3 | 95 games · 125 peers |
| 2020 | Tier 1 | Damage share | 12.3% | 13.1 | 94 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −104 | 36.9 | 94 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.63 | 60.7 | 93 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 333 | 45.0 | 89 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.24 | 75.0 | 89 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 65.6% | 8.3 | 89 games · 121 peers |
| 2021 | Tier 1 | Damage share | 15.1% | 8.3 | 89 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +376 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.47 | 50.8 | 87 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 277 | 45.6 | 76 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.40 | 30.7 | 76 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 67.5% | 25.4 | 76 games · 115 peers |
| 2022 | Tier 1 | Damage share | 12.6% | 12.3 | 76 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.55 | 72.8 | 76 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 296 | 27.2 | 42 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.26 | 40.8 | 42 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 70.1% | 19.4 | 42 games · 104 peers |
| 2023 | Tier 1 | Damage share | 13.3% | 15.5 | 42 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.89 | 92.2 | 42 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 409 | 58.1 | 71 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.43 | 76.2 | 71 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 70.9% | 25.7 | 71 games · 106 peers |
| 2024 | Tier 1 | Damage share | 15.3% | 46.7 | 71 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +14 | 57.1 | 71 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.60 | 59.0 | 71 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 390 | 20.6 | 87 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.44 | 47.6 | 87 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 72.8% | 38.1 | 86 games · 64 peers |
| 2025 | Tier 1 | Damage share | 14.4% | 14.3 | 87 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −40 | 44.4 | 87 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.64 | 92.1 | 87 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. Season labels follow the competition season.
2015–2025 · All seasons · 45 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 138 | |||||||||||
| Sejuani | 69 | |||||||||||
| Jarvan IV | 68 | |||||||||||
| Gragas | 66 | |||||||||||
| Rek'Sai | 62 | |||||||||||
| Graves | 51 | |||||||||||
| Elise | 50 | |||||||||||
| Nidalee | 46 | |||||||||||
| All games | 86 | 90 | 109 | 100 | 102 | 130 | 89 | 76 | 42 | 71 | 101 | 996 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 53. Number of games won in this selection. Based on 101 of 101 games. | Losses: 48. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 52.5%. The percentage of games won. Based on 101 of 101 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 2.61. Average kills per game. Based on 101 of 101 games. | Deaths / game: 3.22. Average deaths per game. Based on 101 of 101 games. | Assists / game: 7.81. Average assists per game. Based on 101 of 101 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded. |
| 2024 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 43. Number of games won in this selection. Based on 71 of 71 games. | Losses: 28. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 60.6%. The percentage of games won. Based on 71 of 71 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 2.07. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.44. Average deaths per game. Based on 71 of 71 games. | Assists / game: 7.85. Average assists per game. Based on 71 of 71 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2023 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 25. Number of games won in this selection. Based on 42 of 42 games. | Losses: 17. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 59.5%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.43. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.81. Average deaths per game. Based on 42 of 42 games. | Assists / game: 7.05. Average assists per game. Based on 42 of 42 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 5.26. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2022 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 48. Number of games won in this selection. Based on 76 of 76 games. | Losses: 28. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 63.2%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 3.08. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.93. Average deaths per game. Based on 76 of 76 games. | Assists / game: 7.38. Average assists per game. Based on 76 of 76 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 5.40. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2021 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 54. Number of games won in this selection. Based on 89 of 89 games. | Losses: 35. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 60.7%. The percentage of games won. Based on 89 of 89 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 3.06. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.58. Average deaths per game. Based on 89 of 89 games. | Assists / game: 7.28. Average assists per game. Based on 89 of 89 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 6.24. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2020 | Games: 130. Number of individual games played in this selection. Based on 130 of 130 games. | Wins: 90. Number of games won in this selection. Based on 130 of 130 games. | Losses: 40. Number of games lost in this selection. Based on 130 of 130 games. | Win rate: 69.2%. The percentage of games won. Based on 130 of 130 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games. | Kills / game: 2.82. Average kills per game. Based on 130 of 130 games. | Deaths / game: 2.60. Average deaths per game. Based on 130 of 130 games. | Assists / game: 7.79. Average assists per game. Based on 130 of 130 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 130 games. Games without the required stats are excluded. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games. | Gold / min: 342. Total gold gained per minute, averaged across games. Based on 130 of 130 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 130 games. |
| 2019 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 63. Number of games won in this selection. Based on 102 of 102 games. | Losses: 39. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 61.8%. The percentage of games won. Based on 102 of 102 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 2.76. Average kills per game. Based on 102 of 102 games. | Deaths / game: 2.63. Average deaths per game. Based on 102 of 102 games. | Assists / game: 7.57. Average assists per game. Based on 102 of 102 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 333. Total gold gained per minute, averaged across games. Based on 102 of 102 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games. |
| 2018 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 66. Number of games won in this selection. Based on 100 of 100 games. | Losses: 34. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 66.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 2.62. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.32. Average deaths per game. Based on 100 of 100 games. | Assists / game: 6.88. Average assists per game. Based on 100 of 100 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 100 games. Games without the required stats are excluded. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games. |
| 2017 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 75. Number of games won in this selection. Based on 109 of 109 games. | Losses: 34. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 68.8%. The percentage of games won. Based on 109 of 109 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 3.18. Average kills per game. Based on 109 of 109 games. | Deaths / game: 1.91. Average deaths per game. Based on 109 of 109 games. | Assists / game: 5.83. Average assists per game. Based on 109 of 109 games. | Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 109 games. Games without the required stats are excluded. | CS / min: 4.68. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 102 of 109 games. Games without the required stats are excluded. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded. |
| 2016 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 64. Number of games won in this selection. Based on 90 of 90 games. | Losses: 26. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 71.1%. The percentage of games won. Based on 90 of 90 games. | KDA: 5.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 3.40. Average kills per game. Based on 90 of 90 games. | Deaths / game: 1.72. Average deaths per game. Based on 90 of 90 games. | Assists / game: 6.58. Average assists per game. Based on 90 of 90 games. | Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 90 games. Games without the required stats are excluded. | CS / min: 4.38. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 88 of 90 games. Games without the required stats are excluded. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2015 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 62. Number of games won in this selection. Based on 86 of 86 games. | Losses: 24. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 72.1%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.21. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.55. Average deaths per game. Based on 86 of 86 games. | Assists / game: 8.55. Average assists per game. Based on 86 of 86 games. | Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 86 games. Games without the required stats are excluded. | CS / min: 3.42. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 72 of 86 games. Games without the required stats are excluded. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational · 3 Domestic · 2 major honors
2 Domestic · 1 Other international
2 Domestic · 1 Other international
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2018 Spring Playoffs | Royal Never Give Up | 29 |
| LPL 2018 Summer Playoffs | Royal Never Give Up | 41 |
| LPL 2019 Spring Playoffs | Royal Never Give Up | 40 |
| LPL 2019 Summer Playoffs | Royal Never Give Up | 47 |
| LPL 2020 Spring Playoffs | Top Esports | 50 |
| LPL 2020 Summer Playoffs | Top Esports | 45 |
| LPL 2021 Spring Playoffs | Top Esports | 47 |
| LPL 2021 Summer Playoffs | Top Esports | 42 |
| LPL 2022 Spring Playoffs | Victory Five | 51 |
| LPL 2022 Summer Playoffs | Victory Five | 21 |
| LPL 2023 Spring Playoffs | Weibo Gaming | 42 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Mid-Season Invitational 2016 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · Mid-Season Invitational 2017 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · Mid-Season Invitational 2018 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LPL 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2022 · LPL · lpl-2022-spring. Karsa.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2021 · LPL · lpl-2021-spring. Karsa.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2019 · LPL · lpl-2019-summer. Karsa.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2016 · LMS Playoff MVP · 8 points. LMS Playoff MVP: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
LMS Playoff MVP · 2016 · LMS · LMS/2016 Season/Summer Playoffs. Karsa.
tournament · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2018 · LPL · lpl-2018-summer. Karsa.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2019 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2019 · LPL · lpl-2019-spring. Karsa.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2018 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2018 · LPL · lpl-2018-spring. Karsa.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2015 · Intel Extreme Masters Season 9 Taipei · 10 points. IEM Season 9 Taipei: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 9 World Championship · 4 points. IEM Season 9 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LMS 2015 Spring Playoffs · 8 points. LMS 2015 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LMS 2015 Summer Playoffs · 4 points. LMS 2015 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Oakland · 4 points. IEM Season 11 Oakland: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LMS 2016 Spring Playoffs · 20 points. LMS 2016 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · LMS 2016 Summer Playoffs · 20 points. LMS 2016 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Intel Extreme Masters Season 11 World Championship · 20 points. IEM Season 11 World Championship: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS 2017 Spring Playoffs · 20 points. LMS 2017 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LMS 2017 Summer Playoffs · 20 points. LMS 2017 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Asian Games 2022 (played 2023) · 6 points. Asian Games 2022 (played 2023): champion 15 × final placement 2/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Spring Playoffs · 4 points. PCS 2024 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · PCS 2024 Summer Playoffs · 4 points. PCS 2024 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LCP 2025 Season Finals Playoffs · 8 points. LCP 2025 Season Finals Playoffs: champion 40 × final placement 1/5 = 8 points. Annual LCP budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Mid-Season Cup 2020 · 30 points. Mid-Season Cup 2020: champion 30 × final placement 1 = 30 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Demacia Cup 2020 · 10 points. Demacia Cup 2020: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Demacia Cup 2018 Summer · 5 points. Demacia Cup 2018 Summer: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Winter: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20252025 · worlds · PSG Talon | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Asian Games 2022 (played 2023)2023 · International · Chinese Taipei (National Team) | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Mid-Season Cup 20202020 · International · Top Esports | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| worlds 20202020 · worlds · Top Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20192019 · worlds · Royal Never Give Up | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Royal Never Give Up | Champion | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| worlds 20182018 · worlds · Royal Never Give Up | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| Intel Extreme Masters Season 11 World Championship2017 · International · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Flash Wolves | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20172017 · worlds · Flash Wolves | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 11 Oakland2016 · International · Flash Wolves | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · Flash Wolves | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20162016 · worlds · Flash Wolves | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 9 Taipei2015 · International · yoe Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| Intel Extreme Masters Season 9 World Championship2015 · International · yoe Flash Wolves | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| worlds 20152015 · worlds · Flash Wolves | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
23 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2025 Season Finals Playoffs2025 · LCP · PSG Talon | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| KeSPA Cup 20242024 · LCK · Chinese Taipei (National Team) | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| PCS 2024 Spring Playoffs2024 · PCS · CTBC Flying Oyster | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| PCS 2024 Summer Playoffs |
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 常规赛第二最佳阵容source ↗2022 · LPL · lpl-2022-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 38 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗ |
| Place 4 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 17 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Weibo Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LPL 2022 Spring Playoffs2022 · LPL · Victory Five | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LPL 2021 Spring Playoffs2021 · LPL · Top Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| Demacia Cup 20202020 · LPL · Top Esports | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Top Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| Demacia Cup 20192019 · LPL · Top Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| LPL 2019 Summer Playoffs2019 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · Royal Never Give Up | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
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| Demacia Cup 2018 Winter2018 · LPL · Royal Never Give Up | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
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| LPL 2018 Spring Playoffs2018 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
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| LPL 2018 Summer Playoffs2018 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
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| Demacia Championship 20172017 · LPL · Royal Never Give Up | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 1 games played.
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| LMS 2017 Spring Playoffs2017 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
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| LMS 2017 Summer Playoffs2017 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
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| LMS 2016 Spring Playoffs2016 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
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| LMS 2016 Summer Playoffs2016 · LMS · Flash Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
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| LMS 2015 Spring Playoffs2015 · LMS · Flash Wolves | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
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| LMS 2015 Summer Playoffs2015 · LMS · Flash Wolves | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
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| JUNGLE · Team 2 |
Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 35 games played. Selection: unknown.
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| All-Pro 2nd teamsource ↗2019 · LPL · Royal Never Give Up · all pro | jungle · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 40 games played. Selection: unknown.
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| All-Pro 3rd teamsource ↗2019 · LPL · Royal Never Give Up · all pro | jungle · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 47 games played. Selection: unknown.
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| All-Pro 3rd teamsource ↗2018 · LPL · Royal Never Give Up · all pro | jungle · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 29 games played. Selection: unknown.
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| All-Pro 2nd teamsource ↗2018 · LPL · Royal Never Give Up · all pro | jungle · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 41 games played. Selection: unknown.
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| LMS Playoff MVPsource ↗2016 · LMS · Flash Wolves · postseason mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 8 games played. Selection: unknown.
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