Where Kanavi stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Kanavi’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 29 of 167 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 15. Number of games won in this selection. Based on 29 of 29 games. | Losses: 14. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 51.7%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 86.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 25 of 167 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 19. Number of games won in this selection. Based on 25 of 25 games. | Losses: 6. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 76.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 17 of 167 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 11. Number of games won in this selection. Based on 17 of 17 games. | Losses: 6. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 167 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 167 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 11 of 167 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 9. Number of games won in this selection. Based on 11 of 11 games. | Losses: 2. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 167 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 167 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 167 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 167 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| KeSPA Cup 2026 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LCK 2026 · Cup | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LCK 2026 · Rounds 1-2 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 74.5%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. |
| LCK 2026 · Rounds 3-4 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 50.0%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| Mid-Season Invitational 2026 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| Worlds 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsBilibili Gaming | Series ↗ | Skarner | Loss | 1 / 3 / 2 |
| 31 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsBilibili Gaming | Series ↗ | Jarvan IV | Loss | 2 / 3 / 14 |
| 31 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsG2 Esports | Series ↗ | Jarvan IV | Win | 4 / 2 / 12 |
| 30 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsG2 Esports | Series ↗ | Lee Sin | Win | 8 / 2 / 10 |
| 25 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsInvictus Gaming | Series ↗ | Qiyana | Loss | 0 / 6 / 3 |
| 24 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsGen.G | Series ↗ | Pantheon | Loss | 1 / 6 / 3 |
| 23 Oct 2026 | Worlds 2026 | Hanwha Life EsportsvsTop Esports | Series ↗ | Nocturne | Win | 2 / 4 / 13 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Skarner | Loss | 0 / 5 / 3 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Cho'Gath | Loss | 0 / 5 / 2 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Jarvan IV | Loss | 0 / 6 / 4 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Naafiri | Win | 5 / 4 / 6 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Cho'Gath | Win | 6 / 2 / 3 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Lee Sin | Loss | 9 / 6 / 8 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Jarvan IV | Win | 1 / 3 / 13 |
| 12 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Qiyana | Win | 1 / 5 / 5 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Naafiri | Loss | 2 / 5 / 8 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Pantheon | Loss | 2 / 5 / 4 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Qiyana | Loss | 3 / 9 / 12 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsGen.G | Series ↗ | Nocturne | Win | 1 / 0 / 11 |
| 2 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Cho'Gath | Win | 5 / 3 / 5 |
| 2 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Xin Zhao | Win | 1 / 4 / 16 |
| 2 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Sejuani | Win | 3 / 2 / 11 |
| 2 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Jarvan IV | Loss | 0 / 5 / 4 |
| 2 Sept 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Lee Sin | Loss | 4 / 6 / 11 |
| 23 Aug 2026 | LCK 2026 · Rounds 3-4 | Hanwha Life EsportsvsT1 | Series ↗ | Pantheon | Win | 10 / 1 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2019–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 413 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 5.38 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 67.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 19.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +291 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.58 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 357 | 95.1 | 92 games · 123 peers |
| 2020 | Tier 1 | CS / min | 6.33 | 97.6 | 92 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 70.3% | 49.2 | 92 games · 125 peers |
| 2020 | Tier 1 | Damage share | 18.0% | 95.1 | 92 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +230 | 86.1 | 92 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.60 | 57.4 | 92 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 414 | 96.7 | 74 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.69 | 94.2 | 74 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 72.2% | 75.0 | 74 games · 121 peers |
| 2021 | Tier 1 | Damage share | 20.0% | 89.2 | 74 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +252 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.76 | 90.8 | 73 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 386 | 97.4 | 107 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.98 | 80.7 | 107 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 70.7% | 61.4 | 107 games · 115 peers |
| 2022 | Tier 1 | Damage share | 16.8% | 87.7 | 107 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.55 | 71.1 | 107 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 445 | 99.0 | 97 games · 104 peers |
| 2023 | Tier 1 | CS / min | 6.36 | 100.0 | 97 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 71.5% | 41.7 | 97 games · 104 peers |
| 2023 | Tier 1 | Damage share | 18.1% | 96.1 | 97 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.73 | 68.9 | 97 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 479 | 86.7 | 102 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.87 | 96.2 | 102 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 75.0% | 72.4 | 102 games · 106 peers |
| 2024 | Tier 1 | Damage share | 19.4% | 90.5 | 102 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.65 | 69.5 | 102 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 534 | 100.0 | 156 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.94 | 92.1 | 156 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 77.7% | 96.8 | 156 games · 64 peers |
| 2025 | Tier 1 | Damage share | 18.4% | 96.8 | 156 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.54 | 66.7 | 156 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 517 | 95.1 | 99 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.18 | 63.9 | 99 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 72.2% | 49.2 | 99 games · 62 peers |
| 2026 | Tier 1 | Damage share | 18.1% | 88.5 | 99 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +153 | 87.3 | 99 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.92 | 80.3 | 99 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 167 of 167 games. Season labels follow the competition season.
2019–2026 · All seasons · 55 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 102 | ||||||||
| Vi | 76 | ||||||||
| Xin Zhao | 69 | ||||||||
| Wukong | 61 | ||||||||
| Jarvan IV | 50 | ||||||||
| Viego | 48 | ||||||||
| Nidalee | 39 | ||||||||
| Graves | 37 | ||||||||
| All games | 30 | 119 | 74 | 121 | 125 | 102 | 183 | 167 | 921 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 167. Number of individual games played in this selection. Based on 167 of 167 games. | Wins: 103. Number of games won in this selection. Based on 167 of 167 games. | Losses: 64. Number of games lost in this selection. Based on 167 of 167 games. | Win rate: 61.7%. The percentage of games won. Based on 167 of 167 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 167 of 167 games. | Kills / game: 3.91. Average kills per game. Based on 167 of 167 games. | Deaths / game: 3.93. Average deaths per game. Based on 167 of 167 games. | Assists / game: 8.66. Average assists per game. Based on 167 of 167 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 167 of 167 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 167 of 167 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 167 of 167 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 167 of 167 games. |
| 2025 | Games: 183. Number of individual games played in this selection. Based on 183 of 183 games. | Wins: 114. Number of games won in this selection. Based on 183 of 183 games. | Losses: 69. Number of games lost in this selection. Based on 183 of 183 games. | Win rate: 62.3%. The percentage of games won. Based on 183 of 183 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games. | Kills / game: 4.21. Average kills per game. Based on 183 of 183 games. | Deaths / game: 3.32. Average deaths per game. Based on 183 of 183 games. | Assists / game: 8.40. Average assists per game. Based on 183 of 183 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 183 of 183 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 183 of 183 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 183 of 183 games. |
| 2024 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 63. Number of games won in this selection. Based on 102 of 102 games. | Losses: 39. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 61.8%. The percentage of games won. Based on 102 of 102 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 3.25. Average kills per game. Based on 102 of 102 games. | Deaths / game: 2.58. Average deaths per game. Based on 102 of 102 games. | Assists / game: 7.57. Average assists per game. Based on 102 of 102 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 102 of 102 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games. |
| 2023 | Games: 125. Number of individual games played in this selection. Based on 125 of 125 games. | Wins: 95. Number of games won in this selection. Based on 125 of 125 games. | Losses: 30. Number of games lost in this selection. Based on 125 of 125 games. | Win rate: 76.0%. The percentage of games won. Based on 125 of 125 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 125 of 125 games. | Kills / game: 3.26. Average kills per game. Based on 125 of 125 games. | Deaths / game: 2.30. Average deaths per game. Based on 125 of 125 games. | Assists / game: 7.82. Average assists per game. Based on 125 of 125 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 125 of 125 games. | CS / min: 6.35. Minions and monsters killed per minute, averaged across games. Based on 125 of 125 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 125 of 125 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 125 of 125 games. |
| 2022 | Games: 121. Number of individual games played in this selection. Based on 121 of 121 games. | Wins: 81. Number of games won in this selection. Based on 121 of 121 games. | Losses: 40. Number of games lost in this selection. Based on 121 of 121 games. | Win rate: 66.9%. The percentage of games won. Based on 121 of 121 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games. | Kills / game: 4.20. Average kills per game. Based on 121 of 121 games. | Deaths / game: 2.86. Average deaths per game. Based on 121 of 121 games. | Assists / game: 7.19. Average assists per game. Based on 121 of 121 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games. | CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 121 of 121 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games. |
| 2021 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 42. Number of games won in this selection. Based on 74 of 74 games. | Losses: 32. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 56.8%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 4.04. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.86. Average deaths per game. Based on 74 of 74 games. | Assists / game: 6.66. Average assists per game. Based on 74 of 74 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2020 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 79. Number of games won in this selection. Based on 119 of 119 games. | Losses: 40. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 66.4%. The percentage of games won. Based on 119 of 119 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 3.49. Average kills per game. Based on 119 of 119 games. | Deaths / game: 2.37. Average deaths per game. Based on 119 of 119 games. | Assists / game: 7.03. Average assists per game. Based on 119 of 119 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 119 of 119 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games. |
| 2019 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 16. Number of games won in this selection. Based on 30 of 30 games. | Losses: 14. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 53.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 3.67. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.97. Average deaths per game. Based on 30 of 30 games. | Assists / game: 6.30. Average assists per game. Based on 30 of 30 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded. | CS / min: 5.41. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 1st team | LCK 2026 Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational · 2 Domestic · 1 Other international · 3 major honors
1 Mid-Season Invitational · 1 major honors
1 Domestic · 3 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Regional Finals | JD Gaming | 5 |
| LPL 2019 Summer Playoffs | JD Gaming | 10 |
| LPL 2020 Spring Playoffs | JD Gaming | 44 |
| LPL 2020 Summer Playoffs | JD Gaming | 48 |
| LPL 2021 Spring Playoffs | JD Gaming | 37 |
| LPL 2021 Summer Playoffs | JD Gaming | 37 |
| LPL 2022 Spring Playoffs | JD Gaming | 52 |
| LPL 2022 Summer Playoffs | JD Gaming | 55 |
| LPL 2023 Spring Playoffs | JD Gaming | 48 |
| LPL 2023 Summer Playoffs | JD Gaming | 49 |
| LPL 2024 Spring Playoffs | JD Gaming | 54 |
| LPL 2024 Summer Playoffs | JD Gaming | 38 |
| LPL 2025 Grand Finals | Top Esports | 58 |
| LPL 2025 Split 1 Playoffs | Top Esports | 30 |
| LPL 2025 Split 2 Playoffs | Top Esports | 64 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Mid-Season Invitational 2023 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Grand Finals · 9.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 24 × placement 2/5 = 48/5 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 1 Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Recipient/population coverage remains partial. No personal cap.
Each trophy contributes to the career total.
2022 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2022 · LPL · lpl-2022-spring. Kanavi.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2023 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2023 · LPL · lpl-2023-spring. Kanavi.
regular · edition · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2023 · LPL · lpl-2023-summer. Kanavi.
regular · edition · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2024 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2024 · LPL · lpl-2024-spring. Kanavi.
regular · edition · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2024 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2024 · LPL · lpl-2024-summer. Kanavi.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2025 · 常规赛第一最佳阵容 · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2025 · LPL · lpl-2025-split-2. Kanavi.
regular · edition · selection: expert. Base points 16/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2020 · LPL · lpl-2020-summer. Kanavi.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2025 · LPL · lpl-2025-split-1. Kanavi.
regular · edition_role · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2025 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2025 · LPL · lpl-2025-season. Kanavi.
regular · edition_role · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 16 points. Annual All-Pro budget 16 / 1 season period = 16 points. Periods without an award are not redistributed. All-Pro 1st team: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LCK · lck-2026-season. Kanavi.
regular · edition · selection: unknown. Base points 16; credited 16. Overlap: complement-half.
2025 · Regular Season MVP · 6 points. Annual regular-season MVP budget 18 / 3 offered awards = 6 points. Regular Season MVP: 6 base points → 6 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2025 · LPL · lpl-2025-split-2. Kanavi.
regular · edition · selection: unknown. Base points 6; credited 6. Overlap: complement-half.
2020 · All-Pro 1st team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-Pro 1st team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2020 · LPL · lpl-2020-spring. Kanavi.
regular · edition · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2022 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Jungle of the Year · 2022 · LPL · lpl-2022-annual. Kanavi.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2022 · LPL · lpl-2022-summer. Kanavi.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2023 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Jungle of the Year · 2023 · LPL · lpl-2023-annual. Kanavi.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · LPL Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. LPL Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
LPL Regular Season MVP · 2020 · LPL · lpl-2020-spring. Kanavi.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2023 · Asian Games 2022 (played 2023) · 15 points. Asian Games 2022 (played 2023): champion 15 × final placement 1 = 15 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · First Stand 2025 · 6 points. First Stand 2025: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK 2026 Season Playoffs · 12 points. LCK 2026 Season Playoffs: champion 30 × final placement 2/5 = 12 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Mid-Season Cup 2020 · 6 points. Mid-Season Cup 2020: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Demacia Cup 2019 · 2 points. Demacia Cup 2019: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Demacia Cup 2020 · 2 points. Demacia Cup 2020: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024 · 4 points. Demacia Cup 2024: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · KeSPA Cup 2025 · 4 points. KeSPA Cup 2025: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · KeSPA Cup 2026 · 2 points. KeSPA Cup 2026: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Esports World Cup 20262026 · International · Hanwha Life Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| Mid-Season Invitational 20262026 · Mid-Season Invitational · Hanwha Life Esports | Champion | Source detailsOfficial completed final and independently corroborated team result; five exact accepted final game appearances establish actual participation. No complete-edition or full-career claim. 5 games played.
|
| First Stand 20252025 · International · Top Esports | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| worlds 20252025 · worlds · Top Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| Asian Games 2022 (played 2023)2023 · International · South Korea (National Team) | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · JD Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20232023 · worlds · JD Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| worlds 20222022 · worlds · JD Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Cup 20202020 · International · JD Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| worlds 20202020 · worlds · JD Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · Hanwha Life Esports | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
|
| LCK Cup 20262026 · LCK · Hanwha Life Esports | Place 10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| LCK 2026 Season Playoffs2026 · LCK · Hanwha Life Esports | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| KeSPA Cup 2025 |
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2026 · LCK · Hanwha Life Esports · all pro | jungle · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 21 games played. Selection: unknown.
|
| proteamsource ↗2025 · LPL · lpl-2025-season · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: unknown.
|
| Place 2 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 17 games played.
|
| LPL 2025 Grand Finals2025 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 58 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · Top Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| Demacia Cup 20242024 · LPL · Top Esports | Place 2 | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 2 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · JD Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 54 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · JD Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · JD Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| LPL 2022 Spring Playoffs2022 · LPL · JD Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| LPL 2022 Summer Playoffs2022 · LPL · JD Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| Demacia Cup 20202020 · LPL · JD Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · JD Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · JD Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| Demacia Cup 20192019 · LPL · JD Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| 3rd All Pro Teamsource ↗2025 · LPL · lpl-2025-split-1 · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 10 games played. Selection: unknown.
|
| 常规赛第一最佳阵容source ↗2025 · LPL · lpl-2025-split-2 · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 52 games played. Selection: Expert vote.
|
| Regular Season MVPsource ↗2025 · LPL · Top Esports · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 64 games played. Selection: unknown.
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| 常规赛第一最佳阵容source ↗2024 · LPL · lpl-2024-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
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| 常规赛第三最佳阵容source ↗2024 · LPL · lpl-2024-summer · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 33 games played. Selection: Expert vote.
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| Jungle of the Yearsource ↗2023 · LPL · JD Gaming · position of year | jungle | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 48 games played. Selection: unknown.
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| 常规赛第二最佳阵容source ↗2023 · LPL · lpl-2023-spring · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: Expert vote.
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| 常规赛第一最佳阵容source ↗2023 · LPL · lpl-2023-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: Expert vote.
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| Jungle of the Yearsource ↗2022 · LPL · JD Gaming · position of year | jungle | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 52 games played. Selection: unknown.
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| 常规赛第一最佳阵容source ↗2022 · LPL · lpl-2022-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 38 games played. Selection: unknown.
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| All-Pro 2nd teamsource ↗2022 · LPL · JD Gaming · all pro | jungle · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 55 games played. Selection: unknown.
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| All-Pro 1st teamsource ↗2020 · LPL · JD Gaming · all pro | jungle · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 44 games played. Selection: unknown.
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| LPL Regular Season MVPsource ↗2020 · LPL · JD Gaming · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 44 games played. Selection: unknown.
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| proteamsource ↗2020 · LPL · lpl-2020-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: unknown.
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No recorded achievements for this year.
Recorded results · no title or major milestone in this year.