Where Kael stands
2026 · Support · Domestic games
Also known as: Kael · Kael (Kim Jin-hong)
All leagues · All positions
2026 · Support · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 30 games without a complete snapshot are excluded.
Explore Kael’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 17 of 146 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 12. Number of games won in this selection. Based on 17 of 17 games. | Losses: 5. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 146 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 6. Number of games won in this selection. Based on 15 of 15 games. | Losses: 9. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 146 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 83.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 146 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 6.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 146 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 146 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 146 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 83.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| 7 of 146 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 146 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 146 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2026 · Split 1 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LPL 2026 · Split 2 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LPL 2026 · Split 3 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 59.6%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. |
| Worlds 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Oct 2026 | Worlds 2026 | Anyone's LegendvsTeam Liquid | Series ↗ | Tahm Kench | Loss | 3 / 2 / 14 |
| 26 Oct 2026 | Worlds 2026 | Anyone's LegendvsTeam Liquid | Series ↗ | Lulu | Loss | 0 / 1 / 4 |
| 24 Oct 2026 | Worlds 2026 | Anyone's LegendvsTop Esports | Series ↗ | Milio | Loss | 1 / 3 / 6 |
| 23 Oct 2026 | Worlds 2026 | Anyone's LegendvsKarmine Corp | Series ↗ | Neeko | Loss | 0 / 3 / 3 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Rell | Win | 0 / 2 / 18 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Milio | Loss | 0 / 3 / 8 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Seraphine | Win | 0 / 0 / 12 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Nautilus | Win | 0 / 2 / 12 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Tahm Kench | Win | 3 / 1 / 15 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Neeko | Loss | 0 / 4 / 10 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Lulu | Win | 1 / 1 / 12 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Renata Glasc | Win | 1 / 3 / 15 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Seraphine | Loss | 0 / 4 / 11 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Neeko | Loss | 0 / 5 / 6 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Milio | Loss | 0 / 1 / 4 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Karma | Loss | 0 / 3 / 0 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Neeko | Win | 2 / 2 / 4 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Lux | Win | 1 / 2 / 13 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Milio | Win | 0 / 0 / 9 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Seraphine | Loss | 0 / 4 / 4 |
| 23 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Seraphine | Loss | 1 / 2 / 12 |
| 23 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Lux | Loss | 2 / 2 / 9 |
| 23 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Karma | Win | 1 / 2 / 22 |
| 21 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsTeam WE | — | Lulu | Loss | 0 / 1 / 2 |
| 21 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsTeam WE | — | Lux | Loss | 1 / 1 / 13 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 138 | 22.7 | 97 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.06 | 39.1 | 97 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 73.3% | 84.5 | 97 games · 111 peers |
| 2022 | Tier 1 | Damage share | 7.4% | 37.3 | 97 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | −211 | 11.1 | 97 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.69 | 71.8 | 97 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 176 | 63.9 | 91 games · 109 peers |
| 2023 | Tier 1 | CS / min | 0.94 | 30.6 | 91 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 73.7% | 52.8 | 89 games · 109 peers |
| 2023 | Tier 1 | Damage share | 8.8% | 80.6 | 91 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −37 | 36.4 | 90 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 3.40 | 94.4 | 91 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 180 | 40.4 | 86 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.56 | 63.5 | 86 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 71.9% | 48.1 | 86 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.3% | 26.0 | 86 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.61 | 79.8 | 86 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 232 | 93.5 | 142 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.13 | 82.3 | 142 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 76.1% | 64.5 | 142 games · 63 peers |
| 2025 | Tier 1 | Damage share | 8.2% | 71.0 | 142 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 3.85 | 98.4 | 142 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 219 | 65.2 | 138 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.18 | 83.3 | 138 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 75.1% | 65.2 | 137 games · 67 peers |
| 2026 | Tier 1 | Damage share | 8.1% | 65.2 | 138 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +40 | — | Less than 80% valid observation coverage |
| 2026 | Tier 1 | Vision / min | 4.41 | 83.3 | 138 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 146 of 146 games. Season labels follow the competition season.
2021–2026 · All seasons · 40 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Leona | 73 | ||||||
| Rell | 59 | ||||||
| Nautilus | 57 | ||||||
| Tahm Kench | 39 | ||||||
| Lulu | 37 | ||||||
| Neeko | 36 | ||||||
| Rakan | 35 | ||||||
| Renata Glasc | 35 | ||||||
| All games | 56 | 97 | 94 | 86 | 183 | 146 | 662 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 146. Number of individual games played in this selection. Based on 146 of 146 games. | Wins: 83. Number of games won in this selection. Based on 146 of 146 games. | Losses: 63. Number of games lost in this selection. Based on 146 of 146 games. | Win rate: 56.8%. The percentage of games won. Based on 146 of 146 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 146 of 146 games. | Kills / game: 0.66. Average kills per game. Based on 146 of 146 games. | Deaths / game: 2.71. Average deaths per game. Based on 146 of 146 games. | Assists / game: 10.93. Average assists per game. Based on 146 of 146 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 146 of 146 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 146 of 146 games. | Gold / min: 266. Total gold gained per minute, averaged across games. Based on 146 of 146 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 145 of 146 games. Games without the required stats are excluded. |
| 2025 | Games: 183. Number of individual games played in this selection. Based on 183 of 183 games. | Wins: 117. Number of games won in this selection. Based on 183 of 183 games. | Losses: 66. Number of games lost in this selection. Based on 183 of 183 games. | Win rate: 63.9%. The percentage of games won. Based on 183 of 183 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games. | Kills / game: 0.74. Average kills per game. Based on 183 of 183 games. | Deaths / game: 3.43. Average deaths per game. Based on 183 of 183 games. | Assists / game: 12.49. Average assists per game. Based on 183 of 183 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 183 of 183 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 183 of 183 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 183 of 183 games. |
| 2024 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 45. Number of games won in this selection. Based on 86 of 86 games. | Losses: 41. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 52.3%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 0.86. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.79. Average deaths per game. Based on 86 of 86 games. | Assists / game: 9.36. Average assists per game. Based on 86 of 86 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 1.56. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 258. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2023 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 39. Number of games won in this selection. Based on 94 of 94 games. | Losses: 55. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 41.5%. The percentage of games won. Based on 94 of 94 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 0.74. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.69. Average deaths per game. Based on 94 of 94 games. | Assists / game: 7.23. Average assists per game. Based on 94 of 94 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 93 of 94 games. Games without the required stats are excluded. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 94 games. Games without the required stats are excluded. |
| 2022 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 45. Number of games won in this selection. Based on 97 of 97 games. | Losses: 52. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 46.4%. The percentage of games won. Based on 97 of 97 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 0.52. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.91. Average deaths per game. Based on 97 of 97 games. | Assists / game: 7.62. Average assists per game. Based on 97 of 97 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 229. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2021 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 36. Number of games won in this selection. Based on 56 of 56 games. | Losses: 20. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 64.3%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 0.96. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.79. Average deaths per game. Based on 56 of 56 games. | Assists / game: 9.41. Average assists per game. Based on 56 of 56 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LPL 2026 Split 2 | Season honor | Source ↗ |
| 2026 | All-Pro 1st team | LPL 2026 Split 1 | Season honor | Source ↗ |
| 2026 | All-Pro 2nd team | LPL 2026 Split 3 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 2 major honors
1 Domestic · 3 major honors
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2022 Spring Playoffs | Liiv SANDBOX | 39 |
| LCK 2022 Summer Playoffs | Liiv SANDBOX | 49 |
| LCK 2023 Spring Playoffs | Liiv SANDBOX | 51 |
| LCK 2023 Summer Playoffs | Liiv SANDBOX | 40 |
| LPL 2024 Spring Playoffs | Anyone's Legend | 41 |
| LPL 2024 Summer Playoffs | Anyone's Legend | 45 |
| LPL 2025 Grand Finals | Anyone's Legend | 53 |
| LPL 2025 Split 1 Playoffs | Anyone's Legend | 25 |
| LPL 2025 Split 2 Playoffs | Anyone's Legend | 64 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · Mid-Season Invitational 2025 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Grand Finals · 4.8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 24 × placement 1/5 = 24/5 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 1 Playoffs · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 2/5 = 16/5 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 2 Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2022 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2022 · LCK · lck-2022-summer. Kael.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2025 · 常规赛第一最佳阵容 · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2025 · LPL · lpl-2025-split-2. Kael.
regular · edition · selection: expert. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 2. Kael.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LPL · current-honors:LPL/2026 Season/Split 1. Kael.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 3. Kael.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2025 · LPL · lpl-2025-split-1. Kael.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2025 · Esports World Cup 2025 · 8 points. Esports World Cup 2025: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Grand Finals · 24 points. LPL 2026 Grand Finals: champion 24 × final placement 1 = 24 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 1 Playoffs · 1.6 points. LPL 2026 Split 1 Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 2 Playoffs · 1.6 points. LPL 2026 Split 2 Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024 · 10 points. Demacia Cup 2024: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · KeSPA Cup 2020: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Esports World Cup 20262026 · International · AG.AL | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| Esports World Cup 20252025 · International · AG.AL | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · Anyone's Legend | Place 3 | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20252025 · worlds · Anyone's Legend | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Anyone's Legend | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LPL 2026 Split 1 Playoffs2026 · LPL · Anyone's Legend | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Anyone's Legend | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LPL 2025 Grand Finals |
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2026 · LPL · Anyone's Legend · all pro | support · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 27 games played. Selection: unknown.
|
| All-Pro 3rd teamsource ↗2026 · LPL · Anyone's Legend · all pro | support · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 31 games played. Selection: unknown. |
| Place 3 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · Anyone's Legend | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LPL 2025 Split 2 Playoffs2025 · LPL · Anyone's Legend | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 64 games played.
|
| Demacia Cup 20242024 · LPL · Anyone's Legend | Champion | Source detailsNamed actual game lineup in the dated Hupu match report, corroborated against the exact source schedule and identity. Verified game count is a positive subset. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Anyone's Legend | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Cup 20232023 · LPL · Anyone's Legend | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Liiv Sandbox | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Liiv Sandbox | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Liiv Sandbox | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Liiv Sandbox | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| KeSPA Cup 20202020 · LCK · Gen.G | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| All-Pro 2nd teamsource ↗2026 · LPL · Anyone's Legend · all pro | support · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 36 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2025 · LPL · Anyone's Legend · all pro | support · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 25 games played. Selection: unknown.
|
| 常规赛第一最佳阵容source ↗2025 · LPL · lpl-2025-split-2 · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 48 games played. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2022 · LCK · lck-2022-summer · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.