Where Jopa stands
All seasons · Bot · Domestic games
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 29 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Jopa’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 30 of 379 games in this selection. | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 16. Number of games won in this selection. Based on 30 of 30 games. | Losses: 14. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 53.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 28 of 379 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 14. Number of games won in this selection. Based on 28 of 28 games. | Losses: 14. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 5.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 902. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 28 games. Games without the required stats are excluded. |
| 28 of 379 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 11. Number of games won in this selection. Based on 28 of 28 games. | Losses: 17. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 39.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 810. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 27 of 379 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 18. Number of games won in this selection. Based on 27 of 27 games. | Losses: 9. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 66.7%. The percentage of games won. Based on 27 of 27 games. | KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 878. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 25 of 379 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 17. Number of games won in this selection. Based on 25 of 25 games. | Losses: 8. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 68.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 24 of 379 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 14. Number of games won in this selection. Based on 24 of 24 games. | Losses: 10. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 880. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 10.53. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 22 of 379 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 14. Number of games won in this selection. Based on 22 of 22 games. | Losses: 8. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 960. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 19 of 379 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 11. Number of games won in this selection. Based on 19 of 19 games. | Losses: 8. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 80.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 18 of 379 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 12. Number of games won in this selection. Based on 18 of 18 games. | Losses: 6. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 16 of 379 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 10. Number of games won in this selection. Based on 16 of 16 games. | Losses: 6. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 8.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · EMEA | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LEC 2026 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 865. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LEC 2026 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 807. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 10.04. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LEC 2026 · Versus | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 730. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 10.39. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| EMEA Masters 2025 · Summer | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 6.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 1,005. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 10.14. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LFL 2025 · Flash In | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LFL 2025 · Spring | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 55.6%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| LFL 2025 · Summer | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 836. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| CDF 2024 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 92.3%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 699. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| EMEA Masters 2024 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 66.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 29 Aug 2026 | LEC 2026 · Summer | SK GamingvsKarmine Corp | Series ↗ | Jhin | Loss | 11 / 2 / 6 |
| 29 Aug 2026 | LEC 2026 · Summer | SK GamingvsKarmine Corp | Series ↗ | Kai'Sa | Loss | 5 / 4 / 3 |
| 22 Aug 2026 | LEC 2026 · Summer | SK GamingvsMovistar KOI | Series ↗ | Ashe | Win | 2 / 5 / 8 |
| 22 Aug 2026 | LEC 2026 · Summer | SK GamingvsMovistar KOI | Series ↗ | Jhin | Win | 5 / 2 / 12 |
| 21 Aug 2026 | LEC 2026 · Summer | SK GamingvsTeam Heretics | Series ↗ | Xayah | Loss | 1 / 4 / 4 |
| 21 Aug 2026 | LEC 2026 · Summer | SK GamingvsTeam Heretics | Series ↗ | Corki | Loss | 4 / 2 / 3 |
| 15 Aug 2026 | LEC 2026 · Summer | SK GamingvsFnatic | Series ↗ | Caitlyn | Loss | 2 / 3 / 4 |
| 15 Aug 2026 | LEC 2026 · Summer | SK GamingvsFnatic | Series ↗ | Corki | Loss | 3 / 3 / 6 |
| 14 Aug 2026 | LEC 2026 · Summer | SK GamingvsShifters | Series ↗ | Xerath | Win | 7 / 3 / 13 |
| 14 Aug 2026 | LEC 2026 · Summer | SK GamingvsShifters | Series ↗ | Corki | Win | 7 / 2 / 7 |
| 10 Aug 2026 | LEC 2026 · Summer | SK GamingvsTeam Vitality | Series ↗ | Kai'Sa | Loss | 1 / 3 / 2 |
| 10 Aug 2026 | LEC 2026 · Summer | SK GamingvsTeam Vitality | Series ↗ | Varus | Loss | 4 / 5 / 5 |
| 8 Aug 2026 | LEC 2026 · Summer | SK GamingvsNatus Vincere | Series ↗ | Ziggs | Loss | 5 / 1 / 7 |
| 8 Aug 2026 | LEC 2026 · Summer | SK GamingvsNatus Vincere | Series ↗ | Varus | Win | 6 / 2 / 7 |
| 8 Aug 2026 | LEC 2026 · Summer | SK GamingvsNatus Vincere | Series ↗ | Corki | Loss | 3 / 4 / 6 |
| 2 Aug 2026 | LEC 2026 · Summer | SK GamingvsG2 Esports | Series ↗ | Syndra | Loss | 5 / 5 / 6 |
| 2 Aug 2026 | LEC 2026 · Summer | SK GamingvsG2 Esports | Series ↗ | Ziggs | Loss | 2 / 1 / 4 |
| 1 Aug 2026 | LEC 2026 · Summer | SK GamingvsGiantX | Series ↗ | Yunara | Win | 6 / 0 / 4 |
| 1 Aug 2026 | LEC 2026 · Summer | SK GamingvsGiantX | Series ↗ | Varus | Loss | 7 / 5 / 7 |
| 1 Aug 2026 | LEC 2026 · Summer | SK GamingvsGiantX | Series ↗ | Corki | Win | 7 / 2 / 5 |
| 2 May 2026 | LEC 2026 · Spring | SK GamingvsTeam Vitality | Series ↗ | Kog'Maw | Loss | 1 / 2 / 0 |
| 2 May 2026 | LEC 2026 · Spring | SK GamingvsTeam Vitality | Series ↗ | Kai'Sa | Win | 7 / 2 / 6 |
| 2 May 2026 | LEC 2026 · Spring | SK GamingvsTeam Vitality | Series ↗ | Jhin | Loss | 1 / 4 / 6 |
| 30 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | SK GamingvsGalions | Series ↗ | Corki | Loss | 1 / 5 / 8 |
| 30 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | SK GamingvsGalions | Series ↗ | Ezreal | Loss | 0 / 1 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2021–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 814 | 88.9 | 52 games · 64 peers |
| 2026 | Tier 1 | CS / min | 10.01 | 63.5 | 52 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 66.4% | 65.1 | 52 games · 64 peers |
| 2026 | Tier 1 | Damage share | 29.6% | 90.5 | 52 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | −142 | 32.2 | 52 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.33 | 46.0 | 52 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 807. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. Season labels follow the competition season.
2021–2026 · All seasons · 29 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Xayah | 30 | ||||||
| Corki | 28 | ||||||
| Ezreal | 28 | ||||||
| Varus | 27 | ||||||
| Kai'Sa | 25 | ||||||
| Zeri | 24 | ||||||
| Ziggs | 22 | ||||||
| Nilah | 19 | ||||||
| All games | 35 | 30 | 81 | 91 | 84 | 58 | 379 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 19. Number of games won in this selection. Based on 58 of 58 games. | Losses: 39. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 32.8%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 4.09. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.86. Average deaths per game. Based on 58 of 58 games. | Assists / game: 5.16. Average assists per game. Based on 58 of 58 games. | Damage / min: 807. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 479. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded. |
| 2025 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 47. Number of games won in this selection. Based on 84 of 84 games. | Losses: 37. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 56.0%. The percentage of games won. Based on 84 of 84 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 4.68. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.51. Average deaths per game. Based on 84 of 84 games. | Assists / game: 6.18. Average assists per game. Based on 84 of 84 games. | Damage / min: 835. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2024 | Games: 91. Number of individual games played in this selection. Based on 91 of 91 games. | Wins: 59. Number of games won in this selection. Based on 91 of 91 games. | Losses: 32. Number of games lost in this selection. Based on 91 of 91 games. | Win rate: 64.8%. The percentage of games won. Based on 91 of 91 games. | KDA: 5.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games. | Kills / game: 5.16. Average kills per game. Based on 91 of 91 games. | Deaths / game: 2.29. Average deaths per game. Based on 91 of 91 games. | Assists / game: 7.23. Average assists per game. Based on 91 of 91 games. | Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games. | Gold / min: 453. Total gold gained per minute, averaged across games. Based on 91 of 91 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games. |
| 2023 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 51. Number of games won in this selection. Based on 81 of 81 games. | Losses: 30. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 63.0%. The percentage of games won. Based on 81 of 81 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 4.98. Average kills per game. Based on 81 of 81 games. | Deaths / game: 1.95. Average deaths per game. Based on 81 of 81 games. | Assists / game: 6.09. Average assists per game. Based on 81 of 81 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 457. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2022 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 17. Number of games won in this selection. Based on 30 of 30 games. | Losses: 13. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 5.37. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.50. Average deaths per game. Based on 30 of 30 games. | Assists / game: 6.50. Average assists per game. Based on 30 of 30 games. | Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 447. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2021 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 20. Number of games won in this selection. Based on 35 of 35 games. | Losses: 15. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 57.1%. The percentage of games won. Based on 35 of 35 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 4.57. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.43. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.71. Average assists per game. Based on 35 of 35 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.