Riot ↗Riot Global Contract Database. Checked 10 Nov 2026. CN source update: 2026/8/5 12:43.
Country of birth
China
Born
27 Oct 2001
Residency
China
Active filters:
Player filters applied
2026 · All leagues · All roles112 games
Games Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.112
Win rate Win rate: 42.0%. The percentage of games won. Based on 112 of 112 games.42.0%
KDA KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.3.39
Damage / min Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games.442
CS / min CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.6.98
Kill participation Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded.76.0%111 / 112 games
More statistics Totals, economy & laning +
WinsWins: 47. Number of games won in this selection. Based on 112 of 112 games.
LossesLosses: 65. Number of games lost in this selection. Based on 112 of 112 games.
KillsKills: 348. Total kills in games where kills are available. Based on 112 of 112 games.
DeathsDeaths: 336. Total deaths in games where deaths are available. Based on 112 of 112 games.
AssistsAssists: 792. Total assists in games where assists are available. Based on 112 of 112 games.
Gold / minGold / min: 386. Total gold gained per minute, averaged across games. Based on 112 of 112 games.
Damage shareDamage share: 16.3%. The player's share of team damage to enemy champions, averaged across games. Based on 112 of 112 games.
Earned gold shareEarned gold share: 20.5%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 112 of 112 games.
Gold diff @15Gold diff @15: −61. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 91 of 112 games. Games without the required stats are excluded.91 / 112 games
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 91 of 112 games. Games without the required stats are excluded.91 / 112 games
XP diff @15XP diff @15: −149. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 91 of 112 games. Games without the required stats are excluded.91 / 112 games
Vision score / minVision score / min: 1.80. Vision score per minute, averaged across games where the statistic is supported. Based on 112 of 112 games.
A closer look
The season in focus
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Jiejie stands
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 442 damage per minute. Percentile: 31%. Rank: 10th of 14442
Value: 442 damage per minute. Percentile: 31%. Rank: 10th of 14
Value: 6.98 CS per minute. Percentile: 23%. Rank: 11th of 146.98
Value: 6.98 CS per minute. Percentile: 23%. Rank: 11th of 14
Value: 76.0% kill participation. Percentile: 100%. Rank: 1st of 1476.0%
Value: 76.0% kill participation. Percentile: 100%. Rank: 1st of 14
Value: 16.3% damage share. Percentile: 31%. Rank: 10th of 1416.3%
Value: 16.3% damage share. Percentile: 31%. Rank: 10th of 14
Value: −61 gold difference @15. Percentile: 29%. Rank: 6th of 8. Percentile among 8 players with sufficient data.−61
Value: −61 gold difference @15. Percentile: 29%. Rank: 6th of 8. Percentile among 8 players with sufficient data.
Value: 1.80 vision score per minute. Percentile: 38%. Rank: 9th of 141.80
Value: 1.80 vision score per minute. Percentile: 38%. Rank: 9th of 14
GD15 · Percentile among 8 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 22 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Vi21 games
Vi: 19.7% earned gold share and 13.2% damage share. Means across the same 21 games with both values available; 21 total champion games.13%
?
Jarvan IV19 games
Jarvan IV: 20.2% earned gold share and 15.4% damage share. Means across the same 19 games with both values available; 19 total champion games.15%
?
Pantheon14 games
Pantheon: 21.4% earned gold share and 19.8% damage share. Means across the same 14 games with both values available; 14 total champion games.20%
?
Nocturne13 games
Nocturne: 21.1% earned gold share and 16.6% damage share. Means across the same 13 games with both values available; 13 total champion games.17%
?
Xin Zhao6 games
Xin Zhao: 20.4% earned gold share and 15.3% damage share. Means across the same 6 games with both values available; 6 total champion games.15%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
112 games
Opponent
WinsLosses
Win rate
JGJD GamingJD Gaming: 8 wins, 11 losses in 19 recorded games, 42.1% win rate. 2026.42%
TETop EsportsTop Esports: 8 wins, 11 losses in 19 recorded games, 42.1% win rate. 2026.42%
ALAnyone's LegendAnyone's Legend: 6 wins, 11 losses in 17 recorded games, 35.3% win rate. 2026.35%
IGInvictus GamingInvictus Gaming: 11 wins, 6 losses in 17 recorded games, 64.7% win rate. 2026.65%
BGBilibili GamingBilibili Gaming: 1 wins, 13 losses in 14 recorded games, 7.1% win rate. 2026.7%
NIPNinjas in PyjamasNinjas in Pyjamas: 3 wins, 7 losses in 10 recorded games, 30.0% win rate. 2026.30%
LGLGD GamingLGD Gaming: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2026.29%
TWTeam WETeam WE: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
91 games
63.6%win rate when ahead at 15 minutes 21 wins from 33 games
Gold difference compares players in the same role. 21 games without a complete snapshot are excluded.
The games behind the player
Every game, a story
Explore Jiejie’s 2026 performances. Select a point to open its story.
112 plotted games
WinLoss— Median in selection
112 / 112 selected games have both values.Median damage / min: 401
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?21 of 112 games in this selection.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 11. Number of games won in this selection. Based on 21 of 21 games.
Losses: 10. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
?19 of 112 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 9. Number of games won in this selection. Based on 19 of 19 games.
Losses: 10. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games.
KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 89.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?14 of 112 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 6. Number of games won in this selection. Based on 14 of 14 games.
Losses: 8. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?13 of 112 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 3. Number of games won in this selection. Based on 13 of 13 games.
Losses: 10. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?6 of 112 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 112 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 112 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 88.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 112 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 112 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 8.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.81. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 112 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 88.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Win rate: 50.0%. The percentage of games won. Based on 44 of 44 games.
KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Win rate: 45.0%. The percentage of games won. Based on 40 of 40 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 25.0%. The percentage of games won. Based on 28 of 28 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
244
41.6
44 games · 126 peers
2019
Tier 1
CS / min
4.79
25.6
44 games · 126 peers
2019
Tier 1
Kill participation
69.5%
52.0
44 games · 126 peers
2019
Tier 1
Damage share
13.3%
33.6
44 games · 126 peers
2019
Tier 1
Gold diff @15
−6
46.4
42 games · 126 peers
2019
Tier 1
Vision / min
2.00
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
242
34.4
44 games · 123 peers
2020
Tier 1
CS / min
4.98
17.7
44 games · 125 peers
2020
Tier 1
Kill participation
73.8%
81.5
44 games · 125 peers
2020
Tier 1
Damage share
13.9%
43.4
44 games · 123 peers
2020
Tier 1
Gold diff @15
+27
56.6
44 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.57
49.2
44 games · 123 peers
2021
Tier 1
Damage / min
308
26.7
95 games · 121 peers
2021
Tier 1
CS / min
5.81
25.0
95 games · 121 peers
2021
Tier 1
Kill participation
72.1%
73.3
95 games · 121 peers
2021
Tier 1
Damage share
15.3%
12.5
95 games · 121 peers
2021
Tier 1
Gold diff @15
+25
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.59
72.5
93 games · 121 peers
2022
Tier 1
Damage / min
258
24.6
91 games · 115 peers
2022
Tier 1
CS / min
5.11
14.0
91 games · 115 peers
2022
Tier 1
Kill participation
70.9%
63.2
91 games · 115 peers
2022
Tier 1
Damage share
12.3%
7.9
91 games · 115 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.60
85.1
91 games · 115 peers
2023
Tier 1
Damage / min
345
68.9
114 games · 104 peers
2023
Tier 1
CS / min
5.30
46.6
114 games · 104 peers
2023
Tier 1
Kill participation
75.4%
87.4
114 games · 104 peers
2023
Tier 1
Damage share
14.9%
53.4
114 games · 104 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.86
89.3
114 games · 104 peers
2024
Tier 1
Damage / min
468
81.9
47 games · 106 peers
2024
Tier 1
CS / min
6.75
93.3
47 games · 106 peers
2024
Tier 1
Kill participation
76.9%
88.6
47 games · 106 peers
2024
Tier 1
Damage share
20.7%
98.1
47 games · 106 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.79
94.3
47 games · 106 peers
2025
Tier 1
Damage / min
484
93.7
100 games · 64 peers
2025
Tier 1
CS / min
6.76
71.4
100 games · 64 peers
2025
Tier 1
Kill participation
76.0%
85.7
99 games · 64 peers
2025
Tier 1
Damage share
17.3%
76.2
100 games · 64 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.56
71.4
100 games · 64 peers
2026
Tier 1
Damage / min
442
45.9
112 games · 62 peers
2026
Tier 1
CS / min
6.98
37.7
112 games · 62 peers
2026
Tier 1
Kill participation
76.0%
95.1
111 games · 62 peers
2026
Tier 1
Damage share
16.3%
37.7
112 games · 62 peers
2026
Tier 1
Gold diff @15
−61
30.9
91 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2019–2026 · All seasons · 48 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Lee Sin
81
?Vi
64
?Xin Zhao
53
?Jarvan IV
49
?Sejuani
45
?Wukong
34
?Maokai
27
?Viego
27
All games
72
60
116
102
114
47
110
112
733
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 47. Number of games won in this selection. Based on 112 of 112 games.
Losses: 65. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 42.0%. The percentage of games won. Based on 112 of 112 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 3.11. Average kills per game. Based on 112 of 112 games.
Deaths / game: 3.00. Average deaths per game. Based on 112 of 112 games.
Assists / game: 7.07. Average assists per game. Based on 112 of 112 games.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games.
CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 112 of 112 games.
Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded.
Games: 110. Number of individual games played in this selection. Based on 110 of 110 games.
Wins: 59. Number of games won in this selection. Based on 110 of 110 games.
Losses: 51. Number of games lost in this selection. Based on 110 of 110 games.
Win rate: 53.6%. The percentage of games won. Based on 110 of 110 games.
KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games.
Kills / game: 3.56. Average kills per game. Based on 110 of 110 games.
Deaths / game: 3.05. Average deaths per game. Based on 110 of 110 games.
Assists / game: 8.64. Average assists per game. Based on 110 of 110 games.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games.
CS / min: 6.81. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games.
Gold / min: 380. Total gold gained per minute, averaged across games. Based on 110 of 110 games.
Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 110 games. Games without the required stats are excluded.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 15. Number of games won in this selection. Based on 47 of 47 games.
Losses: 32. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 31.9%. The percentage of games won. Based on 47 of 47 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 2.23. Average kills per game. Based on 47 of 47 games.
Deaths / game: 2.70. Average deaths per game. Based on 47 of 47 games.
Assists / game: 6.13. Average assists per game. Based on 47 of 47 games.
Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 353. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games.
Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.
Wins: 63. Number of games won in this selection. Based on 114 of 114 games.
Losses: 51. Number of games lost in this selection. Based on 114 of 114 games.
Win rate: 55.3%. The percentage of games won. Based on 114 of 114 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.
Kills / game: 2.12. Average kills per game. Based on 114 of 114 games.
Deaths / game: 2.42. Average deaths per game. Based on 114 of 114 games.
Assists / game: 7.49. Average assists per game. Based on 114 of 114 games.
Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games.
CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.
Gold / min: 337. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games.
Games: 102. Number of individual games played in this selection. Based on 102 of 102 games.
Wins: 59. Number of games won in this selection. Based on 102 of 102 games.
Losses: 43. Number of games lost in this selection. Based on 102 of 102 games.
Win rate: 57.8%. The percentage of games won. Based on 102 of 102 games.
KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games.
Kills / game: 2.13. Average kills per game. Based on 102 of 102 games.
Deaths / game: 2.19. Average deaths per game. Based on 102 of 102 games.
Assists / game: 7.03. Average assists per game. Based on 102 of 102 games.
Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games.
CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games.
Gold / min: 324. Total gold gained per minute, averaged across games. Based on 102 of 102 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 82. Number of games won in this selection. Based on 116 of 116 games.
Losses: 34. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 70.7%. The percentage of games won. Based on 116 of 116 games.
KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 2.67. Average kills per game. Based on 116 of 116 games.
Deaths / game: 1.98. Average deaths per game. Based on 116 of 116 games.
Assists / game: 7.73. Average assists per game. Based on 116 of 116 games.
Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.
CS / min: 5.70. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.
Gold / min: 344. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 34. Number of games won in this selection. Based on 60 of 60 games.
Losses: 26. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 56.7%. The percentage of games won. Based on 60 of 60 games.
KDA: 6.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 3.12. Average kills per game. Based on 60 of 60 games.
Deaths / game: 1.83. Average deaths per game. Based on 60 of 60 games.
Assists / game: 8.18. Average assists per game. Based on 60 of 60 games.
Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 5.10. Minions and monsters killed per minute, averaged across games. Based on 47 of 60 games. Games without the required stats are excluded.
Gold / min: 344. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 39. Number of games won in this selection. Based on 72 of 72 games.
Losses: 33. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 54.2%. The percentage of games won. Based on 72 of 72 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 2.42. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.56. Average deaths per game. Based on 72 of 72 games.
Assists / game: 7.38. Average assists per game. Based on 72 of 72 games.
Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 72 games. Games without the required stats are excluded.
CS / min: 4.76. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 330. Total gold gained per minute, averaged across games. Based on 56 of 72 games. Games without the required stats are excluded.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #115 · 8 years with recorded achievements
Jiejie · 1 recorded Worlds title. 2021 worlds 2021.
Jiejie · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Jiejie · 1 recorded Domestic title. 2021 LPL 2021 Summer Playoffs. Includes verified championship, cup and conference trophies.
1
Domestic
Jiejie · 3 recorded major honors. All-Pro 1st team: 1; All-Pro 3rd team: 1; Position of the Year: 1. Scoring depends on the selected policy.Contributes to score
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Edward Gaming · EDward Gaming
2021132 pts
1 Worlds · 1 Domestic · 1 major honors
Edward Gaming · China (National Team)
202315 pts
Credited tournament finishes · 1 major honors
Edward Gaming
202214 pts
Credited tournament finishes
Trophy timeline
All recorded results & sources
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
LPL 2019 Summer Playoffs
EGEDward Gaming
44
LPL 2020 Spring Playoffs
EGEDward Gaming
17
LPL 2020 Summer Playoffs
EGEDward Gaming
27
LPL 2021 Spring Playoffs
EGEDward Gaming
49
LPL 2021 Summer Playoffs
EGEDward Gaming
46
LPL 2022 Spring Playoffs
EGEDward Gaming
45
LPL 2022 Summer Playoffs
EGEDward Gaming
43
LPL 2023 Spring Playoffs
EGEDward Gaming
51
LPL 2023 Summer Playoffs
EGEDward Gaming
55
LPL 2024 Spring Playoffs
EGEDward Gaming
16
LPL 2024 Summer Playoffs
EGEDward Gaming
31
LPL 2025 Grand Finals
FPFunPlus Phoenix
10
LPL 2025 Split 1 Playoffs
IGInvictus Gaming
15
LPL 2025 Split 2 Playoffs
IGInvictus Gaming
75
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2021 · worlds 2021 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Jungle of the Year · 2021 · LPL · lpl-2021-annual. Jiejie.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Named MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Jungle of the Yearsource ↗2021 · LPL · EDward Gaming · position of year
jungle
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.