Where Jerry stands
All seasons · Support · Domestic games
Zhou Ke-Xue周克学
Also known as: Jerry · Jerry (Zhou Ke-Xue)
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 33 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 275 games without a complete snapshot are excluded.
Explore Jerry’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 80 of 406 games in this selection. | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 52. Number of games won in this selection. Based on 80 of 80 games. | Losses: 28. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 65.0%. The percentage of games won. Based on 80 of 80 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 80 games. Games without the required stats are excluded. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 47 of 406 games in this selection. | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 32. Number of games won in this selection. Based on 47 of 47 games. | Losses: 15. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 68.1%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 30 of 406 games in this selection. | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 11. Number of games won in this selection. Based on 30 of 30 games. | Losses: 19. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 36.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 30 games. Games without the required stats are excluded. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 29 of 406 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 15. Number of games won in this selection. Based on 29 of 29 games. | Losses: 14. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 51.7%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 29 games. Games without the required stats are excluded. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 28 of 406 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 17. Number of games won in this selection. Based on 28 of 28 games. | Losses: 11. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 60.7%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 28 games. Games without the required stats are excluded. |
| 25 of 406 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 11. Number of games won in this selection. Based on 25 of 25 games. | Losses: 14. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 44.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 25 games. Games without the required stats are excluded. | CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 21 of 406 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 7. Number of games won in this selection. Based on 21 of 21 games. | Losses: 14. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 21 games. Games without the required stats are excluded. | CS / min: 2.24. Minions and monsters killed per minute, averaged across games. Based on 20 of 21 games. Games without the required stats are excluded. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 20 of 406 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 11. Number of games won in this selection. Based on 20 of 20 games. | Losses: 9. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 16 of 406 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 13. Number of games won in this selection. Based on 16 of 16 games. | Losses: 3. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 81.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.99. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 14 of 406 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 5. Number of games won in this selection. Based on 14 of 14 games. | Losses: 9. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| WLRQ 2026 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.47. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| World Star Challengers Invitational 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.52. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| Asia Masters 2025 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LDL 2025 · Split 3 Cup | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LDL 2024 · Grand Finals | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LDL 2024 · Split 3 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 66.7%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LDL 2024 · Placements | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LDL 2024 · Split 1 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 2.10. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LDL 2024 · Split 2 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 2.26. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 24 Sept 2026 | World Star Challengers Invitational 2026 | EDG Youth TeamvsDN SOOPers Challengers | Series ↗ | Milio | Loss | 0 / 2 / 7 |
| 24 Sept 2026 | World Star Challengers Invitational 2026 | EDG Youth TeamvsFuego | Series ↗ | Seraphine | Win | 3 / 0 / 18 |
| 22 Sept 2026 | World Star Challengers Invitational 2026 | EDG Youth TeamvsT1 Esports Academy | Series ↗ | Nautilus | Loss | 0 / 5 / 4 |
| 22 Sept 2026 | World Star Challengers Invitational 2026 | EDG Youth TeamvsDN SOOPers Challengers | Series ↗ | Lulu | Loss | 0 / 2 / 5 |
| 20 Sept 2026 | World Star Challengers Invitational 2026 | EDG Youth TeamvsFuego | Series ↗ | Seraphine | Win | 0 / 3 / 15 |
| 20 Sept 2026 | World Star Challengers Invitational 2026 | EDG Youth TeamvsT1 Esports Academy | Series ↗ | Leona | Win | 0 / 3 / 21 |
| 26 Aug 2026 | WLRQ 2026 | EDG Youth TeamvsBilibili Gaming Junior | — | Leona | Win | 1 / 3 / 12 |
| 25 Aug 2026 | WLRQ 2026 | EDG Youth Teamvs小爬虫 | — | Lulu | Win | 0 / 1 / 25 |
| 10 Jun 2026 | Asia Masters 2026 | EDG Youth TeamvsCTBC Flying Oyster Academy | Series ↗ | Milio | Loss | 0 / 1 / 8 |
| 10 Jun 2026 | Asia Masters 2026 | EDG Youth TeamvsCTBC Flying Oyster Academy | Series ↗ | Seraphine | Loss | 0 / 6 / 8 |
| 8 Jun 2026 | Asia Masters 2026 | EDG Youth TeamvsDplus Kia Challengers | Series ↗ | Nautilus | Loss | 0 / 2 / 4 |
| 7 Oct 2025 | Asia Masters 2025 | EDG Youth TeamvsDeep Cross Gaming | Series ↗ | Nautilus | Loss | 0 / 7 / 4 |
| 7 Oct 2025 | Asia Masters 2025 | EDG Youth TeamvsDeep Cross Gaming | Series ↗ | Alistar | Loss | 0 / 3 / 3 |
| 6 Oct 2025 | Asia Masters 2025 | EDG Youth TeamvsKT Rolster Challengers | Series ↗ | Renata Glasc | Loss | 2 / 6 / 9 |
| 6 Oct 2025 | Asia Masters 2025 | EDG Youth TeamvsKT Rolster Challengers | Series ↗ | Karma | Win | 2 / 3 / 12 |
| 6 Oct 2025 | Asia Masters 2025 | EDG Youth TeamvsKT Rolster Challengers | Series ↗ | Neeko | Loss | 2 / 5 / 10 |
| 22 Sept 2025 | LDL 2025 · Split 3 Cup | EDward Gaming Youth TeamvsTop Esports Challenger | — | Janna | Loss | 0 / 3 / 1 |
| 22 Sept 2025 | LDL 2025 · Split 3 Cup | EDward Gaming Youth TeamvsTop Esports Challenger | — | Leona | Win | 2 / 1 / 20 |
| 22 Sept 2025 | LDL 2025 · Split 3 Cup | EDward Gaming Youth TeamvsTop Esports Challenger | — | Lulu | Loss | 0 / 1 / 3 |
| 22 Sept 2025 | LDL 2025 · Split 3 Cup | EDward Gaming Youth TeamvsTop Esports Challenger | — | Neeko | Loss | 2 / 5 / 5 |
| 19 Sept 2025 | LDL 2025 · Split 3 Cup | EDward Gaming Youth TeamvsBilibili Gaming Junior | Series ↗ | Alistar | Loss | 1 / 4 / 9 |
| 19 Sept 2025 | LDL 2025 · Split 3 Cup | EDward Gaming Youth TeamvsBilibili Gaming Junior | Series ↗ | Soraka | Loss | 0 / 5 / 4 |
| 19 Sept 2025 | LDL 2025 · Split 3 Cup | EDward Gaming Youth TeamvsBilibili Gaming Junior | Series ↗ | Rell | Loss | 0 / 3 / 2 |
| 14 Sept 2025 | LDL 2025 · Split 3 Cup | EDward Gaming Youth TeamvsAnyone's Legend.Young | Series ↗ | Nautilus | Win | 1 / 3 / 20 |
| 14 Sept 2025 | LDL 2025 · Split 3 Cup | EDward Gaming Youth TeamvsAnyone's Legend.Young | Series ↗ | Soraka | Loss | 0 / 5 / 20 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 142 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 0.72 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 92.3% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 6.7% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.79 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 142 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 0.28 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 94.1% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 7.1% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 2.49 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. Season labels follow the competition season.
2019–2026 · All seasons · 33 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 80 | ||||||||
| Leona | 47 | ||||||||
| Alistar | 30 | ||||||||
| Thresh | 29 | ||||||||
| Rakan | 28 | ||||||||
| Braum | 25 | ||||||||
| Galio | 21 | ||||||||
| Rell | 20 | ||||||||
| All games | 46 | 41 | 110 | 66 | 2 | 102 | 28 | 11 | 406 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 0.36. Average kills per game. Based on 11 of 11 games. | Deaths / game: 2.55. Average deaths per game. Based on 11 of 11 games. | Assists / game: 11.55. Average assists per game. Based on 11 of 11 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 268. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 80.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 2025 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 12. Number of games won in this selection. Based on 28 of 28 games. | Losses: 16. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 0.64. Average kills per game. Based on 28 of 28 games. | Deaths / game: 3.39. Average deaths per game. Based on 28 of 28 games. | Assists / game: 11.89. Average assists per game. Based on 28 of 28 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 80.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2024 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 59. Number of games won in this selection. Based on 102 of 102 games. | Losses: 43. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 57.8%. The percentage of games won. Based on 102 of 102 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 0.76. Average kills per game. Based on 102 of 102 games. | Deaths / game: 3.25. Average deaths per game. Based on 102 of 102 games. | Assists / game: 10.52. Average assists per game. Based on 102 of 102 games. | Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games. | CS / min: 1.94. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 266. Total gold gained per minute, averaged across games. Based on 102 of 102 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 102 games. Games without the required stats are excluded. |
| 2023 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 0.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 3.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 8.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 224. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 94.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2022 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 44. Number of games won in this selection. Based on 66 of 66 games. | Losses: 22. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 66.7%. The percentage of games won. Based on 66 of 66 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 0.64. Average kills per game. Based on 66 of 66 games. | Deaths / game: 3.11. Average deaths per game. Based on 66 of 66 games. | Assists / game: 11.12. Average assists per game. Based on 66 of 66 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2021 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 55. Number of games won in this selection. Based on 110 of 110 games. | Losses: 55. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 50.0%. The percentage of games won. Based on 110 of 110 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 0.75. Average kills per game. Based on 110 of 110 games. | Deaths / game: 2.90. Average deaths per game. Based on 110 of 110 games. | Assists / game: 8.85. Average assists per game. Based on 110 of 110 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games. | CS / min: 1.76. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 110 games. Games without the required stats are excluded. |
| 2020 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 20. Number of games won in this selection. Based on 41 of 41 games. | Losses: 21. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 48.8%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 0.71. Average kills per game. Based on 41 of 41 games. | Deaths / game: 3.66. Average deaths per game. Based on 41 of 41 games. | Assists / game: 8.78. Average assists per game. Based on 41 of 41 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 41 games. Games without the required stats are excluded. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 233. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2019 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 15. Number of games won in this selection. Based on 46 of 46 games. | Losses: 31. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 32.6%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 0.85. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.43. Average deaths per game. Based on 46 of 46 games. | Assists / game: 8.07. Average assists per game. Based on 46 of 46 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 46 games. Games without the required stats are excluded. | CS / min: 1.85. Minions and monsters killed per minute, averaged across games. Based on 42 of 46 games. Games without the required stats are excluded. | Gold / min: 270. Total gold gained per minute, averaged across games. Based on 18 of 46 games. Games without the required stats are excluded. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2022 Summer Playoffs | Oh My God | 7 |
| LPL 2023 Spring Playoffs | Oh My God | 2 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LPL 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2023 Spring Playoffs2023 · LPL · Oh My God | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| Demacia Cup 20222022 · LPL · Oh My God | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.