Where Jensen stands
2024 · Mid · Domestic games
Nicolaj Jensen
All leagues · All positions
2024 · Mid · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 7 games without a complete snapshot are excluded.
Explore Jensen’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 63 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 672. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.83. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 63 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 7.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 63 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 63 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 877. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 63 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 63 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 678. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.53. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 63 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 63 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 63 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 63 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 858. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 89.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2024 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 65.4%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LCS 2024 · Summer | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 43.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| Mid-Season Invitational 2024 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Aug 2024 | LCS 2024 · Summer | Dignitasvs100 Thieves | Series ↗ | Smolder | Loss | 1 / 3 / 4 |
| 30 Aug 2024 | LCS 2024 · Summer | Dignitasvs100 Thieves | Series ↗ | Hwei | Loss | 4 / 2 / 6 |
| 30 Aug 2024 | LCS 2024 · Summer | Dignitasvs100 Thieves | Series ↗ | Smolder | Win | 10 / 0 / 8 |
| 30 Aug 2024 | LCS 2024 · Summer | Dignitasvs100 Thieves | Series ↗ | Corki | Loss | 2 / 6 / 2 |
| 30 Aug 2024 | LCS 2024 · Summer | Dignitasvs100 Thieves | Series ↗ | Nasus | Win | 5 / 1 / 3 |
| 23 Aug 2024 | LCS 2024 · Summer | DignitasvsNRG | Series ↗ | Zeri | Win | 5 / 3 / 7 |
| 23 Aug 2024 | LCS 2024 · Summer | DignitasvsNRG | Series ↗ | Hwei | Loss | 2 / 5 / 6 |
| 23 Aug 2024 | LCS 2024 · Summer | DignitasvsNRG | Series ↗ | Corki | Win | 6 / 7 / 9 |
| 23 Aug 2024 | LCS 2024 · Summer | DignitasvsNRG | Series ↗ | Azir | Loss | 0 / 3 / 1 |
| 23 Aug 2024 | LCS 2024 · Summer | DignitasvsNRG | Series ↗ | Orianna | Win | 3 / 1 / 8 |
| 17 Aug 2024 | LCS 2024 · Summer | Dignitasvs100 Thieves | Series ↗ | Azir | Loss | 1 / 4 / 2 |
| 17 Aug 2024 | LCS 2024 · Summer | Dignitasvs100 Thieves | Series ↗ | Zeri | Loss | 2 / 2 / 1 |
| 17 Aug 2024 | LCS 2024 · Summer | Dignitasvs100 Thieves | Series ↗ | Corki | Loss | 1 / 2 / 5 |
| 11 Aug 2024 | LCS 2024 · Summer | DignitasvsImmortals | Series ↗ | Corki | Win | 2 / 1 / 11 |
| 11 Aug 2024 | LCS 2024 · Summer | DignitasvsImmortals | Series ↗ | Corki | Win | 3 / 2 / 5 |
| 11 Aug 2024 | LCS 2024 · Summer | DignitasvsImmortals | Series ↗ | Zeri | Loss | 4 / 4 / 2 |
| 3 Aug 2024 | LCS 2024 · Summer | DignitasvsNRG | Series ↗ | Zeri | Win | 10 / 1 / 4 |
| 3 Aug 2024 | LCS 2024 · Summer | DignitasvsNRG | Series ↗ | Zeri | Win | 6 / 1 / 5 |
| 27 Jul 2024 | LCS 2024 · Summer | DignitasvsShopify Rebellion | Series ↗ | Corki | Loss | 2 / 5 / 7 |
| 27 Jul 2024 | LCS 2024 · Summer | DignitasvsShopify Rebellion | Series ↗ | Corki | Loss | 1 / 3 / 2 |
| 20 Jul 2024 | LCS 2024 · Summer | DignitasvsTeam Liquid | Series ↗ | Zilean | Loss | 0 / 2 / 2 |
| 20 Jul 2024 | LCS 2024 · Summer | DignitasvsTeam Liquid | Series ↗ | Tristana | Win | 8 / 0 / 5 |
| 20 Jul 2024 | LCS 2024 · Summer | DignitasvsTeam Liquid | Series ↗ | Tristana | Loss | 6 / 6 / 3 |
| 28 Jun 2024 | LCS 2024 · Summer | DignitasvsFlyQuest | Series ↗ | Corki | Loss | 0 / 1 / 0 |
| 28 Jun 2024 | LCS 2024 · Summer | DignitasvsFlyQuest | Series ↗ | Tristana | Loss | 0 / 4 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2015–2024 · Domestic games
LPL data missing · Percentile among 83 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 565 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.81 | 88.8 | 33 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 68.4% | 66.0 | 33 games · 98 peers |
| 2015 | Tier 1 | Damage share | 30.2% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +109 | 70.2 | 33 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 614 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 9.19 | 98.1 | 86 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 68.2% | 49.6 | 86 games · 116 peers |
| 2016 | Tier 1 | Damage share | 30.0% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | +288 | 93.3 | 86 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 590 | 82.1 | 105 games · 107 peers |
| 2017 | Tier 1 | CS / min | 9.54 | 100.0 | 105 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 71.9% | 83.6 | 105 games · 123 peers |
| 2017 | Tier 1 | Damage share | 28.9% | 70.8 | 105 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +237 | 86.8 | 105 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.47 | 28.6 | 105 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 549 | 78.5 | 42 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.86 | 93.3 | 42 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 75.0% | 94.8 | 42 games · 136 peers |
| 2018 | Tier 1 | Damage share | 26.1% | 35.6 | 42 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +198 | 81.5 | 42 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.01 | 18.6 | 42 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 512 | 80.3 | 54 games · 123 peers |
| 2019 | Tier 1 | CS / min | 9.01 | 86.1 | 54 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 65.9% | 65.6 | 54 games · 123 peers |
| 2019 | Tier 1 | Damage share | 26.1% | 50.0 | 54 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +97 | 67.2 | 54 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 0.90 | 6.7 | 54 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 505 | 63.9 | 49 games · 123 peers |
| 2020 | Tier 1 | CS / min | 9.16 | 93.5 | 49 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 71.1% | 83.7 | 49 games · 124 peers |
| 2020 | Tier 1 | Damage share | 28.3% | 77.9 | 49 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +116 | 69.7 | 49 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.00 | 33.3 | 49 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 488 | 57.3 | 92 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.77 | 79.8 | 92 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 69.6% | 80.6 | 92 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.9% | 48.4 | 92 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +67 | 55.2 | 92 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.91 | 11.3 | 92 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 522 | 51.3 | 35 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.62 | 56.5 | 35 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 68.6% | 66.1 | 35 games · 116 peers |
| 2022 | Tier 1 | Damage share | 23.6% | 14.8 | 35 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +48 | 59.3 | 35 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.11 | 47.8 | 35 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 612 | 63.8 | 45 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.91 | 86.7 | 45 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 71.4% | 90.5 | 44 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.5% | 84.8 | 45 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −131 | 28.6 | 45 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.07 | 28.6 | 45 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 668 | 52.0 | 56 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.28 | 77.0 | 56 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 68.2% | 66.0 | 56 games · 101 peers |
| 2024 | Tier 1 | Damage share | 26.7% | 37.0 | 56 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | −102 | 37.8 | 56 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 0.98 | 10.0 | 56 games · 101 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. Season labels follow the competition season.
2015–2024 · All seasons · 58 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Orianna | 103 | ||||||||||
| Azir | 75 | ||||||||||
| Syndra | 59 | ||||||||||
| LeBlanc | 56 | ||||||||||
| Cassiopeia | 42 | ||||||||||
| Viktor | 35 | ||||||||||
| Ryze | 33 | ||||||||||
| Taliyah | 25 | ||||||||||
| All games | 40 | 98 | 129 | 70 | 84 | 60 | 99 | 41 | 45 | 63 | 729 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 32. Number of games won in this selection. Based on 63 of 63 games. | Losses: 31. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 50.8%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.83. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.49. Average deaths per game. Based on 63 of 63 games. | Assists / game: 5.48. Average assists per game. Based on 63 of 63 games. | Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2023 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 14. Number of games won in this selection. Based on 45 of 45 games. | Losses: 31. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 31.1%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.29. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.69. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.24. Average assists per game. Based on 45 of 45 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded. |
| 2022 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 24. Number of games won in this selection. Based on 41 of 41 games. | Losses: 17. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 58.5%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 3.10. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.00. Average deaths per game. Based on 41 of 41 games. | Assists / game: 6.07. Average assists per game. Based on 41 of 41 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2021 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 59. Number of games won in this selection. Based on 99 of 99 games. | Losses: 40. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 59.6%. The percentage of games won. Based on 99 of 99 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 3.35. Average kills per game. Based on 99 of 99 games. | Deaths / game: 1.92. Average deaths per game. Based on 99 of 99 games. | Assists / game: 5.98. Average assists per game. Based on 99 of 99 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games. |
| 2020 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 36. Number of games won in this selection. Based on 60 of 60 games. | Losses: 24. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 60.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 5.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.38. Average kills per game. Based on 60 of 60 games. | Deaths / game: 1.55. Average deaths per game. Based on 60 of 60 games. | Assists / game: 5.13. Average assists per game. Based on 60 of 60 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2019 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 56. Number of games won in this selection. Based on 84 of 84 games. | Losses: 28. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 66.7%. The percentage of games won. Based on 84 of 84 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 3.90. Average kills per game. Based on 84 of 84 games. | Deaths / game: 1.95. Average deaths per game. Based on 84 of 84 games. | Assists / game: 4.88. Average assists per game. Based on 84 of 84 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 84 games. Games without the required stats are excluded. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2018 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 42. Number of games won in this selection. Based on 70 of 70 games. | Losses: 28. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 60.0%. The percentage of games won. Based on 70 of 70 games. | KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 3.50. Average kills per game. Based on 70 of 70 games. | Deaths / game: 1.67. Average deaths per game. Based on 70 of 70 games. | Assists / game: 5.60. Average assists per game. Based on 70 of 70 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2017 | Games: 129. Number of individual games played in this selection. Based on 129 of 129 games. | Wins: 83. Number of games won in this selection. Based on 129 of 129 games. | Losses: 46. Number of games lost in this selection. Based on 129 of 129 games. | Win rate: 64.3%. The percentage of games won. Based on 129 of 129 games. | KDA: 6.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 129 of 129 games. | Kills / game: 4.86. Average kills per game. Based on 129 of 129 games. | Deaths / game: 1.64. Average deaths per game. Based on 129 of 129 games. | Assists / game: 5.45. Average assists per game. Based on 129 of 129 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 129 games. Games without the required stats are excluded. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 129 of 129 games. | Gold / min: 438. Total gold gained per minute, averaged across games. Based on 129 of 129 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 129 of 129 games. |
| 2016 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 58. Number of games won in this selection. Based on 98 of 98 games. | Losses: 40. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 59.2%. The percentage of games won. Based on 98 of 98 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 4.63. Average kills per game. Based on 98 of 98 games. | Deaths / game: 2.09. Average deaths per game. Based on 98 of 98 games. | Assists / game: 5.23. Average assists per game. Based on 98 of 98 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2015 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 19. Number of games won in this selection. Based on 40 of 40 games. | Losses: 21. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 47.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 3.80. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.53. Average deaths per game. Based on 40 of 40 games. | Assists / game: 5.08. Average assists per game. Based on 40 of 40 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2024 | All-Pro 3rd team | LCS 2024 Spring | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 2 major honors
Credited tournament finishes · 2 major honors
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Team Liquid | 26 |
| LCS 2019 Summer Playoffs | Team Liquid | 28 |
| LCS 2020 Spring Playoffs | Team Liquid | 18 |
| LCS 2020 Summer Playoffs | Team Liquid | 31 |
| LCS 2021 Lock In | Team Liquid | 14 |
| LCS 2021 Mid-Season Showdown | Team Liquid | 35 |
| LCS 2021 Championship | Team Liquid | 43 |
| LCS 2022 Championship | Cloud9 | 35 |
| LCS 2023 Spring Playoffs | Dignitas | 18 |
| LCS 2023 Championship | Dignitas | 27 |
| LCS 2024 Spring Playoffs | FlyQuest | 26 |
| LCS 2024 Championship | Dignitas | 30 |
| NA LCS 2015 Summer Playoffs | Cloud9 | 19 |
| NA Regional Finals 2016 | Cloud9 | 7 |
| NA LCS 2016 Spring Playoffs | Cloud9 | 22 |
| NA LCS 2016 Summer Playoffs | Cloud9 | 57 |
| NA Regional Finals 2017 | Cloud9 | 4 |
| NA LCS 2017 Spring Playoffs | Cloud9 | 52 |
| NA LCS 2017 Summer Playoffs | Cloud9 | 49 |
| NA Regional Finals 2018 | Cloud9 | 3 |
| NA LCS 2018 Spring Playoffs | Cloud9 | 23 |
| NA LCS 2018 Summer Playoffs | Cloud9 | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Mid-Season Invitational 2019 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Lock In · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Championship · 16 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1 = 16 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2020 · LCS · lcs-2020-summer. Jensen.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2021 · LCS · lcs-2021-spring. Jensen.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · Kia 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Kia 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 3rd LCS All-Pro Team · 2024 · LCS · lcs-2024-spring. Jensen.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2019 · LCS · lcs-2019-summer. Jensen.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2017 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2017 · NA LCS · na-lcs-2017-summer. Jensen.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2016 · NA LCS · na-lcs-2016-summer. Jensen.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2016 · NA LCS · na-lcs-2016-spring. Jensen.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Jensen.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2019 · LCS · lcs-2019-spring. Jensen.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2018 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2018 · NA LCS · na-lcs-2018-summer. Jensen.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Jensen.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Championship: Final placement retained; outside verified scoring-depth equivalence
2015 · NA LCS 2015 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · Mid-Season Invitational 2024: Final placement retained; outside verified scoring-depth equivalence
2015 · worlds 2015: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · FlyQuest | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| worlds 20222022 · worlds · Cloud9 | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20212021 · worlds · Team Liquid | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| worlds 20202020 · worlds · Team Liquid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Team Liquid | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| worlds 20192019 · worlds · Team Liquid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20182018 · worlds · Cloud9 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 22 games played.
|
| worlds 20172017 · worlds · Cloud9 | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
| worlds 20162016 · worlds · Cloud9 | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20152015 · worlds · Cloud9 | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2024 Spring Playoffs2024 · LCS · FlyQuest | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2024 Championship2024 · LCS · Dignitas | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Kia 3rd LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 14 games played. Selection: Expert vote.
|
| 3rd LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote. |
Recorded results · no title or major milestone in this year.
| LCS 2023 Spring Playoffs2023 · LCS · Dignitas | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2023 Championship2023 · LCS · Dignitas | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| LCS 2022 Championship2022 · LCS · Cloud9 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LCS 2021 Lock In2021 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Team Liquid | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LCS 2021 Championship2021 · LCS · Team Liquid | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Team Liquid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Cloud9 | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| 2nd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-summer · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 2nd All Pro Teamsource ↗2019 · LCS · lcs-2019-spring · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| proteamsource ↗2019 · LCS · lcs-2019-summer · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2018 · NA LCS · na-lcs-2018-spring · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 20 games played. Selection: unknown.
|
| proteamsource ↗2018 · NA LCS · na-lcs-2018-summer · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 11 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-spring · all pro | MID · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: unknown.
|
| proteamsource ↗2017 · NA LCS · na-lcs-2017-summer · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 45 games played. Selection: unknown.
|
| proteamsource ↗2016 · NA LCS · na-lcs-2016-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2016 · NA LCS · na-lcs-2016-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.