Where Huni stands
2019 · Top · Domestic games
Heo Seung-hoon허승훈
All leagues · All positions
2019 · Top · Domestic games
Games in this selection 28 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Huni’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 77 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 6 of 77 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 77 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 77 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 77 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 77 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 77 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 77 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 77 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 44.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 77 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2019 · Regional Finals | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LCS 2019 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LCS 2019 · Summer | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| Worlds 2019 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Oct 2019 | Worlds 2019 | Clutch GamingvsSK Telecom T1 | Series ↗ | Ezreal | Loss | 3 / 3 / 1 |
| 19 Oct 2019 | Worlds 2019 | Clutch GamingvsRoyal Never Give Up | Series ↗ | Qiyana | Loss | 3 / 3 / 2 |
| 19 Oct 2019 | Worlds 2019 | Clutch GamingvsFnatic | Series ↗ | Gangplank | Loss | 7 / 5 / 12 |
| 15 Oct 2019 | Worlds 2019 | Clutch GamingvsSK Telecom T1 | Series ↗ | Vladimir | Loss | 0 / 6 / 0 |
| 13 Oct 2019 | Worlds 2019 | Clutch GamingvsFnatic | Series ↗ | Tristana | Loss | 2 / 6 / 7 |
| 12 Oct 2019 | Worlds 2019 | Clutch GamingvsRoyal Never Give Up | Series ↗ | Gnar | Loss | 1 / 3 / 2 |
| 7 Oct 2019 | Worlds 2019 | Clutch GamingvsRoyal Youth | Series ↗ | Ezreal | Win | 2 / 2 / 9 |
| 7 Oct 2019 | Worlds 2019 | Clutch GamingvsRoyal Youth | Series ↗ | Rumble | Win | 1 / 4 / 14 |
| 7 Oct 2019 | Worlds 2019 | Clutch GamingvsRoyal Youth | Series ↗ | Rumble | Win | 3 / 1 / 7 |
| 4 Oct 2019 | Worlds 2019 | Clutch GamingvsUnicorns of Love.CIS | Series ↗ | Irelia | Win | 8 / 3 / 5 |
| 4 Oct 2019 | Worlds 2019 | Clutch GamingvsMAMMOTH | Series ↗ | Ryze | Win | 3 / 1 / 8 |
| 4 Oct 2019 | Worlds 2019 | Clutch GamingvsUnicorns of Love.CIS | Series ↗ | Tristana | Loss | 0 / 2 / 1 |
| 2 Oct 2019 | Worlds 2019 | Clutch GamingvsMAMMOTH | Series ↗ | Tristana | Win | 3 / 1 / 2 |
| 2 Oct 2019 | Worlds 2019 | Clutch GamingvsUnicorns of Love.CIS | Series ↗ | Akali | Loss | 3 / 5 / 4 |
| 8 Sept 2019 | LCS 2019 · Regional Finals | Clutch GamingvsTSM | Series ↗ | Irelia | Win | 5 / 3 / 10 |
| 8 Sept 2019 | LCS 2019 · Regional Finals | Clutch GamingvsTSM | Series ↗ | Gnar | Win | 2 / 2 / 6 |
| 8 Sept 2019 | LCS 2019 · Regional Finals | Clutch GamingvsTSM | Series ↗ | Irelia | Win | 4 / 2 / 2 |
| 8 Sept 2019 | LCS 2019 · Regional Finals | Clutch GamingvsTSM | Series ↗ | Gangplank | Loss | 4 / 4 / 7 |
| 8 Sept 2019 | LCS 2019 · Regional Finals | Clutch GamingvsTSM | Series ↗ | Pantheon | Loss | 3 / 5 / 7 |
| 7 Sept 2019 | LCS 2019 · Regional Finals | Clutch GamingvsCounter Logic Gaming | Series ↗ | Aatrox | Win | 2 / 5 / 9 |
| 7 Sept 2019 | LCS 2019 · Regional Finals | Clutch GamingvsCounter Logic Gaming | Series ↗ | Lucian | Loss | 1 / 6 / 1 |
| 7 Sept 2019 | LCS 2019 · Regional Finals | Clutch GamingvsCounter Logic Gaming | Series ↗ | Irelia | Win | 9 / 4 / 2 |
| 7 Sept 2019 | LCS 2019 · Regional Finals | Clutch GamingvsCounter Logic Gaming | Series ↗ | Irelia | Win | 3 / 0 / 5 |
| 6 Sept 2019 | LCS 2019 · Regional Finals | Clutch GamingvsFlyQuest | Series ↗ | Gnar | Win | 0 / 0 / 7 |
| 6 Sept 2019 | LCS 2019 · Regional Finals | Clutch GamingvsFlyQuest | Series ↗ | Gnar | Win | 7 / 1 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2022 · Domestic games
Percentile among 129 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 527 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 6.90 | 71.3 | 54 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 67.2% | 80.6 | 54 games · 99 peers |
| 2015 | Tier 1 | Damage share | 25.7% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +268 | 91.3 | 54 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 586 | 100.0 | 81 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.69 | 79.4 | 81 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 64.2% | 56.6 | 81 games · 107 peers |
| 2016 | Tier 1 | Damage share | 25.1% | 100.0 | 81 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +345 | 94.1 | 81 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 515 | 97.3 | 54 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.98 | 96.8 | 54 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 58.4% | 40.5 | 54 games · 127 peers |
| 2017 | Tier 1 | Damage share | 24.5% | 90.9 | 54 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | −42 | 37.3 | 54 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.29 | 14.7 | 54 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 568 | 99.2 | 55 games · 127 peers |
| 2018 | Tier 1 | CS / min | 9.15 | 92.9 | 57 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 63.0% | 86.4 | 57 games · 126 peers |
| 2018 | Tier 1 | Damage share | 27.9% | 99.2 | 55 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +269 | 88.9 | 55 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.07 | 41.7 | 55 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 507 | 96.1 | 63 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.17 | 62.8 | 63 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 62.7% | 96.9 | 63 games · 129 peers |
| 2019 | Tier 1 | Damage share | 27.8% | 98.4 | 63 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +283 | 84.4 | 63 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.07 | 76.6 | 63 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 444 | 74.6 | 39 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.75 | 66.7 | 39 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 62.9% | 87.5 | 39 games · 129 peers |
| 2020 | Tier 1 | Damage share | 24.6% | 83.3 | 39 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −179 | 27.0 | 39 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.86 | 15.9 | 39 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 454 | 61.3 | 81 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.83 | 68.5 | 81 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 64.2% | 89.5 | 80 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.7% | 75.0 | 81 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −25 | 47.6 | 81 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.17 | 96.8 | 81 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 461 | 40.2 | 25 games · 118 peers |
| 2022 | Tier 1 | CS / min | 7.88 | 30.8 | 25 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 60.5% | 88.0 | 24 games · 118 peers |
| 2022 | Tier 1 | Damage share | 25.5% | 71.8 | 25 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | −154 | 33.3 | 25 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.09 | 74.4 | 25 games · 118 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. Season labels follow the competition season.
2015–2022 · All seasons · 67 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Rumble | 79 | ||||||||
| Gnar | 48 | ||||||||
| Gangplank | 40 | ||||||||
| Renekton | 21 | ||||||||
| Irelia | 20 | ||||||||
| Camille | 15 | ||||||||
| Cho'Gath | 15 | ||||||||
| Ekko | 15 | ||||||||
| All games | 76 | 81 | 93 | 62 | 77 | 49 | 81 | 25 | 544 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 7. Number of games won in this selection. Based on 25 of 25 games. | Losses: 18. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 28.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 2.08. Average kills per game. Based on 25 of 25 games. | Deaths / game: 3.00. Average deaths per game. Based on 25 of 25 games. | Assists / game: 4.96. Average assists per game. Based on 25 of 25 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 25 games. Games without the required stats are excluded. |
| 2021 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 47. Number of games won in this selection. Based on 81 of 81 games. | Losses: 34. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 58.0%. The percentage of games won. Based on 81 of 81 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 2.30. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.91. Average deaths per game. Based on 81 of 81 games. | Assists / game: 5.44. Average assists per game. Based on 81 of 81 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 81 games. Games without the required stats are excluded. |
| 2020 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 22. Number of games won in this selection. Based on 49 of 49 games. | Losses: 27. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 44.9%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.16. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.88. Average deaths per game. Based on 49 of 49 games. | Assists / game: 5.12. Average assists per game. Based on 49 of 49 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2019 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 36. Number of games won in this selection. Based on 77 of 77 games. | Losses: 41. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 46.8%. The percentage of games won. Based on 77 of 77 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 2.57. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.87. Average deaths per game. Based on 77 of 77 games. | Assists / game: 4.83. Average assists per game. Based on 77 of 77 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2018 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 34. Number of games won in this selection. Based on 62 of 62 games. | Losses: 28. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 54.8%. The percentage of games won. Based on 62 of 62 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 2.53. Average kills per game. Based on 62 of 62 games. | Deaths / game: 3.31. Average deaths per game. Based on 62 of 62 games. | Assists / game: 5.03. Average assists per game. Based on 62 of 62 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 62 games. Games without the required stats are excluded. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2017 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 63. Number of games won in this selection. Based on 93 of 93 games. | Losses: 30. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 67.7%. The percentage of games won. Based on 93 of 93 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 2.43. Average kills per game. Based on 93 of 93 games. | Deaths / game: 2.34. Average deaths per game. Based on 93 of 93 games. | Assists / game: 5.30. Average assists per game. Based on 93 of 93 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 93 games. Games without the required stats are excluded. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 93 games. Games without the required stats are excluded. |
| 2016 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 59. Number of games won in this selection. Based on 81 of 81 games. | Losses: 22. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 72.8%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 3.64. Average kills per game. Based on 81 of 81 games. | Deaths / game: 3.21. Average deaths per game. Based on 81 of 81 games. | Assists / game: 6.09. Average assists per game. Based on 81 of 81 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2015 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 54. Number of games won in this selection. Based on 76 of 76 games. | Losses: 22. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 71.1%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 3.88. Average kills per game. Based on 76 of 76 games. | Deaths / game: 3.47. Average deaths per game. Based on 76 of 76 games. | Assists / game: 7.92. Average assists per game. Based on 76 of 76 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational · 1 Domestic
2 Domestic · 2 major honors
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2015 Spring Playoffs | Fnatic | 28 |
| EU LCS 2015 Summer Playoffs | Fnatic | 26 |
| LCK 2017 Spring Playoffs | SK Telecom T1 | 36 |
| LCK 2017 Summer Playoffs | SK Telecom T1 | 18 |
| LCS 2019 Regional Finals | Clutch Gaming | 13 |
| LCS 2019 Spring Playoffs | Clutch Gaming | 18 |
| LCS 2019 Summer Playoffs | Clutch Gaming | 32 |
| LCS 2020 Spring Playoffs | Dignitas | 20 |
| LCS 2020 Summer Playoffs | Evil Geniuses.NA | 19 |
| LCS 2021 Lock In | TSM | 7 |
| LCS 2021 Mid-Season Showdown | TSM | 34 |
| LCS 2021 Championship | TSM | 40 |
| LCS 2022 Spring Playoffs | TSM | 18 |
| LCS 2022 Championship | TSM | 7 |
| NA Regional Finals 2016 | Immortals | 4 |
| NA LCS 2016 Spring Playoffs | Immortals | 24 |
| NA LCS 2016 Summer Playoffs | Immortals | 53 |
| NA Regional Finals 2018 | Echo Fox | 6 |
| NA LCS 2018 Spring Playoffs | Echo Fox | 26 |
| NA LCS 2018 Summer Playoffs | Echo Fox | 25 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · Mid-Season Invitational 2017 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2015 · EU LCS · eu-lcs-2015-summer. Huni.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2021 · LCS · lcs-2021-spring. Huni.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2021 · LCS · lcs-2021-summer. Huni.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2018 · 1st NA LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st NA LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st NA LCS All-Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Huni.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2016 · NA LCS · na-lcs-2016-summer. Huni.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2016 · NA LCS · na-lcs-2016-spring. Huni.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2019 · LCS 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Lock In: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · Clutch Gaming | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · SK Telecom T1 | Champion | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| worlds 20172017 · worlds · SK Telecom T1 | Place 2 |
Verified final placement and independently reviewed actual participation.
19 games played.
| Mid-Season Invitational 20152015 · Mid-Season Invitational · Fnatic | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20152015 · worlds · Fnatic | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2022 Spring Playoffs2022 · LCS · Team SoloMid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2022 Championship2022 · LCS · Team SoloMid | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| LCS 2021 Lock In2021 · LCS · TSM | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 7 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · TSM | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LCS 2021 Championship2021 · LCS · TSM | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Dignitas | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Evil Geniuses.NA | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Clutch Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Clutch Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Echo Fox | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCK 2017 Spring Playoffs2017 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · SK Telecom T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Immortals | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · Immortals | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Fnatic | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 3rd LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-summer · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 26 games played. Selection: Expert vote.
|
| 1st NA LCS All-Pro Teamsource ↗2018 · NA LCS · na-lcs-2018-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| proteamsource ↗2016 · NA LCS · na-lcs-2016-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2016 · NA LCS · na-lcs-2016-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: unknown.
|
| Outstanding Rookiesource ↗2015 · EU LCS · eu-lcs-2015-spring · rookie | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 1st All-Pro Teamsource ↗2015 · EU LCS · eu-lcs-2015-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|