Where HiRit stands
All seasons · Top · Domestic games
Shin Tae-min신태민
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 39 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore HiRit’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 38 of 292 games in this selection. | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 18. Number of games won in this selection. Based on 38 of 38 games. | Losses: 20. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 47.4%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 51.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded. |
| 34 of 292 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 14. Number of games won in this selection. Based on 34 of 34 games. | Losses: 20. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 41.2%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 22 of 292 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 14. Number of games won in this selection. Based on 22 of 22 games. | Losses: 8. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 22 of 292 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 14. Number of games won in this selection. Based on 22 of 22 games. | Losses: 8. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 21 of 292 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 15. Number of games won in this selection. Based on 21 of 21 games. | Losses: 6. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 20 of 292 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 9. Number of games won in this selection. Based on 20 of 20 games. | Losses: 11. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 45.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 16 of 292 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 6. Number of games won in this selection. Based on 16 of 16 games. | Losses: 10. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 13 of 292 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 292 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 292 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
Bars show how often the player chose each champion in this selection.
| CD 2025 · Split 1 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 48.3%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| CD 2025 · Split 2 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 666. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| EMEA Masters 2024 · Summer | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| TCL 2024 · Summer | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| CBLOL 2023 · Split 1 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 60.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| TCL 2023 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 36.8%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LEC 2022 · Spring | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 52.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LEC 2021 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LEC 2021 · Summer | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| TCL 2020 · Winter | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 79.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 9 Sept 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsFlamengo MDL | Series ↗ | Rumble | Loss | 0 / 6 / 1 |
| 9 Sept 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsFlamengo MDL | Series ↗ | Gnar | Win | 4 / 2 / 7 |
| 9 Sept 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsFlamengo MDL | Series ↗ | Aatrox | Loss | 0 / 3 / 3 |
| 9 Sept 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsFlamengo MDL | Series ↗ | Renekton | Loss | 4 / 4 / 1 |
| 2 Sept 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsLØS | Series ↗ | Gnar | Win | 9 / 1 / 10 |
| 2 Sept 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsLØS | Series ↗ | Renekton | Win | 2 / 1 / 6 |
| 2 Sept 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsLØS | Series ↗ | Jax | Loss | 2 / 5 / 3 |
| 2 Sept 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsLØS | Series ↗ | Ambessa | Win | 7 / 1 / 6 |
| 25 Aug 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsCorinthians Esports | Series ↗ | Jax | Win | 1 / 2 / 4 |
| 25 Aug 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsCorinthians Esports | Series ↗ | Camille | Win | 5 / 1 / 7 |
| 25 Aug 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsCorinthians Esports | Series ↗ | Renekton | Loss | 0 / 2 / 2 |
| 25 Aug 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsCorinthians Esports | Series ↗ | Rumble | Win | 8 / 1 / 8 |
| 18 Aug 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsRED Academy | Series ↗ | Sion | Loss | 1 / 2 / 5 |
| 18 Aug 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsRED Academy | Series ↗ | Jax | Win | 2 / 3 / 3 |
| 18 Aug 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsRED Academy | Series ↗ | Gwen | Loss | 1 / 3 / 0 |
| 12 Aug 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsRED Academy | Series ↗ | Jayce | Loss | 3 / 6 / 5 |
| 11 Aug 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsCorinthians Esports | Series ↗ | Ambessa | Loss | 0 / 4 / 1 |
| 5 Aug 2025 | CD 2025 · Split 2 | KaBuM! Ilha das Lendasvse-Champ Gaming | Series ↗ | Gwen | Loss | 5 / 5 / 2 |
| 4 Aug 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsAlpha7 Esports | Series ↗ | Jax | Loss | 3 / 2 / 2 |
| 30 Jul 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsVivo Keyd Stars Academy | Series ↗ | Aatrox | Win | 3 / 4 / 15 |
| 29 Jul 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsRise Gaming | Series ↗ | Ambessa | Loss | 1 / 5 / 1 |
| 28 Jul 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsStellae Gaming | Series ↗ | Gwen | Win | 7 / 2 / 5 |
| 22 Jul 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsLØS | Series ↗ | Sion | Win | 2 / 4 / 6 |
| 21 Jul 2025 | CD 2025 · Split 2 | KaBuM! Ilha das LendasvsFlamengo MDL | Series ↗ | Jax | Win | 3 / 4 / 8 |
| 27 May 2025 | CD 2025 · Split 1 | KaBuM! Ilha das LendasvsStellae Gaming | Series ↗ | Gwen | Loss | 8 / 4 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2018–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 518 | 96.0 | 24 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.67 | 98.4 | 24 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 63.8% | 89.8 | 24 games · 129 peers |
| 2020 | Tier 1 | Damage share | 27.6% | 96.8 | 24 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +701 | 99.2 | 24 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.03 | 73.8 | 24 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 506 | 89.5 | 46 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.87 | 71.0 | 46 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 60.2% | 59.7 | 46 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.8% | 91.9 | 46 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +166 | 71.4 | 46 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.01 | 61.3 | 46 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 501 | 67.5 | 25 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.24 | 65.0 | 25 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 48.4% | 6.8 | 25 games · 118 peers |
| 2022 | Tier 1 | Damage share | 25.5% | 73.5 | 25 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | −175 | 31.3 | 25 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.04 | 61.5 | 25 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 522 | 85.9 | 30 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.20 | 74.7 | 30 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 56.6% | 77.8 | 30 games · 100 peers |
| 2023 | Tier 1 | Damage share | 23.6% | 81.8 | 30 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | −127 | 28.8 | 30 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.10 | 70.7 | 30 games · 100 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. Season labels follow the competition season.
2018–2025 · All seasons · 39 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Gnar | 38 | ||||||||
| Camille | 34 | ||||||||
| Jax | 22 | ||||||||
| Renekton | 22 | ||||||||
| Aatrox | 21 | ||||||||
| Jayce | 20 | ||||||||
| Sion | 16 | ||||||||
| Gwen | 13 | ||||||||
| All games | 33 | 33 | 24 | 46 | 25 | 49 | 29 | 53 | 292 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 26. Number of games won in this selection. Based on 53 of 53 games. | Losses: 27. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 49.1%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 3.30. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.98. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.15. Average assists per game. Based on 53 of 53 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 51.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2024 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 15. Number of games won in this selection. Based on 29 of 29 games. | Losses: 14. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 51.7%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 2.52. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.48. Average deaths per game. Based on 29 of 29 games. | Assists / game: 4.76. Average assists per game. Based on 29 of 29 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded. |
| 2023 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 25. Number of games won in this selection. Based on 49 of 49 games. | Losses: 24. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 51.0%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 3.18. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.73. Average deaths per game. Based on 49 of 49 games. | Assists / game: 4.47. Average assists per game. Based on 49 of 49 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2022 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 13. Number of games won in this selection. Based on 25 of 25 games. | Losses: 12. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 52.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 2.80. Average kills per game. Based on 25 of 25 games. | Deaths / game: 3.64. Average deaths per game. Based on 25 of 25 games. | Assists / game: 3.84. Average assists per game. Based on 25 of 25 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 48.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2021 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 24. Number of games won in this selection. Based on 46 of 46 games. | Losses: 22. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.00. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.96. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.41. Average assists per game. Based on 46 of 46 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2020 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 19. Number of games won in this selection. Based on 24 of 24 games. | Losses: 5. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 79.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 3.96. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.33. Average deaths per game. Based on 24 of 24 games. | Assists / game: 5.17. Average assists per game. Based on 24 of 24 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2019 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 24. Number of games won in this selection. Based on 33 of 33 games. | Losses: 9. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 72.7%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 4.12. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.33. Average deaths per game. Based on 33 of 33 games. | Assists / game: 6.21. Average assists per game. Based on 33 of 33 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2018 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 12. Number of games won in this selection. Based on 33 of 33 games. | Losses: 21. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 36.4%. The percentage of games won. Based on 33 of 33 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 2.61. Average kills per game. Based on 33 of 33 games. | Deaths / game: 3.33. Average deaths per game. Based on 33 of 33 games. | Assists / game: 3.67. Average assists per game. Based on 33 of 33 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2021 Spring Playoffs | Misfits Gaming | 18 |
| LEC 2021 Summer Playoffs | Misfits Gaming | 28 |
| LEC 2022 Spring Playoffs | Misfits Gaming | 25 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LEC 2022 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 1 Playoffs · 4 points. CBLOL 2023 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LEC 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2023 Split 1 Playoffs2023 · CBLOL · Los Grandes | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| LEC 2022 Spring Playoffs2022 · LEC · Misfits Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · Misfits Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
No results in this selection.