Games Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.30
Win rate Win rate: 30.0%. The percentage of games won. Based on 30 of 30 games.30.0%
KDA KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.2.26
Damage / min Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.492
CS / min CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.7.97
Kill participation Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.69.8%
More statistics Totals, economy & laning +
WinsWins: 9. Number of games won in this selection. Based on 30 of 30 games.
LossesLosses: 21. Number of games lost in this selection. Based on 30 of 30 games.
KillsKills: 69. Total kills in games where kills are available. Based on 30 of 30 games.
DeathsDeaths: 98. Total deaths in games where deaths are available. Based on 30 of 30 games.
AssistsAssists: 152. Total assists in games where assists are available. Based on 30 of 30 games.
Gold / minGold / min: 367. Total gold gained per minute, averaged across games. Based on 30 of 30 games.
Damage shareDamage share: 24.9%. The player's share of team damage to enemy champions, averaged across games. Based on 30 of 30 games.
Earned gold shareEarned gold share: 21.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 30 of 30 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 30 games.0 / 30 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 30 games.0 / 30 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 30 games.0 / 30 games
Vision score / minVision score / min: 1.04. Vision score per minute, averaged across games where the statistic is supported. Based on 30 of 30 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Harder stands.
2023 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 492 damage per minute. Percentile: 15%. Rank: 18th of 21492
Value: 492 damage per minute. Percentile: 15%. Rank: 18th of 21
Value: 7.97 CS per minute. Percentile: 20%. Rank: 17th of 217.97
Value: 7.97 CS per minute. Percentile: 20%. Rank: 17th of 21
Value: 69.8% kill participation. Percentile: 75%. Rank: 6th of 2169.8%
Value: 69.8% kill participation. Percentile: 75%. Rank: 6th of 21
Value: 24.9% damage share. Percentile: 45%. Rank: 12th of 2124.9%
Value: 24.9% damage share. Percentile: 45%. Rank: 12th of 21
Value: 1.04 vision score per minute. Percentile: 25%. Rank: 16th of 211.04
Value: 1.04 vision score per minute. Percentile: 25%. Rank: 16th of 21
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 11 champions
Equal spacing per game
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ahri6 games
Ahri: 22.6% earned gold share and 22.9% damage share. Means across the same 6 games with both values available; 6 total champion games.23%
?
Azir6 games
Azir: 25.4% earned gold share and 33.2% damage share. Means across the same 6 games with both values available; 6 total champion games.33%
?
Neeko6 games
Neeko: 19.5% earned gold share and 23.3% damage share. Means across the same 6 games with both values available; 6 total champion games.23%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents, game by game or series by series.
30 games
Opponent
WinsLosses
Win rate
IGInvictus GamingInvictus Gaming: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2023.20%
TETop EsportsTop Esports: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2023.0%
FPFunPlus PhoenixFunPlus Phoenix: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2023.67%
JGJD GamingJD Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2023.33%
RNGRoyal Never Give UpRoyal Never Give Up: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2023.67%
BGBilibili GamingBilibili Gaming: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2023.50%
LGLGD GamingLGD Gaming: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2023.0%
LELNG EsportsLNG Esports: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2023.0%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 30 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Harder’s 2023 performances. Select a point to open its story.
30 plotted games
WinLoss— Median in selection
30 / 30 selected games have both values.Median damage / min: 441
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 30 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 30 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 30 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 30 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 86.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 30 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 30 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 941. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 30 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 837. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 30 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 30 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 30 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 20.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 34.6%. The percentage of games won. Based on 26 of 26 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
568
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
6.43
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
75.6%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
25.0%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
0.76
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage / min
492
9.5
30 games · 106 peers
2023
Tier 1
CS / min
7.97
16.2
30 games · 106 peers
2023
Tier 1
Kill participation
69.8%
81.9
30 games · 106 peers
2023
Tier 1
Damage share
24.9%
22.9
30 games · 106 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2023 · All seasons · 29 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
Total
?Azir
36
?Orianna
17
?Ryze
17
?Ahri
13
?LeBlanc
11
?Syndra
11
?Akali
8
?Sylas
7
All games
116
39
30
185
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Wins: 9. Number of games won in this selection. Based on 30 of 30 games.
Losses: 21. Number of games lost in this selection. Based on 30 of 30 games.
Win rate: 30.0%. The percentage of games won. Based on 30 of 30 games.
KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Kills / game: 2.30. Average kills per game. Based on 30 of 30 games.
Deaths / game: 3.27. Average deaths per game. Based on 30 of 30 games.
Assists / game: 5.07. Average assists per game. Based on 30 of 30 games.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Gold / min: 367. Total gold gained per minute, averaged across games. Based on 30 of 30 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 13. Number of games won in this selection. Based on 39 of 39 games.
Losses: 26. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 33.3%. The percentage of games won. Based on 39 of 39 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 2.49. Average kills per game. Based on 39 of 39 games.
Deaths / game: 2.46. Average deaths per game. Based on 39 of 39 games.
Assists / game: 5.51. Average assists per game. Based on 39 of 39 games.
Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 388. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 69. Number of games won in this selection. Based on 116 of 116 games.
Losses: 47. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 59.5%. The percentage of games won. Based on 116 of 116 games.
KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 3.12. Average kills per game. Based on 116 of 116 games.
Deaths / game: 2.34. Average deaths per game. Based on 116 of 116 games.
Assists / game: 6.98. Average assists per game. Based on 116 of 116 games.
Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.