Where Hang stands
2019 · Support · Domestic games
Fu Ming-Hang付明航
All leagues · All positions
2019 · Support · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 42 games without a complete snapshot are excluded.
Explore Hang’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 22 of 132 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 13. Number of games won in this selection. Based on 22 of 22 games. | Losses: 9. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 22 games. Games without the required stats are excluded. | CS / min: 2.15. Minions and monsters killed per minute, averaged across games. Based on 17 of 22 games. Games without the required stats are excluded. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 19 of 132 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 12. Number of games won in this selection. Based on 19 of 19 games. | Losses: 7. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 19 games. Games without the required stats are excluded. | CS / min: 2.18. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 18 of 132 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 13. Number of games won in this selection. Based on 18 of 18 games. | Losses: 5. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 9.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 0.46. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 132 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 7. Number of games won in this selection. Based on 17 of 17 games. | Losses: 10. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 17 games. Games without the required stats are excluded. | CS / min: 2.12. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 12 of 132 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 1.86. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 132 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.55. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 132 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 10 games. Games without the required stats are excluded. | CS / min: 1.69. Minions and monsters killed per minute, averaged across games. Based on 8 of 10 games. Games without the required stats are excluded. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 132 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 0.61. Minions and monsters killed per minute, averaged across games. Based on 5 of 7 games. Games without the required stats are excluded. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 132 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 10.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.70. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 132 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2019 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LDL 2019 · Spring | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Win rate: 50.7%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 67 games. Games without the required stats are excluded. | CS / min: 1.88. Minions and monsters killed per minute, averaged across games. Based on 58 of 67 games. Games without the required stats are excluded. |
| LDL 2019 · Summer | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Win rate: 71.0%. The percentage of games won. Based on 62 of 62 games. | KDA: 5.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 29 Dec 2019 | Demacia Cup 2019 | Vici GamingvsJD Gaming | Tahm Kench | Loss | 0 / 7 / 6 |
| 29 Dec 2019 | Demacia Cup 2019 | Vici GamingvsJD Gaming | Tahm Kench | Loss | 0 / 7 / 14 |
| 29 Dec 2019 | Demacia Cup 2019 | Vici GamingvsJD Gaming | Nautilus | Loss | 0 / 3 / 2 |
| 16 Sept 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsEDG Youth Team | Alistar | Loss | 0 / 4 / 8 |
| 16 Sept 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsEDG Youth Team | Rakan | Loss | 0 / 3 / 3 |
| 16 Sept 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsEDG Youth Team | Alistar | Loss | 2 / 8 / 10 |
| 16 Sept 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsEDG Youth Team | Volibear | Win | 2 / 3 / 12 |
| 7 Sept 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsSuning-S | Thresh | Win | 3 / 5 / 10 |
| 7 Sept 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsSuning-S | Volibear | Win | 0 / 4 / 12 |
| 6 Sept 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsTeam WE Academy | Yuumi | Win | 1 / 0 / 8 |
| 6 Sept 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsTeam WE Academy | Yuumi | Win | 3 / 2 / 7 |
| 4 Sept 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsFunPlus Phoenix Blaze | Rakan | Win | 1 / 2 / 10 |
| 4 Sept 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsFunPlus Phoenix Blaze | Alistar | Win | 0 / 2 / 9 |
| 30 Aug 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsVictorious Gaming | Nautilus | Win | 1 / 2 / 4 |
| 30 Aug 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsVictorious Gaming | Nautilus | Win | 3 / 2 / 9 |
| 30 Aug 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsVictorious Gaming | Nautilus | Loss | 1 / 4 / 7 |
| 28 Aug 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsLegend Esport Gaming | Nautilus | Win | 3 / 1 / 14 |
| 28 Aug 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsLegend Esport Gaming | Rakan | Win | 1 / 1 / 24 |
| 28 Aug 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsLegend Esport Gaming | Yuumi | Loss | 1 / 3 / 6 |
| 26 Aug 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsYoung Miracles | Tahm Kench | Loss | 0 / 3 / 5 |
| 26 Aug 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsYoung Miracles | Braum | Loss | 0 / 1 / 4 |
| 26 Aug 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsYoung Miracles | Yuumi | Win | 1 / 1 / 13 |
| 23 Aug 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsInvictus Gaming Young | Nautilus | Loss | 2 / 4 / 4 |
| 23 Aug 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsInvictus Gaming Young | Tahm Kench | Loss | 0 / 5 / 5 |
| 21 Aug 2019 | LDL 2019 · Summer | Vici Gaming PotentialvsDominus Esports Young | Volibear | Win | 1 / 2 / 13 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2019–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 140 | 31.4 | 49 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.67 | 95.8 | 50 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 69.2% | 73.3 | 50 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.2% | 13.6 | 49 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −65 | 30.5 | 50 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.29 | 17.8 | 49 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 145 | 49.2 | 93 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.29 | 58.3 | 94 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 66.1% | 40.8 | 94 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.5% | 35.8 | 93 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +72 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 2.78 | 86.7 | 94 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 162 | 63.6 | 95 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.21 | 67.3 | 95 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 70.5% | 57.3 | 94 games · 111 peers |
| 2022 | Tier 1 | Damage share | 8.2% | 67.3 | 95 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 2.57 | 50.0 | 95 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 163 | 44.4 | 107 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.06 | 66.7 | 107 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 71.9% | 34.3 | 107 games · 109 peers |
| 2023 | Tier 1 | Damage share | 7.0% | 25.0 | 107 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 3.19 | 75.0 | 107 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 179 | 37.5 | 77 games · 105 peers |
| 2024 | Tier 1 | CS / min | 2.07 | 97.1 | 77 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 71.3% | 43.3 | 77 games · 105 peers |
| 2024 | Tier 1 | Damage share | 7.5% | 36.5 | 77 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.52 | 70.2 | 77 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 207 | 71.0 | 97 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.06 | 50.0 | 97 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 76.7% | 75.8 | 97 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.6% | 32.3 | 97 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 3.71 | 77.4 | 97 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 240 | 87.9 | 27 games · 67 peers |
| 2026 | Tier 1 | CS / min | 1.05 | 31.8 | 27 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 77.0% | 84.8 | 27 games · 67 peers |
| 2026 | Tier 1 | Damage share | 8.9% | 95.5 | 27 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −90 | 19.0 | 27 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 3.91 | 10.6 | 27 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. Season labels follow the competition season.
2019–2026 · All seasons · 38 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Nautilus | 103 | ||||||||
| Rakan | 93 | ||||||||
| Leona | 74 | ||||||||
| Alistar | 69 | ||||||||
| Braum | 55 | ||||||||
| Tahm Kench | 45 | ||||||||
| Thresh | 40 | ||||||||
| Rell | 38 | ||||||||
| All games | 132 | 73 | 106 | 97 | 120 | 85 | 113 | 27 | 753 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 10. Number of games won in this selection. Based on 27 of 27 games. | Losses: 17. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 37.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 0.44. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.59. Average deaths per game. Based on 27 of 27 games. | Assists / game: 9.70. Average assists per game. Based on 27 of 27 games. | Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 258. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2025 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 67. Number of games won in this selection. Based on 113 of 113 games. | Losses: 46. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 59.3%. The percentage of games won. Based on 113 of 113 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 0.85. Average kills per game. Based on 113 of 113 games. | Deaths / game: 3.73. Average deaths per game. Based on 113 of 113 games. | Assists / game: 11.28. Average assists per game. Based on 113 of 113 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 113 games. |
| 2024 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 50. Number of games won in this selection. Based on 85 of 85 games. | Losses: 35. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 58.8%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 0.48. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.96. Average deaths per game. Based on 85 of 85 games. | Assists / game: 9.32. Average assists per game. Based on 85 of 85 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 1.98. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2023 | Games: 120. Number of individual games played in this selection. Based on 120 of 120 games. | Wins: 76. Number of games won in this selection. Based on 120 of 120 games. | Losses: 44. Number of games lost in this selection. Based on 120 of 120 games. | Win rate: 63.3%. The percentage of games won. Based on 120 of 120 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games. | Kills / game: 0.69. Average kills per game. Based on 120 of 120 games. | Deaths / game: 2.73. Average deaths per game. Based on 120 of 120 games. | Assists / game: 9.78. Average assists per game. Based on 120 of 120 games. | Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 120 of 120 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games. |
| 2022 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 45. Number of games won in this selection. Based on 97 of 97 games. | Losses: 52. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 46.4%. The percentage of games won. Based on 97 of 97 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 0.59. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.94. Average deaths per game. Based on 97 of 97 games. | Assists / game: 8.43. Average assists per game. Based on 97 of 97 games. | Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 243. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 97 games. Games without the required stats are excluded. |
| 2021 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 60. Number of games won in this selection. Based on 106 of 106 games. | Losses: 46. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 56.6%. The percentage of games won. Based on 106 of 106 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 0.77. Average kills per game. Based on 106 of 106 games. | Deaths / game: 2.68. Average deaths per game. Based on 106 of 106 games. | Assists / game: 7.83. Average assists per game. Based on 106 of 106 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 106 games. Games without the required stats are excluded. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 106 of 106 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games. |
| 2020 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 42. Number of games won in this selection. Based on 73 of 73 games. | Losses: 31. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 57.5%. The percentage of games won. Based on 73 of 73 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 0.81. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.92. Average deaths per game. Based on 73 of 73 games. | Assists / game: 9.19. Average assists per game. Based on 73 of 73 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 73 games. Games without the required stats are excluded. | CS / min: 1.61. Minions and monsters killed per minute, averaged across games. Based on 61 of 73 games. Games without the required stats are excluded. | Gold / min: 244. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2019 | Games: 132. Number of individual games played in this selection. Based on 132 of 132 games. | Wins: 78. Number of games won in this selection. Based on 132 of 132 games. | Losses: 54. Number of games lost in this selection. Based on 132 of 132 games. | Win rate: 59.1%. The percentage of games won. Based on 132 of 132 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 132 of 132 games. | Kills / game: 0.97. Average kills per game. Based on 132 of 132 games. | Deaths / game: 2.60. Average deaths per game. Based on 132 of 132 games. | Assists / game: 9.16. Average assists per game. Based on 132 of 132 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 132 games. Games without the required stats are excluded. | CS / min: 1.56. Minions and monsters killed per minute, averaged across games. Based on 123 of 132 games. Games without the required stats are excluded. | Gold / min: 275. Total gold gained per minute, averaged across games. Based on 99 of 132 games. Games without the required stats are excluded. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 132 of 132 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2020 Spring Playoffs | Vici Gaming | 26 |
| LPL 2020 Summer Playoffs | Vici Gaming | 24 |
| LPL 2021 Regional Finals | Rare Atom | 3 |
| LPL 2021 Spring Playoffs | Rare Atom | 45 |
| LPL 2021 Summer Playoffs | Rare Atom | 46 |
| LPL 2022 Spring Playoffs | FunPlus Phoenix | 46 |
| LPL 2022 Summer Playoffs | FunPlus Phoenix | 49 |
| LPL 2023 Spring Playoffs | LNG Esports | 43 |
| LPL 2023 Summer Playoffs | LNG Esports | 60 |
| LPL 2024 Spring Playoffs | LNG Esports | 30 |
| LPL 2024 Summer Playoffs | LNG Esports | 44 |
| LPL 2025 Grand Finals | Top Esports | 58 |
| LPL 2025 Split 1 Playoffs | Weibo Gaming | 16 |
| LPL 2025 Split 2 Playoffs | Weibo Gaming | 19 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Grand Finals · 9.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 24 × placement 2/5 = 48/5 points.
Each trophy contributes to the career total.
2021 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2021 · LPL · lpl-2021-summer. Hang.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2023 · LPL · lpl-2023-spring. Hang.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2024 · LPL · lpl-2024-summer. Hang.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2025 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2025 · LPL · lpl-2025-season. Hang.
regular · edition_role · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2019 · Demacia Cup 2019 · 2 points. Demacia Cup 2019: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Demacia Cup 2020 · 2 points. Demacia Cup 2020: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · Demacia Cup 2021 · 4 points. Demacia Cup 2021: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LPL 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20252025 · worlds · Top Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20242024 · worlds · LNG Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20232023 · worlds · LNG Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. |
11 games played.
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2025 Grand Finals2025 · LPL · Top Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 58 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · Weibo Gaming | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · LNG Esports | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LPL 2024 Summer Playoffs2024 · LPL · LNG Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| Demacia Cup 20232023 · LPL · LNG Esports | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · LNG Esports | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · LNG Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 60 games played.
|
| Demacia Cup 20222022 · LPL · LNG Esports | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
| Demacia Cup 20212021 · LPL · FunPlus Phoenix | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
|
| Demacia Cup 20202020 · LPL · Vici Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Vici Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Vici Gaming | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 24 games played.
|
| Demacia Cup 20192019 · LPL · Vici Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| proteamsource ↗2025 · LPL · lpl-2025-season · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: unknown.
|
| 常规赛第三最佳阵容source ↗2024 · LPL · lpl-2024-summer · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: Expert vote.
|
| 常规赛第三最佳阵容source ↗2023 · LPL · lpl-2023-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| 常规赛第三最佳阵容source ↗2021 · LPL · lpl-2021-summer · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: Expert vote.
|