Where Hana stands
2023 · Jungle · Domestic games
Chen Chih-Hao陳志豪
All leagues · All positions
2023 · Jungle · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Hana’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 56 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 6.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 56 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 56 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 78.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| 7 of 56 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 56 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.33. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 56 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 56 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 81.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 1 of 56 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 56 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.24. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 56 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 84.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2023 · Spring | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 55.6%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| PCS 2023 · Summer | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 48.3%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsCTBC Flying Oyster | Series ↗ | Maokai | Loss | 2 / 5 / 3 |
| 19 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsCTBC Flying Oyster | Series ↗ | Sejuani | Loss | 1 / 3 / 10 |
| 19 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsCTBC Flying Oyster | Series ↗ | Poppy | Win | 1 / 4 / 14 |
| 19 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsCTBC Flying Oyster | Series ↗ | Sejuani | Loss | 3 / 5 / 5 |
| 14 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsPSG Talon | Series ↗ | Maokai | Loss | 1 / 3 / 5 |
| 14 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsPSG Talon | Series ↗ | Maokai | Loss | 3 / 3 / 10 |
| 14 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsPSG Talon | Series ↗ | Trundle | Loss | 1 / 2 / 1 |
| 12 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsChiefs Esports Club | Series ↗ | Maokai | Win | 6 / 0 / 7 |
| 12 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsChiefs Esports Club | Series ↗ | Sejuani | Win | 0 / 0 / 10 |
| 12 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsChiefs Esports Club | Series ↗ | Maokai | Win | 2 / 1 / 6 |
| 12 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsChiefs Esports Club | Series ↗ | Maokai | Loss | 0 / 4 / 13 |
| 6 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsFrank Esports | Series ↗ | Poppy | Win | 3 / 0 / 5 |
| 5 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsHELL PIGS | Series ↗ | Vi | Loss | 7 / 5 / 11 |
| 4 Aug 2023 | PCS 2023 · Summer | Deep Cross GamingvsBeyond Gaming | Series ↗ | Poppy | Loss | 1 / 1 / 1 |
| 30 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsDewish Team | Series ↗ | Sejuani | Win | 2 / 1 / 8 |
| 29 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsPSG Talon | Series ↗ | Nocturne | Loss | 2 / 3 / 6 |
| 28 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsCTBC Flying Oyster | Series ↗ | Vi | Win | 1 / 1 / 9 |
| 23 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsWest Point Esports | Series ↗ | Maokai | Win | 4 / 2 / 19 |
| 22 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsImpunity | Series ↗ | Maokai | Win | 3 / 2 / 12 |
| 21 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsJ Team | Series ↗ | Ivern | Loss | 0 / 3 / 2 |
| 16 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsBeyond Gaming | Series ↗ | Sejuani | Loss | 0 / 2 / 9 |
| 15 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsCTBC Flying Oyster | Series ↗ | Sejuani | Loss | 1 / 2 / 4 |
| 14 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsDewish Team | Series ↗ | Ivern | Win | 2 / 1 / 18 |
| 9 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsJ Team | Series ↗ | Maokai | Loss | 0 / 1 / 0 |
| 8 Jul 2023 | PCS 2023 · Summer | Deep Cross GamingvsImpunity | Series ↗ | Maokai | Win | 2 / 1 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2023 · Domestic games
LPL data missing · Percentile among 84 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 156 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 4.33 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 70.7% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 8.0% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +49 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 3.22 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 228 | 33.6 | 66 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.94 | 44.0 | 66 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 66.7% | 20.0 | 66 games · 126 peers |
| 2019 | Tier 1 | Damage share | 11.9% | 13.6 | 66 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −58 | 37.6 | 66 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.10 | 94.4 | 66 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 315 | 81.1 | 52 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.66 | 75.0 | 52 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 69.7% | 42.7 | 52 games · 125 peers |
| 2020 | Tier 1 | Damage share | 16.0% | 73.8 | 52 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +61 | 62.3 | 52 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.77 | 82.8 | 52 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 325 | 36.7 | 67 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.76 | 20.8 | 67 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 71.4% | 62.5 | 67 games · 121 peers |
| 2021 | Tier 1 | Damage share | 15.7% | 20.8 | 67 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −5 | 47.6 | 67 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.66 | 80.8 | 67 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 260 | 26.3 | 62 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.66 | 57.0 | 62 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 68.8% | 42.1 | 62 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.2% | 25.4 | 62 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +76 | 60.2 | 62 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.59 | 84.2 | 62 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 320 | 52.4 | 56 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.07 | 24.3 | 56 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 74.3% | 77.7 | 55 games · 104 peers |
| 2023 | Tier 1 | Damage share | 14.3% | 38.8 | 56 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −106 | 31.3 | 56 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.63 | 41.7 | 56 games · 104 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. Season labels follow the competition season.
2018–2023 · All seasons · 42 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|
| Sejuani | 34 | ||||||
| Lee Sin | 32 | ||||||
| Trundle | 27 | ||||||
| Xin Zhao | 21 | ||||||
| Olaf | 19 | ||||||
| Hecarim | 18 | ||||||
| Gragas | 17 | ||||||
| Wukong | 15 | ||||||
| All games | 27 | 72 | 52 | 67 | 62 | 56 | 336 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 29. Number of games won in this selection. Based on 56 of 56 games. | Losses: 27. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 51.8%. The percentage of games won. Based on 56 of 56 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 2.11. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.20. Average deaths per game. Based on 56 of 56 games. | Assists / game: 7.55. Average assists per game. Based on 56 of 56 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 5.07. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 326. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. |
| 2022 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 38. Number of games won in this selection. Based on 62 of 62 games. | Losses: 24. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 61.3%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 2.23. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.61. Average deaths per game. Based on 62 of 62 games. | Assists / game: 7.35. Average assists per game. Based on 62 of 62 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2021 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 35. Number of games won in this selection. Based on 67 of 67 games. | Losses: 32. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 52.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.09. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.00. Average deaths per game. Based on 67 of 67 games. | Assists / game: 7.39. Average assists per game. Based on 67 of 67 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 5.76. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2020 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 30. Number of games won in this selection. Based on 52 of 52 games. | Losses: 22. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 57.7%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.62. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.21. Average deaths per game. Based on 52 of 52 games. | Assists / game: 7.98. Average assists per game. Based on 52 of 52 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 334. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2019 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 48. Number of games won in this selection. Based on 72 of 72 games. | Losses: 24. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 66.7%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 1.89. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.17. Average deaths per game. Based on 72 of 72 games. | Assists / game: 6.15. Average assists per game. Based on 72 of 72 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 319. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2018 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 8. Number of games won in this selection. Based on 27 of 27 games. | Losses: 19. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 29.6%. The percentage of games won. Based on 27 of 27 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 1.41. Average kills per game. Based on 27 of 27 games. | Deaths / game: 3.11. Average deaths per game. Based on 27 of 27 games. | Assists / game: 4.22. Average assists per game. Based on 27 of 27 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 27 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LMS 2019 Spring Playoffs · 4 points. LMS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Summer Playoffs · 20 points. LMS 2019 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Summer Playoffs · 4 points. PCS 2020 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Spring Playoffs · 4 points. PCS 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 4 points. PCS 2021 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Spring Playoffs · 4 points. PCS 2022 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · PCS 2022 Summer Playoffs · 4 points. PCS 2022 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · J Team | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2022 Spring Playoffs2022 · PCS · Deep Cross Gaming | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| PCS 2022 Summer Playoffs2022 · PCS · Deep Cross Gaming | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · J Team | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| PCS 2021 Summer Playoffs2021 · PCS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
| PCS 2020 Summer Playoffs2020 · PCS · J Team | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| LMS 2019 Spring Playoffs2019 · LMS · J Team | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| LMS 2019 Summer Playoffs2019 · LMS · J Team | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
No results in this selection.