Where Haeri stands
2024 · Mid · Domestic games
Harry Kang강한별
All leagues · All positions
2024 · Mid · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Haeri’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 60 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| 10 of 60 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 826. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 60 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 804. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 79.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 60 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 831. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 60 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 891. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 60 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 740. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 60 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 60 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 60 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 60 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.41. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCO 2024 · Split 1 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 72.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 5.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LCO 2024 · Split 2 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 66.7%. The percentage of games won. Based on 27 of 27 games. | KDA: 5.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 826. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| PCS 2024 · Summer | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Aug 2024 | PCS 2024 · Summer | Team BlissvsFrank Esports | Series ↗ | Zeri | Loss | 2 / 1 / 2 |
| 10 Aug 2024 | PCS 2024 · Summer | Team BlissvsFrank Esports | Series ↗ | Corki | Win | 6 / 0 / 3 |
| 10 Aug 2024 | PCS 2024 · Summer | Team BlissvsFrank Esports | Series ↗ | Corki | Loss | 2 / 2 / 0 |
| 7 Aug 2024 | PCS 2024 · Summer | Team BlissvsDetonatioN FocusMe | Series ↗ | Tristana | Loss | 4 / 6 / 3 |
| 7 Aug 2024 | PCS 2024 · Summer | Team BlissvsDetonatioN FocusMe | Series ↗ | Corki | Loss | 4 / 4 / 5 |
| 5 Aug 2024 | PCS 2024 · Summer | Team BlissvsFrank Esports | Series ↗ | Tristana | Win | 0 / 0 / 11 |
| 5 Aug 2024 | PCS 2024 · Summer | Team BlissvsFrank Esports | Series ↗ | Lucian | Win | 6 / 4 / 8 |
| 5 Aug 2024 | PCS 2024 · Summer | Team BlissvsFrank Esports | Series ↗ | Yone | Loss | 0 / 2 / 0 |
| 22 Jul 2024 | LCO 2024 · Split 2 | Team BlissvsGround Zero Gaming | Series ↗ | Lucian | Loss | 2 / 3 / 7 |
| 22 Jul 2024 | LCO 2024 · Split 2 | Team BlissvsGround Zero Gaming | Series ↗ | Zeri | Loss | 3 / 4 / 0 |
| 22 Jul 2024 | LCO 2024 · Split 2 | Team BlissvsGround Zero Gaming | Series ↗ | Corki | Loss | 6 / 2 / 3 |
| 22 Jul 2024 | LCO 2024 · Split 2 | Team BlissvsGround Zero Gaming | Series ↗ | Yone | Win | 1 / 0 / 12 |
| 19 Jul 2024 | LCO 2024 · Split 2 | Team BlissvsAntic Esports | Series ↗ | Orianna | Win | 5 / 3 / 12 |
| 19 Jul 2024 | LCO 2024 · Split 2 | Team BlissvsAntic Esports | Series ↗ | Azir | Win | 1 / 4 / 10 |
| 19 Jul 2024 | LCO 2024 · Split 2 | Team BlissvsAntic Esports | Series ↗ | Corki | Win | 4 / 1 / 13 |
| 19 Jul 2024 | LCO 2024 · Split 2 | Team BlissvsAntic Esports | Series ↗ | LeBlanc | Loss | 5 / 3 / 4 |
| 18 Jul 2024 | LCO 2024 · Split 2 | Team BlissvsGround Zero Gaming | Series ↗ | Corki | Loss | 5 / 3 / 2 |
| 18 Jul 2024 | LCO 2024 · Split 2 | Team BlissvsGround Zero Gaming | Series ↗ | Tristana | Loss | 4 / 3 / 3 |
| 18 Jul 2024 | LCO 2024 · Split 2 | Team BlissvsGround Zero Gaming | Series ↗ | Yone | Loss | 1 / 2 / 1 |
| 15 Jul 2024 | LCO 2024 · Split 2 | Team BlissvsAntic Esports | Series ↗ | Orianna | Win | 4 / 1 / 14 |
| 15 Jul 2024 | LCO 2024 · Split 2 | Team BlissvsAntic Esports | Series ↗ | Yone | Win | 5 / 4 / 10 |
| 8 Jul 2024 | LCO 2024 · Split 2 | Team BlissvsKanga Esports | Series ↗ | LeBlanc | Win | 5 / 2 / 7 |
| 8 Jul 2024 | LCO 2024 · Split 2 | Team BlissvsKanga Esports | Series ↗ | Yone | Win | 7 / 0 / 6 |
| 26 Jun 2024 | LCO 2024 · Split 2 | Team BlissvsMAMMOTH | Series ↗ | Corki | Win | 4 / 2 / 4 |
| 26 Jun 2024 | LCO 2024 · Split 2 | Team BlissvsMAMMOTH | Series ↗ | Yone | Win | 6 / 1 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2016–2024 · Domestic games
LPL data missing · Percentile among 83 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 459 | 50.8 | 42 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.86 | 76.2 | 42 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 62.0% | 31.1 | 41 games · 123 peers |
| 2019 | Tier 1 | Damage share | 27.1% | 68.9 | 42 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | −12 | 46.7 | 42 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 0.78 | 1.0 | 42 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 478 | 41.8 | 67 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.81 | 84.7 | 67 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 64.0% | 22.8 | 67 games · 124 peers |
| 2020 | Tier 1 | Damage share | 25.9% | 34.4 | 67 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +272 | 85.2 | 67 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.05 | 50.4 | 67 games · 124 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 621 | 72.4 | 28 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.68 | 68.6 | 28 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 60.3% | 7.6 | 28 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.2% | 37.1 | 28 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +215 | 82.1 | 28 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.16 | 51.4 | 28 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 758 | 88.0 | 60 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.43 | 91.0 | 60 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 66.9% | 53.0 | 59 games · 101 peers |
| 2024 | Tier 1 | Damage share | 28.0% | 57.0 | 60 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +351 | 91.5 | 60 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.13 | 29.0 | 60 games · 101 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. Season labels follow the competition season.
2016–2024 · All seasons · 42 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 57 | |||||||||
| LeBlanc | 51 | |||||||||
| Orianna | 45 | |||||||||
| Ahri | 28 | |||||||||
| Ryze | 26 | |||||||||
| Akali | 20 | |||||||||
| Corki | 19 | |||||||||
| Yone | 17 | |||||||||
| All games | 5 | 16 | 17 | 42 | 67 | 97 | 109 | 46 | 60 | 459 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 39. Number of games won in this selection. Based on 60 of 60 games. | Losses: 21. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 65.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 4.37. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.17. Average deaths per game. Based on 60 of 60 games. | Assists / game: 6.85. Average assists per game. Based on 60 of 60 games. | Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 455. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded. |
| 2023 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 25. Number of games won in this selection. Based on 46 of 46 games. | Losses: 21. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 54.3%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 4.24. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.50. Average deaths per game. Based on 46 of 46 games. | Assists / game: 4.96. Average assists per game. Based on 46 of 46 games. | Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2022 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 78. Number of games won in this selection. Based on 109 of 109 games. | Losses: 31. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 71.6%. The percentage of games won. Based on 109 of 109 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 3.91. Average kills per game. Based on 109 of 109 games. | Deaths / game: 2.00. Average deaths per game. Based on 109 of 109 games. | Assists / game: 6.26. Average assists per game. Based on 109 of 109 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 438. Total gold gained per minute, averaged across games. Based on 109 of 109 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded. |
| 2021 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 61. Number of games won in this selection. Based on 97 of 97 games. | Losses: 36. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 62.9%. The percentage of games won. Based on 97 of 97 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 3.62. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.26. Average deaths per game. Based on 97 of 97 games. | Assists / game: 6.65. Average assists per game. Based on 97 of 97 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2020 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 40. Number of games won in this selection. Based on 67 of 67 games. | Losses: 27. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 59.7%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 3.36. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.21. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.30. Average assists per game. Based on 67 of 67 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2019 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 17. Number of games won in this selection. Based on 42 of 42 games. | Losses: 25. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 40.5%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 3.05. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.64. Average deaths per game. Based on 42 of 42 games. | Assists / game: 4.07. Average assists per game. Based on 42 of 42 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded. |
| 2018 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 14. Number of games won in this selection. Based on 17 of 17 games. | Losses: 3. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 82.4%. The percentage of games won. Based on 17 of 17 games. | KDA: 5.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 4.82. Average kills per game. Based on 17 of 17 games. | Deaths / game: 1.88. Average deaths per game. Based on 17 of 17 games. | Assists / game: 4.94. Average assists per game. Based on 17 of 17 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 446. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2017 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 6. Number of games won in this selection. Based on 16 of 16 games. | Losses: 10. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 3.44. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.38. Average deaths per game. Based on 16 of 16 games. | Assists / game: 4.88. Average assists per game. Based on 16 of 16 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2016 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 3.40. Average kills per game. Based on 5 of 5 games. | Deaths / game: 1.20. Average deaths per game. Based on 5 of 5 games. | Assists / game: 6.40. Average assists per game. Based on 5 of 5 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2023 Spring Playoffs | Team Liquid | 18 |
| LCS 2023 Championship | Team Liquid | 10 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LCS 2023 Championship · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · OPL 2020 Split 1 Playoffs · 4 points. OPL 2020 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · OPL 2020 Split 2 Playoffs · 8 points. OPL 2020 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCO 2024 Split 1 Playoffs · 4 points. LCO 2024 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCO 2024 Split 2 Playoffs · 8 points. LCO 2024 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCO 2024 Split 1 Playoffs2024 · LCO · Team Bliss | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LCO 2024 Split 2 Playoffs2024 · LCO · Team Bliss | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Team Liquid | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2023 Championship2023 · LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| OPL 2020 Split 1 Playoffs2020 · OPL · ORDER | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| OPL 2020 Split 2 Playoffs2020 · OPL · ORDER | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
No results in this selection.