Where Grell stands
All seasons · Jungle · Domestic games
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 56 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Grell’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 35 of 447 games in this selection. | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 18. Number of games won in this selection. Based on 35 of 35 games. | Losses: 17. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 31 of 447 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 14. Number of games won in this selection. Based on 31 of 31 games. | Losses: 17. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 28 of 447 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 18. Number of games won in this selection. Based on 28 of 28 games. | Losses: 10. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 5.41. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 26 of 447 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 17. Number of games won in this selection. Based on 26 of 26 games. | Losses: 9. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 65.4%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 25 of 447 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 14. Number of games won in this selection. Based on 25 of 25 games. | Losses: 11. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 25 of 447 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 19. Number of games won in this selection. Based on 25 of 25 games. | Losses: 6. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 76.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 23 of 447 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 14. Number of games won in this selection. Based on 23 of 23 games. | Losses: 9. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 85.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 22 of 447 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 9. Number of games won in this selection. Based on 22 of 22 games. | Losses: 13. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 40.9%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 17 of 447 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 8. Number of games won in this selection. Based on 17 of 17 games. | Losses: 9. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 15 of 447 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 5.27. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2027 · Promotion | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LRN 2026 · Split 2 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 81.5%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| World Star Challengers Invitational 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LRN 2025 · Split 1 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 68.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LRN 2025 · Split 2 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LLA 2024 · Closing | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 52.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| LLA 2024 · Opening | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 44.7%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| CBLOL 2023 · Split 1 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| CBLOL 2023 · Split 2 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 51.9%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| LLA 2023 · Opening | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2027 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 325 | 92.8 | 26 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.54 | 84.8 | 26 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 74.8% | 79.7 | 26 games · 139 peers |
| 2018 | Tier 1 | Damage share | 16.7% | 94.9 | 26 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +143 | 73.2 | 26 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.59 | 12.7 | 26 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 266 | 60.8 | 33 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.20 | 70.4 | 33 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 76.8% | 98.4 | 33 games · 126 peers |
| 2019 | Tier 1 | Damage share | 15.1% | 69.6 | 33 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −17 | 43.2 | 33 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.44 | 18.7 | 33 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 325 | 85.2 | 46 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.52 | 62.9 | 46 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 71.7% | 63.7 | 46 games · 125 peers |
| 2020 | Tier 1 | Damage share | 15.9% | 72.1 | 46 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +119 | 72.1 | 46 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.44 | 24.6 | 46 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 358 | 68.3 | 47 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.43 | 85.8 | 47 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 74.8% | 90.8 | 47 games · 121 peers |
| 2021 | Tier 1 | Damage share | 17.3% | 46.7 | 47 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +260 | 86.4 | 47 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.35 | 26.7 | 47 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 359 | 92.1 | 63 games · 115 peers |
| 2022 | Tier 1 | CS / min | 6.21 | 92.1 | 63 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 71.0% | 64.9 | 63 games · 115 peers |
| 2022 | Tier 1 | Damage share | 16.6% | 84.2 | 63 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +203 | 81.7 | 63 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.25 | 5.3 | 63 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 382 | 89.3 | 39 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.63 | 81.6 | 39 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 76.3% | 90.3 | 39 games · 104 peers |
| 2023 | Tier 1 | Damage share | 16.2% | 86.4 | 39 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +197 | 78.3 | 39 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.43 | 10.7 | 39 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 468 | 82.9 | 78 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.27 | 69.5 | 78 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 71.9% | 39.0 | 78 games · 106 peers |
| 2024 | Tier 1 | Damage share | 18.8% | 86.7 | 78 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | −87 | 32.1 | 78 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.35 | 12.4 | 78 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. Season labels follow the competition season.
2018–2027 · All seasons · 56 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Viego | 35 | ||||||||||
| Xin Zhao | 31 | ||||||||||
| Sejuani | 28 | ||||||||||
| Lee Sin | 26 | ||||||||||
| Olaf | 25 | ||||||||||
| Vi | 25 | ||||||||||
| Jarvan IV | 23 | ||||||||||
| Hecarim | 22 | ||||||||||
| All games | 26 | 54 | 46 | 51 | 68 | 39 | 78 | 43 | 36 | 6 | 447 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 3.00. Average kills per game. Based on 6 of 6 games. | Deaths / game: 5.83. Average deaths per game. Based on 6 of 6 games. | Assists / game: 4.50. Average assists per game. Based on 6 of 6 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2026 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 26. Number of games won in this selection. Based on 36 of 36 games. | Losses: 10. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 72.2%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 4.72. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.81. Average deaths per game. Based on 36 of 36 games. | Assists / game: 8.50. Average assists per game. Based on 36 of 36 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2025 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 25. Number of games won in this selection. Based on 43 of 43 games. | Losses: 18. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 58.1%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.63. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.51. Average deaths per game. Based on 43 of 43 games. | Assists / game: 8.63. Average assists per game. Based on 43 of 43 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2024 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 38. Number of games won in this selection. Based on 78 of 78 games. | Losses: 40. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 48.7%. The percentage of games won. Based on 78 of 78 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 2.94. Average kills per game. Based on 78 of 78 games. | Deaths / game: 4.44. Average deaths per game. Based on 78 of 78 games. | Assists / game: 7.47. Average assists per game. Based on 78 of 78 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 6.27. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2023 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 18. Number of games won in this selection. Based on 39 of 39 games. | Losses: 21. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 46.2%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 3.33. Average kills per game. Based on 39 of 39 games. | Deaths / game: 3.62. Average deaths per game. Based on 39 of 39 games. | Assists / game: 8.31. Average assists per game. Based on 39 of 39 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2022 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 37. Number of games won in this selection. Based on 68 of 68 games. | Losses: 31. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 54.4%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.76. Average kills per game. Based on 68 of 68 games. | Deaths / game: 3.18. Average deaths per game. Based on 68 of 68 games. | Assists / game: 6.46. Average assists per game. Based on 68 of 68 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 6.23. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2021 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 31. Number of games won in this selection. Based on 51 of 51 games. | Losses: 20. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 60.8%. The percentage of games won. Based on 51 of 51 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 3.76. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.65. Average deaths per game. Based on 51 of 51 games. | Assists / game: 7.00. Average assists per game. Based on 51 of 51 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2020 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 30. Number of games won in this selection. Based on 46 of 46 games. | Losses: 16. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 65.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.00. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.89. Average deaths per game. Based on 46 of 46 games. | Assists / game: 7.02. Average assists per game. Based on 46 of 46 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2019 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 38. Number of games won in this selection. Based on 54 of 54 games. | Losses: 16. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 70.4%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 3.00. Average kills per game. Based on 54 of 54 games. | Deaths / game: 3.00. Average deaths per game. Based on 54 of 54 games. | Assists / game: 6.94. Average assists per game. Based on 54 of 54 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2018 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 16. Number of games won in this selection. Based on 26 of 26 games. | Losses: 10. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 61.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 3.12. Average kills per game. Based on 26 of 26 games. | Deaths / game: 2.73. Average deaths per game. Based on 26 of 26 games. | Assists / game: 7.62. Average assists per game. Based on 26 of 26 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · CBLOL 2020 Split 1 Playoffs · 4 points. CBLOL 2020 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · Isurus | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2020 Split 1 Playoffs2020 · CBLOL · Vivo Keyd | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
No results in this selection.