Where Goldenglue stands
2020 · Mid · Domestic games
Greyson Gregory Gilmer
All leagues · All positions
2020 · Mid · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Goldenglue’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 41 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 5 of 41 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 41 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 41 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 41 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 41 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 41.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 41 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 41 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 41 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 41 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2020 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 40.9%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LCS 2020 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Aug 2020 | LCS 2020 · Summer | Evil GeniusesvsCloud9 | Series ↗ | Lucian | Loss | 5 / 4 / 5 |
| 22 Aug 2020 | LCS 2020 · Summer | Evil GeniusesvsCloud9 | Series ↗ | Cassiopeia | Loss | 1 / 6 / 4 |
| 22 Aug 2020 | LCS 2020 · Summer | Evil GeniusesvsCloud9 | Series ↗ | Orianna | Loss | 6 / 4 / 11 |
| 16 Aug 2020 | LCS 2020 · Summer | Evil Geniusesvs100 Thieves | Series ↗ | Zoe | Win | 4 / 1 / 8 |
| 16 Aug 2020 | LCS 2020 · Summer | Evil Geniusesvs100 Thieves | Series ↗ | Twisted Fate | Win | 2 / 3 / 19 |
| 16 Aug 2020 | LCS 2020 · Summer | Evil Geniusesvs100 Thieves | Series ↗ | Orianna | Win | 5 / 0 / 6 |
| 15 Aug 2020 | LCS 2020 · Summer | Evil GeniusesvsFlyQuest | Series ↗ | Azir | Loss | 2 / 3 / 2 |
| 14 Aug 2020 | LCS 2020 · Summer | Evil GeniusesvsFlyQuest | Series ↗ | LeBlanc | Win | 4 / 1 / 5 |
| 14 Aug 2020 | LCS 2020 · Summer | Evil GeniusesvsFlyQuest | Series ↗ | Orianna | Win | 3 / 0 / 5 |
| 14 Aug 2020 | LCS 2020 · Summer | Evil GeniusesvsFlyQuest | Series ↗ | Azir | Loss | 1 / 5 / 2 |
| 14 Aug 2020 | LCS 2020 · Summer | Evil GeniusesvsFlyQuest | Series ↗ | Galio | Loss | 0 / 6 / 3 |
| 9 Aug 2020 | LCS 2020 · Summer | Evil Geniusesvs100 Thieves | Series ↗ | Corki | Loss | 1 / 4 / 0 |
| 8 Aug 2020 | LCS 2020 · Summer | Evil GeniusesvsGolden Guardians | Series ↗ | Azir | Win | 6 / 1 / 2 |
| 2 Aug 2020 | LCS 2020 · Summer | Evil GeniusesvsFlyQuest | Series ↗ | Syndra | Loss | 1 / 2 / 5 |
| 1 Aug 2020 | LCS 2020 · Summer | Evil GeniusesvsTSM | Series ↗ | Zoe | Loss | 3 / 1 / 3 |
| 26 Jul 2020 | LCS 2020 · Summer | Evil GeniusesvsDignitas | Series ↗ | Galio | Loss | 4 / 4 / 3 |
| 25 Jul 2020 | LCS 2020 · Summer | Evil GeniusesvsImmortals | Series ↗ | Zoe | Win | 0 / 2 / 6 |
| 18 Jul 2020 | LCS 2020 · Summer | Evil GeniusesvsCloud9 | Series ↗ | Zoe | Win | 6 / 2 / 7 |
| 18 Jul 2020 | LCS 2020 · Summer | Evil GeniusesvsTeam Liquid | Series ↗ | Orianna | Loss | 3 / 5 / 2 |
| 7 Apr 2020 | LCS 2020 · Spring | Golden GuardiansvsFlyQuest | Series ↗ | Sylas | Loss | 1 / 5 / 3 |
| 7 Apr 2020 | LCS 2020 · Spring | Golden GuardiansvsFlyQuest | Series ↗ | Zoe | Loss | 1 / 4 / 2 |
| 7 Apr 2020 | LCS 2020 · Spring | Golden GuardiansvsFlyQuest | Series ↗ | Corki | Loss | 4 / 3 / 5 |
| 30 Mar 2020 | LCS 2020 · Spring | Golden GuardiansvsDignitas | Series ↗ | Zoe | Win | 4 / 2 / 9 |
| 29 Mar 2020 | LCS 2020 · Spring | Golden GuardiansvsFlyQuest | Series ↗ | Zoe | Win | 3 / 0 / 6 |
| 28 Mar 2020 | LCS 2020 · Spring | Golden GuardiansvsCounter Logic Gaming | Series ↗ | Sylas | Win | 3 / 4 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2020 · Domestic games
Percentile among 123 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | 476 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 6.95 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 78.2% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | 25.1% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | −124 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 567 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.98 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 66.2% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 32.1% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −82 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 438 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 8.53 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 66.6% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 29.1% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | −41 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 483 | 15.1 | 61 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.43 | 29.5 | 61 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 62.5% | 13.9 | 61 games · 123 peers |
| 2017 | Tier 1 | Damage share | 25.6% | 14.2 | 61 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −331 | 11.3 | 61 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.65 | 71.4 | 56 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 572 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 9.40 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 71.7% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 29.3% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +394 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.38 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 352 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.71 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 60.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 19.4% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +185 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.15 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 485 | 45.9 | 41 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.24 | 40.3 | 41 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 65.8% | 35.8 | 41 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.5% | 44.3 | 41 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −153 | 26.2 | 41 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.21 | 88.6 | 41 games · 124 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. Season labels follow the competition season.
2014–2020 · All seasons · 48 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|
| Orianna | 37 | |||||||
| Azir | 20 | |||||||
| Cassiopeia | 19 | |||||||
| Ryze | 18 | |||||||
| Syndra | 17 | |||||||
| Zoe | 16 | |||||||
| Corki | 14 | |||||||
| Yasuo | 14 | |||||||
| All games | 33 | 20 | 41 | 68 | 51 | 50 | 41 | 304 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 17. Number of games won in this selection. Based on 41 of 41 games. | Losses: 24. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 41.5%. The percentage of games won. Based on 41 of 41 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 2.56. Average kills per game. Based on 41 of 41 games. | Deaths / game: 2.71. Average deaths per game. Based on 41 of 41 games. | Assists / game: 4.29. Average assists per game. Based on 41 of 41 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2019 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 35. Number of games won in this selection. Based on 50 of 50 games. | Losses: 15. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 70.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 4.64. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.64. Average deaths per game. Based on 50 of 50 games. | Assists / game: 5.94. Average assists per game. Based on 50 of 50 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2018 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 33. Number of games won in this selection. Based on 51 of 51 games. | Losses: 18. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 64.7%. The percentage of games won. Based on 51 of 51 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 3.71. Average kills per game. Based on 51 of 51 games. | Deaths / game: 1.96. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.96. Average assists per game. Based on 51 of 51 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2017 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 24. Number of games won in this selection. Based on 68 of 68 games. | Losses: 44. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 35.3%. The percentage of games won. Based on 68 of 68 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 2.93. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.72. Average deaths per game. Based on 68 of 68 games. | Assists / game: 4.63. Average assists per game. Based on 68 of 68 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2016 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 23. Number of games won in this selection. Based on 41 of 41 games. | Losses: 18. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 56.1%. The percentage of games won. Based on 41 of 41 games. | KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 3.61. Average kills per game. Based on 41 of 41 games. | Deaths / game: 1.76. Average deaths per game. Based on 41 of 41 games. | Assists / game: 5.41. Average assists per game. Based on 41 of 41 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2015 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 7. Number of games won in this selection. Based on 20 of 20 games. | Losses: 13. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Kills / game: 2.75. Average kills per game. Based on 20 of 20 games. | Deaths / game: 2.95. Average deaths per game. Based on 20 of 20 games. | Assists / game: 5.55. Average assists per game. Based on 20 of 20 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 2014 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 21. Number of games won in this selection. Based on 33 of 33 games. | Losses: 12. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 63.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 4.85. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.61. Average deaths per game. Based on 33 of 33 games. | Assists / game: 6.64. Average assists per game. Based on 33 of 33 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 33 games. Games without the required stats are excluded. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 31 of 33 games. Games without the required stats are excluded. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Cloud9 | 2 |
| LCS 2020 Spring Playoffs | Golden Guardians | 22 |
| LCS 2020 Summer Playoffs | Evil Geniuses.NA | 19 |
| NA LCS 2014 Spring Playoffs | Dignitas | 6 |
| NA LCS 2015 Summer Playoffs | Team 8 | 13 |
| NA LCS 2016 Spring Playoffs | Echo Fox | 5 |
| NA LCS 2017 Spring Playoffs | Team Liquid | 26 |
| NA LCS 2017 Summer Playoffs | Team Liquid | 30 |
| NA LCS 2018 Summer Playoffs | Cloud9 | 10 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · NA LCS 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 11 Gyeonggi · 2 points. IEM Season 11 Gyeonggi: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · NA LCS 2014 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · NA LCS 2015 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 Gyeonggi2016 · International · Team Liquid | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2020 Spring Playoffs2020 · LCS · Golden Guardians | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Evil Geniuses.NA |
| Places 5–6 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Cloud9 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Team Liquid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Team Liquid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Echo Fox | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Team 8 | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| NA LCS 2014 Spring Playoffs2014 · NA LCS · Dignitas | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
No results in this selection.