Where Feng stands
All seasons · Bot · Domestic games
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 24 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
Explore Feng’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 43 of 339 games in this selection. | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 27. Number of games won in this selection. Based on 43 of 43 games. | Losses: 16. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 29 of 339 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 18. Number of games won in this selection. Based on 29 of 29 games. | Losses: 11. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 62.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 29 of 339 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 19. Number of games won in this selection. Based on 29 of 29 games. | Losses: 10. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 65.5%. The percentage of games won. Based on 29 of 29 games. | KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 811. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 28 of 339 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 15. Number of games won in this selection. Based on 28 of 28 games. | Losses: 13. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 53.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 976. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 26 of 339 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 15. Number of games won in this selection. Based on 26 of 26 games. | Losses: 11. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 859. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 25 of 339 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 14. Number of games won in this selection. Based on 25 of 25 games. | Losses: 11. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 21 of 339 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 13. Number of games won in this selection. Based on 21 of 21 games. | Losses: 8. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 865. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 21 of 339 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 13. Number of games won in this selection. Based on 21 of 21 games. | Losses: 8. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 20 of 339 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 16. Number of games won in this selection. Based on 20 of 20 games. | Losses: 4. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 80.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 7.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 17 of 339 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 9. Number of games won in this selection. Based on 17 of 17 games. | Losses: 8. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 781. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 869. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LCP 2026 · Split 1 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 58.3%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 856. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LCP 2026 · Split 2 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Win rate: 51.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. |
| LCP 2026 · Split 3 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LCP 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 1,022. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| Mid-Season Invitational 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| Asia Masters 2025 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| PCS 2025 · Split 1 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 91.3%. The percentage of games won. Based on 23 of 23 games. | KDA: 7.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 785. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| PCS 2025 · Split 2 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 69.6%. The percentage of games won. Based on 46 of 46 games. | KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 880. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. |
| PCS 2025 · Split 3 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 66.7%. The percentage of games won. Based on 27 of 27 games. | KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsGAM Esports | Series ↗ | Taliyah | Loss | 0 / 4 / 1 |
| 13 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsGAM Esports | Series ↗ | Varus | Loss | 2 / 6 / 10 |
| 13 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsGAM Esports | Series ↗ | Kai'Sa | Loss | 0 / 2 / 1 |
| 13 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsGAM Esports | Series ↗ | Jhin | Win | 6 / 1 / 4 |
| 8 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsMVK Esports | Series ↗ | Miss Fortune | Loss | 2 / 3 / 1 |
| 8 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsMVK Esports | Series ↗ | Yunara | Loss | 2 / 4 / 3 |
| 8 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsMVK Esports | Series ↗ | Viktor | Win | 4 / 1 / 10 |
| 8 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsMVK Esports | Series ↗ | Corki | Loss | 1 / 4 / 10 |
| 8 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsMVK Esports | Series ↗ | Jhin | Win | 10 / 5 / 8 |
| 1 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsDetonatioN FocusMe | Series ↗ | Viktor | Win | 4 / 0 / 12 |
| 1 Aug 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsDetonatioN FocusMe | Series ↗ | Jhin | Win | 10 / 1 / 8 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsGround Zero Gaming | Series ↗ | Corki | Win | 6 / 1 / 6 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsGround Zero Gaming | Series ↗ | Jhin | Win | 4 / 3 / 9 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsGround Zero Gaming | Series ↗ | Cassiopeia | Loss | 2 / 4 / 1 |
| 26 Jul 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsCTBC Flying Oyster | Series ↗ | Ziggs | Loss | 3 / 4 / 2 |
| 26 Jul 2026 | LCP 2026 · Split 3 | Deep Cross GamingvsCTBC Flying Oyster | Series ↗ | Cassiopeia | Loss | 2 / 5 / 6 |
| 29 Jun 2026 | Mid-Season Invitational 2026 | Deep Cross GamingvsTeam Liquid | Series ↗ | Kalista | Loss | 3 / 6 / 3 |
| 29 Jun 2026 | Mid-Season Invitational 2026 | Deep Cross GamingvsTeam Liquid | Series ↗ | Senna | Loss | 5 / 3 / 9 |
| 29 Jun 2026 | Mid-Season Invitational 2026 | Deep Cross GamingvsTeam Liquid | Series ↗ | Jhin | Loss | 2 / 3 / 4 |
| 28 Jun 2026 | Mid-Season Invitational 2026 | Deep Cross GamingvsKarmine Corp | Series ↗ | Jhin | Loss | 3 / 5 / 6 |
| 28 Jun 2026 | Mid-Season Invitational 2026 | Deep Cross GamingvsKarmine Corp | Series ↗ | Senna | Loss | 0 / 6 / 3 |
| 28 Jun 2026 | Mid-Season Invitational 2026 | Deep Cross GamingvsKarmine Corp | Series ↗ | Ezreal | Loss | 3 / 2 / 6 |
| 7 Jun 2026 | LCP 2026 · Split 2 | Deep Cross GamingvsTeam Secret Whales | Series ↗ | Ashe | Loss | 2 / 10 / 8 |
| 7 Jun 2026 | LCP 2026 · Split 2 | Deep Cross GamingvsTeam Secret Whales | Series ↗ | Zeri | Loss | 1 / 10 / 3 |
| 7 Jun 2026 | LCP 2026 · Split 2 | Deep Cross GamingvsTeam Secret Whales | Series ↗ | Corki | Win | 14 / 1 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2022–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 653 | 71.4 | 28 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.44 | 37.1 | 28 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 69.7% | 62.9 | 28 games · 106 peers |
| 2023 | Tier 1 | Damage share | 30.0% | 78.1 | 28 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +73 | 63.1 | 28 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.33 | 53.3 | 28 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 748 | 93.1 | 73 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.17 | 13.9 | 73 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 68.3% | 52.5 | 73 games · 102 peers |
| 2024 | Tier 1 | Damage share | 26.6% | 40.6 | 73 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +60 | 58.2 | 73 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.50 | 74.3 | 73 games · 102 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 804 | 77.8 | 101 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.49 | 14.3 | 101 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 64.4% | 30.2 | 101 games · 64 peers |
| 2026 | Tier 1 | Damage share | 27.5% | 28.6 | 101 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | −41 | 45.8 | 101 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.37 | 63.5 | 101 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games. Season labels follow the competition season.
2022–2026 · All seasons · 24 recorded champions
| Champion | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|
| Varus | 43 | |||||
| Xayah | 29 | |||||
| Zeri | 29 | |||||
| Ezreal | 28 | |||||
| Corki | 26 | |||||
| Jhin | 25 | |||||
| Kalista | 21 | |||||
| Lucian | 21 | |||||
| All games | 9 | 28 | 73 | 112 | 117 | 339 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 117. Number of individual games played in this selection. Based on 117 of 117 games. | Wins: 63. Number of games won in this selection. Based on 117 of 117 games. | Losses: 54. Number of games lost in this selection. Based on 117 of 117 games. | Win rate: 53.8%. The percentage of games won. Based on 117 of 117 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games. | Kills / game: 5.17. Average kills per game. Based on 117 of 117 games. | Deaths / game: 3.21. Average deaths per game. Based on 117 of 117 games. | Assists / game: 5.92. Average assists per game. Based on 117 of 117 games. | Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 117 of 117 games. | Gold / min: 483. Total gold gained per minute, averaged across games. Based on 117 of 117 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 117 games. |
| 2025 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 77. Number of games won in this selection. Based on 112 of 112 games. | Losses: 35. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 68.8%. The percentage of games won. Based on 112 of 112 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 6.48. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.74. Average deaths per game. Based on 112 of 112 games. | Assists / game: 7.59. Average assists per game. Based on 112 of 112 games. | Damage / min: 819. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 452. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games. |
| 2024 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 38. Number of games won in this selection. Based on 73 of 73 games. | Losses: 35. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 52.1%. The percentage of games won. Based on 73 of 73 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 4.38. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.79. Average deaths per game. Based on 73 of 73 games. | Assists / game: 6.04. Average assists per game. Based on 73 of 73 games. | Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2023 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 16. Number of games won in this selection. Based on 28 of 28 games. | Losses: 12. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 4.25. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.00. Average deaths per game. Based on 28 of 28 games. | Assists / game: 5.21. Average assists per game. Based on 28 of 28 games. | Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2022 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 4.22. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.22. Average deaths per game. Based on 9 of 9 games. | Assists / game: 6.67. Average assists per game. Based on 9 of 9 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 448. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · Mid-Season Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20262026 · International · Deep Cross Gaming | Place 11 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
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3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 1 Playoffs2026 · LCP · Deep Cross Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
|
| LCP 2026 Split 2 Playoffs2026 · LCP · Deep Cross Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 21 games played.
|
| LCP 2026 Split 32026 · LCP · Deep Cross Gaming | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
No results in this selection.