Where Elyoya stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Elyoya’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 119 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 84.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 119 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 9. Number of games won in this selection. Based on 15 of 15 games. | Losses: 6. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 119 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 6. Number of games won in this selection. Based on 14 of 14 games. | Losses: 8. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 119 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 11. Number of games won in this selection. Based on 14 of 14 games. | Losses: 3. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 8.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 119 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 9 of 119 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 119 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 83.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 119 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 82.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 119 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 119 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 757. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| Esports World Cup Qualifiers 2026 · EMEA | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LEC 2026 · Spring | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 58.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LEC 2026 · Summer | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 51.4%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
| LEC 2026 · Versus | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| Worlds 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Oct 2026 | Worlds 2026 | Movistar KOIvsKarmine Corp | Series ↗ | Lee Sin | Loss | 1 / 5 / 2 |
| 31 Oct 2026 | Worlds 2026 | Movistar KOIvsKarmine Corp | Series ↗ | Sejuani | Loss | 3 / 3 / 9 |
| 28 Oct 2026 | Worlds 2026 | Movistar KOIvsT1 | Series ↗ | Xin Zhao | Loss | 2 / 3 / 4 |
| 28 Oct 2026 | Worlds 2026 | Movistar KOIvsT1 | Series ↗ | Qiyana | Loss | 3 / 6 / 5 |
| 25 Oct 2026 | Worlds 2026 | Movistar KOIvsDplus Kia | Series ↗ | Vi | Loss | 1 / 4 / 2 |
| 25 Oct 2026 | Worlds 2026 | Movistar KOIvsDplus Kia | Series ↗ | Trundle | Loss | 2 / 2 / 6 |
| 24 Oct 2026 | Worlds 2026 | Movistar KOIvsCTBC Flying Oyster | Series ↗ | Qiyana | Win | 7 / 2 / 9 |
| 23 Oct 2026 | Worlds 2026 | Movistar KOIvsBilibili Gaming | Series ↗ | Jarvan IV | Win | 2 / 3 / 14 |
| 20 Sept 2026 | LEC 2026 · Summer | Movistar KOIvsG2 Esports | Series ↗ | Qiyana | Loss | 1 / 4 / 1 |
| 20 Sept 2026 | LEC 2026 · Summer | Movistar KOIvsG2 Esports | Series ↗ | Jarvan IV | Loss | 2 / 5 / 5 |
| 20 Sept 2026 | LEC 2026 · Summer | Movistar KOIvsG2 Esports | Series ↗ | Lee Sin | Loss | 0 / 4 / 3 |
| 19 Sept 2026 | LEC 2026 · Summer | Movistar KOIvsKarmine Corp | Series ↗ | Qiyana | Win | 10 / 0 / 5 |
| 19 Sept 2026 | LEC 2026 · Summer | Movistar KOIvsKarmine Corp | Series ↗ | Jarvan IV | Win | 0 / 4 / 17 |
| 19 Sept 2026 | LEC 2026 · Summer | Movistar KOIvsKarmine Corp | Series ↗ | Lee Sin | Win | 5 / 1 / 14 |
| 18 Sept 2026 | LEC 2026 · Summer | Movistar KOIvsNatus Vincere | Series ↗ | Maokai | Win | 0 / 0 / 14 |
| 18 Sept 2026 | LEC 2026 · Summer | Movistar KOIvsNatus Vincere | Series ↗ | Sejuani | Win | 3 / 1 / 15 |
| 18 Sept 2026 | LEC 2026 · Summer | Movistar KOIvsNatus Vincere | Series ↗ | Lee Sin | Win | 1 / 2 / 14 |
| 18 Sept 2026 | LEC 2026 · Summer | Movistar KOIvsNatus Vincere | Series ↗ | Qiyana | Loss | 1 / 3 / 8 |
| 12 Sept 2026 | LEC 2026 · Summer | Movistar KOIvsTeam Vitality | Series ↗ | Cho'Gath | Win | 3 / 2 / 7 |
| 12 Sept 2026 | LEC 2026 · Summer | Movistar KOIvsTeam Vitality | Series ↗ | Pantheon | Win | 3 / 0 / 9 |
| 12 Sept 2026 | LEC 2026 · Summer | Movistar KOIvsTeam Vitality | Series ↗ | Skarner | Loss | 4 / 3 / 12 |
| 12 Sept 2026 | LEC 2026 · Summer | Movistar KOIvsTeam Vitality | Series ↗ | Naafiri | Loss | 0 / 3 / 4 |
| 12 Sept 2026 | LEC 2026 · Summer | Movistar KOIvsTeam Vitality | Series ↗ | Vi | Win | 4 / 3 / 8 |
| 30 Aug 2026 | LEC 2026 · Summer | Movistar KOIvsTeam Heretics | Series ↗ | Skarner | Win | 1 / 0 / 15 |
| 30 Aug 2026 | LEC 2026 · Summer | Movistar KOIvsTeam Heretics | Series ↗ | Lee Sin | Win | 3 / 0 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 342 | 51.7 | 59 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.01 | 47.5 | 59 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 73.7% | 85.8 | 59 games · 121 peers |
| 2021 | Tier 1 | Damage share | 16.2% | 23.3 | 59 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +34 | 53.4 | 59 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.40 | 35.8 | 59 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 301 | 67.5 | 45 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.52 | 43.9 | 45 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 72.0% | 71.9 | 45 games · 115 peers |
| 2022 | Tier 1 | Damage share | 15.6% | 73.7 | 45 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +345 | 93.5 | 45 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.54 | 68.4 | 45 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 314 | 45.6 | 84 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.24 | 39.8 | 84 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 70.8% | 32.0 | 84 games · 104 peers |
| 2023 | Tier 1 | Damage share | 13.2% | 12.6 | 84 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −15 | 49.4 | 84 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.65 | 45.6 | 84 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 334 | 30.5 | 75 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.66 | 22.9 | 75 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 75.7% | 80.0 | 75 games · 106 peers |
| 2024 | Tier 1 | Damage share | 14.2% | 31.4 | 75 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +5 | 54.8 | 75 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.62 | 61.9 | 75 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 392 | 23.8 | 85 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.41 | 44.4 | 85 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 71.7% | 30.2 | 85 games · 64 peers |
| 2025 | Tier 1 | Damage share | 15.2% | 19.0 | 85 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +49 | 57.8 | 85 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.62 | 84.1 | 85 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 457 | 52.5 | 94 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.09 | 54.1 | 94 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 74.3% | 80.3 | 94 games · 62 peers |
| 2026 | Tier 1 | Damage share | 16.4% | 39.3 | 94 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +1 | 47.3 | 93 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.92 | 78.7 | 94 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. Season labels follow the competition season.
2020–2026 · All seasons · 48 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Vi | 65 | |||||||
| Lee Sin | 45 | |||||||
| Sejuani | 43 | |||||||
| Xin Zhao | 38 | |||||||
| Jarvan IV | 35 | |||||||
| Trundle | 35 | |||||||
| Wukong | 31 | |||||||
| Pantheon | 28 | |||||||
| All games | 73 | 92 | 57 | 95 | 85 | 109 | 119 | 630 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 61. Number of games won in this selection. Based on 119 of 119 games. | Losses: 58. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 51.3%. The percentage of games won. Based on 119 of 119 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 3.27. Average kills per game. Based on 119 of 119 games. | Deaths / game: 2.65. Average deaths per game. Based on 119 of 119 games. | Assists / game: 8.11. Average assists per game. Based on 119 of 119 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 119 of 119 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games. |
| 2025 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 58. Number of games won in this selection. Based on 109 of 109 games. | Losses: 51. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 53.2%. The percentage of games won. Based on 109 of 109 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 2.90. Average kills per game. Based on 109 of 109 games. | Deaths / game: 2.17. Average deaths per game. Based on 109 of 109 games. | Assists / game: 7.50. Average assists per game. Based on 109 of 109 games. | Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 109 of 109 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games. |
| 2024 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 38. Number of games won in this selection. Based on 85 of 85 games. | Losses: 47. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 44.7%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 2.28. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.86. Average deaths per game. Based on 85 of 85 games. | Assists / game: 8.35. Average assists per game. Based on 85 of 85 games. | Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2023 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 45. Number of games won in this selection. Based on 95 of 95 games. | Losses: 50. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 47.4%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 2.56. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.62. Average deaths per game. Based on 95 of 95 games. | Assists / game: 7.57. Average assists per game. Based on 95 of 95 games. | Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 5.29. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2022 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 29. Number of games won in this selection. Based on 57 of 57 games. | Losses: 28. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 50.9%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.35. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.53. Average deaths per game. Based on 57 of 57 games. | Assists / game: 6.79. Average assists per game. Based on 57 of 57 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 5.62. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2021 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 56. Number of games won in this selection. Based on 92 of 92 games. | Losses: 36. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 60.9%. The percentage of games won. Based on 92 of 92 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 3.76. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.49. Average deaths per game. Based on 92 of 92 games. | Assists / game: 7.63. Average assists per game. Based on 92 of 92 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 5.96. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 356. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2020 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 53. Number of games won in this selection. Based on 73 of 73 games. | Losses: 20. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 72.6%. The percentage of games won. Based on 73 of 73 games. | KDA: 6.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 3.16. Average kills per game. Based on 73 of 73 games. | Deaths / game: 1.75. Average deaths per game. Based on 73 of 73 games. | Assists / game: 8.04. Average assists per game. Based on 73 of 73 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 major honors
1 Domestic · 2 major honors
1 Domestic · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2021 Spring Playoffs | MAD Lions | 31 |
| LEC 2021 Summer Playoffs | MAD Lions | 29 |
| LEC 2022 Spring Playoffs | MAD Lions | 18 |
| LEC 2022 Summer Playoffs | MAD Lions | 27 |
| LEC 2023 Season Finals | MAD Lions | 12 |
| LEC 2023 Spring Playoffs | MAD Lions | 31 |
| LEC 2023 Summer Playoffs | MAD Lions | 13 |
| LEC 2023 Winter Playoffs | MAD Lions | 28 |
| LEC 2024 Season Finals | MAD Lions KOI | 14 |
| LEC 2024 Spring Playoffs | MAD Lions KOI | 16 |
| LEC 2024 Summer Playoffs | MAD Lions KOI | 16 |
| LEC 2024 Winter Playoffs | MAD Lions KOI | 29 |
| LEC 2025 Spring Playoffs | Movistar KOI | 40 |
| LEC 2025 Summer Playoffs | Movistar KOI | 26 |
| LEC 2025 Winter Playoffs | Movistar KOI | 19 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · Mid-Season Invitational 2021 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · Mid-Season Invitational 2025 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LEC 2021 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Season Finals · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Spring Playoffs · 8.89 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1 = 80/9 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Winter Playoffs · 3.56 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 2/5 = 32/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Season Finals · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Winter Playoffs · 3.56 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 2/5 = 32/9 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Spring Playoffs · 13.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1 = 40/3 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Summer Playoffs · 5.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 2/5 = 16/3 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Winter Playoffs · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2021 · Community 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Community 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Community 3rd All-Pro Team · 2021 · LEC · lec-2021-spring. Elyoya.
regular · edition_role · selection: audience. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2022 · LEC · lec-2022-spring. Elyoya.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2022 · LEC · lec-2022-summer. Elyoya.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2023 · 1st All-Pro Team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 1st All-Pro Team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2023 · LEC · lec-2023-spring. Elyoya.
regular · edition_role · selection: expert. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2023 · 1st All-Pro Team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 1st All-Pro Team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2023 · LEC · lec-2023-winter. Elyoya.
regular · edition_role · selection: expert. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2025 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2025 · LEC · lec-2025-spring. Elyoya.
regular · edition_role · selection: expert. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2025 · Kia Finals MVP · 2 points. Finals MVP: 15% × tournament champion value 40/3 = 2 points.
Kia Finals MVP · 2025 · LEC · lec-2025-spring. Elyoya.
final · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2026 · LEC 2026 Spring Playoffs · 3.2 points. LEC 2026 Spring Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Summer Playoffs · 6.4 points. LEC 2026 Summer Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Versus Playoffs · 1.6 points. LEC 2026 Versus Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LEC 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Esports World Cup 20262026 · International · Movistar KOI | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · Movistar KOI | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20252025 · worlds · Movistar KOI | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20242024 · worlds · MAD Lions KOI | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · MAD Lions | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20232023 · worlds · MAD Lions | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20222022 · worlds · MAD Lions | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 12 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · MAD Lions | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20212021 · worlds · MAD Lions | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Spring Playoffs2026 · LEC · Movistar KOI | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LEC 2026 Summer Playoffs2026 · LEC · Movistar KOI | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| LEC 2026 Versus Playoffs2026 · LEC · Movistar KOI | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LEC 2025 Spring Playoffs2025 · LEC · Movistar KOI | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LEC 2025 Summer Playoffs2025 · LEC · Movistar KOI | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LEC 2025 Winter Playoffs2025 · LEC · Movistar KOI | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LEC 2024 Season Finals2024 · LEC · MAD Lions KOI | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LEC 2024 Winter Playoffs2024 · LEC · MAD Lions KOI | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2023 Season Finals2023 · LEC · MAD Lions | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LEC 2023 Spring Playoffs2023 · LEC · MAD Lions | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LEC 2023 Winter Playoffs2023 · LEC · MAD Lions | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LEC 2022 Spring Playoffs2022 · LEC · MAD Lions | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · MAD Lions | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · MAD Lions | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LEC 2021 Summer Playoffs2021 · LEC · MAD Lions | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All-Pro Teamsource ↗2025 · LEC · lec-2025-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 22 games played. Selection: Expert vote.
|
| Kia Finals MVPsource ↗2025 · LEC · lec-2025-spring · finals mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 4 games played. Selection: unknown.
|
| 1st All-Pro Teamsource ↗2023 · LEC · lec-2023-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 10 games played. Selection: Expert vote.
|
| 1st All-Pro Teamsource ↗2023 · LEC · lec-2023-winter · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: Expert vote.
|
| 3rd All-Pro Teamsource ↗2022 · LEC · lec-2022-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote.
|
| 1st All-Pro Teamsource ↗2022 · LEC · lec-2022-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| Community 3rd All-Pro Teamsource ↗2021 · LEC · lec-2021-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 17 games played. Selection: audience.
|