Where Elk stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 19 games without a complete snapshot are excluded.
Explore Elk’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 100 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 4. Number of games won in this selection. Based on 14 of 14 games. | Losses: 10. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 11 of 100 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 879. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 100 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 875. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 100 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 791. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 100 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 10.31. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 100 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 862. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 100 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 6.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 1,083. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.46. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 100 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 895. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 100 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 100 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 778. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Split 1 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 50.0%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 837. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. |
| LPL 2026 · Split 2 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 45.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 825. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| LPL 2026 · Split 3 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 771. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 19 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Xayah | Win | 9 / 3 / 7 |
| 19 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Lucian | Loss | 0 / 4 / 2 |
| 19 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Caitlyn | Win | 4 / 2 / 4 |
| 16 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Lucian | Loss | 3 / 5 / 5 |
| 16 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Kalista | Win | 10 / 3 / 6 |
| 16 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Caitlyn | Loss | 3 / 7 / 6 |
| 13 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Mel | Loss | 0 / 4 / 2 |
| 13 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Lucian | Win | 5 / 3 / 7 |
| 13 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Xerath | Loss | 2 / 6 / 4 |
| 8 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Kai'Sa | Win | 7 / 2 / 8 |
| 8 Aug 2026 | LPL 2026 · Split 3 | Weibo GamingvsLNG Esports | Ziggs | Win | 3 / 1 / 13 |
| 30 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Varus | Loss | 1 / 4 / 4 |
| 30 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsNinjas in Pyjamas | Kai'Sa | Loss | 4 / 2 / 1 |
| 25 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Varus | Loss | 0 / 4 / 2 |
| 25 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Syndra | Loss | 2 / 5 / 2 |
| 25 Jul 2026 | LPL 2026 · Split 3 | Weibo GamingvsInvictus Gaming | Sivir | Win | 9 / 2 / 14 |
| 24 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsLGD Gaming | Kalista | Loss | 1 / 3 / 2 |
| 24 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsLGD Gaming | Ziggs | Win | 2 / 1 / 11 |
| 24 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsLGD Gaming | Ezreal | Win | 9 / 0 / 8 |
| 24 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsLGD Gaming | Yunara | Loss | 2 / 2 / 0 |
| 24 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsLGD Gaming | Lucian | Loss | 0 / 2 / 1 |
| 14 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsJD Gaming | Ezreal | Win | 0 / 1 / 8 |
| 14 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsJD Gaming | Ashe | Loss | 0 / 4 / 1 |
| 14 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsJD Gaming | Corki | Win | 2 / 3 / 6 |
| 10 May 2026 | LPL 2026 · Split 2 | Weibo GamingvsNinjas in Pyjamas | Jhin | Win | 7 / 2 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 507 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 9.63 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 37.5% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 33.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −692 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 613 | 95.8 | 96 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.11 | 53.3 | 96 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 74.6% | 95.1 | 96 games · 123 peers |
| 2020 | Tier 1 | Damage share | 32.5% | 96.7 | 96 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +188 | 69.2 | 96 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.24 | 44.2 | 96 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 582 | 88.5 | 107 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.50 | 80.8 | 107 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 67.7% | 71.5 | 106 games · 131 peers |
| 2021 | Tier 1 | Damage share | 30.0% | 93.8 | 107 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +39 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.25 | 39.5 | 107 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 611 | 80.9 | 79 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.35 | 63.5 | 79 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 68.0% | 59.1 | 79 games · 116 peers |
| 2022 | Tier 1 | Damage share | 29.9% | 87.0 | 79 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.37 | 68.7 | 79 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 723 | 93.3 | 116 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.60 | 49.5 | 116 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 70.0% | 66.7 | 116 games · 106 peers |
| 2023 | Tier 1 | Damage share | 31.0% | 92.4 | 116 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.50 | 85.7 | 116 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 798 | 99.0 | 94 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.73 | 41.6 | 94 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 69.8% | 63.4 | 94 games · 102 peers |
| 2024 | Tier 1 | Damage share | 29.1% | 84.2 | 94 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.58 | 82.2 | 94 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 786 | 90.5 | 148 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.20 | 34.9 | 148 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 69.7% | 44.4 | 148 games · 64 peers |
| 2025 | Tier 1 | Damage share | 28.2% | 68.3 | 148 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.21 | 68.3 | 148 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 822 | 92.1 | 100 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.78 | 36.5 | 100 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 69.0% | 88.9 | 100 games · 64 peers |
| 2026 | Tier 1 | Damage share | 29.5% | 84.1 | 100 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | +74 | 61.0 | 81 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.41 | 74.6 | 100 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. Season labels follow the competition season.
2018–2026 · All seasons · 29 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 104 | |||||||||
| Kai'Sa | 98 | |||||||||
| Aphelios | 89 | |||||||||
| Varus | 80 | |||||||||
| Xayah | 75 | |||||||||
| Ashe | 62 | |||||||||
| Lucian | 58 | |||||||||
| Jinx | 56 | |||||||||
| All games | 1 | 69 | 119 | 114 | 95 | 170 | 139 | 190 | 100 | 997 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 47. Number of games won in this selection. Based on 100 of 100 games. | Losses: 53. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 47.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 4.74. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.91. Average deaths per game. Based on 100 of 100 games. | Assists / game: 5.36. Average assists per game. Based on 100 of 100 games. | Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. | CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 489. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games. |
| 2025 | Games: 190. Number of individual games played in this selection. Based on 190 of 190 games. | Wins: 115. Number of games won in this selection. Based on 190 of 190 games. | Losses: 75. Number of games lost in this selection. Based on 190 of 190 games. | Win rate: 60.5%. The percentage of games won. Based on 190 of 190 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 190 of 190 games. | Kills / game: 5.03. Average kills per game. Based on 190 of 190 games. | Deaths / game: 2.33. Average deaths per game. Based on 190 of 190 games. | Assists / game: 6.76. Average assists per game. Based on 190 of 190 games. | Damage / min: 778. Damage dealt to enemy champions per minute, averaged across games. Based on 190 of 190 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 190 of 190 games. | Gold / min: 456. Total gold gained per minute, averaged across games. Based on 190 of 190 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 190 of 190 games. |
| 2024 | Games: 139. Number of individual games played in this selection. Based on 139 of 139 games. | Wins: 99. Number of games won in this selection. Based on 139 of 139 games. | Losses: 40. Number of games lost in this selection. Based on 139 of 139 games. | Win rate: 71.2%. The percentage of games won. Based on 139 of 139 games. | KDA: 5.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games. | Kills / game: 4.94. Average kills per game. Based on 139 of 139 games. | Deaths / game: 2.10. Average deaths per game. Based on 139 of 139 games. | Assists / game: 6.65. Average assists per game. Based on 139 of 139 games. | Damage / min: 777. Damage dealt to enemy champions per minute, averaged across games. Based on 139 of 139 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games. | Gold / min: 452. Total gold gained per minute, averaged across games. Based on 139 of 139 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games. |
| 2023 | Games: 170. Number of individual games played in this selection. Based on 170 of 170 games. | Wins: 109. Number of games won in this selection. Based on 170 of 170 games. | Losses: 61. Number of games lost in this selection. Based on 170 of 170 games. | Win rate: 64.1%. The percentage of games won. Based on 170 of 170 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 170 of 170 games. | Kills / game: 5.22. Average kills per game. Based on 170 of 170 games. | Deaths / game: 2.31. Average deaths per game. Based on 170 of 170 games. | Assists / game: 5.81. Average assists per game. Based on 170 of 170 games. | Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 170 of 170 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 170 of 170 games. | Gold / min: 472. Total gold gained per minute, averaged across games. Based on 170 of 170 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 170 of 170 games. |
| 2022 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 39. Number of games won in this selection. Based on 95 of 95 games. | Losses: 56. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 41.1%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 4.27. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.53. Average deaths per game. Based on 95 of 95 games. | Assists / game: 4.84. Average assists per game. Based on 95 of 95 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 439. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2021 | Games: 114. Number of individual games played in this selection. Based on 114 of 114 games. | Wins: 62. Number of games won in this selection. Based on 114 of 114 games. | Losses: 52. Number of games lost in this selection. Based on 114 of 114 games. | Win rate: 54.4%. The percentage of games won. Based on 114 of 114 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games. | Kills / game: 3.72. Average kills per game. Based on 114 of 114 games. | Deaths / game: 2.19. Average deaths per game. Based on 114 of 114 games. | Assists / game: 5.86. Average assists per game. Based on 114 of 114 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 114 of 114 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded. |
| 2020 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 63. Number of games won in this selection. Based on 119 of 119 games. | Losses: 56. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 52.9%. The percentage of games won. Based on 119 of 119 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 4.71. Average kills per game. Based on 119 of 119 games. | Deaths / game: 2.56. Average deaths per game. Based on 119 of 119 games. | Assists / game: 5.77. Average assists per game. Based on 119 of 119 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 111 of 119 games. Games without the required stats are excluded. | Gold / min: 439. Total gold gained per minute, averaged across games. Based on 119 of 119 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games. |
| 2019 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 36. Number of games won in this selection. Based on 69 of 69 games. | Losses: 33. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 52.2%. The percentage of games won. Based on 69 of 69 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.96. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.32. Average deaths per game. Based on 69 of 69 games. | Assists / game: 4.68. Average assists per game. Based on 69 of 69 games. | Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 69 games. Games without the required stats are excluded. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 63 of 69 games. Games without the required stats are excluded. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 38 of 69 games. Games without the required stats are excluded. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2018 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 6.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 0.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 6.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.23. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 479. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 1st team | LPL 2026 Split 1 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 3 major honors
1 Domestic · 2 major honors
1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Summer Playoffs | Team WE | 2 |
| LPL 2020 Spring Playoffs | Team WE | 49 |
| LPL 2020 Summer Playoffs | Team WE | 47 |
| LPL 2021 Regional Finals | Team WE | 7 |
| LPL 2021 Spring Playoffs | Team WE | 39 |
| LPL 2021 Summer Playoffs | Team WE | 61 |
| LPL 2022 Spring Playoffs | Ultra Prime | 41 |
| LPL 2022 Summer Playoffs | Ultra Prime | 38 |
| LPL 2023 Spring Playoffs | Bilibili Gaming | 68 |
| LPL 2023 Summer Playoffs | Bilibili Gaming | 48 |
| LPL 2024 Spring Playoffs | Bilibili Gaming | 48 |
| LPL 2024 Summer Playoffs | Bilibili Gaming | 46 |
| LPL 2025 Grand Finals | Bilibili Gaming | 55 |
| LPL 2025 Split 1 Playoffs | Bilibili Gaming | 23 |
| LPL 2025 Split 2 Playoffs | Bilibili Gaming | 70 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Mid-Season Invitational 2023 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · Mid-Season Invitational 2025 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LPL 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Grand Finals · 24 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 24 × placement 1 = 24 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 1 Playoffs · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 2 Playoffs · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 2/5 = 16/5 points.
Each trophy contributes to the career total.
2021 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2021 · LPL · lpl-2021-summer. Elk.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2023 · LPL · lpl-2023-spring. Elk.
regular · edition · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2023 · LPL · lpl-2023-summer. Elk.
regular · edition · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2024 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2024 · LPL · lpl-2024-spring. Elk.
regular · edition · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2020 · LPL · lpl-2020-summer. Elk.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · Finals MVP · 3 points. Finals MVP: 15% × tournament champion value 20 = 3 points.
Finals MVP · 2024 · LPL · lpl-2024-spring. Elk.
final · edition · selection: unknown. Base points 3; credited 3. Overlap: complement-half.
Original announcement ↗2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2025 · LPL · lpl-2025-season. Elk.
regular · edition_role · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LPL · current-honors:LPL/2026 Season/Split 1. Elk.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2024 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Bottom of the Year · 2024 · LPL · lpl-2024-annual. Elk.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2023 · Asian Games 2022 (played 2023) · 3 points. Asian Games 2022 (played 2023): champion 15 × final placement 1/5 = 3 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 1 Playoffs · 1.6 points. LPL 2026 Split 1 Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Demacia Cup 2020 · 4 points. Demacia Cup 2020: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · Demacia Cup 2022 · 10 points. Demacia Cup 2022: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Demacia Cup 2023 · 10 points. Demacia Cup 2023: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · Bilibili Gaming | Place 4 | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20252025 · worlds · Bilibili Gaming | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · Bilibili Esports | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 22 games played.
|
| worlds 20242024 · worlds · Bilibili Gaming | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| Asian Games 2022 (played 2023)2023 · International · China (National Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · Bilibili Gaming | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 26 games played.
|
| worlds 20232023 · worlds · Bilibili Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 18 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Split 1 Playoffs2026 · LPL · Weibo Gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Weibo Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| Demacia Cup 20252025 · LPL · Weibo Gaming | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2026 · LPL · Weibo Gaming · all pro | bot · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 26 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2025 · LPL · lpl-2025-season · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: unknown.
|
| Champion |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · Bilibili Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LPL 2025 Split 2 Playoffs2025 · LPL · Bilibili Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 70 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Bilibili Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| LPL 2024 Summer Playoffs2024 · LPL · Bilibili Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| Demacia Cup 20232023 · LPL · Bilibili Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Bilibili Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 68 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Bilibili Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| Demacia Cup 20222022 · LPL · Bilibili Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
| Demacia Cup 20212021 · LPL · Ultra Prime | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| LPL 2021 Summer Playoffs2021 · LPL · Team WE | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 61 games played.
|
| Demacia Cup 20202020 · LPL · Team WE | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| Demacia Cup 20192019 · LPL · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| Bottom of the Yearsource ↗2024 · LPL · Bilibili Gaming · position of year | bot | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 48 games played. Selection: unknown.
|
| 常规赛第一最佳阵容source ↗2024 · LPL · lpl-2024-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 35 games played. Selection: Expert vote.
|
| Finals MVPsource ↗2024 · LPL · lpl-2024-spring · finals mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 4 games played. Selection: unknown.
|
| 常规赛第二最佳阵容source ↗2023 · LPL · lpl-2023-spring · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 42 games played. Selection: Expert vote.
|
| 常规赛第二最佳阵容source ↗2023 · LPL · lpl-2023-summer · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: Expert vote.
|
| 常规赛第三最佳阵容source ↗2021 · LPL · lpl-2021-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| 3rd All Pro Teamsource ↗2020 · LPL · lpl-2020-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: unknown.
|