Games Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.13
Win rate Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.53.8%
KDA KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.3.46
Damage / min Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded.42112 / 13 games
CS / min CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.7.64
Kill participation Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.55.4%
More statistics Totals, economy & laning +
WinsWins: 7. Number of games won in this selection. Based on 13 of 13 games.
LossesLosses: 6. Number of games lost in this selection. Based on 13 of 13 games.
KillsKills: 43. Total kills in games where kills are available. Based on 13 of 13 games.
DeathsDeaths: 35. Total deaths in games where deaths are available. Based on 13 of 13 games.
AssistsAssists: 78. Total assists in games where assists are available. Based on 13 of 13 games.
Gold / minGold / min: 387. Total gold gained per minute, averaged across games. Based on 13 of 13 games.
Damage shareDamage share: 19.0%. The player's share of team damage to enemy champions, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded.12 / 13 games
Earned gold shareEarned gold share: 21.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 12 of 13 games. Games without the required stats are excluded.12 / 13 games
Gold diff @15Gold diff @15: −161. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 12 of 13 games. Games without the required stats are excluded.12 / 13 games
CS diff @15CS diff @15: +13. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 12 of 13 games. Games without the required stats are excluded.12 / 13 games
XP diff @15XP diff @15: +227. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 12 of 13 games. Games without the required stats are excluded.12 / 13 games
Vision score / minVision score / min: 0.83. Vision score per minute, averaged across games where the statistic is supported. Based on 9 of 13 games. Games without the required stats are excluded.9 / 13 games
A closer look
The season in focus.
All leagues · All positions
2019
Showing 2019 statistics
Performance passport
Where Duke stands.
2019 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 421 damage per minute. Percentile: —. Rank: —421
Value: 421 damage per minute. Percentile: —. Rank: —
Value: 7.60 CS per minute. Percentile: —. Rank: —7.60
Value: 0.81 vision score per minute. Percentile: —. Rank: —0.81
Value: 0.81 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 9 champions
Equal spacing per game
1×
Champion roles · 2019
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2019
Who has the edge?
The most familiar opponents, game by game or series by series.
13 games
Opponent
WinsLosses
Win rate
JGJD GamingJD Gaming: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2019.0%
RWRogue WarriorsRogue Warriors: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2019.100%
TETop EsportsTop Esports: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2019.100%
FWFlash WolvesFlash Wolves: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2019.100%
FPFunPlus PhoenixFunPlus Phoenix: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2019.0%
LGLGD GamingLGD Gaming: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2019.0%
LELNG EsportsLNG Esports: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2019.0%
OMGOh My GodOh My God: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2019.100%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
12 games
60.0%win rate when ahead at 15 minutes 3 wins from 5 games
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
The games behind the player
Every game, a story.
Explore Duke’s 2019 performances. Select a point to open its story.
12 plotted games
WinLoss— Median in selection
12 / 13 selected games have both values.Median damage / min: 411
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
9 champions in this selection
9 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?3 of 13 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 47.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 13 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 48.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 13 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 13 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 13 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 13 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 13 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 13 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 13 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 10.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–9 of 9 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games.
CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Top · 2014–2019 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2019
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
7.82
93.6
26 games · 48 peers
2014
Tier 1
Kill participation
53.5%
23.4
26 games · 48 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
369
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
7.48
91.3
84 games · 81 peers
2015
Tier 1
Kill participation
63.9%
55.1
84 games · 99 peers
2015
Tier 1
Damage share
21.9%
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+245
82.6
84 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
425
63.2
98 games · 88 peers
2016
Tier 1
CS / min
8.25
99.0
98 games · 103 peers
2016
Tier 1
Kill participation
66.0%
68.9
97 games · 107 peers
2016
Tier 1
Damage share
19.4%
34.5
98 games · 88 peers
2016
Tier 1
Gold diff @15
+188
76.5
98 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
438
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
8.37
70.6
67 games · 127 peers
2017
Tier 1
Kill participation
58.5%
42.1
71 games · 127 peers
2017
Tier 1
Damage share
21.0%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
418
52.4
51 games · 127 peers
2018
Tier 1
CS / min
8.57
56.3
51 games · 127 peers
2018
Tier 1
Kill participation
54.4%
16.8
52 games · 126 peers
2018
Tier 1
Damage share
21.3%
25.4
51 games · 127 peers
2018
Tier 1
Gold diff @15
+122
73.0
50 games · 127 peers
2018
Tier 1
Vision / min
0.87
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
421
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
7.60
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
55.3%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
19.0%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−161
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
0.81
—
At least 20 games and 20 valid observations required
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2019 · All seasons · 45 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
Total
?Maokai
50
?Gnar
45
?Gangplank
27
?Rumble
25
?Shen
23
?Trundle
23
?Poppy
22
?Renekton
20
All games
36
84
145
92
80
13
450
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 7. Number of games won in this selection. Based on 13 of 13 games.
Losses: 6. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Kills / game: 3.31. Average kills per game. Based on 13 of 13 games.
Deaths / game: 2.69. Average deaths per game. Based on 13 of 13 games.
Assists / game: 6.00. Average assists per game. Based on 13 of 13 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded.
CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
Games: 80. Number of individual games played in this selection. Based on 80 of 80 games.
Wins: 49. Number of games won in this selection. Based on 80 of 80 games.
Losses: 31. Number of games lost in this selection. Based on 80 of 80 games.
Win rate: 61.3%. The percentage of games won. Based on 80 of 80 games.
KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games.
Kills / game: 2.36. Average kills per game. Based on 80 of 80 games.
Deaths / game: 2.33. Average deaths per game. Based on 80 of 80 games.
Assists / game: 4.59. Average assists per game. Based on 80 of 80 games.
Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 80 games. Games without the required stats are excluded.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 79 of 80 games. Games without the required stats are excluded.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 79 of 80 games. Games without the required stats are excluded.
Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 52. Number of games won in this selection. Based on 92 of 92 games.
Losses: 40. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 56.5%. The percentage of games won. Based on 92 of 92 games.
KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 2.35. Average kills per game. Based on 92 of 92 games.
Deaths / game: 2.10. Average deaths per game. Based on 92 of 92 games.
Assists / game: 6.37. Average assists per game. Based on 92 of 92 games.
Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 92 games. Games without the required stats are excluded.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 87 of 92 games. Games without the required stats are excluded.
Gold / min: 380. Total gold gained per minute, averaged across games. Based on 78 of 92 games. Games without the required stats are excluded.
Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.
Games: 145. Number of individual games played in this selection. Based on 145 of 145 games.
Wins: 99. Number of games won in this selection. Based on 145 of 145 games.
Losses: 46. Number of games lost in this selection. Based on 145 of 145 games.
Win rate: 68.3%. The percentage of games won. Based on 145 of 145 games.
KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games.
Kills / game: 2.57. Average kills per game. Based on 145 of 145 games.
Deaths / game: 1.93. Average deaths per game. Based on 145 of 145 games.
Assists / game: 5.60. Average assists per game. Based on 145 of 145 games.
Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 145 of 145 games.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 145 of 145 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 145 of 145 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 145 games. Games without the required stats are excluded.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 41. Number of games won in this selection. Based on 84 of 84 games.
Losses: 43. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 48.8%. The percentage of games won. Based on 84 of 84 games.
KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 2.50. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.31. Average deaths per game. Based on 84 of 84 games.
Assists / game: 5.89. Average assists per game. Based on 84 of 84 games.
Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 346. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 23. Number of games won in this selection. Based on 36 of 36 games.
Losses: 13. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 63.9%. The percentage of games won. Based on 36 of 36 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 2.58. Average kills per game. Based on 36 of 36 games.
Deaths / game: 2.00. Average deaths per game. Based on 36 of 36 games.
Assists / game: 6.42. Average assists per game. Based on 36 of 36 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 36 games.
CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 357. Total gold gained per minute, averaged across games. Based on 16 of 36 games. Games without the required stats are excluded.
Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #36 · 6 years with recorded achievements
Duke · 2 recorded Worlds titles. 2018 worlds 2018; 2016 worlds 2016.
Duke · 3 recorded Other int. titles. 2016 Mid-Season Invitational 2016; 2016 Intel Extreme Masters Season 10 World Championship; 2014 Intel Extreme Masters Season 8 World Championship.
3
Other int.
Duke · 3 recorded Domestic titles. 2019 LPL 2019 Spring Playoffs; 2018 Demacia Cup 2018 Winter; 2016 LCK 2016 Spring Playoffs. Includes verified championship, cup and conference trophies.
Duke · 1 recorded major honors. Points-based MVP: 1. Scoring depends on the selected policy.Contributes to score
2016 · worlds 2016 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · worlds 2018 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2015 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.