Where Draktharr stands
2026 · Jungle · Domestic games
Lê Ngọc Toàn
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Draktharr’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 95 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 95 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 10. Number of games won in this selection. Based on 13 of 13 games. | Losses: 3. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 86.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 95 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.49. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 95 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 95 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 95 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 95 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 95 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 95 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 95 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 32.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LCP 2026 · Split 1 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.02. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LCP 2026 · Split 2 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 60.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LCP 2026 · Split 3 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Nocturne | Loss | 4 / 4 / 16 |
| 22 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Skarner | Loss | 1 / 4 / 6 |
| 22 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Pantheon | Win | 4 / 1 / 9 |
| 22 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Naafiri | Loss | 2 / 3 / 7 |
| 22 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Jarvan IV | Win | 2 / 2 / 13 |
| 21 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsTeam Secret Whales | Series ↗ | Nocturne | Loss | 5 / 5 / 12 |
| 21 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsTeam Secret Whales | Series ↗ | Xin Zhao | Loss | 4 / 5 / 3 |
| 21 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsTeam Secret Whales | Series ↗ | Wukong | Loss | 0 / 4 / 2 |
| 21 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsTeam Secret Whales | Series ↗ | Vi | Win | 0 / 5 / 16 |
| 13 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Wukong | Win | 3 / 0 / 12 |
| 13 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Pantheon | Win | 6 / 4 / 11 |
| 13 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Xin Zhao | Win | 2 / 0 / 8 |
| 13 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDeep Cross Gaming | Series ↗ | Naafiri | Loss | 2 / 4 / 6 |
| 7 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDetonatioN FocusMe | Series ↗ | Pantheon | Win | 4 / 2 / 10 |
| 7 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDetonatioN FocusMe | Series ↗ | Vi | Win | 6 / 1 / 14 |
| 7 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsDetonatioN FocusMe | Series ↗ | Naafiri | Win | 5 / 1 / 4 |
| 1 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Nocturne | Loss | 1 / 3 / 5 |
| 1 Aug 2026 | LCP 2026 · Split 3 | GAM EsportsvsMVK Esports | Series ↗ | Lee Sin | Loss | 0 / 2 / 5 |
| 31 Jul 2026 | LCP 2026 · Split 3 | GAM EsportsvsCTBC Flying Oyster | Series ↗ | Qiyana | Loss | 3 / 5 / 3 |
| 31 Jul 2026 | LCP 2026 · Split 3 | GAM EsportsvsCTBC Flying Oyster | Series ↗ | Wukong | Loss | 6 / 3 / 4 |
| 31 Jul 2026 | LCP 2026 · Split 3 | GAM EsportsvsCTBC Flying Oyster | Series ↗ | Naafiri | Win | 11 / 3 / 11 |
| 26 Jul 2026 | LCP 2026 · Split 3 | GAM EsportsvsDetonatioN FocusMe | Series ↗ | Wukong | Win | 4 / 1 / 10 |
| 26 Jul 2026 | LCP 2026 · Split 3 | GAM EsportsvsDetonatioN FocusMe | Series ↗ | Lee Sin | Win | 5 / 2 / 9 |
| 16 Jul 2026 | Esports World Cup 2026 | GAM EsportsvsT1 | Series ↗ | Nocturne | Loss | 6 / 10 / 12 |
| 16 Jul 2026 | Esports World Cup 2026 | GAM EsportsvsT1 | Series ↗ | Lee Sin | Loss | 1 / 3 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2020–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | 291 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 5.40 | 54.0 | 25 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 69.8% | 45.2 | 25 games · 125 peers |
| 2020 | Tier 1 | Damage share | 16.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −560 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.59 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 366 | 72.5 | 86 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.34 | 80.8 | 86 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 69.5% | 38.3 | 86 games · 121 peers |
| 2021 | Tier 1 | Damage share | 18.9% | 78.3 | 86 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −33 | 43.7 | 84 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.54 | 64.2 | 86 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 377 | 95.6 | 64 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.83 | 74.6 | 64 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 66.0% | 13.2 | 64 games · 115 peers |
| 2022 | Tier 1 | Damage share | 17.9% | 94.7 | 64 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +165 | 74.2 | 64 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.32 | 19.3 | 64 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 303 | 31.1 | 48 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.33 | 48.5 | 48 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 67.1% | 3.9 | 48 games · 104 peers |
| 2023 | Tier 1 | Damage share | 14.4% | 41.7 | 48 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | −78 | 37.3 | 48 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.72 | 62.1 | 48 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 421 | 67.6 | 61 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.28 | 70.5 | 61 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 69.4% | 17.1 | 61 games · 106 peers |
| 2024 | Tier 1 | Damage share | 17.1% | 69.5 | 61 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +186 | 86.9 | 61 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.52 | 42.9 | 61 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 430 | 37.7 | 73 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.04 | 45.9 | 73 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 72.2% | 50.8 | 73 games · 62 peers |
| 2026 | Tier 1 | Damage share | 16.4% | 41.0 | 73 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | −100 | 23.6 | 73 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.79 | 45.9 | 73 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. Season labels follow the competition season.
2020–2026 · All seasons · 42 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Lee Sin | 52 | |||||||
| Wukong | 47 | |||||||
| Viego | 45 | |||||||
| Xin Zhao | 27 | |||||||
| Maokai | 22 | |||||||
| Vi | 21 | |||||||
| Graves | 20 | |||||||
| Jarvan IV | 20 | |||||||
| All games | 25 | 86 | 64 | 48 | 61 | 44 | 95 | 423 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 51. Number of games won in this selection. Based on 95 of 95 games. | Losses: 44. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 53.7%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 3.31. Average kills per game. Based on 95 of 95 games. | Deaths / game: 3.20. Average deaths per game. Based on 95 of 95 games. | Assists / game: 8.14. Average assists per game. Based on 95 of 95 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2025 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 23. Number of games won in this selection. Based on 44 of 44 games. | Losses: 21. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 52.3%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 4.52. Average kills per game. Based on 44 of 44 games. | Deaths / game: 3.39. Average deaths per game. Based on 44 of 44 games. | Assists / game: 7.55. Average assists per game. Based on 44 of 44 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
| 2024 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 22. Number of games won in this selection. Based on 61 of 61 games. | Losses: 39. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 36.1%. The percentage of games won. Based on 61 of 61 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.75. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.56. Average deaths per game. Based on 61 of 61 games. | Assists / game: 7.16. Average assists per game. Based on 61 of 61 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2023 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 23. Number of games won in this selection. Based on 48 of 48 games. | Losses: 25. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 47.9%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.92. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.90. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.65. Average assists per game. Based on 48 of 48 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 5.33. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2022 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 27. Number of games won in this selection. Based on 64 of 64 games. | Losses: 37. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 42.2%. The percentage of games won. Based on 64 of 64 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 4.23. Average kills per game. Based on 64 of 64 games. | Deaths / game: 3.42. Average deaths per game. Based on 64 of 64 games. | Assists / game: 5.94. Average assists per game. Based on 64 of 64 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 5.83. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 371. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2021 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 38. Number of games won in this selection. Based on 86 of 86 games. | Losses: 48. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 44.2%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.42. Average kills per game. Based on 86 of 86 games. | Deaths / game: 3.17. Average deaths per game. Based on 86 of 86 games. | Assists / game: 7.09. Average assists per game. Based on 86 of 86 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2020 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 9. Number of games won in this selection. Based on 25 of 25 games. | Losses: 16. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 36.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 2.72. Average kills per game. Based on 25 of 25 games. | Deaths / game: 3.52. Average deaths per game. Based on 25 of 25 games. | Assists / game: 6.04. Average assists per game. Based on 25 of 25 games. | Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 25 games. Games without the required stats are excluded. | CS / min: 5.40. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 15 of 25 games. Games without the required stats are excluded. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LCP 2026 Split 2 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LCP · current-honors:LCP/2026 Season/Split 2. Draktharr.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
2024 · KeSPA Cup 2024: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Esports World Cup 20262026 · International · GAM Esports | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 1 Playoffs2026 · LCP · GAM Esports | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| LCP 2026 Split 2 Playoffs2026 · LCP · GAM Esports | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LCP 2026 Split 32026 · LCP · GAM Esports | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 23 games played.
|
| KeSPA Cup 20242024 · LCK · Vietnam (National Team) | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LCP · GAM Esports · all pro | jungle · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 18 games played. Selection: unknown.
|