Where Doublelift stands
2025 · Bot · Domestic games
Yiliang "Peter" Peng彭亦亮
All leagues · All positions
2025 · Bot · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Doublelift’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 33 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 784. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 33 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 787. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 33 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 33 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 33 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 33 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.80. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 33 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 884. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.28. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 33 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 33 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 33 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 85.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| NACL 2025 · Split 1 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 60.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 May 2025 | NACL 2025 · Split 1 | Near AirportvsConviction | Series ↗ | Twitch | Loss | 6 / 6 / 2 |
| 30 May 2025 | NACL 2025 · Split 1 | Near AirportvsConviction | Series ↗ | Ashe | Loss | 5 / 3 / 9 |
| 30 May 2025 | NACL 2025 · Split 1 | Near AirportvsConviction | Series ↗ | Varus | Loss | 1 / 4 / 2 |
| 30 May 2025 | NACL 2025 · Split 1 | Near AirportvsConviction | Series ↗ | Xayah | Win | 11 / 2 / 5 |
| 24 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Xayah | Win | 1 / 3 / 6 |
| 24 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Tristana | Win | 6 / 0 / 4 |
| 23 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Kai'Sa | Loss | 2 / 2 / 1 |
| 23 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Jinx | Loss | 3 / 2 / 2 |
| 23 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Lucian | Win | 4 / 1 / 8 |
| 22 May 2025 | NACL 2025 · Split 1 | Near AirportvsCCG Esports | Series ↗ | Corki | Loss | 1 / 0 / 4 |
| 22 May 2025 | NACL 2025 · Split 1 | Near AirportvsCCG Esports | Series ↗ | Senna | Win | 2 / 2 / 15 |
| 15 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Tristana | Loss | 11 / 4 / 5 |
| 15 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Ashe | Win | 8 / 2 / 9 |
| 15 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Lucian | Loss | 5 / 7 / 7 |
| 10 May 2025 | NACL 2025 · Split 1 | Near AirportvsPulse Star | Series ↗ | Xayah | Win | 7 / 2 / 8 |
| 9 May 2025 | NACL 2025 · Split 1 | Near AirportvsPulse Star | Series ↗ | Jinx | Win | 8 / 4 / 7 |
| 8 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Varus | Loss | 2 / 3 / 2 |
| 8 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Jinx | Loss | 0 / 2 / 5 |
| 7 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Tristana | Win | 4 / 2 / 5 |
| 23 Apr 2025 | NACL 2025 · Split 1 | Near AirportvsDarkZero Dragonsteel | Series ↗ | Varus | Win | 7 / 1 / 7 |
| 23 Apr 2025 | NACL 2025 · Split 1 | Near AirportvsDarkZero Dragonsteel | Series ↗ | Xayah | Win | 5 / 3 / 5 |
| 18 Apr 2025 | NACL 2025 · Split 1 | Near AirportvsApex Mission Impossible | Series ↗ | Kai'Sa | Win | 6 / 2 / 11 |
| 18 Apr 2025 | NACL 2025 · Split 1 | Near AirportvsApex Mission Impossible | Series ↗ | Tristana | Win | 4 / 2 / 5 |
| 11 Apr 2025 | NACL 2025 · Split 1 | Near AirportvsSupernova | Series ↗ | Tristana | Win | 11 / 1 / 8 |
| 11 Apr 2025 | NACL 2025 · Split 1 | Near AirportvsSupernova | Series ↗ | Corki | Win | 9 / 5 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2011–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2011 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2011 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2012 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | CS / min | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Kill participation | 78.0% | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2012 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 8.57 | — | Not enough peer coverage: 32 of 42 players qualify (76.2%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 73.4% | 97.6 | 67 games · 42 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 546 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 8.53 | 88.9 | 66 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 75.2% | 100.0 | 66 games · 47 peers |
| 2014 | Tier 1 | Damage share | 30.7% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +214 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 563 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 9.20 | 98.7 | 52 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 76.5% | 96.9 | 52 games · 98 peers |
| 2015 | Tier 1 | Damage share | 30.5% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +403 | 93.5 | 52 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 568 | 64.1 | 78 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.69 | 64.9 | 78 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 71.8% | 75.4 | 77 games · 115 peers |
| 2016 | Tier 1 | Damage share | 26.5% | 41.3 | 78 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +271 | 90.1 | 78 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 566 | 86.9 | 73 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.04 | 64.2 | 73 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 67.4% | 77.9 | 73 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.2% | 43.9 | 73 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +56 | 63.8 | 73 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.01 | 94.0 | 73 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 576 | 63.4 | 55 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.42 | 90.8 | 55 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 74.4% | 92.4 | 55 games · 132 peers |
| 2018 | Tier 1 | Damage share | 30.3% | 64.9 | 55 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +291 | 87.0 | 55 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.43 | 91.1 | 55 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 598 | 95.9 | 54 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.66 | 71.9 | 54 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 73.4% | 95.9 | 54 games · 122 peers |
| 2019 | Tier 1 | Damage share | 30.3% | 81.0 | 54 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +378 | 88.4 | 54 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.46 | 92.4 | 54 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 488 | 30.0 | 58 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.65 | 86.1 | 58 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 67.8% | 54.1 | 58 games · 123 peers |
| 2020 | Tier 1 | Damage share | 27.1% | 39.2 | 58 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −40 | 39.2 | 58 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.41 | 76.7 | 58 games · 121 peers |
| 2023 | Tier 1 | Damage / min | 627 | 49.5 | 51 games · 106 peers |
| 2023 | Tier 1 | CS / min | 10.15 | 90.5 | 51 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 76.8% | 99.0 | 51 games · 106 peers |
| 2023 | Tier 1 | Damage share | 30.4% | 87.6 | 51 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +53 | 59.5 | 51 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.42 | 72.4 | 51 games · 106 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. Season labels follow the competition season.
2011–2025 · All seasons · 31 recorded champions
| Champion | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2023 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lucian | 69 | ||||||||||||
| Tristana | 67 | ||||||||||||
| Caitlyn | 58 | ||||||||||||
| Ashe | 54 | ||||||||||||
| Sivir | 47 | ||||||||||||
| Ezreal | 46 | ||||||||||||
| Xayah | 44 | ||||||||||||
| Kai'Sa | 42 | ||||||||||||
| All games | 7 | 13 | 67 | 69 | 65 | 96 | 89 | 76 | 84 | 64 | 51 | 33 | 714 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 20. Number of games won in this selection. Based on 33 of 33 games. | Losses: 13. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 60.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 5.18. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.55. Average deaths per game. Based on 33 of 33 games. | Assists / game: 5.88. Average assists per game. Based on 33 of 33 games. | Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 456. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2023 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 22. Number of games won in this selection. Based on 51 of 51 games. | Losses: 29. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 43.1%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 4.41. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.25. Average deaths per game. Based on 51 of 51 games. | Assists / game: 4.25. Average assists per game. Based on 51 of 51 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 10.15. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 454. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2020 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 32. Number of games won in this selection. Based on 64 of 64 games. | Losses: 32. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 50.0%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 3.33. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.08. Average deaths per game. Based on 64 of 64 games. | Assists / game: 4.19. Average assists per game. Based on 64 of 64 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2019 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 56. Number of games won in this selection. Based on 84 of 84 games. | Losses: 28. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 66.7%. The percentage of games won. Based on 84 of 84 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 3.93. Average kills per game. Based on 84 of 84 games. | Deaths / game: 1.88. Average deaths per game. Based on 84 of 84 games. | Assists / game: 5.63. Average assists per game. Based on 84 of 84 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 84 games. Games without the required stats are excluded. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 448. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2018 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 48. Number of games won in this selection. Based on 76 of 76 games. | Losses: 28. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 63.2%. The percentage of games won. Based on 76 of 76 games. | KDA: 6.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 4.07. Average kills per game. Based on 76 of 76 games. | Deaths / game: 1.20. Average deaths per game. Based on 76 of 76 games. | Assists / game: 4.08. Average assists per game. Based on 76 of 76 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 76 games. Games without the required stats are excluded. | CS / min: 10.56. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 451. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2017 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 58. Number of games won in this selection. Based on 89 of 89 games. | Losses: 31. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 65.2%. The percentage of games won. Based on 89 of 89 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 3.56. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.02. Average deaths per game. Based on 89 of 89 games. | Assists / game: 5.81. Average assists per game. Based on 89 of 89 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 89 games. Games without the required stats are excluded. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2016 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 67. Number of games won in this selection. Based on 96 of 96 games. | Losses: 29. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 69.8%. The percentage of games won. Based on 96 of 96 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 4.59. Average kills per game. Based on 96 of 96 games. | Deaths / game: 2.23. Average deaths per game. Based on 96 of 96 games. | Assists / game: 5.57. Average assists per game. Based on 96 of 96 games. | Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 96 games. Games without the required stats are excluded. |
| 2015 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 39. Number of games won in this selection. Based on 65 of 65 games. | Losses: 26. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 60.0%. The percentage of games won. Based on 65 of 65 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 5.14. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.49. Average deaths per game. Based on 65 of 65 games. | Assists / game: 6.11. Average assists per game. Based on 65 of 65 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 65 games. Games without the required stats are excluded. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 58 of 65 games. Games without the required stats are excluded. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2014 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 38. Number of games won in this selection. Based on 69 of 69 games. | Losses: 31. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 4.68. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.22. Average deaths per game. Based on 69 of 69 games. | Assists / game: 4.90. Average assists per game. Based on 69 of 69 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 69 games. Games without the required stats are excluded. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 66 of 69 games. Games without the required stats are excluded. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2013 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 32. Number of games won in this selection. Based on 67 of 67 games. | Losses: 35. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 47.8%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 4.93. Average kills per game. Based on 67 of 67 games. | Deaths / game: 2.69. Average deaths per game. Based on 67 of 67 games. | Assists / game: 4.72. Average assists per game. Based on 67 of 67 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 67 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 5 of 67 games. Games without the required stats are excluded. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2012 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 1.85. Average kills per game. Based on 13 of 13 games. | Deaths / game: 3.00. Average deaths per game. Based on 13 of 13 games. | Assists / game: 5.38. Average assists per game. Based on 13 of 13 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 2011 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 2.29. Average kills per game. Based on 7 of 7 games. | Deaths / game: 3.43. Average deaths per game. Based on 7 of 7 games. | Assists / game: 8.43. Average assists per game. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 2 major honors
2 Domestic · 2 major honors
1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | Team Liquid | 26 |
| LCS 2019 Summer Playoffs | Team Liquid | 28 |
| LCS 2020 Spring Playoffs | Team Liquid | 15 |
| LCS 2020 Summer Playoffs | TSM | 43 |
| LCS 2023 Spring Playoffs | 100 Thieves | 28 |
| LCS 2023 Championship | 100 Thieves | 23 |
| NA LCS 2014 Spring Playoffs | Counter Logic Gaming | 35 |
| NA LCS 2014 Summer Playoffs | Counter Logic Gaming | 31 |
| NA LCS 2015 Summer Playoffs | Counter Logic Gaming | 25 |
| NA LCS 2016 Spring Playoffs | TSM | 30 |
| NA LCS 2016 Summer Playoffs | TSM | 48 |
| NA LCS 2017 Spring Playoffs | Team Liquid | 15 |
| NA LCS 2017 Summer Playoffs | TSM | 49 |
| NA LCS 2018 Spring Playoffs | Team Liquid | 30 |
| NA LCS 2018 Summer Playoffs | Team Liquid | 25 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Mid-Season Invitational 2019 · 20 points. msi; verified msi final placement; title 50 × placement 2/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LCS 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2014 · NA LCS 2014 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · NA LCS 2015 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2023 · LCS · lcs-2023-spring. Doublelift.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2018 · NA LCS Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. NA LCS Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
NA LCS Most Valuable Player · 2018 · NA LCS · na-lcs-2018-summer. Doublelift.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2019 · LCS · lcs-2019-summer. Doublelift.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2017 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2017 · NA LCS · na-lcs-2017-summer. Doublelift.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2016 · NA LCS · na-lcs-2016-summer. Doublelift.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2019 · LCS · lcs-2019-spring. Doublelift.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2018 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2018 · NA LCS · na-lcs-2018-summer. Doublelift.
regular · edition_role · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2015 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2015 · NA LCS · na-lcs-2015-summer. Doublelift.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2011 · Worlds 2011 · Season 1 · 20 points. Worlds 2011 · Season 1: champion 100 × final placement 1/5 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2012 · Intel Extreme Masters Season 6 World Championship · 4 points. IEM Season 6 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Intel Extreme Masters Season 9 Cologne · 4 points. IEM Season 9 Cologne: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 10 San Jose · 2 points. IEM Season 10 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 10 World Championship · 4 points. IEM Season 10 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2013 · Intel Extreme Masters Season 8 Cologne Pro · 2 points. IEM Season 8 Cologne Pro: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2014 · NA LCS 2014 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · NA LCS 2017 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2015 · worlds 2015: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2012 · Champions 2012 Spring: No placement points or unavailable event valuation / participation evidence.
2012 · Champions 2012 Summer: No placement points or unavailable event valuation / participation evidence.
2013 · NA LCS 2013 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2013 · NA LCS 2013 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
2012 · Worlds Season 2: No placement points or unavailable event valuation / participation evidence.
No recorded achievements for this year.
No recorded achievements for this year.
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · Team SoloMid | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Team Liquid | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| worlds 20192019 · worlds · Team Liquid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Team Liquid | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20182018 · worlds · Team Liquid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · TSM | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Intel Extreme Masters Season 10 World Championship2016 · International · TSM | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| worlds 20162016 · worlds · Team SoloMid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 10 San Jose2015 · International · TSM | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| worlds 20152015 · worlds · Counter Logic Gaming | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 9 Cologne2014 · International · Counter Logic Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| Intel Extreme Masters Season 8 Cologne Pro2013 · International · Counter Logic Gaming | Places 3–4 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 3 games played.
|
| Intel Extreme Masters Season 6 World Championship2012 · International · Counter Logic Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| Worlds Season 22012 · International · CLG Prime | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| Worlds 2011 · Season 12011 · International · Epik Gamer | Place 4 | Source detailsFinal team placement plus source-identified actual game appearances. Includes the Fnatic substitute; excludes unplayed advantage score units. Pre-LCS EU/NA entrants use the LEC/LCS historical filter families. No series-statistics or complete-population certification is asserted. 7 games played.
|
19 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2023 Spring Playoffs2023 · LCS · 100 Thieves | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2023 Championship2023 · LCS · 100 Thieves | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Team Liquid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Team Liquid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · TSM | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Counter Logic Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| NA LCS 2014 Spring Playoffs2014 · NA LCS · Counter Logic Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| NA LCS 2014 Summer Playoffs2014 · NA LCS · Counter Logic Gaming | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| NA LCS 2013 Spring Playoffs2013 · NA LCS · Counter Logic Gaming | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| NA LCS 2013 Summer Playoffs2013 · NA LCS · Counter Logic Gaming | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| Champions 2012 Spring2012 · LCK · Counter Logic Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
| Champions 2012 Summer2012 · LCK · CLG Prime | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-spring · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 20 games played. Selection: Expert vote.
|
| proteamsource ↗2019 · LCS · lcs-2019-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| proteamsource ↗2019 · LCS · lcs-2019-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| NA LCS Most Valuable Playersource ↗2018 · NA LCS · na-lcs-2018-summer · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| proteamsource ↗2018 · NA LCS · na-lcs-2018-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| proteamsource ↗2017 · NA LCS · na-lcs-2017-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: unknown.
|
| proteamsource ↗2016 · NA LCS · na-lcs-2016-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2015 · NA LCS · na-lcs-2015-summer · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|