Where Deft stands
2024 · Bot · Domestic games
Kim Hyuk-kyu김혁규
All leagues · All positions
2024 · Bot · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Deft’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 105 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 11. Number of games won in this selection. Based on 15 of 15 games. | Losses: 4. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. |
| 14 of 105 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 986. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 10 of 105 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 13.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 2.49. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 90.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 105 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 105 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 827. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. |
| 7 of 105 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 105 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 105 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 11.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 105 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 923. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 105 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 888. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| LCK 2024 · Regional Finals | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LCK 2024 · Spring | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 57.1%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
| LCK 2024 · Summer | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 45.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Sept 2024 | LCK 2024 · Regional Finals | KT RolstervsT1 | Series ↗ | Miss Fortune | Loss | 1 / 1 / 1 |
| 14 Sept 2024 | LCK 2024 · Regional Finals | KT RolstervsT1 | Series ↗ | Miss Fortune | Win | 7 / 1 / 6 |
| 14 Sept 2024 | LCK 2024 · Regional Finals | KT RolstervsT1 | Series ↗ | Sivir | Loss | 2 / 3 / 0 |
| 14 Sept 2024 | LCK 2024 · Regional Finals | KT RolstervsT1 | Series ↗ | Kai'Sa | Win | 7 / 2 / 6 |
| 14 Sept 2024 | LCK 2024 · Regional Finals | KT RolstervsT1 | Series ↗ | Miss Fortune | Loss | 1 / 4 / 2 |
| 13 Sept 2024 | LCK 2024 · Regional Finals | KT RolstervsBNK FEARX | Series ↗ | Jhin | Win | 5 / 3 / 14 |
| 13 Sept 2024 | LCK 2024 · Regional Finals | KT RolstervsBNK FEARX | Series ↗ | Jhin | Win | 10 / 0 / 8 |
| 13 Sept 2024 | LCK 2024 · Regional Finals | KT RolstervsBNK FEARX | Series ↗ | Ziggs | Win | 3 / 0 / 5 |
| 24 Aug 2024 | LCK 2024 · Summer | KT RolstervsT1 | Series ↗ | Ezreal | Loss | 2 / 1 / 2 |
| 24 Aug 2024 | LCK 2024 · Summer | KT RolstervsT1 | Series ↗ | Miss Fortune | Loss | 1 / 1 / 1 |
| 24 Aug 2024 | LCK 2024 · Summer | KT RolstervsT1 | Series ↗ | Ziggs | Win | 3 / 3 / 7 |
| 24 Aug 2024 | LCK 2024 · Summer | KT RolstervsT1 | Series ↗ | Miss Fortune | Loss | 2 / 3 / 5 |
| 17 Aug 2024 | LCK 2024 · Summer | KT RolstervsDplus Kia | Series ↗ | Jhin | Loss | 2 / 2 / 2 |
| 17 Aug 2024 | LCK 2024 · Summer | KT RolstervsDplus Kia | Series ↗ | Ashe | Loss | 1 / 6 / 10 |
| 14 Aug 2024 | LCK 2024 · Summer | KT RolstervsKiwoom DRX | Series ↗ | Senna | Win | 2 / 1 / 16 |
| 14 Aug 2024 | LCK 2024 · Summer | KT RolstervsKiwoom DRX | Series ↗ | Kalista | Win | 6 / 1 / 7 |
| 9 Aug 2024 | LCK 2024 · Summer | KT RolstervsGen.G | Series ↗ | Kalista | Win | 3 / 2 / 10 |
| 9 Aug 2024 | LCK 2024 · Summer | KT RolstervsGen.G | Series ↗ | Ziggs | Win | 4 / 0 / 7 |
| 9 Aug 2024 | LCK 2024 · Summer | KT RolstervsGen.G | Series ↗ | Zeri | Loss | 1 / 3 / 2 |
| 7 Aug 2024 | LCK 2024 · Summer | KT RolstervsDN SOOPers | Series ↗ | Ezreal | Loss | 1 / 2 / 2 |
| 7 Aug 2024 | LCK 2024 · Summer | KT RolstervsDN SOOPers | Series ↗ | Miss Fortune | Loss | 1 / 6 / 5 |
| 4 Aug 2024 | LCK 2024 · Summer | KT RolstervsHANJIN BRION | Series ↗ | Kai'Sa | Loss | 2 / 2 / 5 |
| 4 Aug 2024 | LCK 2024 · Summer | KT RolstervsHANJIN BRION | Series ↗ | Ezreal | Loss | 2 / 5 / 1 |
| 31 Jul 2024 | LCK 2024 · Summer | KT RolstervsHanwha Life Esports | Series ↗ | Jhin | Win | 4 / 0 / 11 |
| 31 Jul 2024 | LCK 2024 · Summer | KT RolstervsHanwha Life Esports | Series ↗ | Miss Fortune | Loss | 5 / 3 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2013–2024 · Domestic games
LPL data missing · Percentile among 80 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 6.91 | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Kill participation | 67.6% | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 7.48 | 17.8 | 45 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 69.6% | 63.0 | 45 games · 47 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.40 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 70.9% | 59.8 | 96 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 708 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 8.50 | 48.6 | 68 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 75.1% | 93.0 | 83 games · 115 peers |
| 2016 | Tier 1 | Damage share | 31.3% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 592 | 91.6 | 108 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.31 | 81.3 | 108 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 62.6% | 21.3 | 107 games · 123 peers |
| 2017 | Tier 1 | Damage share | 28.5% | 88.8 | 108 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +369 | 91.4 | 108 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.70 | 75.0 | 108 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 597 | 76.3 | 99 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.29 | 87.0 | 99 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 64.0% | 19.8 | 98 games · 132 peers |
| 2018 | Tier 1 | Damage share | 31.9% | 85.5 | 99 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +236 | 82.4 | 99 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.35 | 83.9 | 99 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 580 | 90.9 | 104 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.67 | 73.6 | 104 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 70.0% | 84.3 | 103 games · 122 peers |
| 2019 | Tier 1 | Damage share | 32.7% | 95.9 | 104 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +107 | 62.8 | 104 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.41 | 89.5 | 104 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 574 | 84.2 | 108 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.44 | 74.6 | 108 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 68.2% | 56.6 | 108 games · 123 peers |
| 2020 | Tier 1 | Damage share | 28.4% | 56.7 | 108 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +347 | 89.2 | 106 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.31 | 60.8 | 106 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 569 | 85.4 | 107 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.09 | 58.5 | 107 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 62.1% | 31.5 | 106 games · 131 peers |
| 2021 | Tier 1 | Damage share | 28.7% | 83.8 | 107 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +127 | 67.0 | 107 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.47 | 80.6 | 107 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 586 | 65.2 | 104 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.16 | 47.8 | 104 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 70.9% | 83.5 | 102 games · 116 peers |
| 2022 | Tier 1 | Damage share | 28.9% | 70.4 | 104 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −35 | 41.1 | 104 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.55 | 94.8 | 104 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 677 | 81.0 | 92 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.83 | 71.4 | 92 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 71.5% | 79.0 | 91 games · 106 peers |
| 2023 | Tier 1 | Damage share | 30.1% | 80.0 | 92 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +334 | 91.7 | 92 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.45 | 78.1 | 92 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 695 | 60.4 | 105 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.76 | 44.6 | 105 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 71.2% | 76.2 | 103 games · 102 peers |
| 2024 | Tier 1 | Damage share | 29.0% | 81.2 | 105 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +86 | 59.5 | 105 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.59 | 85.1 | 105 games · 102 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games. Season labels follow the competition season.
2013–2024 · All seasons · 39 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 137 | ||||||||||||
| Varus | 126 | ||||||||||||
| Kalista | 105 | ||||||||||||
| Sivir | 87 | ||||||||||||
| Ashe | 80 | ||||||||||||
| Lucian | 77 | ||||||||||||
| Kai'Sa | 73 | ||||||||||||
| Aphelios | 69 | ||||||||||||
| All games | 16 | 70 | 155 | 111 | 111 | 124 | 109 | 131 | 134 | 130 | 100 | 105 | 1,296 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 105. Number of individual games played in this selection. Based on 105 of 105 games. | Wins: 55. Number of games won in this selection. Based on 105 of 105 games. | Losses: 50. Number of games lost in this selection. Based on 105 of 105 games. | Win rate: 52.4%. The percentage of games won. Based on 105 of 105 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games. | Kills / game: 3.82. Average kills per game. Based on 105 of 105 games. | Deaths / game: 2.15. Average deaths per game. Based on 105 of 105 games. | Assists / game: 5.79. Average assists per game. Based on 105 of 105 games. | Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 105 of 105 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 105 games. Games without the required stats are excluded. |
| 2023 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 61. Number of games won in this selection. Based on 100 of 100 games. | Losses: 39. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 61.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 4.31. Average kills per game. Based on 100 of 100 games. | Deaths / game: 1.76. Average deaths per game. Based on 100 of 100 games. | Assists / game: 4.76. Average assists per game. Based on 100 of 100 games. | Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. | CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 456. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded. |
| 2022 | Games: 130. Number of individual games played in this selection. Based on 130 of 130 games. | Wins: 72. Number of games won in this selection. Based on 130 of 130 games. | Losses: 58. Number of games lost in this selection. Based on 130 of 130 games. | Win rate: 55.4%. The percentage of games won. Based on 130 of 130 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games. | Kills / game: 3.63. Average kills per game. Based on 130 of 130 games. | Deaths / game: 2.08. Average deaths per game. Based on 130 of 130 games. | Assists / game: 4.76. Average assists per game. Based on 130 of 130 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 130 games. | CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 130 of 130 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 130 games. Games without the required stats are excluded. |
| 2021 | Games: 134. Number of individual games played in this selection. Based on 134 of 134 games. | Wins: 69. Number of games won in this selection. Based on 134 of 134 games. | Losses: 65. Number of games lost in this selection. Based on 134 of 134 games. | Win rate: 51.5%. The percentage of games won. Based on 134 of 134 games. | KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 134 of 134 games. | Kills / game: 3.57. Average kills per game. Based on 134 of 134 games. | Deaths / game: 2.29. Average deaths per game. Based on 134 of 134 games. | Assists / game: 4.96. Average assists per game. Based on 134 of 134 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 134 of 134 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 134 of 134 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 134 of 134 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 134 games. Games without the required stats are excluded. |
| 2020 | Games: 131. Number of individual games played in this selection. Based on 131 of 131 games. | Wins: 82. Number of games won in this selection. Based on 131 of 131 games. | Losses: 49. Number of games lost in this selection. Based on 131 of 131 games. | Win rate: 62.6%. The percentage of games won. Based on 131 of 131 games. | KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games. | Kills / game: 3.53. Average kills per game. Based on 131 of 131 games. | Deaths / game: 1.85. Average deaths per game. Based on 131 of 131 games. | Assists / game: 5.11. Average assists per game. Based on 131 of 131 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 129 of 131 games. Games without the required stats are excluded. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 131 of 131 games. |
| 2019 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 64. Number of games won in this selection. Based on 109 of 109 games. | Losses: 45. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 58.7%. The percentage of games won. Based on 109 of 109 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 3.42. Average kills per game. Based on 109 of 109 games. | Deaths / game: 1.97. Average deaths per game. Based on 109 of 109 games. | Assists / game: 5.17. Average assists per game. Based on 109 of 109 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 109 games. Games without the required stats are excluded. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 109 of 109 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded. |
| 2018 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 82. Number of games won in this selection. Based on 124 of 124 games. | Losses: 42. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 66.1%. The percentage of games won. Based on 124 of 124 games. | KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 2.92. Average kills per game. Based on 124 of 124 games. | Deaths / game: 1.53. Average deaths per game. Based on 124 of 124 games. | Assists / game: 4.38. Average assists per game. Based on 124 of 124 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 124 games. Games without the required stats are excluded. | CS / min: 10.22. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games. | Gold / min: 438. Total gold gained per minute, averaged across games. Based on 124 of 124 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 124 games. Games without the required stats are excluded. |
| 2017 | Games: 111. Number of individual games played in this selection. Based on 111 of 111 games. | Wins: 70. Number of games won in this selection. Based on 111 of 111 games. | Losses: 41. Number of games lost in this selection. Based on 111 of 111 games. | Win rate: 63.1%. The percentage of games won. Based on 111 of 111 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games. | Kills / game: 3.10. Average kills per game. Based on 111 of 111 games. | Deaths / game: 1.76. Average deaths per game. Based on 111 of 111 games. | Assists / game: 5.48. Average assists per game. Based on 111 of 111 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 111 games. Games without the required stats are excluded. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 111 of 111 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 111 games. Games without the required stats are excluded. |
| 2016 | Games: 111. Number of individual games played in this selection. Based on 111 of 111 games. | Wins: 83. Number of games won in this selection. Based on 111 of 111 games. | Losses: 28. Number of games lost in this selection. Based on 111 of 111 games. | Win rate: 74.8%. The percentage of games won. Based on 111 of 111 games. | KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 111 games. Games without the required stats are excluded. | Kills / game: 5.01. Average kills per game. Based on 110 of 111 games. Games without the required stats are excluded. | Deaths / game: 2.31. Average deaths per game. Based on 111 of 111 games. | Assists / game: 7.52. Average assists per game. Based on 110 of 111 games. Games without the required stats are excluded. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 111 games. Games without the required stats are excluded. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 95 of 111 games. Games without the required stats are excluded. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 86 of 111 games. Games without the required stats are excluded. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 111 games. Games without the required stats are excluded. |
| 2015 | Games: 155. Number of individual games played in this selection. Based on 155 of 155 games. | Wins: 117. Number of games won in this selection. Based on 155 of 155 games. | Losses: 38. Number of games lost in this selection. Based on 155 of 155 games. | Win rate: 75.5%. The percentage of games won. Based on 155 of 155 games. | KDA: 5.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 142 of 155 games. Games without the required stats are excluded. | Kills / game: 5.53. Average kills per game. Based on 152 of 155 games. Games without the required stats are excluded. | Deaths / game: 2.44. Average deaths per game. Based on 152 of 155 games. Games without the required stats are excluded. | Assists / game: 7.76. Average assists per game. Based on 144 of 155 games. Games without the required stats are excluded. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 155 games. Games without the required stats are excluded. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 80 of 155 games. Games without the required stats are excluded. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 22 of 155 games. Games without the required stats are excluded. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 155 games. Games without the required stats are excluded. |
| 2014 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 47. Number of games won in this selection. Based on 70 of 70 games. | Losses: 23. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 67.1%. The percentage of games won. Based on 70 of 70 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 5.17. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.89. Average deaths per game. Based on 70 of 70 games. | Assists / game: 7.23. Average assists per game. Based on 70 of 70 games. | Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 70 games. Games without the required stats are excluded. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 44 of 70 games. Games without the required stats are excluded. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2013 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 5. Number of games won in this selection. Based on 16 of 16 games. | Losses: 11. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 5.38. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.13. Average deaths per game. Based on 16 of 16 games. | Assists / game: 5.88. Average assists per game. Based on 16 of 16 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 14 Mar 2024 | Player of the Game | LCK · 2024 · Spring | View game | Source ↗ |
| 16 Feb 2024 | Player of the Game | LCK · 2024 · Spring | View game | Source ↗ |
| 24 Jan 2024 | Player of the Game | LCK · 2024 · Spring | View game | Source ↗ |
| 18 Jan 2024 | Player of the Game | LCK · 2024 · Spring | View game | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Worlds · 1 major honors
1 Mid-Season Invitational · 4 Domestic
2 Domestic · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Korea Regional Finals 2017 | KT Rolster | 3 |
| LCK 2017 Spring Playoffs | KT Rolster | 53 |
| LCK 2017 Summer Playoffs | KT Rolster | 52 |
| LCK 2018 Spring Playoffs | KT Rolster | 51 |
| LCK 2018 Summer Playoffs | KT Rolster | 48 |
| LCK 2019 Regional Finals | Kingzone DragonX | 13 |
| LCK 2019 Spring Playoffs | Kingzone DragonX | 45 |
| LCK 2019 Summer Playoffs | Kingzone DragonX | 46 |
| LCK 2020 Spring Playoffs | DragonX | 55 |
| LCK 2020 Summer Playoffs | DRX | 53 |
| LCK 2021 Regional Finals | Hanwha Life Esports | 12 |
| LCK 2021 Spring Playoffs | Hanwha Life Esports | 52 |
| LCK 2021 Summer Playoffs | Hanwha Life Esports | 43 |
| LCK 2022 Spring Playoffs | DRX | 45 |
| LCK 2022 Summer Playoffs | DRX | 49 |
| LCK 2023 Spring Playoffs | Dplus Kia | 44 |
| LCK 2023 Summer Playoffs | Dplus Kia | 41 |
| LCK 2024 Spring Playoffs | KT Rolster | 49 |
| LCK 2024 Summer Playoffs | KT Rolster | 48 |
| LPL 2016 Spring Playoffs | EDward Gaming | 42 |
| LPL 2016 Summer Playoffs | EDward Gaming | 45 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2014 · worlds 2014 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · LCK 2017 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · LPL 2016 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · LPL 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2020 · LCK · lck-2020-spring. Deft.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2020 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2020 · LCK · lck-2020-summer. Deft.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2022 · LCK · lck-2022-spring. Deft.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2023 · LCK · lck-2023-spring. Deft.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · MVP of the Year · 24 points. MVP of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
MVP of the Year · 2016 · LPL · lpl-2016-annual. Deft.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2016 · Bottom of the Year · 4 points. Bottom of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Bottom of the Year · 2016 · LPL · lpl-2016-annual. Deft.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2014 · Champions 2014 Spring · 13.33 points. Champions 2014 Spring: champion 40/3 × final placement 1 = 40/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · Champions 2014 Summer · 5.33 points. Champions 2014 Summer: champion 40/3 × final placement 2/5 = 16/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Spring Playoffs · 20 points. LPL 2015 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · LPL 2015 Summer Playoffs · 4 points. LPL 2015 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Grand Finals · 3.33 points. Demacia Cup 2015 Grand Finals: champion 10/3 × final placement 1 = 10/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring · 3.33 points. Demacia Cup 2015 Spring: champion 10/3 × final placement 1 = 10/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Summer · 3.33 points. Demacia Cup 2015 Summer: champion 10/3 × final placement 1 = 10/3 points. Annual demacia cup budget 10 / 3 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016 · 10 points. Demacia Cup 2016: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 10 points. KeSPA Cup 2017: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 2 points. KeSPA Cup 2019: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · KeSPA Cup 2020 · 2 points. KeSPA Cup 2020: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCK 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2020 · Mid-Season Cup 2020: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Spring: No placement points or unavailable event valuation / participation evidence.
2013 · Champions 2013 Summer: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Winter: No placement points or unavailable event valuation / participation evidence.
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20232023 · worlds · Dplus Kia | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20222022 · worlds · DRX | Champion | Source detailsVerified final placement and independently reviewed actual participation. 26 games played.
|
| worlds 20212021 · worlds · Hanwha Life Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| Mid-Season Cup 20202020 · International · DragonX | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| worlds 20202020 · worlds · DRX | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20182018 · worlds · KT Rolster | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20162016 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| Mid-Season Invitational 20152015 · Mid-Season Invitational · EDward Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| worlds 20152015 · worlds · EDward Gaming | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20142014 · worlds · Samsung Galaxy Blue | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
30 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2024 Spring Playoffs2024 · LCK · KT Rolster | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| LCK 2023 Spring Playoffs2023 · LCK · Dplus Kia | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK Second Teamsource ↗2023 · LCK · lck-2023-spring · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2022 · LCK · lck-2022-spring · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| LCK 2023 Summer Playoffs2023 · LCK · Dplus Kia |
| Place 5 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · Hanwha Life Esports | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · Hanwha Life Esports | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| KeSPA Cup 20202020 · LCK · Hanwha Life Esports | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 10 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · DragonX | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · DRX | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| KeSPA Cup 20192019 · LCK · DragonX | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Kingzone DragonX | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Kingzone DragonX | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| KeSPA Cup 20182018 · LCK · Kingzone DragonX | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2018 Spring Playoffs2018 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LCK 2018 Summer Playoffs2018 · LCK · KT Rolster | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
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| KeSPA Cup 20172017 · LCK · KT Rolster | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 10 games played.
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| LCK 2017 Spring Playoffs2017 · LCK · KT Rolster | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
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| LCK 2017 Summer Playoffs2017 · LCK · KT Rolster | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
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| Demacia Cup 20162016 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
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| LPL 2016 Spring Playoffs2016 · LPL · EDward Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
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| LPL 2016 Summer Playoffs2016 · LPL · EDward Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
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| Demacia Cup 2015 Grand Finals2015 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
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| Demacia Cup 2015 Spring2015 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
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| Demacia Cup 2015 Summer2015 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
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| LPL 2015 Spring Playoffs2015 · LPL · EDward Gaming | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 13 games played.
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| LPL 2015 Summer Playoffs2015 · LPL · EDward Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
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| Champions 2014 Spring2014 · LCK · Samsung Blue | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
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| Champions 2014 Summer2014 · LCK · Samsung Blue | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
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| Champions 2014 Winter2014 · LCK · Samsung Blue | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
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| Champions 2013 Spring2013 · LCK · MVP Blue | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
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| Champions 2013 Summer2013 · LCK · MVP Blue | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
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| All-LCK Third Teamsource ↗2020 · LCK · lck-2020-spring · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 46 games played. Selection: Expert vote.
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| All-LCK Third Teamsource ↗2020 · LCK · lck-2020-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 45 games played. Selection: Expert vote.
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| MVP of the Yearsource ↗2016 · LPL · EDward Gaming · season mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 42 games played. Selection: unknown.
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| Bottom of the Yearsource ↗2016 · LPL · EDward Gaming · position of year | bot | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 42 games played. Selection: unknown.
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