Where Crystal stands
All seasons · Jungle · Domestic games
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 25 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 12 games without a complete snapshot are excluded.
Explore Crystal’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 41 of 231 games in this selection. | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 27. Number of games won in this selection. Based on 41 of 41 games. | Losses: 14. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 65.9%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 41 games. Games without the required stats are excluded. | CS / min: 4.26. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 33 of 231 games in this selection. | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 21. Number of games won in this selection. Based on 33 of 33 games. | Losses: 12. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 63.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 33 games. Games without the required stats are excluded. | CS / min: 3.88. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 26 of 231 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 16. Number of games won in this selection. Based on 26 of 26 games. | Losses: 10. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 61.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 26 games. Games without the required stats are excluded. | CS / min: 3.94. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 24 of 231 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 12. Number of games won in this selection. Based on 24 of 24 games. | Losses: 12. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 14 of 231 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 231 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. | CS / min: 4.24. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 84.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 231 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 9. Number of games won in this selection. Based on 12 of 12 games. | Losses: 3. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 12 games. Games without the required stats are excluded. | CS / min: 3.39. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 231 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. |
| 9 of 231 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.36. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 231 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Bars show how often the player chose each champion in this selection.
| TCL 2026 · Summer | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| TCL Season Cup 2024 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| TCL 2019 · Summer | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 4.32. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| TCL 2019 · Winter | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| TCL 2019 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.69. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| TCL 2018 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.97. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| TCS 2018 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| TCS 2018 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| TCL 2017 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. | CS / min: 4.43. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| TCL 2017 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Aug 2026 | TCL 2026 · Summer | Dark PassagevsBushido Wildcats | Series ↗ | Vi | Loss | 5 / 9 / 10 |
| 10 Oct 2024 | TCL Season Cup 2024 | Misa EsportsvsComanchero Gaming | Series ↗ | Nocturne | Loss | 1 / 3 / 7 |
| 10 Oct 2024 | TCL Season Cup 2024 | Misa EsportsvsComanchero Gaming | Series ↗ | Skarner | Loss | 1 / 6 / 4 |
| 10 Oct 2024 | TCL Season Cup 2024 | Misa EsportsvsComanchero Gaming | Series ↗ | Sejuani | Win | 1 / 3 / 6 |
| 4 Oct 2024 | TCL Season Cup 2024 | Misa EsportsvsHazing Chase | — | Amumu | Loss | 6 / 11 / 7 |
| 4 Oct 2024 | TCL Season Cup 2024 | Misa EsportsvsHazing Chase | — | Sejuani | Win | 3 / 4 / 23 |
| 4 Oct 2024 | TCL Season Cup 2024 | Misa EsportsvsHazing Chase | — | Vi | Loss | 3 / 6 / 1 |
| 4 Aug 2019 | TCL 2019 · Summer | Dark PassagevsBursaspor Esports | Series ↗ | Sejuani | Loss | 0 / 5 / 0 |
| 3 Aug 2019 | TCL 2019 · Summer | Dark PassagevsBeşiktaş Esports | Series ↗ | Gragas | Loss | 2 / 5 / 8 |
| 28 Jul 2019 | TCL 2019 · Summer | Dark PassagevsFenerbahçe Esports | Series ↗ | Gragas | Win | 1 / 1 / 12 |
| 27 Jul 2019 | TCL 2019 · Summer | Dark Passagevsİstanbul Wildcats | Series ↗ | Skarner | Win | 2 / 4 / 10 |
| 15 Jun 2019 | TCL 2019 · Summer | Dark PassagevsTeam AURORA | Series ↗ | Olaf | Loss | 1 / 5 / 2 |
| 9 Jun 2019 | TCL 2019 · Summer | Dark PassagevsGalatasaray Esports | Series ↗ | Jarvan IV | Loss | 3 / 5 / 2 |
| 8 Jun 2019 | TCL 2019 · Summer | Dark PassagevsGalakticos | Series ↗ | Rek'Sai | Win | 5 / 4 / 8 |
| 17 Mar 2019 | TCL 2019 · Winter | Dark PassagevsBursaspor Esports | Series ↗ | Rek'Sai | Win | 6 / 3 / 7 |
| 16 Mar 2019 | TCL 2019 · Winter | Dark PassagevsTeam AURORA | Series ↗ | Skarner | Loss | 0 / 4 / 2 |
| 10 Mar 2019 | TCL 2019 · Winter | Dark PassagevsFenerbahçe Esports | Series ↗ | Skarner | Loss | 3 / 3 / 5 |
| 9 Mar 2019 | TCL 2019 · Winter | Dark PassagevsRoyal Youth | Series ↗ | Rek'Sai | Loss | 3 / 2 / 2 |
| 3 Mar 2019 | TCL 2019 · Winter | Dark PassagevsHWA Gaming | Series ↗ | Skarner | Win | 1 / 0 / 4 |
| 2 Mar 2019 | TCL 2019 · Winter | Dark PassagevsBeşiktaş Esports | Series ↗ | Jarvan IV | Loss | 0 / 3 / 6 |
| 24 Feb 2019 | TCL 2019 · Winter | Dark PassagevsGalakticos | Series ↗ | Elise | Win | 3 / 0 / 6 |
| 23 Feb 2019 | TCL 2019 · Winter | Dark PassagevsPapara SuperMassive | Series ↗ | Elise | Loss | 0 / 3 / 1 |
| 17 Feb 2019 | TCL 2019 · Winter | Dark PassagevsGalatasaray Esports | Series ↗ | Gragas | Win | 3 / 1 / 9 |
| 16 Feb 2019 | TCL 2019 · Winter | Dark PassagevsBursaspor Esports | Series ↗ | Elise | Win | 3 / 2 / 5 |
| 10 Feb 2019 | TCL 2019 · Winter | Dark PassagevsTeam AURORA | Series ↗ | Olaf | Loss | 1 / 5 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2014–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | 241 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 3.40 | 80.8 | 41 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 65.2% | 11.8 | 41 games · 94 peers |
| 2015 | Tier 1 | Damage share | 11.7% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +153 | 75.6 | 41 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 306 | 37.9 | 53 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.05 | 49.5 | 53 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 64.7% | 7.5 | 52 games · 107 peers |
| 2016 | Tier 1 | Damage share | 14.3% | 14.9 | 53 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −240 | 11.6 | 53 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 276 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 4.35 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 60.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 13.8% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | −202 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 2.39 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 187 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 4.97 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 66.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 9.3% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +132 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.57 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 200 | 14.4 | 31 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.00 | 49.6 | 31 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 64.6% | 10.4 | 30 games · 126 peers |
| 2019 | Tier 1 | Damage share | 11.9% | 14.4 | 31 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −287 | 9.6 | 31 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.62 | 41.1 | 31 games · 108 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. Season labels follow the competition season.
2014–2026 · All seasons · 25 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Rek'Sai | 41 | ||||||||
| Gragas | 33 | ||||||||
| Elise | 26 | ||||||||
| Sejuani | 24 | ||||||||
| Olaf | 14 | ||||||||
| Jarvan IV | 12 | ||||||||
| Lee Sin | 12 | ||||||||
| Graves | 10 | ||||||||
| All games | 11 | 47 | 53 | 34 | 48 | 31 | 6 | 1 | 231 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 5.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 9.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 10.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 2024 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 2.50. Average kills per game. Based on 6 of 6 games. | Deaths / game: 5.50. Average deaths per game. Based on 6 of 6 games. | Assists / game: 8.00. Average assists per game. Based on 6 of 6 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 333. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2019 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 16. Number of games won in this selection. Based on 31 of 31 games. | Losses: 15. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 51.6%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 2.10. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.65. Average deaths per game. Based on 31 of 31 games. | Assists / game: 5.35. Average assists per game. Based on 31 of 31 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 321. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. |
| 2018 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 27. Number of games won in this selection. Based on 48 of 48 games. | Losses: 21. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 56.3%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 1.63. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.31. Average deaths per game. Based on 48 of 48 games. | Assists / game: 7.02. Average assists per game. Based on 48 of 48 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2017 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 22. Number of games won in this selection. Based on 34 of 34 games. | Losses: 12. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 64.7%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 2.50. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.53. Average deaths per game. Based on 34 of 34 games. | Assists / game: 6.47. Average assists per game. Based on 34 of 34 games. | Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. | CS / min: 4.59. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2016 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 32. Number of games won in this selection. Based on 53 of 53 games. | Losses: 21. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 60.4%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 2.13. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.81. Average deaths per game. Based on 53 of 53 games. | Assists / game: 7.45. Average assists per game. Based on 53 of 53 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 4.05. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded. |
| 2015 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 32. Number of games won in this selection. Based on 47 of 47 games. | Losses: 15. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 68.1%. The percentage of games won. Based on 47 of 47 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 2.64. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.47. Average deaths per game. Based on 47 of 47 games. | Assists / game: 8.70. Average assists per game. Based on 47 of 47 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 47 games. Games without the required stats are excluded. | CS / min: 3.36. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 316. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2014 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 0.82. Average kills per game. Based on 11 of 11 games. | Deaths / game: 3.73. Average deaths per game. Based on 11 of 11 games. | Assists / game: 3.82. Average assists per game. Based on 11 of 11 games. | Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 11 games. Games without the required stats are excluded. | CS / min: 3.29. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 217. Total gold gained per minute, averaged across games. Based on 6 of 11 games. Games without the required stats are excluded. | Kill participation: 47.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2014 · worlds 2014: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20142014 · worlds · Dark Passage | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
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No results in this selection.
No results in this selection.