Where Crash stands
2022 · Jungle · Domestic games
Lee Dong-woo이동우
All leagues · All positions
2022 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Crash’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 36 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 36 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.05. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 36 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 36 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 50.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 36 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 36 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.82. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 82.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 36 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 36 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 36 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 36 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 8.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 85.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LLA 2022 · Closing | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.73. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| TCL 2022 · Winter | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.04. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Aug 2022 | LLA 2022 · Closing | All Knightsvsinf | Series ↗ | Xin Zhao | Loss | 2 / 6 / 10 |
| 5 Aug 2022 | LLA 2022 · Closing | All Knightsvsinf | Series ↗ | Xin Zhao | Loss | 0 / 3 / 3 |
| 5 Aug 2022 | LLA 2022 · Closing | All Knightsvsinf | Series ↗ | Wukong | Loss | 0 / 4 / 3 |
| 31 Jul 2022 | LLA 2022 · Closing | All KnightsvsXTEN Esports | Series ↗ | Xin Zhao | Win | 4 / 2 / 6 |
| 31 Jul 2022 | LLA 2022 · Closing | All KnightsvsEstral Esports | Series ↗ | Vi | Loss | 2 / 6 / 3 |
| 30 Jul 2022 | LLA 2022 · Closing | All KnightsvsXTEN Esports | Series ↗ | Vi | Win | 3 / 1 / 7 |
| 24 Jul 2022 | LLA 2022 · Closing | All KnightsvsMovistar R7 | Series ↗ | Taliyah | Loss | 7 / 3 / 3 |
| 23 Jul 2022 | LLA 2022 · Closing | All Knightsvsinf | Series ↗ | Poppy | Loss | 0 / 5 / 0 |
| 17 Jul 2022 | LLA 2022 · Closing | All KnightsvsIsurus | Series ↗ | Wukong | Loss | 2 / 4 / 1 |
| 16 Jul 2022 | LLA 2022 · Closing | All KnightsvsTeam Aze | Series ↗ | Lee Sin | Loss | 1 / 5 / 3 |
| 10 Jul 2022 | LLA 2022 · Closing | All KnightsvsGlobant Emerald | Series ↗ | Lee Sin | Win | 7 / 2 / 13 |
| 9 Jul 2022 | LLA 2022 · Closing | All KnightsvsEstral Esports | Series ↗ | Trundle | Loss | 1 / 2 / 1 |
| 26 Jun 2022 | LLA 2022 · Closing | All KnightsvsXTEN Esports | Series ↗ | Wukong | Loss | 2 / 5 / 8 |
| 25 Jun 2022 | LLA 2022 · Closing | All KnightsvsMovistar R7 | Series ↗ | Lee Sin | Win | 2 / 1 / 4 |
| 19 Jun 2022 | LLA 2022 · Closing | All Knightsvsinf | Series ↗ | Viego | Loss | 0 / 2 / 0 |
| 18 Jun 2022 | LLA 2022 · Closing | All KnightsvsIsurus | Series ↗ | Taliyah | Win | 2 / 1 / 10 |
| 12 Jun 2022 | LLA 2022 · Closing | All KnightsvsTeam Aze | Series ↗ | Viego | Loss | 3 / 2 / 3 |
| 11 Jun 2022 | LLA 2022 · Closing | All KnightsvsGlobant Emerald | Series ↗ | Wukong | Win | 2 / 0 / 8 |
| 20 Mar 2022 | TCL 2022 · Winter | Fenerbahçe EsportsvsNASR eSports Turkey | Series ↗ | Hecarim | Loss | 2 / 3 / 2 |
| 19 Mar 2022 | TCL 2022 · Winter | Fenerbahçe EsportsvsSuperMassive Blaze | Series ↗ | Lee Sin | Win | 6 / 0 / 8 |
| 13 Mar 2022 | TCL 2022 · Winter | Fenerbahçe EsportsvsGalakticos | Series ↗ | Viego | Win | 1 / 2 / 7 |
| 12 Mar 2022 | TCL 2022 · Winter | Fenerbahçe EsportsvsDark Passage | Series ↗ | Viego | Win | 6 / 1 / 4 |
| 6 Mar 2022 | TCL 2022 · Winter | Fenerbahçe EsportsvsGalatasaray Esports | Series ↗ | Jarvan IV | Loss | 2 / 8 / 11 |
| 5 Mar 2022 | TCL 2022 · Winter | Fenerbahçe Esportsvsİstanbul Wildcats | Series ↗ | Diana | Loss | 9 / 5 / 5 |
| 27 Feb 2022 | TCL 2022 · Winter | Fenerbahçe Esportsvs5 Ronin | Series ↗ | Lee Sin | Loss | 4 / 5 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2022 · Domestic games
LPL data missing · Percentile among 94 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 335 | 57.5 | 29 games · 88 peers |
| 2016 | Tier 1 | CS / min | 5.18 | 100.0 | 29 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 75.2% | 84.9 | 28 games · 107 peers |
| 2016 | Tier 1 | Damage share | 16.7% | 56.3 | 29 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +518 | 98.8 | 29 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 289 | 57.4 | 45 games · 109 peers |
| 2017 | Tier 1 | CS / min | 5.23 | 97.6 | 45 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 66.2% | 23.8 | 45 games · 127 peers |
| 2017 | Tier 1 | Damage share | 14.8% | 56.5 | 45 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −4 | 48.6 | 45 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.00 | 4.7 | 45 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 171 | 3.6 | 24 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.16 | 60.9 | 24 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 71.6% | 47.1 | 23 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.0% | 21.0 | 24 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −186 | 19.6 | 23 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.56 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 257 | 54.4 | 61 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.59 | 96.8 | 61 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 73.1% | 84.8 | 61 games · 126 peers |
| 2019 | Tier 1 | Damage share | 14.3% | 56.0 | 61 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +302 | 91.2 | 61 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.92 | 76.6 | 61 games · 108 peers |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 276 | 9.2 | 37 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.43 | 86.7 | 37 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 74.6% | 90.0 | 37 games · 121 peers |
| 2021 | Tier 1 | Damage share | 15.3% | 13.3 | 37 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −28 | 45.6 | 37 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.71 | 87.5 | 37 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 272 | 38.6 | 36 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.88 | 78.1 | 36 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 69.5% | 47.4 | 36 games · 115 peers |
| 2022 | Tier 1 | Damage share | 14.1% | 43.0 | 36 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +162 | 73.1 | 36 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.33 | 20.2 | 36 games · 115 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. Season labels follow the competition season.
2015–2022 · All seasons · 38 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 60 | ||||||||
| Gragas | 37 | ||||||||
| Kha'Zix | 33 | ||||||||
| Sejuani | 29 | ||||||||
| Elise | 24 | ||||||||
| Rek'Sai | 22 | ||||||||
| Jarvan IV | 15 | ||||||||
| Rengar | 13 | ||||||||
| All games | 1 | 29 | 140 | 29 | 75 | 4 | 37 | 36 | 351 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 14. Number of games won in this selection. Based on 36 of 36 games. | Losses: 22. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.06. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.17. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.67. Average assists per game. Based on 36 of 36 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2021 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 18. Number of games won in this selection. Based on 37 of 37 games. | Losses: 19. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 48.6%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.57. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.43. Average deaths per game. Based on 37 of 37 games. | Assists / game: 5.81. Average assists per game. Based on 37 of 37 games. | Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2020 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 1.00. Average kills per game. Based on 4 of 4 games. | Deaths / game: 3.75. Average deaths per game. Based on 4 of 4 games. | Assists / game: 5.25. Average assists per game. Based on 4 of 4 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.53. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 306. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2019 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 43. Number of games won in this selection. Based on 75 of 75 games. | Losses: 32. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 57.3%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.49. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.36. Average deaths per game. Based on 75 of 75 games. | Assists / game: 6.29. Average assists per game. Based on 75 of 75 games. | Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2018 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 3. Number of games won in this selection. Based on 29 of 29 games. | Losses: 26. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 10.3%. The percentage of games won. Based on 29 of 29 games. | KDA: 1.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 0.72. Average kills per game. Based on 29 of 29 games. | Deaths / game: 3.00. Average deaths per game. Based on 29 of 29 games. | Assists / game: 3.52. Average assists per game. Based on 29 of 29 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 29 games. Games without the required stats are excluded. | CS / min: 4.99. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 296. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded. |
| 2017 | Games: 140. Number of individual games played in this selection. Based on 140 of 140 games. | Wins: 79. Number of games won in this selection. Based on 140 of 140 games. | Losses: 61. Number of games lost in this selection. Based on 140 of 140 games. | Win rate: 56.4%. The percentage of games won. Based on 140 of 140 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 140 of 140 games. | Kills / game: 2.69. Average kills per game. Based on 140 of 140 games. | Deaths / game: 2.52. Average deaths per game. Based on 140 of 140 games. | Assists / game: 6.01. Average assists per game. Based on 140 of 140 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 138 of 140 games. Games without the required stats are excluded. | CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 140 of 140 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 138 of 140 games. Games without the required stats are excluded. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 140 games. Games without the required stats are excluded. |
| 2016 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 17. Number of games won in this selection. Based on 29 of 29 games. | Losses: 12. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 2.69. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.17. Average deaths per game. Based on 29 of 29 games. | Assists / game: 4.90. Average assists per game. Based on 29 of 29 games. | Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded. |
| 2015 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 2.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 3.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 4.00. Average assists per game. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 5.10. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2016 Spring Playoffs | Longzhu Gaming | 11 |
| LCK 2016 Summer Playoffs | Longzhu Gaming | 18 |
| LCK 2017 Spring Playoffs | Longzhu Gaming | 45 |
| LPL 2018 Spring Playoffs | Vici Gaming | 15 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Intel Extreme Masters Season 11 Oakland · 2 points. IEM Season 11 Oakland: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LMS 2019 Summer Playoffs · 4 points. LMS 2019 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LMS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LJL 2021 Spring Playoffs · 4 points. LJL 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Cup 2017 · 1 points. Demacia Cup 2017: champion 5 × final placement 1/5 = 1 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · Hong Kong Attitude | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20172017 · worlds · 1907 Fenerbahçe | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Intel Extreme Masters Season 11 Oakland2016 · International · Longzhu Gaming | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 1 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LJL 2021 Spring Playoffs2021 · LJL · Sengoku Gaming | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LMS 2019 Summer Playoffs2019 · LMS · Hong Kong Attitude | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| Demacia Championship 20172017 · LPL · Vici Gaming | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| Places 3–4 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 12 games played.
|
| KeSPA Cup 20162016 · LCK · Longzhu Gaming | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · T.Bear Gaming | Places 17–28 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|