Where Condi stands
2019 · Jungle · Domestic games
Xiang Ren-Jie向人杰
All leagues · All positions
2019 · Jungle · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
Explore Condi’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 48 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.78. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 92.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 48 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 48 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 84.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 48 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.53. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 48 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 48 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 48 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 48 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.23. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 48 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 48 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.55. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2019 · Spring | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 42.1%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 4.80. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| LPL 2019 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.74. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 14 Jun 2019 | LPL 2019 · Summer | LGD GamingvsOh My God | Olaf | Win | 2 / 1 / 11 |
| 14 Jun 2019 | LPL 2019 · Summer | LGD GamingvsOh My God | Trundle | Win | 3 / 1 / 8 |
| 9 Jun 2019 | LPL 2019 · Summer | LGD GamingvsSuning | Jarvan IV | Loss | 1 / 4 / 5 |
| 9 Jun 2019 | LPL 2019 · Summer | LGD GamingvsSuning | Rek'Sai | Loss | 1 / 5 / 5 |
| 6 Jun 2019 | LPL 2019 · Summer | LGD GamingvsRoyal Never Give Up | Elise | Loss | 0 / 1 / 0 |
| 6 Jun 2019 | LPL 2019 · Summer | LGD GamingvsRoyal Never Give Up | Olaf | Win | 3 / 4 / 7 |
| 6 Jun 2019 | LPL 2019 · Summer | LGD GamingvsRoyal Never Give Up | Nocturne | Loss | 3 / 3 / 8 |
| 2 Jun 2019 | LPL 2019 · Summer | LGD GamingvsVictory Five | Jarvan IV | Win | 3 / 0 / 13 |
| 2 Jun 2019 | LPL 2019 · Summer | LGD GamingvsVictory Five | Jarvan IV | Win | 6 / 7 / 20 |
| 2 Jun 2019 | LPL 2019 · Summer | LGD GamingvsVictory Five | Jarvan IV | Loss | 1 / 2 / 0 |
| 29 Mar 2019 | LPL 2019 · Spring | LGD GamingvsSnake Esports | Rek'Sai | Win | 2 / 1 / 8 |
| 29 Mar 2019 | LPL 2019 · Spring | LGD GamingvsSnake Esports | Nocturne | Win | 3 / 0 / 5 |
| 26 Mar 2019 | LPL 2019 · Spring | LGD GamingvsJD Gaming | Kindred | Win | 7 / 0 / 8 |
| 26 Mar 2019 | LPL 2019 · Spring | LGD GamingvsJD Gaming | Lee Sin | Win | 6 / 3 / 12 |
| 26 Mar 2019 | LPL 2019 · Spring | LGD GamingvsJD Gaming | Lee Sin | Loss | 4 / 4 / 3 |
| 22 Mar 2019 | LPL 2019 · Spring | LGD GamingvsSinoDragon Gaming | Nocturne | Loss | 1 / 4 / 7 |
| 22 Mar 2019 | LPL 2019 · Spring | LGD GamingvsSinoDragon Gaming | Lee Sin | Win | 2 / 2 / 14 |
| 22 Mar 2019 | LPL 2019 · Spring | LGD GamingvsSinoDragon Gaming | Lee Sin | Loss | 2 / 5 / 0 |
| 17 Mar 2019 | LPL 2019 · Spring | LGD GamingvsOh My God | Rek'Sai | Win | 5 / 0 / 6 |
| 17 Mar 2019 | LPL 2019 · Spring | LGD GamingvsOh My God | Lee Sin | Win | 6 / 2 / 8 |
| 17 Mar 2019 | LPL 2019 · Spring | LGD GamingvsOh My God | Rek'Sai | Loss | 1 / 3 / 3 |
| 8 Mar 2019 | LPL 2019 · Spring | LGD GamingvsEDward Gaming | Rek'Sai | Win | 9 / 1 / 6 |
| 8 Mar 2019 | LPL 2019 · Spring | LGD GamingvsEDward Gaming | Jarvan IV | Win | 1 / 0 / 12 |
| 5 Mar 2019 | LPL 2019 · Spring | LGD GamingvsSuning | Sejuani | Loss | 0 / 2 / 4 |
| 5 Mar 2019 | LPL 2019 · Spring | LGD GamingvsSuning | Nocturne | Loss | 0 / 5 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 3.31 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 70.4% | 58.1 | 68 games · 94 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 303 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 4.47 | 81.2 | 99 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 72.6% | 64.2 | 108 games · 107 peers |
| 2016 | Tier 1 | Damage share | 14.6% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 290 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 4.43 | 48.4 | 90 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 73.3% | 92.9 | 100 games · 127 peers |
| 2017 | Tier 1 | Damage share | 14.8% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 186 | 14.5 | 41 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.23 | 68.1 | 42 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 74.2% | 75.4 | 42 games · 139 peers |
| 2018 | Tier 1 | Damage share | 11.1% | 24.6 | 41 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −72 | 39.1 | 38 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.71 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 208 | 17.6 | 48 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.79 | 24.8 | 48 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 72.1% | 76.8 | 48 games · 126 peers |
| 2019 | Tier 1 | Damage share | 11.5% | 9.6 | 48 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −107 | 33.6 | 45 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.49 | — | Less than 80% valid observation coverage |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. Season labels follow the competition season.
2015–2019 · All seasons · 30 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|
| Gragas | 63 | |||||
| Lee Sin | 61 | |||||
| Rek'Sai | 55 | |||||
| Graves | 36 | |||||
| Elise | 34 | |||||
| Jarvan IV | 28 | |||||
| Sejuani | 27 | |||||
| Kindred | 19 | |||||
| All games | 78 | 119 | 155 | 42 | 48 | 442 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 21. Number of games won in this selection. Based on 48 of 48 games. | Losses: 27. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 43.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.33. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.67. Average deaths per game. Based on 48 of 48 games. | Assists / game: 6.33. Average assists per game. Based on 48 of 48 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 314. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2018 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 15. Number of games won in this selection. Based on 42 of 42 games. | Losses: 27. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 35.7%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 1.67. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.21. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.60. Average assists per game. Based on 42 of 42 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded. | CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 313. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2017 | Games: 155. Number of individual games played in this selection. Based on 155 of 155 games. | Wins: 97. Number of games won in this selection. Based on 155 of 155 games. | Losses: 58. Number of games lost in this selection. Based on 155 of 155 games. | Win rate: 62.6%. The percentage of games won. Based on 155 of 155 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 155 of 155 games. | Kills / game: 2.62. Average kills per game. Based on 155 of 155 games. | Deaths / game: 2.32. Average deaths per game. Based on 155 of 155 games. | Assists / game: 6.91. Average assists per game. Based on 155 of 155 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 155 games. Games without the required stats are excluded. | CS / min: 4.43. Minions and monsters killed per minute, averaged across games. Based on 143 of 155 games. Games without the required stats are excluded. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 142 of 155 games. Games without the required stats are excluded. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 153 of 155 games. Games without the required stats are excluded. |
| 2016 | Games: 119. Number of individual games played in this selection. Based on 119 of 119 games. | Wins: 66. Number of games won in this selection. Based on 119 of 119 games. | Losses: 53. Number of games lost in this selection. Based on 119 of 119 games. | Win rate: 55.5%. The percentage of games won. Based on 119 of 119 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games. | Kills / game: 2.66. Average kills per game. Based on 119 of 119 games. | Deaths / game: 2.15. Average deaths per game. Based on 119 of 119 games. | Assists / game: 7.20. Average assists per game. Based on 119 of 119 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 119 games. Games without the required stats are excluded. | CS / min: 4.46. Minions and monsters killed per minute, averaged across games. Based on 109 of 119 games. Games without the required stats are excluded. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 95 of 119 games. Games without the required stats are excluded. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 119 games. Games without the required stats are excluded. |
| 2015 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 29. Number of games won in this selection. Based on 78 of 78 games. | Losses: 49. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 37.2%. The percentage of games won. Based on 78 of 78 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 78 games. Games without the required stats are excluded. | Kills / game: 2.06. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.99. Average deaths per game. Based on 77 of 78 games. Games without the required stats are excluded. | Assists / game: 7.19. Average assists per game. Based on 77 of 78 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 78 games. | CS / min: 3.38. Minions and monsters killed per minute, averaged across games. Based on 37 of 78 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 78 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 78 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| China Regional Finals 2016 | Team WE | 10 |
| LPL 2016 Spring Playoffs | Team WE | 51 |
| LPL 2016 Summer Playoffs | Team WE | 55 |
| China Regional Finals 2017 | Team WE | 5 |
| LPL 2017 Spring Playoffs | Team WE | 44 |
| LPL 2017 Summer Playoffs | Team WE | 53 |
| LPL 2018 Spring Playoffs | Team WE | 10 |
| LPL 2018 Summer Playoffs | Team WE | 32 |
| LPL 2019 Spring Playoffs | LGD Gaming | 38 |
| LPL 2019 Summer Playoffs | LGD Gaming | 10 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LPL 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · LPL 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2017 · LPL · lpl-2017-spring. Condi.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2016 · Demacia Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2015 · LPL 2015 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Team WE | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20172017 · worlds · Team WE | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 22 games played.
|
10 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Championship 20172017 · LPL · Team WE | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| Demacia Cup 20172017 · LPL · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · Team WE | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Team WE | Place 4 | Source details |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2017 · LPL · Team WE · all pro | jungle · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 44 games played. Selection: unknown.
|
Independently verified final result and actual play; registration and staff excluded.
53 games played.
| Demacia Cup 20162016 · LPL · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · Team WE | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LPL 2016 Summer Playoffs2016 · LPL · Team WE | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Masters 3 | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Masters 3 | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| LPL 2015 Summer Playoffs2015 · LPL · Masters 3 | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.