Where Cat stands
2016 · Support · Domestic games
Wu Yao吴尧
Also known as: Cat · Cat (Wu Yao)
All leagues · All positions
2016 · Support · Domestic games
Games in this selection 9 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 50 games without a complete snapshot are excluded.
Explore Cat’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 21 of 50 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 11. Number of games won in this selection. Based on 21 of 21 games. | Losses: 10. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 21 games. Games without the required stats are excluded. | CS / min: 1.52. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 8 of 50 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 8 games. Games without the required stats are excluded. | CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 50 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 117. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 7 games. Games without the required stats are excluded. | CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 50 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.67. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 50 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 4 games. Games without the required stats are excluded. | CS / min: 0.65. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 82.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 95. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 1.83. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 50 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.68. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 50 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 44.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 50 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 0.35. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LSPL 2016 · Spring Relegation | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LSPL 2016 · Spring | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 43.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 30 games. Games without the required stats are excluded. | CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LSPL 2016 · Summer | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Jul 2016 | LSPL 2016 · Summer | Oh My God AcademyvsT.Bear Gaming | — | Karma | Loss | 0 / 7 / 7 |
| 13 Jul 2016 | LSPL 2016 · Summer | Oh My God AcademyvsIN Gaming | — | Braum | Loss | 0 / 5 / 3 |
| 12 Jul 2016 | LSPL 2016 · Summer | Oh My God AcademyvsWYDream | — | Braum | Loss | 0 / 3 / 3 |
| 22 Jun 2016 | LSPL 2016 · Summer | Oh My God AcademyvsNewbee Young | — | Karma | Win | 0 / 1 / 11 |
| 22 Jun 2016 | LSPL 2016 · Summer | Oh My God AcademyvsLegend Dragon | — | Karma | Loss | 2 / 6 / 9 |
| 15 Jun 2016 | LSPL 2016 · Summer | Oh My God Academyvs2144 Gaming | — | Karma | Win | 0 / 0 / 12 |
| 13 Jun 2016 | LSPL 2016 · Summer | Oh My God AcademyvsRoyal Club | — | Braum | Loss | 0 / 4 / 7 |
| 13 Jun 2016 | LSPL 2016 · Summer | Oh My God Academyvs2144 Danmu Gaming | — | Bard | Loss | 0 / 3 / 4 |
| 8 Jun 2016 | LSPL 2016 · Summer | Oh My God AcademyvsYoung Miracles | — | Braum | Win | 0 / 5 / 16 |
| 8 Jun 2016 | LSPL 2016 · Summer | Oh My God AcademyvsTeam KungFu | — | Alistar | Win | 1 / 0 / 11 |
| 7 Jun 2016 | LSPL 2016 · Summer | Oh My God AcademyvsZTR Gaming | — | Bard | Loss | 0 / 3 / 2 |
| 1 Jun 2016 | LSPL 2016 · Summer | Oh My God AcademyvsT.Bear Gaming | — | Braum | Loss | 0 / 2 / 2 |
| 1 Jun 2016 | LSPL 2016 · Summer | Oh My God AcademyvsIN Gaming | — | Braum | Win | 1 / 1 / 15 |
| 31 May 2016 | LSPL 2016 · Summer | Oh My God AcademyvsWYDream | — | Alistar | Loss | 0 / 5 / 8 |
| 24 May 2016 | LSPL 2016 · Summer | Oh My God AcademyvsTan Chi Sa Gaming | — | Braum | Win | 0 / 2 / 15 |
| 24 May 2016 | LSPL 2016 · Summer | Oh My God AcademyvsRevenger | — | Karma | Loss | 1 / 3 / 8 |
| 10 Apr 2016 | LSPL 2016 · Spring Relegation | Oh My DreamvsUnlimited Potential | — | Braum | Win | 1 / 3 / 10 |
| 10 Apr 2016 | LSPL 2016 · Spring Relegation | Oh My DreamvsUnlimited Potential | — | Braum | Loss | 0 / 4 / 6 |
| 10 Apr 2016 | LSPL 2016 · Spring Relegation | Oh My DreamvsUnlimited Potential | — | Bard | Win | 1 / 4 / 7 |
| 10 Apr 2016 | LSPL 2016 · Spring Relegation | Oh My DreamvsUnlimited Potential | — | Braum | Win | 2 / 1 / 10 |
| 6 Apr 2016 | LSPL 2016 · Spring | Oh My God AcademyvsEDward Esports | — | Braum | Win | 2 / 2 / 10 |
| 5 Apr 2016 | LSPL 2016 · Spring | Oh My God AcademyvsUnlimited Potential | — | Trundle | Win | 2 / 3 / 7 |
| 4 Apr 2016 | LSPL 2016 · Spring | Oh My God AcademyvsYoung Miracles | — | Alistar | Loss | 0 / 6 / 3 |
| 30 Mar 2016 | LSPL 2016 · Spring | Oh My God AcademyvsYoung Glory | — | Braum | Win | 1 / 1 / 10 |
| 29 Mar 2016 | LSPL 2016 · Spring | Oh My DreamvsStar Horn Royal Club | Series ↗ | Bard | Win | 1 / 4 / 16 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 189 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 1.26 | 95.9 | 28 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 72.6% | 91.1 | 35 games · 124 peers |
| 2017 | Tier 1 | Damage share | 10.2% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 136 | 25.2 | 80 games · 128 peers |
| 2018 | Tier 1 | CS / min | 2.10 | 98.4 | 80 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 63.1% | 12.6 | 80 games · 128 peers |
| 2018 | Tier 1 | Damage share | 8.2% | 42.5 | 80 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | −29 | 43.3 | 77 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.50 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 128 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 2.00 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 83.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 6.8% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −174 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.96 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. Season labels follow the competition season.
2015–2019 · All seasons · 28 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|---|
| Braum | 42 | |||||
| Thresh | 32 | |||||
| Alistar | 30 | |||||
| Tahm Kench | 26 | |||||
| Karma | 16 | |||||
| Zyra | 15 | |||||
| Malzahar | 10 | |||||
| Pyke | 9 | |||||
| All games | 8 | 50 | 109 | 80 | 3 | 250 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 0.33. Average kills per game. Based on 3 of 3 games. | Deaths / game: 4.33. Average deaths per game. Based on 3 of 3 games. | Assists / game: 7.33. Average assists per game. Based on 3 of 3 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 2.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 83.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2018 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 32. Number of games won in this selection. Based on 80 of 80 games. | Losses: 48. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 40.0%. The percentage of games won. Based on 80 of 80 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 0.79. Average kills per game. Based on 80 of 80 games. | Deaths / game: 3.11. Average deaths per game. Based on 80 of 80 games. | Assists / game: 6.51. Average assists per game. Based on 80 of 80 games. | Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 2.10. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2017 | Games: 109. Number of individual games played in this selection. Based on 109 of 109 games. | Wins: 61. Number of games won in this selection. Based on 109 of 109 games. | Losses: 48. Number of games lost in this selection. Based on 109 of 109 games. | Win rate: 56.0%. The percentage of games won. Based on 109 of 109 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games. | Kills / game: 1.03. Average kills per game. Based on 109 of 109 games. | Deaths / game: 3.56. Average deaths per game. Based on 109 of 109 games. | Assists / game: 7.91. Average assists per game. Based on 109 of 109 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 109 games. Games without the required stats are excluded. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 102 of 109 games. Games without the required stats are excluded. | Gold / min: 277. Total gold gained per minute, averaged across games. Based on 98 of 109 games. Games without the required stats are excluded. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games. |
| 2016 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 22. Number of games won in this selection. Based on 50 of 50 games. | Losses: 28. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 44.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 0.56. Average kills per game. Based on 50 of 50 games. | Deaths / game: 3.24. Average deaths per game. Based on 50 of 50 games. | Assists / game: 7.22. Average assists per game. Based on 50 of 50 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 50 games. Games without the required stats are excluded. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 259. Total gold gained per minute, averaged across games. Based on 36 of 50 games. Games without the required stats are excluded. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2015 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 0.50. Average kills per game. Based on 8 of 8 games. | Deaths / game: 3.38. Average deaths per game. Based on 8 of 8 games. | Assists / game: 7.50. Average assists per game. Based on 8 of 8 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2017 Summer Playoffs | DAN Gaming | 31 |
| LPL 2018 Spring Playoffs | Topsports Gaming | 25 |
| LPL 2018 Summer Playoffs | Topsports Gaming | 55 |
| LPL 2019 Spring Playoffs | Topsports Gaming | 3 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LPL 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2019 Spring Playoffs2019 · LPL · Topsports Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| Demacia Championship 20172017 · LPL · Topsports Gaming | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 20172017 · LPL · DAN Gaming | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 5 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Oh My Dream | Places 17–28 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.