Where Carzzy stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 6 games without a complete snapshot are excluded.
Explore Carzzy’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 96 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 879. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 96 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 915. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 96 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 910. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 96 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 832. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 10.27. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 96 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 96 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 11.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 926. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.82. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 96 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 1,023. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 96 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 939. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 96 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 901. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 80.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 96 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 860. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| Esports World Cup Qualifiers 2026 · EMEA | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 944. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LEC 2026 · Spring | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 826. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LEC 2026 · Summer | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 53.3%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 10.03. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LEC 2026 · Versus | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 892. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsKT Rolster | Series ↗ | Aphelios | Loss | 10 / 4 / 7 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsKT Rolster | Series ↗ | Caitlyn | Loss | 1 / 3 / 1 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsKT Rolster | Series ↗ | Kai'Sa | Loss | 1 / 3 / 1 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsKT Rolster | Series ↗ | Ziggs | Win | 2 / 2 / 10 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsKT Rolster | Series ↗ | Xayah | Win | 5 / 1 / 8 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsRED Canids | Series ↗ | Lucian | Win | 6 / 3 / 7 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsRED Canids | Series ↗ | Caitlyn | Win | 6 / 1 / 9 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsGAM Esports | Series ↗ | Xayah | Win | 5 / 3 / 8 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsGAM Esports | Series ↗ | Kalista | Win | 5 / 4 / 8 |
| 3 Oct 2026 | Demacia Cup Global Invitational 2026 | Team VitalityvsBNK FEARX | Series ↗ | Yunara | Loss | 5 / 4 / 2 |
| 12 Sept 2026 | LEC 2026 · Summer | Team VitalityvsMovistar KOI | Series ↗ | Miss Fortune | Loss | 5 / 4 / 5 |
| 12 Sept 2026 | LEC 2026 · Summer | Team VitalityvsMovistar KOI | Series ↗ | Jhin | Loss | 1 / 3 / 1 |
| 12 Sept 2026 | LEC 2026 · Summer | Team VitalityvsMovistar KOI | Series ↗ | Xayah | Win | 6 / 1 / 5 |
| 12 Sept 2026 | LEC 2026 · Summer | Team VitalityvsMovistar KOI | Series ↗ | Lucian | Win | 2 / 0 / 8 |
| 12 Sept 2026 | LEC 2026 · Summer | Team VitalityvsMovistar KOI | Series ↗ | Ashe | Loss | 3 / 3 / 2 |
| 5 Sept 2026 | LEC 2026 · Summer | Team VitalityvsG2 Esports | Series ↗ | Lucian | Loss | 2 / 3 / 0 |
| 5 Sept 2026 | LEC 2026 · Summer | Team VitalityvsG2 Esports | Series ↗ | Jhin | Loss | 4 / 3 / 4 |
| 5 Sept 2026 | LEC 2026 · Summer | Team VitalityvsG2 Esports | Series ↗ | Ezreal | Loss | 3 / 4 / 9 |
| 30 Aug 2026 | LEC 2026 · Summer | Team VitalityvsShifters | Series ↗ | Sivir | Win | 5 / 5 / 13 |
| 30 Aug 2026 | LEC 2026 · Summer | Team VitalityvsShifters | Series ↗ | Kai'Sa | Win | 21 / 1 / 5 |
| 28 Aug 2026 | LEC 2026 · Summer | Team VitalityvsFnatic | Series ↗ | Xayah | Win | 3 / 0 / 13 |
| 28 Aug 2026 | LEC 2026 · Summer | Team VitalityvsFnatic | Series ↗ | Ashe | Win | 4 / 2 / 6 |
| 28 Aug 2026 | LEC 2026 · Summer | Team VitalityvsFnatic | Series ↗ | Caitlyn | Loss | 0 / 3 / 1 |
| 21 Aug 2026 | LEC 2026 · Summer | Team VitalityvsNatus Vincere | Series ↗ | Ezreal | Win | 4 / 0 / 8 |
| 21 Aug 2026 | LEC 2026 · Summer | Team VitalityvsNatus Vincere | Series ↗ | Lucian | Loss | 2 / 3 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 537 | 63.3 | 59 games · 121 peers |
| 2020 | Tier 1 | CS / min | 8.16 | 10.7 | 59 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 65.2% | 31.1 | 59 games · 123 peers |
| 2020 | Tier 1 | Damage share | 27.5% | 46.7 | 59 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −133 | 33.3 | 58 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.20 | 38.3 | 59 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 576 | 86.2 | 59 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.63 | 25.4 | 59 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 66.0% | 61.5 | 59 games · 131 peers |
| 2021 | Tier 1 | Damage share | 27.1% | 67.7 | 59 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −297 | 27.7 | 59 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.31 | 55.8 | 59 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 595 | 71.3 | 45 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.69 | 18.3 | 45 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 60.9% | 8.7 | 45 games · 116 peers |
| 2022 | Tier 1 | Damage share | 28.4% | 64.3 | 45 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −208 | 24.2 | 45 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.38 | 73.9 | 45 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 728 | 98.1 | 84 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.37 | 32.4 | 84 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 63.3% | 11.4 | 84 games · 106 peers |
| 2023 | Tier 1 | Damage share | 30.8% | 91.4 | 84 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −70 | 38.1 | 84 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.25 | 38.1 | 84 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 724 | 86.1 | 46 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.09 | 7.9 | 46 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 64.6% | 16.8 | 46 games · 102 peers |
| 2024 | Tier 1 | Damage share | 29.1% | 86.1 | 46 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | −26 | 48.1 | 46 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.70 | 95.0 | 46 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 739 | 60.3 | 52 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.05 | 22.2 | 52 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 68.4% | 25.4 | 52 games · 64 peers |
| 2025 | Tier 1 | Damage share | 27.8% | 60.3 | 52 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −39 | 44.7 | 52 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.31 | 88.9 | 52 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 831 | 95.2 | 78 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.86 | 41.3 | 78 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 61.4% | 9.5 | 78 games · 64 peers |
| 2026 | Tier 1 | Damage share | 28.8% | 65.1 | 78 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | +25 | 55.9 | 77 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.31 | 39.7 | 78 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 843. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. Season labels follow the competition season.
2018–2026 · All seasons · 37 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 70 | |||||||||
| Kai'Sa | 61 | |||||||||
| Xayah | 54 | |||||||||
| Varus | 47 | |||||||||
| Aphelios | 38 | |||||||||
| Lucian | 32 | |||||||||
| Jhin | 26 | |||||||||
| Senna | 24 | |||||||||
| All games | 36 | 27 | 69 | 92 | 45 | 95 | 46 | 52 | 96 | 558 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 52. Number of games won in this selection. Based on 96 of 96 games. | Losses: 44. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 54.2%. The percentage of games won. Based on 96 of 96 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 4.57. Average kills per game. Based on 96 of 96 games. | Deaths / game: 2.64. Average deaths per game. Based on 96 of 96 games. | Assists / game: 5.20. Average assists per game. Based on 96 of 96 games. | Damage / min: 843. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 491. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games. |
| 2025 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 23. Number of games won in this selection. Based on 52 of 52 games. | Losses: 29. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 44.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 4.37. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.54. Average deaths per game. Based on 52 of 52 games. | Assists / game: 5.25. Average assists per game. Based on 52 of 52 games. | Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2024 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 20. Number of games won in this selection. Based on 46 of 46 games. | Losses: 26. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 43.5%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 4.37. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.26. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.41. Average assists per game. Based on 46 of 46 games. | Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2023 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 45. Number of games won in this selection. Based on 95 of 95 games. | Losses: 50. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 47.4%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 4.55. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.89. Average deaths per game. Based on 95 of 95 games. | Assists / game: 4.72. Average assists per game. Based on 95 of 95 games. | Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 447. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2022 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 21. Number of games won in this selection. Based on 45 of 45 games. | Losses: 24. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.13. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.47. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.84. Average assists per game. Based on 45 of 45 games. | Damage / min: 595. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2021 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 56. Number of games won in this selection. Based on 92 of 92 games. | Losses: 36. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 60.9%. The percentage of games won. Based on 92 of 92 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 4.43. Average kills per game. Based on 92 of 92 games. | Deaths / game: 2.87. Average deaths per game. Based on 92 of 92 games. | Assists / game: 6.01. Average assists per game. Based on 92 of 92 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2020 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 35. Number of games won in this selection. Based on 69 of 69 games. | Losses: 34. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 50.7%. The percentage of games won. Based on 69 of 69 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.67. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.52. Average deaths per game. Based on 69 of 69 games. | Assists / game: 5.77. Average assists per game. Based on 69 of 69 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2019 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 20. Number of games won in this selection. Based on 27 of 27 games. | Losses: 7. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 74.1%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 4.85. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.22. Average deaths per game. Based on 27 of 27 games. | Assists / game: 5.44. Average assists per game. Based on 27 of 27 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 457. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2018 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 18. Number of games won in this selection. Based on 36 of 36 games. | Losses: 18. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 50.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.75. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.03. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.31. Average assists per game. Based on 36 of 36 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded. | CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LEC 2026 Summer Season | Season honor | Source ↗ |
| 2026 | All-Pro 3rd team | LEC 2026 Spring Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2020 Spring Playoffs | MAD Lions | 30 |
| LEC 2020 Summer Playoffs | MAD Lions | 29 |
| LEC 2021 Spring Playoffs | MAD Lions | 31 |
| LEC 2021 Summer Playoffs | MAD Lions | 29 |
| LEC 2022 Spring Playoffs | Team Vitality | 26 |
| LEC 2022 Summer Playoffs | Team Vitality | 19 |
| LEC 2023 Season Finals | MAD Lions | 12 |
| LEC 2023 Spring Playoffs | MAD Lions | 31 |
| LEC 2023 Summer Playoffs | MAD Lions | 13 |
| LEC 2023 Winter Playoffs | MAD Lions | 28 |
| LEC 2024 Spring Playoffs | Team Vitality | 21 |
| LEC 2024 Summer Playoffs | Team Vitality | 10 |
| LEC 2024 Winter Playoffs | Team Vitality | 15 |
| LEC 2025 Spring Playoffs | Team Vitality | 21 |
| LEC 2025 Summer Playoffs | Team Vitality | 17 |
| LEC 2025 Winter Playoffs | Team Vitality | 14 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · Mid-Season Invitational 2021 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · LEC 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Season Finals · 2.67 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1/5 = 8/3 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Spring Playoffs · 8.89 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1 = 80/9 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Winter Playoffs · 3.56 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 2/5 = 32/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Spring Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2023 · 2nd All-Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All-Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All-Pro Team · 2023 · LEC · lec-2023-spring. Carzzy.
regular · edition_role · selection: expert. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LEC · current-honors:LEC/2026 Season/Summer Season. Carzzy.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LEC · current-honors:LEC/2026 Season/Spring Season. Carzzy.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2022 · LEC 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LEC 2026 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LEC 2026 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LEC 2026 Versus Playoffs: No placement points or unavailable event valuation / participation evidence.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · Team Vitality | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · MAD Lions | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20232023 · worlds · MAD Lions | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · MAD Lions | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20212021 · worlds · MAD Lions | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20202020 · worlds · MAD Lions | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Spring Playoffs2026 · LEC · Team Vitality | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 6 games played.
|
| LEC 2026 Summer Playoffs2026 · LEC · Team Vitality | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| LEC 2026 Versus Playoffs2026 · LEC · Team Vitality | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
| LEC 2024 Spring Playoffs |
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LEC · Team Vitality · all pro | bot · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 24 games played. Selection: unknown.
|
| All-Pro 3rd teamsource ↗2026 · LEC · Team Vitality · all pro | bot · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 22 games played. Selection: unknown. |
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
| Place 4 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2024 Summer Playoffs2024 · LEC · Team Vitality | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LEC 2023 Season Finals2023 · LEC · MAD Lions | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LEC 2023 Spring Playoffs2023 · LEC · MAD Lions | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LEC 2023 Winter Playoffs2023 · LEC · MAD Lions | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LEC 2022 Spring Playoffs2022 · LEC · Team Vitality | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · Team Vitality | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · MAD Lions | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LEC 2021 Summer Playoffs2021 · LEC · MAD Lions | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LEC 2020 Spring Playoffs2020 · LEC · MAD Lions | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · MAD Lions | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| 2nd All-Pro Teamsource ↗2023 · LEC · lec-2023-spring · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 10 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.