Where BrokenBlade stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 28 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore BrokenBlade’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 24 of 136 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 16. Number of games won in this selection. Based on 24 of 24 games. | Losses: 8. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 66.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 43.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 13 of 136 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 136 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 11. Number of games won in this selection. Based on 12 of 12 games. | Losses: 1. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 91.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 866. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 136 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 41.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 136 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 136 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 45.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 136 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 136 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 838. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 136 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 136 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 39.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| Esports World Cup Qualifiers 2026 · EMEA | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 100.0%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| First Stand 2026 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LEC 2026 · Spring | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 68.6%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LEC 2026 · Summer | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 74.2%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LEC 2026 · Versus | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| Mid-Season Invitational 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| Worlds 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Oct 2026 | Worlds 2026 | G2 EsportsvsHanwha Life Esports | Series ↗ | Camille | Loss | 4 / 2 / 2 |
| 30 Oct 2026 | Worlds 2026 | G2 EsportsvsHanwha Life Esports | Series ↗ | Olaf | Loss | 3 / 3 / 2 |
| 25 Oct 2026 | Worlds 2026 | G2 EsportsvsTop Esports | Series ↗ | Shen | Loss | 1 / 6 / 2 |
| 24 Oct 2026 | Worlds 2026 | G2 EsportsvsLØS | Series ↗ | K'Sante | Win | 3 / 1 / 6 |
| 23 Oct 2026 | Worlds 2026 | G2 EsportsvsDplus Kia | Series ↗ | K'Sante | Loss | 1 / 1 / 1 |
| 20 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsMovistar KOI | Series ↗ | Shen | Win | 3 / 0 / 5 |
| 20 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsMovistar KOI | Series ↗ | Kled | Win | 3 / 1 / 7 |
| 20 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsMovistar KOI | Series ↗ | Ambessa | Win | 0 / 2 / 6 |
| 6 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsKarmine Corp | Series ↗ | Rumble | Win | 3 / 0 / 6 |
| 6 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsKarmine Corp | Series ↗ | Zaahen | Loss | 0 / 2 / 0 |
| 6 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsKarmine Corp | Series ↗ | Camille | Win | 3 / 7 / 9 |
| 6 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsKarmine Corp | Series ↗ | K'Sante | Win | 3 / 2 / 6 |
| 5 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsTeam Vitality | Series ↗ | Olaf | Win | 4 / 4 / 4 |
| 5 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsTeam Vitality | Series ↗ | Rumble | Win | 4 / 1 / 6 |
| 5 Sept 2026 | LEC 2026 · Summer | G2 EsportsvsTeam Vitality | Series ↗ | Camille | Win | 8 / 5 / 8 |
| 24 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsGiantX | Series ↗ | Kled | Loss | 0 / 5 / 4 |
| 24 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsGiantX | Series ↗ | Gnar | Loss | 1 / 3 / 5 |
| 24 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsGiantX | Series ↗ | Ambessa | Win | 7 / 1 / 6 |
| 16 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsFnatic | Series ↗ | Rumble | Loss | 1 / 3 / 3 |
| 16 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsFnatic | Series ↗ | Twisted Fate | Loss | 4 / 3 / 4 |
| 15 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsShifters | Series ↗ | K'Sante | Win | 3 / 2 / 6 |
| 15 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsShifters | Series ↗ | Olaf | Win | 5 / 5 / 3 |
| 10 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsNatus Vincere | Series ↗ | Galio | Win | 1 / 1 / 4 |
| 10 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsNatus Vincere | Series ↗ | Jayce | Win | 2 / 5 / 5 |
| 9 Aug 2026 | LEC 2026 · Summer | G2 EsportsvsTeam Heretics | Series ↗ | Twisted Fate | Win | 4 / 1 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2016–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 464 | 80.0 | 55 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.02 | 40.5 | 55 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 60.1% | 54.0 | 54 games · 127 peers |
| 2017 | Tier 1 | Damage share | 23.9% | 85.5 | 55 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +199 | 80.0 | 55 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.63 | 77.1 | 51 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 418 | 51.6 | 71 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.33 | 41.3 | 71 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 58.9% | 50.4 | 70 games · 126 peers |
| 2018 | Tier 1 | Damage share | 21.9% | 36.5 | 71 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +251 | 85.7 | 71 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.16 | 79.6 | 71 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 442 | 81.4 | 59 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.07 | 55.0 | 59 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 57.2% | 53.1 | 59 games · 129 peers |
| 2019 | Tier 1 | Damage share | 24.0% | 71.3 | 59 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −57 | 51.6 | 59 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.05 | 71.2 | 59 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 455 | 79.4 | 71 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.62 | 55.8 | 71 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 63.1% | 88.3 | 71 games · 129 peers |
| 2020 | Tier 1 | Damage share | 25.0% | 86.5 | 71 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +247 | 82.5 | 71 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.04 | 78.6 | 71 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 424 | 38.7 | 48 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.99 | 75.8 | 48 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 58.5% | 49.2 | 48 games · 125 peers |
| 2021 | Tier 1 | Damage share | 23.9% | 63.7 | 48 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +127 | 70.5 | 48 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.01 | 63.7 | 48 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 508 | 72.6 | 62 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.11 | 52.1 | 62 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 59.3% | 78.6 | 62 games · 118 peers |
| 2022 | Tier 1 | Damage share | 24.3% | 53.0 | 62 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +173 | 71.9 | 62 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.09 | 73.5 | 62 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 519 | 81.8 | 76 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.54 | 11.1 | 76 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 54.1% | 51.5 | 76 games · 100 peers |
| 2023 | Tier 1 | Damage share | 21.1% | 30.3 | 76 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +69 | 56.3 | 76 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.04 | 44.4 | 76 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 557 | 72.5 | 88 games · 103 peers |
| 2024 | Tier 1 | CS / min | 7.92 | 44.1 | 88 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 53.7% | 54.9 | 88 games · 103 peers |
| 2024 | Tier 1 | Damage share | 21.1% | 45.1 | 88 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | −40 | 53.1 | 88 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.09 | 62.7 | 88 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 561 | 38.7 | 73 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.87 | 41.9 | 73 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 53.8% | 21.0 | 73 games · 63 peers |
| 2025 | Tier 1 | Damage share | 22.3% | 51.6 | 73 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +152 | 82.2 | 73 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.08 | 85.5 | 73 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 575 | 23.1 | 89 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.47 | 43.1 | 89 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 49.1% | 20.0 | 89 games · 66 peers |
| 2026 | Tier 1 | Damage share | 21.1% | 12.3 | 89 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | −63 | 37.9 | 89 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.45 | 86.2 | 89 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. Season labels follow the competition season.
2016–2026 · All seasons · 78 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| K'Sante | 68 | |||||||||||
| Jax | 46 | |||||||||||
| Ornn | 42 | |||||||||||
| Renekton | 42 | |||||||||||
| Aatrox | 41 | |||||||||||
| Gnar | 38 | |||||||||||
| Sion | 34 | |||||||||||
| Camille | 31 | |||||||||||
| All games | 7 | 58 | 79 | 64 | 77 | 48 | 89 | 100 | 115 | 113 | 136 | 886 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 136. Number of individual games played in this selection. Based on 136 of 136 games. | Wins: 88. Number of games won in this selection. Based on 136 of 136 games. | Losses: 48. Number of games lost in this selection. Based on 136 of 136 games. | Win rate: 64.7%. The percentage of games won. Based on 136 of 136 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games. | Kills / game: 2.62. Average kills per game. Based on 136 of 136 games. | Deaths / game: 2.62. Average deaths per game. Based on 136 of 136 games. | Assists / game: 5.50. Average assists per game. Based on 136 of 136 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 136 of 136 games. | Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 136 games. |
| 2025 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 67. Number of games won in this selection. Based on 113 of 113 games. | Losses: 46. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 59.3%. The percentage of games won. Based on 113 of 113 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 2.72. Average kills per game. Based on 113 of 113 games. | Deaths / game: 2.41. Average deaths per game. Based on 113 of 113 games. | Assists / game: 4.90. Average assists per game. Based on 113 of 113 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 113 games. |
| 2024 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 79. Number of games won in this selection. Based on 115 of 115 games. | Losses: 36. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 68.7%. The percentage of games won. Based on 115 of 115 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 3.03. Average kills per game. Based on 115 of 115 games. | Deaths / game: 2.36. Average deaths per game. Based on 115 of 115 games. | Assists / game: 5.96. Average assists per game. Based on 115 of 115 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2023 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 68. Number of games won in this selection. Based on 100 of 100 games. | Losses: 32. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 68.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 3.66. Average kills per game. Based on 100 of 100 games. | Deaths / game: 2.18. Average deaths per game. Based on 100 of 100 games. | Assists / game: 5.78. Average assists per game. Based on 100 of 100 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 402. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games. |
| 2022 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 56. Number of games won in this selection. Based on 89 of 89 games. | Losses: 33. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 62.9%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 3.22. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.26. Average deaths per game. Based on 89 of 89 games. | Assists / game: 5.53. Average assists per game. Based on 89 of 89 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2021 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 18. Number of games won in this selection. Based on 48 of 48 games. | Losses: 30. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 37.5%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.25. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.19. Average deaths per game. Based on 48 of 48 games. | Assists / game: 4.56. Average assists per game. Based on 48 of 48 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2020 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 41. Number of games won in this selection. Based on 77 of 77 games. | Losses: 36. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 53.2%. The percentage of games won. Based on 77 of 77 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 2.70. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.36. Average deaths per game. Based on 77 of 77 games. | Assists / game: 5.10. Average assists per game. Based on 77 of 77 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games. |
| 2019 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 35. Number of games won in this selection. Based on 64 of 64 games. | Losses: 29. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.73. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.36. Average deaths per game. Based on 64 of 64 games. | Assists / game: 4.22. Average assists per game. Based on 64 of 64 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 64 games. Games without the required stats are excluded. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2018 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 59. Number of games won in this selection. Based on 79 of 79 games. | Losses: 20. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 74.7%. The percentage of games won. Based on 79 of 79 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 2.42. Average kills per game. Based on 79 of 79 games. | Deaths / game: 1.92. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.71. Average assists per game. Based on 79 of 79 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 79 games. Games without the required stats are excluded. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded. |
| 2017 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 20. Number of games won in this selection. Based on 58 of 58 games. | Losses: 38. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 34.5%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.86. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.93. Average deaths per game. Based on 58 of 58 games. | Assists / game: 4.88. Average assists per game. Based on 58 of 58 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded. |
| 2016 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 3.43. Average kills per game. Based on 7 of 7 games. | Deaths / game: 2.00. Average deaths per game. Based on 7 of 7 games. | Assists / game: 5.57. Average assists per game. Based on 7 of 7 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LEC 2026 Spring Season | Season honor | Source ↗ |
| 2026 | All-Pro 3rd team | LEC 2026 Summer Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
4 Domestic · 3 major honors
3 Domestic · 2 major honors
1 Domestic · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Regional Finals | TSM | 5 |
| LCS 2019 Spring Playoffs | TSM | 32 |
| LCS 2019 Summer Playoffs | TSM | 22 |
| LCS 2020 Spring Playoffs | TSM | 28 |
| LCS 2020 Summer Playoffs | TSM | 43 |
| LEC 2021 Spring Playoffs | FC Schalke 04 Esports | 30 |
| LEC 2021 Summer Playoffs | FC Schalke 04 Esports | 18 |
| LEC 2022 Spring Playoffs | G2 Esports | 34 |
| LEC 2022 Summer Playoffs | G2 Esports | 28 |
| LEC 2023 Season Finals | G2 Esports | 12 |
| LEC 2023 Spring Playoffs | G2 Esports | 22 |
| LEC 2023 Summer Playoffs | G2 Esports | 21 |
| LEC 2023 Winter Playoffs | G2 Esports | 21 |
| LEC 2024 Season Finals | G2 Esports | 21 |
| LEC 2024 Spring Playoffs | G2 Esports | 21 |
| LEC 2024 Summer Playoffs | G2 Esports | 25 |
| LEC 2024 Winter Playoffs | G2 Esports | 21 |
| LEC 2025 Spring Playoffs | G2 Esports | 34 |
| LEC 2025 Summer Playoffs | G2 Esports | 19 |
| LEC 2025 Winter Playoffs | G2 Esports | 20 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · Mid-Season Invitational 2022 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · Mid-Season Invitational 2024 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · Mid-Season Invitational 2025 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LEC 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LEC 2022 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Season Finals · 13.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1 = 40/3 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Spring Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Summer Playoffs · 8.89 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1 = 80/9 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Winter Playoffs · 8.89 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1 = 80/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Season Finals · 13.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1 = 40/3 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Spring Playoffs · 8.89 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1 = 80/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Summer Playoffs · 8.89 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1 = 80/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Winter Playoffs · 8.89 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1 = 80/9 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Spring Playoffs · 5.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 2/5 = 16/3 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Summer Playoffs · 13.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 1 = 40/3 points.
Each trophy contributes to the career total.
2025 · LEC 2025 Winter Playoffs · 5.33 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/3 × placement 2/5 = 16/3 points.
Each trophy contributes to the career total.
2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2020 · LCS · lcs-2020-spring. BrokenBlade.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2022 · 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All-Pro Team · 2022 · LEC · lec-2022-spring. BrokenBlade.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2022 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2022 · LEC · lec-2022-summer. BrokenBlade.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2023 · 2nd All-Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All-Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All-Pro Team · 2023 · LEC · lec-2023-winter. BrokenBlade.
regular · edition_role · selection: expert. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2024 · Winter Finals MVP · 1.33 points. Finals MVP: 15% × tournament champion value 80/9 = 4/3 points.
Winter Finals MVP · 2024 · LEC · lec-2024-winter. BrokenBlade.
final · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2024 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2024 · LEC · lec-2024-spring. BrokenBlade.
regular · edition_role · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2019 · LCS · lcs-2019-spring. BrokenBlade.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2024 · LEC · lec-2024-winter. BrokenBlade.
regular · edition_role · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2023 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2023 · LEC · lec-2023-summer. BrokenBlade.
regular · edition_role · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LEC · current-honors:LEC/2026 Season/Spring Season. BrokenBlade.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LEC · current-honors:LEC/2026 Season/Summer Season. BrokenBlade.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2024 · Esports World Cup 2024 · 4 points. Esports World Cup 2024: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · Esports World Cup 2025 · 4 points. Esports World Cup 2025: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · First Stand 2026 · 12 points. First Stand 2026: champion 30 × final placement 2/5 = 12 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Mid-Season Invitational 2026 · 10 points. MSI 2026: champion 50 × final placement 1/5 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Spring Playoffs · 16 points. LEC 2026 Spring Playoffs: champion 16 × final placement 1 = 16 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Summer Playoffs · 16 points. LEC 2026 Summer Playoffs: champion 16 × final placement 1 = 16 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LEC 2026 Versus Playoffs · 8 points. LEC 2026 Versus Playoffs: champion 8 × final placement 1 = 8 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LEC 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20262026 · International · G2 Esports | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| Mid-Season Invitational 20262026 · International · G2 Esports | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| Esports World Cup 20262026 · International · G2 Esports | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| Esports World Cup 20252025 · International · G2 Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · G2 Esports | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| worlds 20252025 · worlds · G2 Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| Esports World Cup 20242024 · International · G2 Esports | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · G2 Esports | Place 4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20242024 · worlds · G2 Esports | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · G2 Esports | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20232023 · worlds · G2 Esports | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · G2 Esports | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20222022 · worlds · G2 Esports | Places 11–14 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20202020 · worlds · Team SoloMid | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
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21 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Spring Playoffs2026 · LEC · G2 Esports | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 14 games played.
|
| LEC 2026 Summer Playoffs2026 · LEC · G2 Esports | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| LEC 2026 Versus Playoffs2026 · LEC · G2 Esports | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LEC 2025 Spring Playoffs |
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LEC · G2 Esports · all pro | top · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 21 games played. Selection: unknown.
|
| All-Pro 3rd teamsource ↗2026 · LEC · G2 Esports · all pro | top · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 21 games played. Selection: unknown. |
| Place 2 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LEC 2025 Summer Playoffs2025 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| LEC 2025 Winter Playoffs2025 · LEC · G2 Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LEC 2024 Season Finals2024 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2024 Spring Playoffs2024 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2024 Summer Playoffs2024 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LEC 2024 Winter Playoffs2024 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2023 Season Finals2023 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LEC 2023 Spring Playoffs2023 · LEC · G2 Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 22 games played.
|
| LEC 2023 Summer Playoffs2023 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2023 Winter Playoffs2023 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2022 Spring Playoffs2022 · LEC · G2 Esports | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · G2 Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · FC Schalke 04 Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LEC 2021 Summer Playoffs2021 · LEC · FC Schalke 04 Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · TSM | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · TSM | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| proteamsource ↗2024 · LEC · lec-2024-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: unknown.
|
| Winter Finals MVPsource ↗2024 · LEC · lec-2024-winter · finals mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 4 games played. Selection: unknown.
|
| proteamsource ↗2024 · LEC · lec-2024-winter · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: unknown.
|
| proteamsource ↗2023 · LEC · lec-2023-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: unknown.
|
| 2nd All-Pro Teamsource ↗2023 · LEC · lec-2023-winter · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 9 games played. Selection: Expert vote.
|
| 2nd All-Pro Teamsource ↗2022 · LEC · lec-2022-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote.
|
| 1st All-Pro Teamsource ↗2022 · LEC · lec-2022-summer · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 3rd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 3rd All Pro Teamsource ↗2019 · LCS · lcs-2019-spring · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|