Where Breathe stands
2026 · Top · Domestic games
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 17 games without a complete snapshot are excluded.
Explore Breathe’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 94 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 49.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 12 of 94 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 46.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 94 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 798. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 94 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 94 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 45.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 94 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 94 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 94 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 0.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 34.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 94 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 94 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 35.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2026 · Split 2 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 39.5%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| LPL 2026 · Split 3 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 59.6%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. |
| Worlds 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Oct 2026 | Worlds 2026 | Anyone's LegendvsTeam Liquid | Series ↗ | Olaf | Loss | 2 / 5 / 3 |
| 26 Oct 2026 | Worlds 2026 | Anyone's LegendvsTeam Liquid | Series ↗ | Ambessa | Loss | 2 / 5 / 1 |
| 24 Oct 2026 | Worlds 2026 | Anyone's LegendvsTop Esports | Series ↗ | Rumble | Loss | 2 / 5 / 2 |
| 23 Oct 2026 | Worlds 2026 | Anyone's LegendvsKarmine Corp | Series ↗ | Olaf | Loss | 1 / 2 / 1 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Olaf | Win | 5 / 2 / 7 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Kennen | Loss | 3 / 5 / 3 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Gnar | Win | 2 / 0 / 6 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Rumble | Win | 2 / 0 / 10 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Olaf | Win | 4 / 1 / 7 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | K'Sante | Loss | 4 / 1 / 2 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Yorick | Win | 5 / 0 / 1 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Gnar | Win | 4 / 4 / 8 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Rumble | Loss | 3 / 2 / 4 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Nasus | Loss | 2 / 3 / 0 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | K'Sante | Loss | 0 / 3 / 4 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Galio | Loss | 0 / 3 / 0 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Nasus | Win | 3 / 2 / 3 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Ambessa | Win | 3 / 5 / 5 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Yorick | Win | 2 / 2 / 3 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Jayce | Loss | 1 / 3 / 0 |
| 23 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Gnar | Loss | 1 / 6 / 5 |
| 23 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Ambessa | Loss | 3 / 4 / 3 |
| 23 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | K'Sante | Win | 5 / 4 / 14 |
| 21 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsTeam WE | — | Rumble | Loss | 1 / 4 / 1 |
| 21 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsTeam WE | — | Camille | Loss | 4 / 6 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2019–2026 · Domestic games
Percentile among 59 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 390 | 45.0 | 34 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.45 | 81.4 | 34 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 55.0% | 39.1 | 34 games · 129 peers |
| 2019 | Tier 1 | Damage share | 23.9% | 69.0 | 34 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −72 | 47.7 | 34 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.75 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 438 | 73.0 | 78 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.96 | 76.7 | 78 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 56.9% | 34.4 | 77 games · 129 peers |
| 2020 | Tier 1 | Damage share | 24.9% | 85.7 | 78 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −20 | 53.2 | 78 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.85 | 11.1 | 78 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 435 | 46.0 | 108 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.18 | 83.9 | 108 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 62.7% | 83.1 | 107 games · 125 peers |
| 2021 | Tier 1 | Damage share | 22.3% | 37.1 | 108 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +323 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.05 | 69.4 | 108 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 500 | 66.7 | 109 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.53 | 87.2 | 109 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 57.4% | 65.0 | 108 games · 118 peers |
| 2022 | Tier 1 | Damage share | 24.2% | 51.3 | 109 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.06 | 70.9 | 109 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 497 | 62.6 | 89 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.22 | 77.8 | 89 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 54.4% | 55.6 | 88 games · 100 peers |
| 2023 | Tier 1 | Damage share | 23.2% | 73.7 | 89 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.08 | 60.6 | 89 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 517 | 52.0 | 101 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.40 | 89.2 | 101 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 52.2% | 34.3 | 101 games · 103 peers |
| 2024 | Tier 1 | Damage share | 22.4% | 70.6 | 101 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.10 | 70.6 | 101 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 570 | 51.6 | 139 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.97 | 66.1 | 139 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 57.1% | 61.3 | 139 games · 63 peers |
| 2025 | Tier 1 | Damage share | 22.1% | 41.9 | 139 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.08 | 83.9 | 139 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 582 | 32.3 | 90 games · 66 peers |
| 2026 | Tier 1 | CS / min | 8.52 | 49.2 | 90 games · 66 peers |
| 2026 | Tier 1 | Kill participation | 50.3% | 40.0 | 89 games · 66 peers |
| 2026 | Tier 1 | Damage share | 21.3% | 18.5 | 90 games · 66 peers |
| 2026 | Tier 1 | Gold diff @15 | −31 | 46.6 | 73 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.45 | 84.6 | 90 games · 66 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. Season labels follow the competition season.
2019–2026 · All seasons · 63 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Renekton | 79 | ||||||||
| K'Sante | 73 | ||||||||
| Gnar | 62 | ||||||||
| Gwen | 51 | ||||||||
| Jayce | 47 | ||||||||
| Sion | 46 | ||||||||
| Jax | 45 | ||||||||
| Aatrox | 41 | ||||||||
| All games | 103 | 93 | 112 | 134 | 97 | 117 | 150 | 94 | 900 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 46. Number of games won in this selection. Based on 94 of 94 games. | Losses: 48. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 48.9%. The percentage of games won. Based on 94 of 94 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 2.76. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.61. Average deaths per game. Based on 94 of 94 games. | Assists / game: 4.86. Average assists per game. Based on 94 of 94 games. | Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 94 games. Games without the required stats are excluded. |
| 2025 | Games: 150. Number of individual games played in this selection. Based on 150 of 150 games. | Wins: 70. Number of games won in this selection. Based on 150 of 150 games. | Losses: 80. Number of games lost in this selection. Based on 150 of 150 games. | Win rate: 46.7%. The percentage of games won. Based on 150 of 150 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 150 of 150 games. | Kills / game: 2.84. Average kills per game. Based on 150 of 150 games. | Deaths / game: 2.82. Average deaths per game. Based on 150 of 150 games. | Assists / game: 5.73. Average assists per game. Based on 150 of 150 games. | Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 150 of 150 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 150 of 150 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 150 of 150 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 150 of 150 games. |
| 2024 | Games: 117. Number of individual games played in this selection. Based on 117 of 117 games. | Wins: 52. Number of games won in this selection. Based on 117 of 117 games. | Losses: 65. Number of games lost in this selection. Based on 117 of 117 games. | Win rate: 44.4%. The percentage of games won. Based on 117 of 117 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games. | Kills / game: 2.67. Average kills per game. Based on 117 of 117 games. | Deaths / game: 3.06. Average deaths per game. Based on 117 of 117 games. | Assists / game: 4.30. Average assists per game. Based on 117 of 117 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 117 of 117 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 117 of 117 games. | Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 117 games. |
| 2023 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 50. Number of games won in this selection. Based on 97 of 97 games. | Losses: 47. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 51.5%. The percentage of games won. Based on 97 of 97 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 2.52. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.55. Average deaths per game. Based on 97 of 97 games. | Assists / game: 4.63. Average assists per game. Based on 97 of 97 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 97 games. Games without the required stats are excluded. |
| 2022 | Games: 134. Number of individual games played in this selection. Based on 134 of 134 games. | Wins: 79. Number of games won in this selection. Based on 134 of 134 games. | Losses: 55. Number of games lost in this selection. Based on 134 of 134 games. | Win rate: 59.0%. The percentage of games won. Based on 134 of 134 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 134 of 134 games. | Kills / game: 3.16. Average kills per game. Based on 134 of 134 games. | Deaths / game: 2.57. Average deaths per game. Based on 134 of 134 games. | Assists / game: 4.68. Average assists per game. Based on 134 of 134 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 134 of 134 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 134 of 134 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 134 of 134 games. | Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 134 games. Games without the required stats are excluded. |
| 2021 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 60. Number of games won in this selection. Based on 112 of 112 games. | Losses: 52. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 53.6%. The percentage of games won. Based on 112 of 112 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 3.30. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.46. Average deaths per game. Based on 112 of 112 games. | Assists / game: 5.35. Average assists per game. Based on 112 of 112 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 112 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 112 of 112 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded. |
| 2020 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 41. Number of games won in this selection. Based on 93 of 93 games. | Losses: 52. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 44.1%. The percentage of games won. Based on 93 of 93 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 2.90. Average kills per game. Based on 93 of 93 games. | Deaths / game: 3.13. Average deaths per game. Based on 93 of 93 games. | Assists / game: 4.12. Average assists per game. Based on 93 of 93 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 93 games. Games without the required stats are excluded. |
| 2019 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 44. Number of games won in this selection. Based on 103 of 103 games. | Losses: 59. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 42.7%. The percentage of games won. Based on 103 of 103 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 3.13. Average kills per game. Based on 103 of 103 games. | Deaths / game: 3.26. Average deaths per game. Based on 103 of 103 games. | Assists / game: 4.01. Average assists per game. Based on 103 of 103 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 103 games. Games without the required stats are excluded. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 95 of 103 games. Games without the required stats are excluded. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 71 of 103 games. Games without the required stats are excluded. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Summer Playoffs | Oh My God | 34 |
| LPL 2020 Spring Playoffs | Oh My God | 38 |
| LPL 2020 Summer Playoffs | Oh My God | 40 |
| LPL 2021 Regional Finals | Team WE | 7 |
| LPL 2021 Spring Playoffs | Team WE | 39 |
| LPL 2021 Summer Playoffs | Team WE | 62 |
| LPL 2022 Spring Playoffs | Bilibili Gaming | 52 |
| LPL 2022 Summer Playoffs | Royal Never Give Up | 47 |
| LPL 2023 Spring Playoffs | Royal Never Give Up | 45 |
| LPL 2023 Summer Playoffs | Royal Never Give Up | 44 |
| LPL 2024 Spring Playoffs | Royal Never Give Up | 36 |
| LPL 2024 Summer Playoffs | Weibo Gaming | 57 |
| LPL 2025 Grand Finals | Weibo Gaming | 52 |
| LPL 2025 Split 1 Playoffs | Weibo Gaming | 16 |
| LPL 2025 Split 2 Playoffs | Weibo Gaming | 67 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · LPL 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2021 · LPL · lpl-2021-summer. Breathe.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2026 · LPL 2026 Grand Finals · 24 points. LPL 2026 Grand Finals: champion 24 × final placement 1 = 24 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · League of Legends Asia Invitational 2025 · 2 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Demacia Cup 2020 · 4 points. Demacia Cup 2020: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · Demacia Cup 2022 · 2 points. Demacia Cup 2022: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024 · 2 points. Demacia Cup 2024: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LPL 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| League of Legends Asia Invitational 20252025 · International · Weibo Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| worlds 20242024 · worlds · Weibo Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20222022 · worlds · Royal Never Give Up | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Anyone's Legend | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Invictus Gaming | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · Weibo Gaming | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 常规赛第三最佳阵容source ↗2021 · LPL · lpl-2021-summer · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
|
| Demacia Cup 20242024 · LPL · Weibo Gaming | Places 3–4 | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Royal Never Give Up | Place 14 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| LPL 2024 Summer Playoffs2024 · LPL · Weibo Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| Demacia Cup 20232023 · LPL · Royal Never Give Up | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Royal Never Give Up | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Royal Never Give Up | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| Demacia Cup 20222022 · LPL · Royal Never Give Up | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
| Demacia Cup 20212021 · LPL · Bilibili Gaming | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2021 Summer Playoffs2021 · LPL · Team WE | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 62 games played.
|
| Demacia Cup 20202020 · LPL · Team WE | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Oh My God | Place 12 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Oh My God | Place 14 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| Demacia Cup 20192019 · LPL · Oh My God | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.