Where Bradley stands
All seasons · Mid · Domestic games
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 64 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Bradley’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 36 of 439 games in this selection. | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 19. Number of games won in this selection. Based on 36 of 36 games. | Losses: 17. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 52.8%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 769. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 28 of 439 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 21. Number of games won in this selection. Based on 28 of 28 games. | Losses: 7. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 75.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 24 of 439 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 19. Number of games won in this selection. Based on 24 of 24 games. | Losses: 5. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 79.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 24 games. Games without the required stats are excluded. |
| 19 of 439 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 11. Number of games won in this selection. Based on 19 of 19 games. | Losses: 8. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 18 of 439 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 13. Number of games won in this selection. Based on 18 of 18 games. | Losses: 5. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 49.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 439 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 13. Number of games won in this selection. Based on 17 of 17 games. | Losses: 4. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 17 of 439 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 14. Number of games won in this selection. Based on 17 of 17 games. | Losses: 3. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 82.4%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 51.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 17 of 439 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 16 of 439 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 439 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Bars show how often the player chose each champion in this selection.
| NACL 2026 · Spring | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 40.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 904. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| NACL 2026 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 754. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LRN 2025 · Split 1 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 805. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| NACL 2025 · Split 2 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 783. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| NACL 2025 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 9.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 848. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| NACL 2024 · Summer | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 59.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 791. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
| NACL 2024 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 884. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| NACL 2023 · Spring | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Win rate: 57.4%. The percentage of games won. Based on 54 of 54 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. |
| NACL 2023 · Summer | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 69.0%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
| LCS 2022 · Spring | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 698. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 28 Aug 2026 | NACL 2026 · Summer | University of MississippivsContingent Esports | Series ↗ | Azir | Loss | 2 / 2 / 3 |
| 27 Aug 2026 | NACL 2026 · Summer | University of MississippivsContingent Esports | Series ↗ | Smolder | Win | 7 / 0 / 8 |
| 27 Aug 2026 | NACL 2026 · Summer | University of MississippivsContingent Esports | Series ↗ | Viktor | Loss | 3 / 4 / 6 |
| 27 Aug 2026 | NACL 2026 · Summer | University of MississippivsContingent Esports | Series ↗ | Orianna | Loss | 7 / 3 / 6 |
| 21 Aug 2026 | NACL 2026 · Summer | University of MississippivsWinthrop University | Series ↗ | Irelia | Loss | 2 / 4 / 4 |
| 21 Aug 2026 | NACL 2026 · Summer | University of MississippivsWinthrop University | Series ↗ | Syndra | Loss | 2 / 4 / 1 |
| 14 Aug 2026 | NACL 2026 · Summer | University of MississippivsDorado Gaming | Series ↗ | Azir | Loss | 5 / 5 / 1 |
| 14 Aug 2026 | NACL 2026 · Summer | University of MississippivsDorado Gaming | Series ↗ | Cassiopeia | Loss | 2 / 5 / 4 |
| 13 Aug 2026 | NACL 2026 · Summer | University of MississippivsDorado Gaming | Series ↗ | Viktor | Win | 4 / 3 / 12 |
| 29 Jul 2026 | NACL 2026 · Summer | University of MississippivsCCG Esports | Series ↗ | Azir | Win | 3 / 1 / 2 |
| 29 Jul 2026 | NACL 2026 · Summer | University of MississippivsCCG Esports | Series ↗ | Cassiopeia | Win | 9 / 2 / 14 |
| 29 Jul 2026 | NACL 2026 · Summer | University of MississippivsCCG Esports | Series ↗ | Syndra | Loss | 0 / 5 / 2 |
| 23 Jul 2026 | NACL 2026 · Summer | University of MississippivsContingent Esports | Series ↗ | Akali | Loss | 5 / 3 / 3 |
| 22 Jul 2026 | NACL 2026 · Summer | University of MississippivsContingent Esports | Series ↗ | Jayce | Loss | 3 / 9 / 6 |
| 22 Jul 2026 | NACL 2026 · Summer | University of MississippivsContingent Esports | Series ↗ | Cassiopeia | Win | 5 / 0 / 3 |
| 18 Jul 2026 | NACL 2026 · Summer | University of MississippivsWinthrop University | Series ↗ | Tristana | Win | 4 / 1 / 12 |
| 17 Jul 2026 | NACL 2026 · Summer | University of MississippivsWinthrop University | Series ↗ | Sylas | Win | 8 / 1 / 9 |
| 15 May 2026 | NACL 2026 · Spring | Citadel GamingvsWinthrop University | Series ↗ | Aurora | Loss | 1 / 4 / 1 |
| 15 May 2026 | NACL 2026 · Spring | Citadel GamingvsWinthrop University | Series ↗ | Azir | Loss | 12 / 5 / 4 |
| 8 May 2026 | NACL 2026 · Spring | Citadel GamingvsApex Mission Impossible | Series ↗ | Azir | Win | 6 / 3 / 4 |
| 8 May 2026 | NACL 2026 · Spring | Citadel GamingvsApex Mission Impossible | Series ↗ | Ahri | Win | 1 / 3 / 7 |
| 30 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsCCG Esports | Series ↗ | Orianna | Loss | 1 / 4 / 5 |
| 30 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsCCG Esports | Series ↗ | Akali | Win | 8 / 1 / 4 |
| 30 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsCCG Esports | Series ↗ | Cassiopeia | Loss | 4 / 8 / 4 |
| 29 Apr 2026 | NACL 2026 · Spring | Citadel GamingvsNRG | Series ↗ | Irelia | Win | 5 / 1 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2020 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2020 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2020 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2020 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2020 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2021 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2021 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2021 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2021 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2021 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2021 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2022 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2022 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2022 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2023 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2023 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2023 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2023 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2023 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2023 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2024 | NACL | Damage / min | 809 | 93.8 | 46 games · 17 peers |
| 2024 | NACL | CS / min | 8.98 | 100.0 | 46 games · 17 peers |
| 2024 | NACL | Kill participation | 63.6% | 18.8 | 46 games · 17 peers |
| 2024 | NACL | Damage share | 27.8% | 56.3 | 46 games · 17 peers |
| 2024 | NACL | Gold diff @15 | +345 | 75.0 | 46 games · 17 peers |
| 2024 | NACL | Vision / min | 1.20 | 81.3 | 46 games · 17 peers |
| 2025 | NACL | Damage / min | 799 | 86.7 | 20 games · 16 peers |
| 2025 | NACL | CS / min | 8.66 | 80.0 | 20 games · 16 peers |
| 2025 | NACL | Kill participation | 65.1% | 33.3 | 20 games · 16 peers |
| 2025 | NACL | Damage share | 26.4% | 46.7 | 20 games · 16 peers |
| 2025 | NACL | Gold diff @15 | +127 | 60.0 | 20 games · 16 peers |
| 2025 | NACL | Vision / min | 0.89 | 40.0 | 20 games · 16 peers |
| 2026 | NACL | Damage / min | 820 | 100.0 | 30 games · 13 peers |
| 2026 | NACL | CS / min | 9.05 | 91.7 | 30 games · 13 peers |
| 2026 | NACL | Kill participation | 61.9% | 41.7 | 30 games · 13 peers |
| 2026 | NACL | Damage share | 27.9% | 100.0 | 30 games · 13 peers |
| 2026 | NACL | Gold diff @15 | +338 | 91.7 | 30 games · 13 peers |
| 2026 | NACL | Vision / min | 1.18 | 41.7 | 30 games · 13 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 835. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. Season labels follow the competition season.
2020–2026 · All seasons · 64 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Azir | 36 | |||||||
| Akali | 28 | |||||||
| Gangplank | 24 | |||||||
| Gwen | 19 | |||||||
| Sion | 18 | |||||||
| Fiora | 17 | |||||||
| Jayce | 17 | |||||||
| Orianna | 17 | |||||||
| All games | 47 | 77 | 114 | 96 | 46 | 22 | 37 | 439 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 15. Number of games won in this selection. Based on 37 of 37 games. | Losses: 22. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 40.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 4.54. Average kills per game. Based on 37 of 37 games. | Deaths / game: 3.62. Average deaths per game. Based on 37 of 37 games. | Assists / game: 5.57. Average assists per game. Based on 37 of 37 games. | Damage / min: 835. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2025 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 11. Number of games won in this selection. Based on 22 of 22 games. | Losses: 11. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 4.09. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.14. Average deaths per game. Based on 22 of 22 games. | Assists / game: 6.55. Average assists per game. Based on 22 of 22 games. | Damage / min: 800. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2024 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 29. Number of games won in this selection. Based on 46 of 46 games. | Losses: 17. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 4.43. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.35. Average deaths per game. Based on 46 of 46 games. | Assists / game: 7.46. Average assists per game. Based on 46 of 46 games. | Damage / min: 809. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2023 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 60. Number of games won in this selection. Based on 96 of 96 games. | Losses: 36. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 62.5%. The percentage of games won. Based on 96 of 96 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 2.91. Average kills per game. Based on 96 of 96 games. | Deaths / game: 2.53. Average deaths per game. Based on 96 of 96 games. | Assists / game: 4.85. Average assists per game. Based on 96 of 96 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games. |
| 2022 | Games: 114. Number of individual games played in this selection. Based on 114 of 114 games. | Wins: 80. Number of games won in this selection. Based on 114 of 114 games. | Losses: 34. Number of games lost in this selection. Based on 114 of 114 games. | Win rate: 70.2%. The percentage of games won. Based on 114 of 114 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games. | Kills / game: 3.51. Average kills per game. Based on 114 of 114 games. | Deaths / game: 2.70. Average deaths per game. Based on 114 of 114 games. | Assists / game: 4.89. Average assists per game. Based on 114 of 114 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 114 of 114 games. | Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded. |
| 2021 | Games: 77. Number of individual games played in this selection. Based on 77 of 77 games. | Wins: 54. Number of games won in this selection. Based on 77 of 77 games. | Losses: 23. Number of games lost in this selection. Based on 77 of 77 games. | Win rate: 70.1%. The percentage of games won. Based on 77 of 77 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games. | Kills / game: 5.90. Average kills per game. Based on 77 of 77 games. | Deaths / game: 2.99. Average deaths per game. Based on 77 of 77 games. | Assists / game: 6.40. Average assists per game. Based on 77 of 77 games. | Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games. | Gold / min: 445. Total gold gained per minute, averaged across games. Based on 77 of 77 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded. |
| 2020 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 21. Number of games won in this selection. Based on 47 of 47 games. | Losses: 26. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 44.7%. The percentage of games won. Based on 47 of 47 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 4.81. Average kills per game. Based on 47 of 47 games. | Deaths / game: 3.98. Average deaths per game. Based on 47 of 47 games. | Assists / game: 5.49. Average assists per game. Based on 47 of 47 games. | Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 413. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2022 Lock In | Team Liquid | 1 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LCS 2022 Lock In · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2022 Lock In2022 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
No results in this selection.