Where Blue stands
All seasons · Mid · Domestic games
Ersin Gören
All leagues · All positions
All seasons · Mid · Domestic games
Games in this selection 32 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Blue’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 32 of 233 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 18. Number of games won in this selection. Based on 32 of 32 games. | Losses: 14. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 56.3%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 22 of 233 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 11. Number of games won in this selection. Based on 22 of 22 games. | Losses: 11. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 19 of 233 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 12. Number of games won in this selection. Based on 19 of 19 games. | Losses: 7. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 16 of 233 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 10. Number of games won in this selection. Based on 16 of 16 games. | Losses: 6. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 14 of 233 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 233 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 2. Number of games won in this selection. Based on 13 of 13 games. | Losses: 11. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 15.4%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 233 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 233 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 10.09. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 10 of 233 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 0. Number of games won in this selection. Based on 10 of 10 games. | Losses: 10. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 0.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 233 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2024 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| TCL 2024 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| TCL 2024 · Winter | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 61.5%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| TCL Season Cup 2024 · Winter | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LCS 2022 · Spring | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LCS 2022 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 16.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LEC 2021 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 40.9%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LEC 2021 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| TCL 2020 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| TCL 2020 · Winter | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 79.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Jun 2024 | TCL 2024 · Summer | Beşiktaş EsportsvsDark Passage | Series ↗ | Orianna | Win | 4 / 1 / 11 |
| 13 Jun 2024 | TCL 2024 · Summer | Beşiktaş EsportsvsBoostGate Esports | Series ↗ | Azir | Loss | 3 / 2 / 1 |
| 7 Jun 2024 | TCL 2024 · Summer | Beşiktaş EsportsvsNASR eSports Turkey | Series ↗ | Corki | Loss | 4 / 6 / 7 |
| 6 Jun 2024 | TCL 2024 · Summer | Beşiktaş EsportsvsMisa Esports | Series ↗ | LeBlanc | Loss | 2 / 3 / 4 |
| 31 May 2024 | TCL 2024 · Summer | Beşiktaş EsportsvsGalakticos | Series ↗ | LeBlanc | Win | 6 / 2 / 10 |
| 30 May 2024 | TCL 2024 · Summer | Beşiktaş EsportsvsPapara SuperMassive | Series ↗ | Hwei | Loss | 0 / 2 / 1 |
| 20 Apr 2024 | EMEA Masters 2024 · Spring | Papara SuperMassivevsGuasones | Series ↗ | Taliyah | Loss | 4 / 5 / 11 |
| 20 Apr 2024 | EMEA Masters 2024 · Spring | Papara SuperMassivevsTeam BDS Academy | Series ↗ | Ahri | Loss | 6 / 4 / 6 |
| 20 Apr 2024 | EMEA Masters 2024 · Spring | Papara SuperMassivevsNigma Galaxy | Series ↗ | Orianna | Loss | 3 / 5 / 5 |
| 19 Apr 2024 | EMEA Masters 2024 · Spring | Papara SuperMassivevsGuasones | Series ↗ | Azir | Win | 10 / 3 / 7 |
| 19 Apr 2024 | EMEA Masters 2024 · Spring | Papara SuperMassivevsTeam BDS Academy | Series ↗ | Ahri | Loss | 4 / 2 / 9 |
| 19 Apr 2024 | EMEA Masters 2024 · Spring | Papara SuperMassivevsNigma Galaxy | Series ↗ | Azir | Loss | 1 / 2 / 3 |
| 5 Apr 2024 | TCL 2024 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Hwei | Win | 7 / 2 / 6 |
| 5 Apr 2024 | TCL 2024 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Taliyah | Win | 5 / 6 / 10 |
| 5 Apr 2024 | TCL 2024 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Hwei | Win | 7 / 1 / 12 |
| 5 Apr 2024 | TCL 2024 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Taliyah | Loss | 4 / 3 / 3 |
| 5 Apr 2024 | TCL 2024 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Tristana | Loss | 3 / 5 / 1 |
| 26 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsBoostGate Esports | Series ↗ | Taliyah | Win | 4 / 4 / 14 |
| 26 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsBoostGate Esports | Series ↗ | Hwei | Win | 3 / 2 / 8 |
| 26 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsBoostGate Esports | Series ↗ | Taliyah | Win | 2 / 0 / 10 |
| 26 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsBoostGate Esports | Series ↗ | LeBlanc | Loss | 3 / 5 / 6 |
| 21 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Ahri | Loss | 9 / 2 / 4 |
| 21 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Ahri | Loss | 6 / 3 / 7 |
| 21 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsBeşiktaş Esports | Series ↗ | Orianna | Loss | 2 / 3 / 7 |
| 8 Mar 2024 | TCL 2024 · Winter | Papara SuperMassivevsNASR eSports Turkey | Series ↗ | Neeko | Win | 2 / 4 / 13 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2019–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 365 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.41 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 59.3% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 23.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +269 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.08 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 530 | 77.0 | 41 games · 123 peers |
| 2020 | Tier 1 | CS / min | 9.57 | 100.0 | 41 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 65.6% | 34.1 | 41 games · 124 peers |
| 2020 | Tier 1 | Damage share | 27.7% | 70.5 | 41 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +574 | 98.4 | 41 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.24 | 91.9 | 41 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 456 | 34.7 | 37 games · 125 peers |
| 2021 | Tier 1 | CS / min | 9.17 | 96.0 | 37 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 64.8% | 37.1 | 37 games · 125 peers |
| 2021 | Tier 1 | Damage share | 26.5% | 76.6 | 37 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −318 | 15.2 | 37 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.02 | 35.5 | 37 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 457 | 19.1 | 46 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.34 | 97.4 | 46 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 66.1% | 42.6 | 46 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.8% | 66.1 | 46 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −99 | 33.0 | 46 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.08 | 42.6 | 46 games · 116 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. Season labels follow the competition season.
2019–2024 · All seasons · 32 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2024 | Total |
|---|---|---|---|---|---|---|
| Azir | 32 | |||||
| Orianna | 22 | |||||
| LeBlanc | 19 | |||||
| Syndra | 16 | |||||
| Viktor | 14 | |||||
| Sylas | 13 | |||||
| Akali | 12 | |||||
| Ryze | 12 | |||||
| All games | 58 | 41 | 37 | 46 | 51 | 233 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 28. Number of games won in this selection. Based on 51 of 51 games. | Losses: 23. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 54.9%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 4.45. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.94. Average deaths per game. Based on 51 of 51 games. | Assists / game: 6.63. Average assists per game. Based on 51 of 51 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2022 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 15. Number of games won in this selection. Based on 46 of 46 games. | Losses: 31. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 32.6%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.70. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.09. Average deaths per game. Based on 46 of 46 games. | Assists / game: 3.65. Average assists per game. Based on 46 of 46 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2021 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 14. Number of games won in this selection. Based on 37 of 37 games. | Losses: 23. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 37.8%. The percentage of games won. Based on 37 of 37 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.65. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.57. Average deaths per game. Based on 37 of 37 games. | Assists / game: 4.76. Average assists per game. Based on 37 of 37 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2020 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 27. Number of games won in this selection. Based on 41 of 41 games. | Losses: 14. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 65.9%. The percentage of games won. Based on 41 of 41 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 4.39. Average kills per game. Based on 41 of 41 games. | Deaths / game: 1.85. Average deaths per game. Based on 41 of 41 games. | Assists / game: 5.02. Average assists per game. Based on 41 of 41 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 438. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games. |
| 2019 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 40. Number of games won in this selection. Based on 58 of 58 games. | Losses: 18. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 69.0%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 4.43. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.66. Average deaths per game. Based on 58 of 58 games. | Assists / game: 4.29. Average assists per game. Based on 58 of 58 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2022 Lock In | Dignitas | 10 |
| LCS 2022 Spring Playoffs | Dignitas | 18 |
| LCS 2022 Championship | Dignitas | 18 |
| LEC 2021 Spring Playoffs | SK Gaming | 22 |
| LEC 2021 Summer Playoffs | SK Gaming | 15 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LCS 2022 Lock In · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2021 · LEC 2021 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2022 Lock In2022 · LCS · Dignitas | Places 3–4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Dignitas | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2022 Championship2022 · LCS · Dignitas | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2021 Summer Playoffs2021 · LEC · SK Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
No results in this selection.