Where Biofrost stands
2025 · Support · Domestic games
Vincent Wang
All leagues · All positions
2025 · Support · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Biofrost’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 28 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 86.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 28 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 28 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 28 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 28 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 80. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 28 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 10.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.69. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 91.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 28 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| NACL 2025 · Split 1 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 May 2025 | NACL 2025 · Split 1 | Near AirportvsConviction | Series ↗ | Taric | Loss | 0 / 5 / 6 |
| 30 May 2025 | NACL 2025 · Split 1 | Near AirportvsConviction | Series ↗ | Bard | Loss | 0 / 3 / 16 |
| 30 May 2025 | NACL 2025 · Split 1 | Near AirportvsConviction | Series ↗ | Braum | Loss | 0 / 3 / 7 |
| 30 May 2025 | NACL 2025 · Split 1 | Near AirportvsConviction | Series ↗ | Rakan | Win | 0 / 3 / 17 |
| 24 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Karma | Win | 1 / 3 / 9 |
| 24 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Taric | Win | 0 / 1 / 11 |
| 23 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Leona | Loss | 0 / 5 / 2 |
| 23 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Bard | Loss | 0 / 4 / 4 |
| 23 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Milio | Win | 0 / 3 / 11 |
| 10 May 2025 | NACL 2025 · Split 1 | Near AirportvsPulse Star | Series ↗ | Alistar | Win | 1 / 1 / 12 |
| 9 May 2025 | NACL 2025 · Split 1 | Near AirportvsPulse Star | Series ↗ | Thresh | Win | 2 / 2 / 19 |
| 8 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Neeko | Loss | 0 / 3 / 3 |
| 8 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Leona | Loss | 0 / 5 / 4 |
| 7 May 2025 | NACL 2025 · Split 1 | Near AirportvsWinthrop University | Series ↗ | Alistar | Win | 1 / 4 / 7 |
| 23 Apr 2025 | NACL 2025 · Split 1 | Near AirportvsDarkZero Dragonsteel | Series ↗ | Bard | Win | 1 / 2 / 14 |
| 23 Apr 2025 | NACL 2025 · Split 1 | Near AirportvsDarkZero Dragonsteel | Series ↗ | Rakan | Win | 0 / 2 / 10 |
| 18 Apr 2025 | NACL 2025 · Split 1 | Near AirportvsApex Mission Impossible | Series ↗ | Nautilus | Win | 4 / 3 / 15 |
| 18 Apr 2025 | NACL 2025 · Split 1 | Near AirportvsApex Mission Impossible | Series ↗ | Lulu | Win | 1 / 1 / 10 |
| 11 Apr 2025 | NACL 2025 · Split 1 | Near AirportvsSupernova | Series ↗ | Rakan | Win | 1 / 2 / 24 |
| 11 Apr 2025 | NACL 2025 · Split 1 | Near AirportvsSupernova | Series ↗ | Alistar | Win | 0 / 5 / 20 |
| 10 Apr 2025 | NACL 2025 · Split 1 | Near AirportvsConviction | Series ↗ | Braum | Win | 0 / 3 / 14 |
| 9 Apr 2025 | NACL 2025 · Split 1 | Near AirportvsConviction | Series ↗ | Bard | Win | 1 / 2 / 10 |
| 5 Apr 2025 | NACL 2025 · Split 1 | Near AirportvsCCG Esports | Series ↗ | Leona | Win | 0 / 4 / 12 |
| 5 Apr 2025 | NACL 2025 · Split 1 | Near AirportvsCCG Esports | Series ↗ | Bard | Win | 1 / 1 / 14 |
| 4 Apr 2025 | NACL 2025 · Split 1 | Near AirportvsCCG Esports | Series ↗ | Rakan | Loss | 0 / 6 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 151 | 65.5 | 48 games · 85 peers |
| 2016 | Tier 1 | CS / min | 0.87 | 12.2 | 48 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 75.0% | 83.2 | 48 games · 102 peers |
| 2016 | Tier 1 | Damage share | 6.9% | 44.0 | 48 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | +166 | 92.8 | 48 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 164 | 23.6 | 104 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.94 | 48.0 | 104 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 70.9% | 77.2 | 104 games · 124 peers |
| 2017 | Tier 1 | Damage share | 8.3% | 16.0 | 104 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −65 | 32.1 | 104 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.26 | 39.0 | 104 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 137 | 27.6 | 36 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.54 | 39.4 | 36 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 71.7% | 71.7 | 36 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.7% | 32.3 | 36 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +51 | 67.7 | 36 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.51 | 78.8 | 36 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 147 | 36.7 | 53 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.50 | 55.5 | 53 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 68.6% | 63.3 | 52 games · 129 peers |
| 2019 | Tier 1 | Damage share | 8.6% | 39.8 | 53 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +37 | 61.7 | 53 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.47 | 71.6 | 53 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 126 | 11.0 | 57 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.11 | 32.5 | 57 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 65.8% | 41.7 | 57 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.1% | 10.2 | 57 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −10 | 44.9 | 57 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.83 | 94.9 | 57 games · 119 peers |
| 2022 | Tier 1 | Damage / min | 151 | 45.5 | 46 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.18 | 60.0 | 46 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 71.8% | 70.9 | 46 games · 111 peers |
| 2022 | Tier 1 | Damage share | 9.0% | 87.3 | 46 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +69 | 68.9 | 46 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.73 | 80.0 | 46 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 154 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 0.82 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 55.6% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 9.0% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −629 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 2.58 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. Season labels follow the competition season.
2015–2025 · All seasons · 31 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2022 | 2023 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Braum | 62 | |||||||||
| Karma | 52 | |||||||||
| Rakan | 47 | |||||||||
| Tahm Kench | 43 | |||||||||
| Thresh | 40 | |||||||||
| Lulu | 32 | |||||||||
| Bard | 28 | |||||||||
| Nami | 21 | |||||||||
| All games | 4 | 60 | 139 | 36 | 53 | 71 | 46 | 6 | 28 | 443 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 18. Number of games won in this selection. Based on 28 of 28 games. | Losses: 10. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 0.50. Average kills per game. Based on 28 of 28 games. | Deaths / game: 3.07. Average deaths per game. Based on 28 of 28 games. | Assists / game: 11.39. Average assists per game. Based on 28 of 28 games. | Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2023 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 0. Number of games won in this selection. Based on 6 of 6 games. | Losses: 6. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 0.00. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.67. Average deaths per game. Based on 6 of 6 games. | Assists / game: 2.33. Average assists per game. Based on 6 of 6 games. | Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 207. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2022 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 15. Number of games won in this selection. Based on 46 of 46 games. | Losses: 31. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 32.6%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 0.54. Average kills per game. Based on 46 of 46 games. | Deaths / game: 1.96. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.52. Average assists per game. Based on 46 of 46 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 229. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2020 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 36. Number of games won in this selection. Based on 71 of 71 games. | Losses: 35. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 50.7%. The percentage of games won. Based on 71 of 71 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 0.68. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.32. Average deaths per game. Based on 71 of 71 games. | Assists / game: 7.82. Average assists per game. Based on 71 of 71 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 228. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2019 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 27. Number of games won in this selection. Based on 53 of 53 games. | Losses: 26. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 50.9%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 0.89. Average kills per game. Based on 53 of 53 games. | Deaths / game: 1.98. Average deaths per game. Based on 53 of 53 games. | Assists / game: 6.45. Average assists per game. Based on 53 of 53 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 1.50. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded. |
| 2018 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 14. Number of games won in this selection. Based on 36 of 36 games. | Losses: 22. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 0.67. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.33. Average deaths per game. Based on 36 of 36 games. | Assists / game: 7.28. Average assists per game. Based on 36 of 36 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2017 | Games: 139. Number of individual games played in this selection. Based on 139 of 139 games. | Wins: 92. Number of games won in this selection. Based on 139 of 139 games. | Losses: 47. Number of games lost in this selection. Based on 139 of 139 games. | Win rate: 66.2%. The percentage of games won. Based on 139 of 139 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games. | Kills / game: 0.74. Average kills per game. Based on 139 of 139 games. | Deaths / game: 2.13. Average deaths per game. Based on 139 of 139 games. | Assists / game: 9.41. Average assists per game. Based on 139 of 139 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 139 games. Games without the required stats are excluded. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games. | Gold / min: 274. Total gold gained per minute, averaged across games. Based on 139 of 139 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games. |
| 2016 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 47. Number of games won in this selection. Based on 60 of 60 games. | Losses: 13. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 78.3%. The percentage of games won. Based on 60 of 60 games. | KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 0.67. Average kills per game. Based on 60 of 60 games. | Deaths / game: 1.53. Average deaths per game. Based on 60 of 60 games. | Assists / game: 9.68. Average assists per game. Based on 60 of 60 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 277. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2015 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 0.50. Average kills per game. Based on 4 of 4 games. | Deaths / game: 5.00. Average deaths per game. Based on 4 of 4 games. | Assists / game: 5.00. Average assists per game. Based on 4 of 4 games. | Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.59. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 204. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 major honors
1 Domestic · 1 major honors
1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Regional Finals | Counter Logic Gaming | 4 |
| LCS 2019 Spring Playoffs | Counter Logic Gaming | 18 |
| LCS 2019 Summer Playoffs | Counter Logic Gaming | 31 |
| LCS 2020 Spring Playoffs | TSM | 28 |
| LCS 2020 Summer Playoffs | TSM | 29 |
| LCS 2022 Lock In | Dignitas | 10 |
| LCS 2022 Spring Playoffs | Dignitas | 18 |
| LCS 2022 Championship | Dignitas | 18 |
| LCS 2023 Spring Playoffs | Dignitas | 6 |
| NA LCS 2016 Summer Playoffs | TSM | 48 |
| NA LCS 2017 Spring Playoffs | TSM | 55 |
| NA LCS 2017 Summer Playoffs | TSM | 49 |
| NA LCS 2018 Spring Playoffs | Counter Logic Gaming | 18 |
| NA LCS 2018 Summer Playoffs | Counter Logic Gaming | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LCS 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCS 2020 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Lock In · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2016 · NA LCS 2016 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2020 · LCS · lcs-2020-spring. Biofrost.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2019 · LCS · lcs-2019-summer. Biofrost.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2016 · NA LCS · na-lcs-2016-summer. Biofrost.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Biofrost.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2016 · Intel Extreme Masters Season 11 Oakland · 2 points. IEM Season 11 Oakland: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · Team SoloMid | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Team SoloMid | Place 5 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20172017 · worlds · TSM | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Intel Extreme Masters Season 11 Oakland2016 · International · TSM | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| worlds 20162016 · worlds · Team SoloMid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2023 Spring Playoffs2023 · LCS · Dignitas | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| LCS 2022 Lock In2022 · LCS · Dignitas | Places 3–4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-spring · all pro | SUPPORT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 2nd All Pro Teamsource ↗2019 · LCS · lcs-2019-summer · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
| LCS 2022 Spring Playoffs2022 · LCS · Dignitas |
| Place 7 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2022 Championship2022 · LCS · Dignitas | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · TSM | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · Counter Logic Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2019 Summer Playoffs2019 · LCS · Counter Logic Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Counter Logic Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2018 Summer Playoffs2018 · NA LCS · Counter Logic Gaming | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| NA LCS 2016 Summer Playoffs2016 · NA LCS · TSM | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| 2nd All Pro Teamsource ↗2017 · NA LCS · na-lcs-2017-spring · all pro | SUPPORT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 47 games played. Selection: unknown.
|
| proteamsource ↗2016 · NA LCS · na-lcs-2016-summer · all pro | SUPPORT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 41 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.