Where Ben4 stands
2017 · Jungle · Domestic games
Tu Xin-Cheng涂欣成
All leagues · All positions
2017 · Jungle · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 55 games without a complete snapshot are excluded.
Explore Ben4’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 55 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 15 games. Games without the required stats are excluded. | CS / min: 4.00. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 10 of 55 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 10 games. Games without the required stats are excluded. | CS / min: 4.12. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 6 of 55 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 6 games. Games without the required stats are excluded. | CS / min: 4.29. Minions and monsters killed per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
| 6 of 55 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 55 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 5 games. Games without the required stats are excluded. | CS / min: 3.30. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 55 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.86. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 55 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 244. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.89. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 55 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.74. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 55 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 3.75. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 55 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2017 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 3.61. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| Demacia Cup 2017 · Summer | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 4.27. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LPL 2017 · Spring | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 35 games. Games without the required stats are excluded. | CS / min: 4.31. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LPL 2017 · Summer | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 4 games. Games without the required stats are excluded. | CS / min: 4.74. Minions and monsters killed per minute, averaged across games. Based on 2 of 4 games. Games without the required stats are excluded. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 17 Jun 2017 | LPL 2017 · Summer | I MayvsDAN Gaming | Series ↗ | Nidalee | Loss | 1 / 2 / 4 |
| 17 Jun 2017 | LPL 2017 · Summer | I MayvsDAN Gaming | Series ↗ | Kha'Zix | Loss | 2 / 2 / 4 |
| 15 Jun 2017 | LPL 2017 · Summer | I MayvsEDward Gaming | — | Zac | Loss | 0 / 2 / 2 |
| 15 Jun 2017 | LPL 2017 · Summer | I MayvsEDward Gaming | — | Zac | Loss | 1 / 4 / 1 |
| 4 Jun 2017 | Demacia Cup 2017 · Summer | I MayvsRoyal Never Give Up | — | Ivern | Loss | 3 / 6 / 8 |
| 4 Jun 2017 | Demacia Cup 2017 · Summer | I MayvsRoyal Never Give Up | — | Olaf | Win | 6 / 3 / 5 |
| 4 Jun 2017 | Demacia Cup 2017 · Summer | I MayvsRoyal Never Give Up | — | Lee Sin | Loss | 2 / 3 / 5 |
| 4 Jun 2017 | Demacia Cup 2017 · Summer | I MayvsRoyal Never Give Up | — | Ivern | Loss | 0 / 3 / 1 |
| 3 Jun 2017 | Demacia Cup 2017 · Summer | I MayvsInvictus Gaming | — | Elise | Win | 0 / 4 / 8 |
| 3 Jun 2017 | Demacia Cup 2017 · Summer | I MayvsInvictus Gaming | — | Elise | Win | 2 / 1 / 9 |
| 3 Jun 2017 | Demacia Cup 2017 · Summer | I MayvsInvictus Gaming | — | Kha'Zix | Win | 9 / 0 / 4 |
| 3 Jun 2017 | Demacia Cup 2017 · Summer | I MayvsInvictus Gaming | — | Olaf | Loss | 0 / 2 / 1 |
| 1 Jun 2017 | Demacia Cup 2017 · Summer | I MayvsOh My God | — | Elise | Win | 3 / 4 / 6 |
| 1 Jun 2017 | Demacia Cup 2017 · Summer | I MayvsOh My God | — | Olaf | Win | 5 / 3 / 13 |
| 1 Jun 2017 | Demacia Cup 2017 · Summer | I MayvsOh My God | — | Lee Sin | Win | 2 / 2 / 5 |
| 27 May 2017 | Demacia Cup 2017 · Summer | I MayvsSuning | — | Olaf | Win | 6 / 4 / 4 |
| 27 May 2017 | Demacia Cup 2017 · Summer | I MayvsSuning | — | Lee Sin | Win | 1 / 1 / 7 |
| 27 May 2017 | Demacia Cup 2017 · Summer | I MayvsSuning | — | Rengar | Loss | 1 / 3 / 4 |
| 25 May 2017 | Demacia Cup 2017 | I MayvsOh My Dream | Series ↗ | Elise | Win | 3 / 4 / 7 |
| 25 May 2017 | Demacia Cup 2017 | I MayvsOh My Dream | Series ↗ | Ivern | Win | 0 / 0 / 10 |
| 20 Apr 2017 | LPL 2017 · Spring | I MayvsOh My God | Series ↗ | Graves | Loss | 3 / 5 / 2 |
| 20 Apr 2017 | LPL 2017 · Spring | I MayvsOh My God | Series ↗ | Lee Sin | Loss | 5 / 5 / 7 |
| 20 Apr 2017 | LPL 2017 · Spring | I MayvsOh My God | Series ↗ | Elise | Loss | 2 / 6 / 6 |
| 20 Apr 2017 | LPL 2017 · Spring | I MayvsOh My God | Series ↗ | Elise | Win | 6 / 2 / 6 |
| 20 Apr 2017 | LPL 2017 · Spring | I MayvsOh My God | Series ↗ | Elise | Win | 6 / 3 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 357 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 4.33 | 38.1 | 37 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 61.8% | 5.6 | 38 games · 127 peers |
| 2017 | Tier 1 | Damage share | 15.6% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 278 | 71.2 | 58 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.87 | 36.0 | 58 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 68.4% | 34.4 | 58 games · 126 peers |
| 2019 | Tier 1 | Damage share | 15.9% | 79.2 | 58 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −139 | 26.4 | 56 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.53 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. Season labels follow the competition season.
2017–2021 · All seasons · 41 recorded champions
| Champion | 2017 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|
| Lee Sin | 27 | ||||
| Volibear | 23 | ||||
| Nidalee | 22 | ||||
| Graves | 20 | ||||
| Elise | 14 | ||||
| Olaf | 14 | ||||
| Udyr | 12 | ||||
| Jarvan IV | 11 | ||||
| All games | 55 | 58 | 60 | 94 | 267 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 32. Number of games won in this selection. Based on 94 of 94 games. | Losses: 62. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 34.0%. The percentage of games won. Based on 94 of 94 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 2.94. Average kills per game. Based on 94 of 94 games. | Deaths / game: 3.95. Average deaths per game. Based on 94 of 94 games. | Assists / game: 6.49. Average assists per game. Based on 94 of 94 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2020 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 33. Number of games won in this selection. Based on 60 of 60 games. | Losses: 27. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 55.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.88. Average kills per game. Based on 60 of 60 games. | Deaths / game: 3.50. Average deaths per game. Based on 60 of 60 games. | Assists / game: 7.57. Average assists per game. Based on 60 of 60 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2019 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 21. Number of games won in this selection. Based on 58 of 58 games. | Losses: 37. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 36.2%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.24. Average kills per game. Based on 58 of 58 games. | Deaths / game: 3.22. Average deaths per game. Based on 58 of 58 games. | Assists / game: 6.62. Average assists per game. Based on 58 of 58 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 330. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2017 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 29. Number of games won in this selection. Based on 55 of 55 games. | Losses: 26. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 52.7%. The percentage of games won. Based on 55 of 55 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 2.71. Average kills per game. Based on 55 of 55 games. | Deaths / game: 3.05. Average deaths per game. Based on 55 of 55 games. | Assists / game: 5.73. Average assists per game. Based on 55 of 55 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 55 games. Games without the required stats are excluded. | CS / min: 4.29. Minions and monsters killed per minute, averaged across games. Based on 53 of 55 games. Games without the required stats are excluded. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 51 of 55 games. Games without the required stats are excluded. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 55 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2017 Spring Playoffs | I May | 35 |
| LPL 2017 Summer Playoffs | I May | 4 |
| LPL 2019 Spring Playoffs | Victory Five | 23 |
| LPL 2019 Summer Playoffs | Victory Five | 35 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Demacia Cup 2017 · 2 points. Demacia Cup 2017: champion 5 × final placement 2/5 = 2 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · LPL 2017 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20172017 · LPL · I May | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · I May | Places 5–6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 9 games played.
|
No results in this selection.