Games Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.76
Win rate Win rate: 63.2%. The percentage of games won. Based on 76 of 76 games.63.2%
KDA KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.3.76
Damage / min Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 76 games. Games without the required stats are excluded.27568 / 76 games
CS / min CS / min: 4.71. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.4.71
Kill participation Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.64.1%
More statistics Totals, economy & laning +
WinsWins: 48. Number of games won in this selection. Based on 76 of 76 games.
LossesLosses: 28. Number of games lost in this selection. Based on 76 of 76 games.
KillsKills: 193. Total kills in games where kills are available. Based on 76 of 76 games.
DeathsDeaths: 169. Total deaths in games where deaths are available. Based on 76 of 76 games.
AssistsAssists: 443. Total assists in games where assists are available. Based on 76 of 76 games.
Gold / minGold / min: 354. Total gold gained per minute, averaged across games. Based on 72 of 76 games. Games without the required stats are excluded.72 / 76 games
Damage shareDamage share: 13.9%. The player's share of team damage to enemy champions, averaged across games. Based on 68 of 76 games. Games without the required stats are excluded.68 / 76 games
Earned gold shareEarned gold share: 18.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 68 of 76 games. Games without the required stats are excluded.68 / 76 games
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 76 games.0 / 76 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 76 games.0 / 76 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 76 games.0 / 76 games
Vision score / minVision score per minute, averaged across games where the statistic is supported. The required stats are unavailable for this selection. Based on 0 of 76 games.0 / 76 games
A closer look
The season in focus
All leagues · All positions
2017
Showing 2017 statistics
Performance passport
Where Avoidless stands
2017 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 274 damage per minute. Percentile: 36%. Rank: 17th of 26274
Value: 274 damage per minute. Percentile: 36%. Rank: 17th of 26
Value: 4.87 CS per minute. Percentile: 84%. Rank: 5th of 264.87
Value: 4.87 CS per minute. Percentile: 84%. Rank: 5th of 26
Value: 63.6% kill participation. Percentile: 20%. Rank: 21st of 2663.6%
Value: 63.6% kill participation. Percentile: 20%. Rank: 21st of 26
Value: 13.8% damage share. Percentile: 32%. Rank: 18th of 2613.8%
Value: 13.8% damage share. Percentile: 32%. Rank: 18th of 26
Value: — vision score per minute. Percentile: —. Rank: ——
Value: — vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 11 champions
Equal spacing per game
1×
Champion roles · 2017
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Graves16 games
Graves: 20.1% earned gold share and 16.2% damage share. Means across the same 16 games with both values available; 17 total champion games.16%
?
Elise14 games
Elise: 18.6% earned gold share and 12.9% damage share. Means across the same 14 games with both values available; 16 total champion games.13%
?
Gragas10 games
Gragas: 17.3% earned gold share and 14.2% damage share. Means across the same 10 games with both values available; 10 total champion games.14%
?
Rengar8 games
Rengar: 19.1% earned gold share and 11.5% damage share. Means across the same 8 games with both values available; 9 total champion games.12%
?
Kha'Zix6 games
Kha'Zix: 19.8% earned gold share and 15.9% damage share. Means across the same 6 games with both values available; 7 total champion games.16%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2017
Who has the edge?
The most familiar opponents, game by game or series by series.
76 games
Opponent
WinsLosses
Win rate
DGDAN GamingDAN Gaming: 7 wins, 5 losses in 12 recorded games, 58.3% win rate. 2017.58%
YMYoung MiraclesYoung Miracles: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2017.67%
LDLegend DragonLegend Dragon: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2017.67%
RCRoyal ClubRoyal Club: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2017.50%
IGIN GamingIN Gaming: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2017.80%
NONNow or NeverNow or Never: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2017.80%
DGDS GamingDS Gaming: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2017.50%
GEDGama E-Sport Dream (伽马电子竞技)Gama E-Sport Dream (伽马电子竞技): 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2017.100%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 76 games without a complete snapshot are excluded.
The games behind the player
Every game, a story
Explore Avoidless’s 2017 performances. Select a point to open its story.
68 plotted games
WinLoss— Median in selection
68 / 76 selected games have both values.Median damage / min: 256
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?17 of 76 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 13. Number of games won in this selection. Based on 17 of 17 games.
Losses: 4. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded.
CS / min: 5.56. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?16 of 76 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 10. Number of games won in this selection. Based on 16 of 16 games.
Losses: 6. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 16 games. Games without the required stats are excluded.
CS / min: 4.31. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?10 of 76 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 4.59. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 76 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded.
CS / min: 5.01. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 76 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded.
CS / min: 4.69. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 76 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 6.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 6 games. Games without the required stats are excluded.
CS / min: 3.43. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 84.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 76 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded.
CS / min: 5.29. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 76 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 3.54. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 76 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 3.59. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 76 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 10.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
CS / min: 4.24. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 4.49. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 9 games. Games without the required stats are excluded.
CS / min: 3.79. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Win rate: 69.4%. The percentage of games won. Based on 62 of 62 games.
KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 62 games. Games without the required stats are excluded.
CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints
Jungle · 2015–2018 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2017
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
3.25
—
At least 20 games and 20 valid observations required
2015
Tier 1
Kill participation
75.3%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
315
—
Less than 80% valid observation coverage
2016
Tier 1
CS / min
4.06
50.5
48 games · 102 peers
2016
Tier 1
Kill participation
68.7%
25.5
48 games · 107 peers
2016
Tier 1
Damage share
16.3%
—
Less than 80% valid observation coverage
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
266
—
At least 20 games and 20 valid observations required
2017
Tier 1
CS / min
3.79
—
At least 20 games and 20 valid observations required
2017
Tier 1
Kill participation
66.7%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage share
14.6%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 24 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2015–2018 · All seasons · 24 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
Total
?Elise
39
?Gragas
28
?Rek'Sai
27
?Graves
26
?Kha'Zix
9
?Olaf
9
?Rengar
9
?Hecarim
8
All games
16
87
76
24
203
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Wins: 13. Number of games won in this selection. Based on 24 of 24 games.
Losses: 11. Number of games lost in this selection. Based on 24 of 24 games.
Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Kills / game: 1.42. Average kills per game. Based on 24 of 24 games.
Deaths / game: 2.17. Average deaths per game. Based on 24 of 24 games.
Assists / game: 7.25. Average assists per game. Based on 24 of 24 games.
Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 24 games. Games without the required stats are excluded.
CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Gold / min: 324. Total gold gained per minute, averaged across games. Based on 24 of 24 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 48. Number of games won in this selection. Based on 76 of 76 games.
Losses: 28. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 63.2%. The percentage of games won. Based on 76 of 76 games.
KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 2.54. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.22. Average deaths per game. Based on 76 of 76 games.
Assists / game: 5.83. Average assists per game. Based on 76 of 76 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 76 games. Games without the required stats are excluded.
CS / min: 4.71. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 354. Total gold gained per minute, averaged across games. Based on 72 of 76 games. Games without the required stats are excluded.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 59. Number of games won in this selection. Based on 87 of 87 games.
Losses: 28. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 67.8%. The percentage of games won. Based on 87 of 87 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 2.47. Average kills per game. Based on 87 of 87 games.
Deaths / game: 2.28. Average deaths per game. Based on 87 of 87 games.
Assists / game: 7.51. Average assists per game. Based on 87 of 87 games.
Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 87 games. Games without the required stats are excluded.
CS / min: 4.02. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 355. Total gold gained per minute, averaged across games. Based on 79 of 87 games. Games without the required stats are excluded.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 8. Number of games won in this selection. Based on 16 of 16 games.
Losses: 8. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Kills / game: 2.50. Average kills per game. Based on 16 of 16 games.
Deaths / game: 2.94. Average deaths per game. Based on 16 of 16 games.
Assists / game: 7.00. Average assists per game. Based on 16 of 16 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games.
CS / min: 2.92. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games.
Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.