Where Aria stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Aria’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 70 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 70 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 70 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 70 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 70 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 70 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 70 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 70 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 70 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 70 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · Asia-Pacific | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LCP 2026 · Split 1 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| LCP 2026 · Split 2 | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LCP 2026 · Split 3 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Aug 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsGround Zero Gaming | Series ↗ | Ryze | Loss | 1 / 1 / 3 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsGround Zero Gaming | Series ↗ | Anivia | Loss | 1 / 2 / 0 |
| 6 Aug 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsGround Zero Gaming | Series ↗ | Cassiopeia | Loss | 7 / 3 / 9 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ | Twisted Fate | Loss | 3 / 2 / 6 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ | Yone | Win | 3 / 0 / 4 |
| 30 Jul 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsDetonatioN FocusMe | Series ↗ | Syndra | Loss | 0 / 3 / 3 |
| 25 Jul 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsTeam Secret Whales | Series ↗ | Ryze | Loss | 2 / 6 / 3 |
| 25 Jul 2026 | LCP 2026 · Split 3 | Fukuoka SoftBank HAWKS gamingvsTeam Secret Whales | Series ↗ | Orianna | Loss | 2 / 3 / 0 |
| 24 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsDeep Cross Gaming | Series ↗ | Ahri | Loss | 3 / 2 / 4 |
| 24 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsDeep Cross Gaming | Series ↗ | Orianna | Loss | 4 / 5 / 4 |
| 24 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsDeep Cross Gaming | Series ↗ | Twisted Fate | Loss | 1 / 4 / 6 |
| 19 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsGAM Esports | Series ↗ | Aurora | Loss | 2 / 2 / 5 |
| 19 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsGAM Esports | Series ↗ | Cassiopeia | Loss | 6 / 5 / 5 |
| 16 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsMVK Esports | Series ↗ | Ahri | Loss | 6 / 3 / 3 |
| 16 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsMVK Esports | Series ↗ | Orianna | Win | 2 / 0 / 5 |
| 16 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsMVK Esports | Series ↗ | Yone | Loss | 1 / 4 / 0 |
| 14 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsTeam Secret Whales | Series ↗ | Aurora | Loss | 0 / 3 / 1 |
| 14 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsTeam Secret Whales | Series ↗ | Anivia | Loss | 1 / 2 / 2 |
| 14 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsTeam Secret Whales | Series ↗ | Cassiopeia | Win | 2 / 0 / 7 |
| 10 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsGAM Esports | Series ↗ | Annie | Loss | 1 / 2 / 2 |
| 10 May 2026 | LCP 2026 · Split 2 | Fukuoka SoftBank HAWKS gamingvsGAM Esports | Series ↗ | Aurora | Loss | 1 / 3 / 0 |
| 7 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsCTBC Flying Oyster | Series ↗ | Orianna | Win | 5 / 2 / 9 |
| 7 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsCTBC Flying Oyster | Series ↗ | Taliyah | Loss | 1 / 3 / 8 |
| 7 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsCTBC Flying Oyster | Series ↗ | Ryze | Win | 6 / 1 / 9 |
| 6 May 2026 | Esports World Cup Qualifiers 2026 · Asia-Pacific | Fukuoka SoftBank HAWKS gamingvsMVK Esports | Series ↗ | Cassiopeia | Win | 4 / 2 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2019–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | 521 | 84.4 | 50 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.76 | 70.5 | 50 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 65.4% | 62.3 | 50 games · 123 peers |
| 2019 | Tier 1 | Damage share | 28.9% | 91.0 | 50 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +152 | 73.8 | 50 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.07 | 53.8 | 50 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 561 | 88.5 | 47 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.71 | 79.0 | 47 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 72.7% | 90.2 | 47 games · 124 peers |
| 2020 | Tier 1 | Damage share | 30.8% | 95.1 | 47 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +348 | 93.4 | 47 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.25 | 95.9 | 47 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 492 | 58.9 | 45 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.73 | 78.2 | 45 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 71.8% | 93.5 | 45 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.2% | 34.7 | 45 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +625 | 100.0 | 45 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.18 | 77.4 | 45 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 421 | 7.0 | 38 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.27 | 30.4 | 38 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 61.0% | 13.0 | 38 games · 116 peers |
| 2022 | Tier 1 | Damage share | 23.4% | 9.6 | 38 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −296 | 11.0 | 38 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.54 | 99.1 | 38 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 717 | 98.1 | 65 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.06 | 91.4 | 65 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 66.4% | 46.7 | 65 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.2% | 77.1 | 65 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +796 | 100.0 | 65 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.29 | 81.9 | 65 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 799 | 97.0 | 81 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.31 | 83.0 | 81 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 71.0% | 83.0 | 81 games · 101 peers |
| 2024 | Tier 1 | Damage share | 29.4% | 81.0 | 81 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +559 | 100.0 | 81 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.20 | 48.0 | 81 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 702 | 76.6 | 53 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.68 | 70.3 | 53 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 76.7% | 100.0 | 53 games · 65 peers |
| 2025 | Tier 1 | Damage share | 28.7% | 98.4 | 53 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | +154 | 83.3 | 53 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.22 | 82.8 | 53 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 622 | 27.3 | 60 games · 67 peers |
| 2026 | Tier 1 | CS / min | 9.18 | 74.2 | 60 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 70.7% | 95.5 | 60 games · 67 peers |
| 2026 | Tier 1 | Damage share | 24.3% | 42.4 | 60 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +109 | 73.8 | 60 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.31 | 36.4 | 60 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. Season labels follow the competition season.
2019–2026 · All seasons · 46 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Azir | 49 | ||||||||
| Ahri | 34 | ||||||||
| LeBlanc | 30 | ||||||||
| Orianna | 30 | ||||||||
| Taliyah | 30 | ||||||||
| Ryze | 28 | ||||||||
| Akali | 27 | ||||||||
| Sylas | 25 | ||||||||
| All games | 50 | 47 | 62 | 38 | 73 | 81 | 53 | 70 | 474 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 31. Number of games won in this selection. Based on 70 of 70 games. | Losses: 39. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 44.3%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 3.29. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.24. Average deaths per game. Based on 70 of 70 games. | Assists / game: 5.46. Average assists per game. Based on 70 of 70 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2025 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 14. Number of games won in this selection. Based on 53 of 53 games. | Losses: 39. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 26.4%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 3.60. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.57. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.68. Average assists per game. Based on 53 of 53 games. | Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2024 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 56. Number of games won in this selection. Based on 81 of 81 games. | Losses: 25. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 69.1%. The percentage of games won. Based on 81 of 81 games. | KDA: 5.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 5.05. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.12. Average deaths per game. Based on 81 of 81 games. | Assists / game: 7.02. Average assists per game. Based on 81 of 81 games. | Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 456. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2023 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 52. Number of games won in this selection. Based on 73 of 73 games. | Losses: 21. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 71.2%. The percentage of games won. Based on 73 of 73 games. | KDA: 6.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 4.81. Average kills per game. Based on 73 of 73 games. | Deaths / game: 1.71. Average deaths per game. Based on 73 of 73 games. | Assists / game: 6.01. Average assists per game. Based on 73 of 73 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2022 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 15. Number of games won in this selection. Based on 38 of 38 games. | Losses: 23. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 39.5%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.16. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.03. Average deaths per game. Based on 38 of 38 games. | Assists / game: 4.82. Average assists per game. Based on 38 of 38 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2021 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 42. Number of games won in this selection. Based on 62 of 62 games. | Losses: 20. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 67.7%. The percentage of games won. Based on 62 of 62 games. | KDA: 8.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 4.40. Average kills per game. Based on 62 of 62 games. | Deaths / game: 1.27. Average deaths per game. Based on 62 of 62 games. | Assists / game: 5.82. Average assists per game. Based on 62 of 62 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 415. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2020 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 24. Number of games won in this selection. Based on 47 of 47 games. | Losses: 23. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 51.1%. The percentage of games won. Based on 47 of 47 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 4.57. Average kills per game. Based on 47 of 47 games. | Deaths / game: 1.79. Average deaths per game. Based on 47 of 47 games. | Assists / game: 4.72. Average assists per game. Based on 47 of 47 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2019 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 34. Number of games won in this selection. Based on 50 of 50 games. | Losses: 16. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 68.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 5.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 4.40. Average kills per game. Based on 50 of 50 games. | Deaths / game: 1.54. Average deaths per game. Based on 50 of 50 games. | Assists / game: 4.82. Average assists per game. Based on 50 of 50 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
2 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2022 Spring Playoffs | KT Rolster | 29 |
| LCK 2022 Summer Playoffs | KT Rolster | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LCP · current-honors:LCP/2026 Season/Split 2. Aria.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2019 · LJL 2019 Spring Playoffs · 4 points. LJL 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LJL 2019 Summer Playoffs · 4 points. LJL 2019 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LJL 2020 Spring Playoffs · 4 points. LJL 2020 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LJL 2020 Summer Playoffs · 4 points. LJL 2020 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LJL 2021 Spring Playoffs · 20 points. LJL 2021 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · LJL 2021 Summer Playoffs · 20 points. LJL 2021 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LJL 2023 Spring Playoffs · 20 points. LJL 2023 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LJL 2023 Summer Playoffs · 20 points. LJL 2023 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LJL 2024 Spring Playoffs · 8 points. LJL 2024 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LJL 2024 Summer Playoffs · 8 points. LJL 2024 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2023 · Mid-Season Invitational 2023: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2026 · LCP 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LCP 2026 Split 3: No placement points or unavailable event valuation / participation evidence.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| 2026 | All-Pro 2nd team | LCP 2026 Split 2 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · DetonatioN FocusMe | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| worlds 20232023 · worlds · DetonatioN FocusMe | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · DetonatioN FocusMe | Places 7–9 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20212021 · worlds · DetonatioN FocusMe | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCP 2026 Split 1 Playoffs2026 · LCP · Fukuoka SoftBank HAWKS gaming | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LCP 2026 Split 2 Playoffs2026 · LCP · Fukuoka SoftBank HAWKS gaming | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 3 games played.
|
| LCP 2026 Split 32026 · LCP · Fukuoka SoftBank HAWKS gaming | Place 8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 8 games played.
|
| LJL 2024 Spring Playoffs |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 2nd teamsource ↗2026 · LCP · Fukuoka SoftBank HAWKS gaming · all pro | mid · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 17 games played. Selection: unknown.
|
| Place 2 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LJL 2024 Summer Playoffs2024 · LJL · DetonatioN FocusMe | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LJL 2023 Spring Playoffs2023 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| LJL 2023 Summer Playoffs2023 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · KT Rolster | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LJL 2021 Spring Playoffs2021 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LJL 2021 Summer Playoffs2021 · LJL · DetonatioN FocusMe | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LJL 2020 Spring Playoffs2020 · LJL · Crest Gaming Act | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| LJL 2020 Summer Playoffs2020 · LJL · Crest Gaming Act | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| LJL 2019 Spring Playoffs2019 · LJL · Crest Gaming Act | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 3 games played.
|
| LJL 2019 Summer Playoffs2019 · LJL · Crest Gaming Act | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|