Where Angel stands
2026 · Mid · Domestic games
Also known as: Angel · Angel (Xiang Tao)
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 11 games without a complete snapshot are excluded.
Explore Angel’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 44 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.95. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 44 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 44 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 44 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 869. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 44 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 14.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 1,009. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LPL 2026 · Split 1 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LPL 2026 · Split 2 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsBNK FEARX | Series ↗ | Akali | Loss | 6 / 1 / 0 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsBNK FEARX | Series ↗ | Twisted Fate | Win | 2 / 3 / 5 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsBNK FEARX | Series ↗ | Taliyah | Loss | 3 / 2 / 6 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsBNK FEARX | Series ↗ | Viktor | Win | 4 / 2 / 13 |
| 12 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsBNK FEARX | Series ↗ | Orianna | Loss | 2 / 6 / 6 |
| 8 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsNatus Vincere | Series ↗ | Taliyah | Win | 1 / 1 / 16 |
| 8 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsNatus Vincere | Series ↗ | Orianna | Win | 6 / 0 / 4 |
| 8 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsNatus Vincere | Series ↗ | Locke | Loss | 3 / 3 / 2 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsLGD Gaming | Series ↗ | Viktor | Loss | 2 / 3 / 3 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsLGD Gaming | Series ↗ | Ryze | Loss | 1 / 2 / 2 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsShopify Rebellion | Series ↗ | Akali | Win | 3 / 0 / 10 |
| 5 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsShopify Rebellion | Series ↗ | Ryze | Win | 2 / 1 / 8 |
| 3 Oct 2026 | Demacia Cup Global Invitational 2026 | JD GamingvsHANJIN BRION | Series ↗ | Twisted Fate | Loss | 1 / 3 / 8 |
| 16 May 2026 | LPL 2026 · Split 2 | EDward GamingvsThunderTalk Gaming | — | Aurora | Loss | 4 / 6 / 6 |
| 16 May 2026 | LPL 2026 · Split 2 | EDward GamingvsThunderTalk Gaming | — | Ryze | Win | 2 / 1 / 6 |
| 16 May 2026 | LPL 2026 · Split 2 | EDward GamingvsThunderTalk Gaming | — | Cassiopeia | Loss | 0 / 2 / 7 |
| 13 May 2026 | LPL 2026 · Split 2 | EDward GamingvsOh My God | — | Anivia | Win | 1 / 2 / 2 |
| 30 Apr 2026 | LPL 2026 · Split 2 | EDward GamingvsUltra Prime | — | Azir | Win | 3 / 5 / 7 |
| 30 Apr 2026 | LPL 2026 · Split 2 | EDward GamingvsUltra Prime | — | Malzahar | Loss | 0 / 1 / 2 |
| 30 Apr 2026 | LPL 2026 · Split 2 | EDward GamingvsUltra Prime | — | Aurora | Win | 4 / 2 / 5 |
| 23 Apr 2026 | LPL 2026 · Split 2 | EDward GamingvsLGD Gaming | — | Ryze | Loss | 6 / 2 / 2 |
| 23 Apr 2026 | LPL 2026 · Split 2 | EDward GamingvsLGD Gaming | — | Aurora | Loss | 0 / 2 / 2 |
| 10 Apr 2026 | LPL 2026 · Split 2 | EDward GamingvsLNG Esports | — | Ahri | Win | 8 / 1 / 6 |
| 10 Apr 2026 | LPL 2026 · Split 2 | EDward GamingvsLNG Esports | — | Aurora | Win | 3 / 3 / 10 |
| 10 Apr 2026 | LPL 2026 · Split 2 | EDward GamingvsLNG Esports | — | Azir | Loss | 2 / 3 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2017–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 399 | 2.2 | 36 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.00 | 31.1 | 36 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 60.8% | 6.7 | 35 games · 136 peers |
| 2018 | Tier 1 | Damage share | 22.6% | 4.4 | 36 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −55 | 40.0 | 36 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.28 | 80.5 | 36 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 513 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 7.81 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 69.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 25.3% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −249 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.21 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 544 | 83.6 | 94 games · 123 peers |
| 2020 | Tier 1 | CS / min | 7.86 | 17.7 | 96 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 70.6% | 80.5 | 95 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.9% | 58.2 | 94 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −147 | 27.9 | 94 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.03 | 45.5 | 94 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 451 | 30.6 | 90 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.13 | 29.0 | 90 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 67.3% | 61.3 | 90 games · 125 peers |
| 2021 | Tier 1 | Damage share | 22.8% | 15.3 | 90 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −54 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.16 | 72.6 | 90 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 531 | 60.0 | 93 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.65 | 59.1 | 93 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 66.8% | 49.6 | 93 games · 116 peers |
| 2022 | Tier 1 | Damage share | 24.6% | 28.7 | 93 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.31 | 92.2 | 93 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 514 | 21.0 | 80 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.39 | 41.0 | 80 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 66.6% | 47.6 | 80 games · 106 peers |
| 2023 | Tier 1 | Damage share | 24.3% | 16.2 | 80 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.36 | 89.5 | 80 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 610 | 26.0 | 69 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.14 | 65.0 | 69 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 71.2% | 84.0 | 69 games · 101 peers |
| 2024 | Tier 1 | Damage share | 26.2% | 29.0 | 69 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.40 | 89.0 | 69 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 658 | 45.3 | 68 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.68 | 73.4 | 68 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 69.5% | 76.6 | 66 games · 65 peers |
| 2025 | Tier 1 | Damage share | 25.7% | 45.3 | 68 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.26 | 95.3 | 68 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 689 | 75.8 | 31 games · 67 peers |
| 2026 | Tier 1 | CS / min | 9.44 | 93.9 | 31 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 68.5% | 83.3 | 31 games · 67 peers |
| 2026 | Tier 1 | Damage share | 25.9% | 80.3 | 31 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | +75 | 68.9 | 25 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.52 | 90.9 | 31 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. Season labels follow the competition season.
2017–2026 · All seasons · 52 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 55 | ||||||||||
| Orianna | 47 | ||||||||||
| Ahri | 44 | ||||||||||
| Zoe | 44 | ||||||||||
| Ryze | 43 | ||||||||||
| Twisted Fate | 43 | ||||||||||
| Syndra | 40 | ||||||||||
| Taliyah | 35 | ||||||||||
| All games | 3 | 79 | 33 | 118 | 94 | 93 | 84 | 69 | 82 | 44 | 699 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 22. Number of games won in this selection. Based on 44 of 44 games. | Losses: 22. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 50.0%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.32. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.14. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.91. Average assists per game. Based on 44 of 44 games. | Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2025 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 45. Number of games won in this selection. Based on 82 of 82 games. | Losses: 37. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 54.9%. The percentage of games won. Based on 82 of 82 games. | KDA: 5.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 3.60. Average kills per game. Based on 82 of 82 games. | Deaths / game: 1.85. Average deaths per game. Based on 82 of 82 games. | Assists / game: 7.09. Average assists per game. Based on 82 of 82 games. | Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 82 games. Games without the required stats are excluded. |
| 2024 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 32. Number of games won in this selection. Based on 69 of 69 games. | Losses: 37. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 46.4%. The percentage of games won. Based on 69 of 69 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 3.16. Average kills per game. Based on 69 of 69 games. | Deaths / game: 1.74. Average deaths per game. Based on 69 of 69 games. | Assists / game: 5.68. Average assists per game. Based on 69 of 69 games. | Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2023 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 41. Number of games won in this selection. Based on 84 of 84 games. | Losses: 43. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 48.8%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 2.96. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.15. Average deaths per game. Based on 84 of 84 games. | Assists / game: 5.24. Average assists per game. Based on 84 of 84 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2022 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 52. Number of games won in this selection. Based on 93 of 93 games. | Losses: 41. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 55.9%. The percentage of games won. Based on 93 of 93 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 2.91. Average kills per game. Based on 93 of 93 games. | Deaths / game: 1.61. Average deaths per game. Based on 93 of 93 games. | Assists / game: 5.68. Average assists per game. Based on 93 of 93 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games. |
| 2021 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 56. Number of games won in this selection. Based on 94 of 94 games. | Losses: 38. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 59.6%. The percentage of games won. Based on 94 of 94 games. | KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 2.78. Average kills per game. Based on 94 of 94 games. | Deaths / game: 1.60. Average deaths per game. Based on 94 of 94 games. | Assists / game: 6.65. Average assists per game. Based on 94 of 94 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2020 | Games: 118. Number of individual games played in this selection. Based on 118 of 118 games. | Wins: 65. Number of games won in this selection. Based on 118 of 118 games. | Losses: 53. Number of games lost in this selection. Based on 118 of 118 games. | Win rate: 55.1%. The percentage of games won. Based on 118 of 118 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games. | Kills / game: 3.64. Average kills per game. Based on 118 of 118 games. | Deaths / game: 2.12. Average deaths per game. Based on 118 of 118 games. | Assists / game: 6.06. Average assists per game. Based on 118 of 118 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 118 games. Games without the required stats are excluded. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 118 of 118 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 118 games. Games without the required stats are excluded. |
| 2019 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 13. Number of games won in this selection. Based on 33 of 33 games. | Losses: 20. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 39.4%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 3.73. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.70. Average deaths per game. Based on 33 of 33 games. | Assists / game: 4.73. Average assists per game. Based on 33 of 33 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2018 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 46. Number of games won in this selection. Based on 79 of 79 games. | Losses: 33. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 58.2%. The percentage of games won. Based on 79 of 79 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.52. Average kills per game. Based on 79 of 79 games. | Deaths / game: 1.97. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.66. Average assists per game. Based on 79 of 79 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded. |
| 2017 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 2.67. Average kills per game. Based on 3 of 3 games. | Deaths / game: 2.00. Average deaths per game. Based on 3 of 3 games. | Assists / game: 4.67. Average assists per game. Based on 3 of 3 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.29. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 80.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2018 Summer Playoffs | Suning | 36 |
| LPL 2019 Spring Playoffs | Suning | 8 |
| LPL 2019 Summer Playoffs | Suning | 21 |
| LPL 2020 Regional Finals | Suning | 3 |
| LPL 2020 Spring Playoffs | Suning | 41 |
| LPL 2020 Summer Playoffs | Suning | 52 |
| LPL 2021 Spring Playoffs | Suning | 43 |
| LPL 2021 Summer Playoffs | Suning | 47 |
| LPL 2022 Spring Playoffs | Weibo Gaming | 48 |
| LPL 2022 Summer Playoffs | Weibo Gaming | 45 |
| LPL 2023 Spring Playoffs | Royal Never Give Up | 36 |
| LPL 2023 Summer Playoffs | Ninjas in Pyjamas.CN | 44 |
| LPL 2024 Spring Playoffs | Oh My God | 38 |
| LPL 2024 Summer Playoffs | Oh My God | 31 |
| LPL 2025 Grand Finals | EDward Gaming | 34 |
| LPL 2025 Split 1 Playoffs | EDward Gaming | 10 |
| LPL 2025 Split 2 Playoffs | EDward Gaming | 24 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · worlds 2020 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · LPL 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2024 · LPL · lpl-2024-spring. Angel.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · Demacia Cup 2024: No placement points or unavailable event valuation / participation evidence.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2021 · Demacia Cup 2021: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Summer: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · JD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 13 games played.
|
| worlds 20202020 · worlds · Suning | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|
| LPL 2026 Split 1 Playoffs2026 · LPL · EDward Gaming | Places 11–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| Demacia Cup 20252025 · LPL · EDward Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| Demacia Cup 20242024 · LPL · EDward Gaming | Places 5–8 | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Oh My God | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| Demacia Cup 20232023 · LPL · Oh My God | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Royal Never Give Up | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Ninjas in Pyjamas | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| Demacia Cup 20212021 · LPL · Weibo Gaming | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 20202020 · LPL · Suning | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Suning | Place 11 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Suning | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 52 games played.
|
| Demacia Cup 20192019 · LPL · Suning | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Cup 2018 Summer2018 · LPL · TyLoo | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
| Demacia Championship 20172017 · LPL · TyLoo | Places 23–29 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 常规赛第三最佳阵容source ↗2024 · LPL · lpl-2024-spring · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 34 games played. Selection: Expert vote.
|