Where Andil stands
2024 · Support · Domestic games
All leagues · All positions
2024 · Support · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Andil’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 80 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 3. Number of games won in this selection. Based on 11 of 11 games. | Losses: 8. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games. | KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 2.36. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 80 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 80 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 80 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 80 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 80 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 2.08. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 80 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 80 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.77. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 80 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 231. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.61. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 80 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 82.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LCK 2024 · Spring | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.69. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LCK 2024 · Summer | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 52.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| LCKC 2024 · Spring | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 16 Aug 2024 | LCK 2024 · Summer | DN SOOPersvsKiwoom DRX | Series ↗ | Alistar | Loss | 1 / 6 / 9 |
| 16 Aug 2024 | LCK 2024 · Summer | DN SOOPersvsKiwoom DRX | Series ↗ | Rakan | Win | 0 / 2 / 10 |
| 16 Aug 2024 | LCK 2024 · Summer | DN SOOPersvsKiwoom DRX | Series ↗ | Rell | Loss | 0 / 5 / 3 |
| 14 Aug 2024 | LCK 2024 · Summer | DN SOOPersvsT1 | Series ↗ | Nautilus | Loss | 0 / 6 / 4 |
| 14 Aug 2024 | LCK 2024 · Summer | DN SOOPersvsT1 | Series ↗ | Rell | Loss | 1 / 6 / 9 |
| 14 Aug 2024 | LCK 2024 · Summer | DN SOOPersvsT1 | Series ↗ | Leona | Win | 1 / 2 / 7 |
| 10 Aug 2024 | LCK 2024 · Summer | DN SOOPersvsBNK FEARX | Series ↗ | Nautilus | Loss | 0 / 6 / 3 |
| 10 Aug 2024 | LCK 2024 · Summer | DN SOOPersvsBNK FEARX | Series ↗ | Nautilus | Loss | 3 / 4 / 4 |
| 10 Aug 2024 | LCK 2024 · Summer | DN SOOPersvsBNK FEARX | Series ↗ | Karma | Win | 1 / 3 / 15 |
| 7 Aug 2024 | LCK 2024 · Summer | DN SOOPersvsKT Rolster | Series ↗ | Rakan | Win | 0 / 3 / 9 |
| 7 Aug 2024 | LCK 2024 · Summer | DN SOOPersvsKT Rolster | Series ↗ | Rell | Win | 0 / 2 / 10 |
| 4 Aug 2024 | LCK 2024 · Summer | DN SOOPersvsNongshim RedForce | Series ↗ | Rakan | Win | 0 / 4 / 18 |
| 4 Aug 2024 | LCK 2024 · Summer | DN SOOPersvsNongshim RedForce | Series ↗ | Rell | Win | 1 / 3 / 16 |
| 2 Aug 2024 | LCK 2024 · Summer | DN SOOPersvsDplus Kia | Series ↗ | Poppy | Loss | 2 / 6 / 3 |
| 2 Aug 2024 | LCK 2024 · Summer | DN SOOPersvsDplus Kia | Series ↗ | Leona | Win | 1 / 2 / 7 |
| 2 Aug 2024 | LCK 2024 · Summer | DN SOOPersvsDplus Kia | Series ↗ | Leona | Loss | 0 / 4 / 8 |
| 19 Jul 2024 | LCK 2024 · Summer | DN SOOPersvsHANJIN BRION | Series ↗ | Leona | Loss | 0 / 3 / 4 |
| 19 Jul 2024 | LCK 2024 · Summer | DN SOOPersvsHANJIN BRION | Series ↗ | Rakan | Win | 0 / 4 / 9 |
| 19 Jul 2024 | LCK 2024 · Summer | DN SOOPersvsHANJIN BRION | Series ↗ | Alistar | Loss | 0 / 4 / 5 |
| 17 Jul 2024 | LCK 2024 · Summer | DN SOOPersvsHanwha Life Esports | Series ↗ | Leona | Loss | 0 / 5 / 5 |
| 17 Jul 2024 | LCK 2024 · Summer | DN SOOPersvsHanwha Life Esports | Series ↗ | Senna | Loss | 0 / 3 / 2 |
| 14 Jul 2024 | LCK 2024 · Summer | DN SOOPersvsKiwoom DRX | Series ↗ | Karma | Win | 0 / 3 / 9 |
| 14 Jul 2024 | LCK 2024 · Summer | DN SOOPersvsKiwoom DRX | Series ↗ | Rakan | Win | 0 / 0 / 2 |
| 11 Jul 2024 | LCK 2024 · Summer | DN SOOPersvsGen.G | Series ↗ | Braum | Loss | 0 / 4 / 5 |
| 11 Jul 2024 | LCK 2024 · Summer | DN SOOPersvsGen.G | Series ↗ | Leona | Loss | 0 / 5 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2021–2026 · Domestic games
LPL data missing · Percentile among 85 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 127 | 4.6 | 20 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.10 | 76.9 | 20 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 64.9% | 1.9 | 20 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.6% | 13.0 | 20 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −20 | 42.0 | 20 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.83 | 22.2 | 20 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 201 | 65.4 | 76 games · 105 peers |
| 2024 | Tier 1 | CS / min | 1.38 | 42.3 | 76 games · 105 peers |
| 2024 | Tier 1 | Kill participation | 73.9% | 73.1 | 76 games · 105 peers |
| 2024 | Tier 1 | Damage share | 8.5% | 74.0 | 76 games · 105 peers |
| 2024 | Tier 1 | Gold diff @15 | −181 | 21.4 | 76 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 3.15 | 25.0 | 76 games · 105 peers |
| 2025 | Tier 1 | Damage / min | 198 | 54.8 | 87 games · 63 peers |
| 2025 | Tier 1 | CS / min | 1.01 | 29.0 | 87 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 71.6% | 12.9 | 86 games · 63 peers |
| 2025 | Tier 1 | Damage share | 7.9% | 61.3 | 87 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | −83 | 15.9 | 87 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 3.24 | 1.6 | 87 games · 63 peers |
| 2026 | Tier 1 | Damage / min | 225 | 74.2 | 95 games · 67 peers |
| 2026 | Tier 1 | CS / min | 0.95 | 4.5 | 95 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 73.0% | 27.3 | 95 games · 67 peers |
| 2026 | Tier 1 | Damage share | 8.2% | 77.3 | 95 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −187 | 6.9 | 95 games · 59 peers · Percentile among 59 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 3.77 | 3.0 | 95 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. Season labels follow the competition season.
2021–2026 · All seasons · 46 recorded champions
| Champion | 2021 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|
| Nautilus | 56 | |||||
| Alistar | 36 | |||||
| Rakan | 30 | |||||
| Leona | 28 | |||||
| Karma | 25 | |||||
| Rell | 25 | |||||
| Braum | 22 | |||||
| Bard | 18 | |||||
| All games | 10 | 82 | 80 | 99 | 115 | 386 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 47. Number of games won in this selection. Based on 115 of 115 games. | Losses: 68. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 40.9%. The percentage of games won. Based on 115 of 115 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 0.66. Average kills per game. Based on 115 of 115 games. | Deaths / game: 4.24. Average deaths per game. Based on 115 of 115 games. | Assists / game: 10.25. Average assists per game. Based on 115 of 115 games. | Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. | CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games. |
| 2025 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 44. Number of games won in this selection. Based on 99 of 99 games. | Losses: 55. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 44.4%. The percentage of games won. Based on 99 of 99 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 0.61. Average kills per game. Based on 99 of 99 games. | Deaths / game: 4.07. Average deaths per game. Based on 99 of 99 games. | Assists / game: 9.63. Average assists per game. Based on 99 of 99 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 99 games. Games without the required stats are excluded. |
| 2024 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 37. Number of games won in this selection. Based on 80 of 80 games. | Losses: 43. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 46.3%. The percentage of games won. Based on 80 of 80 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 0.53. Average kills per game. Based on 80 of 80 games. | Deaths / game: 3.73. Average deaths per game. Based on 80 of 80 games. | Assists / game: 7.73. Average assists per game. Based on 80 of 80 games. | Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 246. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2023 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 17. Number of games won in this selection. Based on 82 of 82 games. | Losses: 65. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 20.7%. The percentage of games won. Based on 82 of 82 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 0.85. Average kills per game. Based on 82 of 82 games. | Deaths / game: 3.33. Average deaths per game. Based on 82 of 82 games. | Assists / game: 5.80. Average assists per game. Based on 82 of 82 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 226. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 82 games. Games without the required stats are excluded. |
| 2021 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 3.70. Average kills per game. Based on 10 of 10 games. | Deaths / game: 5.00. Average deaths per game. Based on 10 of 10 games. | Assists / game: 4.30. Average assists per game. Based on 10 of 10 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 26 Feb 2024 | Player of the Game | LCK · 2024 · Spring | View game | Source ↗ |
| 27 Jan 2024 | Player of the Game | LCK · 2024 · Spring | View game | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2023 Summer Playoffs | Kwangdong Freecs | 20 |
| LCK 2024 Spring Playoffs | Kwangdong Freecs | 36 |
| LCK 2024 Summer Playoffs | Kwangdong Freecs | 40 |
| LCK Cup 2025 | DRX | 21 |
| LCK 2025 Season Playoffs | DRX | 66 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · KeSPA Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · Kiwoom DRX | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 13 games played.
|
| LCK Cup 20262026 · LCK · DRX | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 33 games played.
|
| KeSPA Cup 20252025 · LCK · DRX | Places 7–9 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCK Cup 20252025 · LCK · DRX | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · Kwangdong Freecs | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · Kwangdong Freecs | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Kwangdong Freecs | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
No results in this selection.