Where Altec stands
2020 · Bot · Domestic games
Johnny Ru
All leagues · All positions
2020 · Bot · Domestic games
Games in this selection 14 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Altec’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 34 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 34 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 34 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 83.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 34 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 34 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 34 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 49.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 34 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 34 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 12.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 34 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 34 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 16.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2020 · Spring | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LCS 2020 · Summer | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCSA 2020 · Spring | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LCSA 2020 · Summer | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 6 Aug 2020 | LCSA 2020 · Summer | Immortals AcademyvsFlyQuest Academy | Series ↗ | Kalista | Loss | 0 / 2 / 4 |
| 5 Aug 2020 | LCSA 2020 · Summer | Immortals AcademyvsTeam Liquid Academy | Series ↗ | Caitlyn | Win | 8 / 3 / 8 |
| 31 Jul 2020 | LCSA 2020 · Summer | Immortals AcademyvsDignitas Academy | Series ↗ | Ashe | Loss | 0 / 3 / 1 |
| 31 Jul 2020 | LCSA 2020 · Summer | Immortals Academyvs100 Thieves Academy | Series ↗ | Jhin | Win | 7 / 1 / 10 |
| 24 Jul 2020 | LCSA 2020 · Summer | Immortals AcademyvsCloud9 Academy | Series ↗ | Jhin | Loss | 3 / 3 / 2 |
| 23 Jul 2020 | LCSA 2020 · Summer | Immortals AcademyvsEvil Geniuses Academy | Series ↗ | Ezreal | Loss | 1 / 2 / 3 |
| 17 Jul 2020 | LCSA 2020 · Summer | Immortals AcademyvsCLG Academy | Series ↗ | Ezreal | Loss | 1 / 3 / 2 |
| 17 Jul 2020 | LCSA 2020 · Summer | Immortals AcademyvsGolden Guardians Academy | Series ↗ | Ashe | Loss | 2 / 4 / 3 |
| 10 Jul 2020 | LCSA 2020 · Summer | Immortals AcademyvsTSM Academy | Series ↗ | Varus | Loss | 1 / 5 / 2 |
| 10 Jul 2020 | LCSA 2020 · Summer | Immortals AcademyvsDignitas Academy | Series ↗ | Ashe | Win | 3 / 1 / 5 |
| 3 Jul 2020 | LCSA 2020 · Summer | Immortals AcademyvsEvil Geniuses Academy | Series ↗ | Varus | Win | 6 / 3 / 4 |
| 3 Jul 2020 | LCSA 2020 · Summer | Immortals AcademyvsTeam Liquid Academy | Series ↗ | Sivir | Win | 7 / 2 / 7 |
| 21 Jun 2020 | LCS 2020 · Summer | Immortalsvs100 Thieves | Series ↗ | Kalista | Loss | 0 / 3 / 0 |
| 20 Jun 2020 | LCS 2020 · Summer | ImmortalsvsTSM | Series ↗ | Ezreal | Loss | 0 / 5 / 1 |
| 14 Jun 2020 | LCS 2020 · Summer | ImmortalsvsCounter Logic Gaming | Series ↗ | Aphelios | Loss | 3 / 4 / 1 |
| 13 Jun 2020 | LCS 2020 · Summer | ImmortalsvsFlyQuest | Series ↗ | Kai'Sa | Loss | 1 / 3 / 0 |
| 27 Mar 2020 | LCSA 2020 · Spring | Immortals AcademyvsEvil Geniuses Academy | Series ↗ | Taliyah | Loss | 1 / 9 / 3 |
| 26 Mar 2020 | LCSA 2020 · Spring | Immortals AcademyvsDignitas Academy | Series ↗ | Kalista | Loss | 0 / 5 / 6 |
| 20 Mar 2020 | LCSA 2020 · Spring | Immortals AcademyvsTSM Academy | Series ↗ | Varus | Loss | 1 / 2 / 3 |
| 19 Mar 2020 | LCSA 2020 · Spring | Immortals AcademyvsFlyQuest Academy | Series ↗ | Kalista | Loss | 3 / 5 / 0 |
| 9 Mar 2020 | LCSA 2020 · Spring | Immortals AcademyvsGolden Guardians Academy | Series ↗ | Xayah | Win | 6 / 1 / 4 |
| 7 Mar 2020 | LCSA 2020 · Spring | Immortals Academyvs100 Thieves Academy | Series ↗ | Cassiopeia | Loss | 4 / 3 / 9 |
| 2 Mar 2020 | LCSA 2020 · Spring | Immortals AcademyvsCLG Academy | Series ↗ | Miss Fortune | Loss | 0 / 3 / 0 |
| 28 Feb 2020 | LCSA 2020 · Spring | Immortals AcademyvsTeam Liquid Academy | Series ↗ | Lucian | Loss | 1 / 3 / 0 |
| 23 Feb 2020 | LCS 2020 · Spring | ImmortalsvsCloud9 | Series ↗ | Xayah | Loss | 2 / 2 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2014–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | 454 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 8.79 | 91.1 | 31 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 73.7% | 97.8 | 30 games · 47 peers |
| 2014 | Tier 1 | Damage share | 28.0% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +9 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 496 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 9.19 | 97.5 | 51 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 72.7% | 78.4 | 51 games · 98 peers |
| 2015 | Tier 1 | Damage share | 29.6% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −31 | 41.3 | 51 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 458 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 8.46 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 64.9% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 24.7% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | −500 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 512 | 54.2 | 103 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.79 | 54.5 | 103 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 67.0% | 73.0 | 103 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.0% | 42.1 | 103 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +104 | 71.4 | 103 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.50 | 33.0 | 100 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 541 | 41.2 | 35 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.64 | 48.9 | 36 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 59.7% | 4.6 | 36 games · 132 peers |
| 2018 | Tier 1 | Damage share | 24.5% | 1.5 | 35 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −111 | 35.9 | 35 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.18 | 50.9 | 35 games · 113 peers |
| 2020 | Tier 1 | Damage / min | 444 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 8.96 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 55.9% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 27.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −193 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.11 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. Season labels follow the competition season.
2014–2020 · All seasons · 27 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2020 | Total |
|---|---|---|---|---|---|---|---|
| Tristana | 37 | ||||||
| Sivir | 30 | ||||||
| Lucian | 29 | ||||||
| Kalista | 26 | ||||||
| Caitlyn | 23 | ||||||
| Ezreal | 21 | ||||||
| Jhin | 20 | ||||||
| Ashe | 19 | ||||||
| All games | 46 | 53 | 39 | 103 | 40 | 34 | 315 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 11. Number of games won in this selection. Based on 34 of 34 games. | Losses: 23. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 32.4%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 2.62. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.74. Average deaths per game. Based on 34 of 34 games. | Assists / game: 3.15. Average assists per game. Based on 34 of 34 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2018 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 24. Number of games won in this selection. Based on 40 of 40 games. | Losses: 16. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 60.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 3.03. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.30. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.65. Average assists per game. Based on 40 of 40 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 40 games. Games without the required stats are excluded. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2017 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 51. Number of games won in this selection. Based on 103 of 103 games. | Losses: 52. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 49.5%. The percentage of games won. Based on 103 of 103 games. | KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games. | Kills / game: 3.38. Average kills per game. Based on 103 of 103 games. | Deaths / game: 2.07. Average deaths per game. Based on 103 of 103 games. | Assists / game: 4.84. Average assists per game. Based on 103 of 103 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 103 of 103 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games. |
| 2016 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 24. Number of games won in this selection. Based on 39 of 39 games. | Losses: 15. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 61.5%. The percentage of games won. Based on 39 of 39 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 4.05. Average kills per game. Based on 39 of 39 games. | Deaths / game: 1.95. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.05. Average assists per game. Based on 39 of 39 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2015 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 26. Number of games won in this selection. Based on 53 of 53 games. | Losses: 27. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 49.1%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 4.15. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.02. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.04. Average assists per game. Based on 53 of 53 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 398. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2014 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 18. Number of games won in this selection. Based on 46 of 46 games. | Losses: 28. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 39.1%. The percentage of games won. Based on 46 of 46 games. | KDA: 5.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 4.52. Average kills per game. Based on 46 of 46 games. | Deaths / game: 1.59. Average deaths per game. Based on 46 of 46 games. | Assists / game: 3.89. Average assists per game. Based on 46 of 46 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 46 games. Games without the required stats are excluded. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 43 of 46 games. Games without the required stats are excluded. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2020 Spring Playoffs | Immortals | 10 |
| LCS 2020 Summer Playoffs | Immortals | 4 |
| NA LCS 2014 Summer Playoffs | Evil Geniuses.NA | 27 |
| NA LCS 2015 Spring Playoffs | Winterfox | 18 |
| NA LCS 2016 Spring Playoffs | NRG Esports | 18 |
| NA Regional Finals 2017 | Dignitas | 3 |
| NA LCS 2017 Spring Playoffs | FlyQuest | 56 |
| NA LCS 2017 Summer Playoffs | Dignitas | 41 |
| NA LCS 2018 Spring Playoffs | Echo Fox | 26 |
| NA LCS 2018 Summer Playoffs | Echo Fox | 10 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · NA LCS 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · NA LCS 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · NA LCS 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2015 · LCS · NA LCS/2015 Season/Summer Season. Altec.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · NA LCS 2014 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · NA LCS 2015 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2020 Spring Playoffs2020 · LCS · Immortals | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Immortals | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 4 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · Echo Fox | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · FlyQuest | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
|
| NA LCS 2017 Summer Playoffs2017 · NA LCS · Dignitas | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| NA LCS 2015 Spring Playoffs2015 · NA LCS · Winterfox | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2014 Summer Playoffs2014 · NA LCS · Evil Geniuses.NA | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2015 · LCS · Gravity (North American Team) · all pro | bot · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 19 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.