Where Ale stands
2025 · Top · Domestic games
Hu Jia-Le胡嘉乐
All leagues · All positions
2025 · Top · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 85 games without a complete snapshot are excluded.
Explore Ale’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 89 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 49.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 89 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 89 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 89 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 89 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 89 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 43.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 89 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 47.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 89 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 89 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 89 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2025 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 0.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LPL 2025 · Split 1 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LPL 2025 · Split 2 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Win rate: 60.8%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. |
| LPL 2025 · Split 2 Placements | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 18 Dec 2025 | Demacia Cup 2025 | ZSMvsThunderTalk Gaming | Lee Sin | Loss | 5 / 4 / 0 |
| 18 Dec 2025 | Demacia Cup 2025 | ZSMvsThunderTalk Gaming | Renekton | Loss | 0 / 3 / 2 |
| 16 Dec 2025 | Demacia Cup 2025 | ZSMvsOh My God | Sion | Loss | 0 / 6 / 3 |
| 16 Dec 2025 | Demacia Cup 2025 | ZSMvsOh My God | Camille | Loss | 1 / 2 / 3 |
| 15 Dec 2025 | Demacia Cup 2025 | ZSMvsLGD Gaming | Rumble | Loss | 1 / 7 / 4 |
| 15 Dec 2025 | Demacia Cup 2025 | ZSMvsLGD Gaming | Zaahen | Loss | 0 / 3 / 2 |
| 5 Jun 2025 | LPL 2025 · Split 2 | JD GamingvsTeam WE | Camille | Loss | 3 / 4 / 5 |
| 5 Jun 2025 | LPL 2025 · Split 2 | JD GamingvsTeam WE | Sion | Loss | 0 / 3 / 10 |
| 5 Jun 2025 | LPL 2025 · Split 2 | JD GamingvsTeam WE | Gwen | Win | 7 / 3 / 3 |
| 5 Jun 2025 | LPL 2025 · Split 2 | JD GamingvsTeam WE | Ornn | Loss | 1 / 3 / 8 |
| 1 Jun 2025 | LPL 2025 · Split 2 | JD GamingvsWeibo Gaming | Jax | Loss | 0 / 3 / 0 |
| 1 Jun 2025 | LPL 2025 · Split 2 | JD GamingvsWeibo Gaming | Ornn | Loss | 1 / 4 / 1 |
| 1 Jun 2025 | LPL 2025 · Split 2 | JD GamingvsWeibo Gaming | Jayce | Win | 2 / 1 / 6 |
| 1 Jun 2025 | LPL 2025 · Split 2 | JD GamingvsWeibo Gaming | Sion | Loss | 1 / 5 / 9 |
| 1 Jun 2025 | LPL 2025 · Split 2 | JD GamingvsWeibo Gaming | Renekton | Win | 3 / 0 / 7 |
| 21 May 2025 | LPL 2025 · Split 2 | JD GamingvsAnyone's Legend | Yorick | Win | 8 / 0 / 8 |
| 21 May 2025 | LPL 2025 · Split 2 | JD GamingvsAnyone's Legend | Rumble | Win | 0 / 2 / 12 |
| 19 May 2025 | LPL 2025 · Split 2 | JD GamingvsNinjas in Pyjamas | Shen | Win | 1 / 3 / 17 |
| 19 May 2025 | LPL 2025 · Split 2 | JD GamingvsNinjas in Pyjamas | Rumble | Win | 1 / 2 / 14 |
| 17 May 2025 | LPL 2025 · Split 2 | JD GamingvsBilibili Gaming | Jax | Win | 10 / 2 / 8 |
| 17 May 2025 | LPL 2025 · Split 2 | JD GamingvsBilibili Gaming | Ornn | Win | 2 / 3 / 11 |
| 16 May 2025 | LPL 2025 · Split 2 | JD GamingvsFunPlus Phoenix | Yorick | Win | 5 / 2 / 5 |
| 16 May 2025 | LPL 2025 · Split 2 | JD GamingvsFunPlus Phoenix | Sion | Win | 5 / 2 / 11 |
| 14 May 2025 | LPL 2025 · Split 2 | JD GamingvsWeibo Gaming | Yorick | Win | 9 / 2 / 14 |
| 14 May 2025 | LPL 2025 · Split 2 | JD GamingvsWeibo Gaming | Rumble | Win | 8 / 4 / 13 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2018–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 389 | 44.2 | 44 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.29 | 70.5 | 44 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 52.2% | 22.7 | 43 games · 129 peers |
| 2019 | Tier 1 | Damage share | 23.5% | 59.7 | 44 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −444 | 4.7 | 41 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.87 | — | Less than 80% valid observation coverage |
| 2020 | Tier 1 | Damage / min | 383 | 30.2 | 40 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.32 | 95.3 | 40 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 51.4% | 5.5 | 39 games · 129 peers |
| 2020 | Tier 1 | Damage share | 22.5% | 50.0 | 40 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +52 | 62.7 | 40 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.91 | 29.4 | 40 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 485 | 77.4 | 77 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.19 | 84.7 | 77 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 59.8% | 54.8 | 77 games · 125 peers |
| 2021 | Tier 1 | Damage share | 25.6% | 88.7 | 77 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −261 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 0.92 | 21.8 | 77 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 480 | 53.8 | 101 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.41 | 73.5 | 101 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 52.3% | 20.5 | 100 games · 118 peers |
| 2022 | Tier 1 | Damage share | 23.5% | 37.6 | 101 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.91 | 17.1 | 101 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 494 | 59.6 | 114 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.54 | 92.9 | 114 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 53.2% | 44.4 | 114 games · 100 peers |
| 2023 | Tier 1 | Damage share | 21.9% | 43.4 | 114 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.01 | 32.3 | 114 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 543 | 63.7 | 75 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.47 | 93.1 | 75 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 52.8% | 46.1 | 75 games · 103 peers |
| 2024 | Tier 1 | Damage share | 22.0% | 64.7 | 75 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.02 | 41.2 | 75 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 563 | 40.3 | 83 games · 63 peers |
| 2025 | Tier 1 | CS / min | 7.88 | 45.2 | 83 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 59.8% | 85.5 | 83 games · 63 peers |
| 2025 | Tier 1 | Damage share | 21.3% | 19.4 | 83 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.00 | 51.6 | 83 games · 63 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. Season labels follow the competition season.
2018–2025 · All seasons · 41 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Jax | 73 | ||||||||
| Renekton | 62 | ||||||||
| Camille | 51 | ||||||||
| Kennen | 46 | ||||||||
| Fiora | 34 | ||||||||
| Gnar | 34 | ||||||||
| Sion | 34 | ||||||||
| Jayce | 32 | ||||||||
| All games | 21 | 48 | 40 | 96 | 101 | 114 | 75 | 89 | 584 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 50. Number of games won in this selection. Based on 89 of 89 games. | Losses: 39. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 56.2%. The percentage of games won. Based on 89 of 89 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 2.57. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.69. Average deaths per game. Based on 89 of 89 games. | Assists / game: 6.27. Average assists per game. Based on 89 of 89 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games. |
| 2024 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 38. Number of games won in this selection. Based on 75 of 75 games. | Losses: 37. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 50.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.99. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.63. Average deaths per game. Based on 75 of 75 games. | Assists / game: 3.95. Average assists per game. Based on 75 of 75 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2023 | Games: 114. Number of individual games played in this selection. Based on 114 of 114 games. | Wins: 63. Number of games won in this selection. Based on 114 of 114 games. | Losses: 51. Number of games lost in this selection. Based on 114 of 114 games. | Win rate: 55.3%. The percentage of games won. Based on 114 of 114 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games. | Kills / game: 2.59. Average kills per game. Based on 114 of 114 games. | Deaths / game: 2.32. Average deaths per game. Based on 114 of 114 games. | Assists / game: 4.21. Average assists per game. Based on 114 of 114 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 114 of 114 games. | Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games. |
| 2022 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 54. Number of games won in this selection. Based on 101 of 101 games. | Losses: 47. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 53.5%. The percentage of games won. Based on 101 of 101 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 2.73. Average kills per game. Based on 101 of 101 games. | Deaths / game: 2.87. Average deaths per game. Based on 101 of 101 games. | Assists / game: 4.28. Average assists per game. Based on 101 of 101 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded. |
| 2021 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 54. Number of games won in this selection. Based on 96 of 96 games. | Losses: 42. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 56.3%. The percentage of games won. Based on 96 of 96 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 3.51. Average kills per game. Based on 96 of 96 games. | Deaths / game: 2.90. Average deaths per game. Based on 96 of 96 games. | Assists / game: 4.69. Average assists per game. Based on 96 of 96 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games. |
| 2020 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 14. Number of games won in this selection. Based on 40 of 40 games. | Losses: 26. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 35.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.85. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.90. Average deaths per game. Based on 40 of 40 games. | Assists / game: 3.65. Average assists per game. Based on 40 of 40 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded. |
| 2019 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 21. Number of games won in this selection. Based on 48 of 48 games. | Losses: 27. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 43.8%. The percentage of games won. Based on 48 of 48 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.81. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.67. Average deaths per game. Based on 48 of 48 games. | Assists / game: 3.67. Average assists per game. Based on 48 of 48 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded. |
| 2018 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 15. Number of games won in this selection. Based on 21 of 21 games. | Losses: 6. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 4.71. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.62. Average deaths per game. Based on 21 of 21 games. | Assists / game: 4.76. Average assists per game. Based on 21 of 21 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 447. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2025 | All-Pro 2nd team | LPL 2025 Split 1 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2019 Spring Playoffs | Oh My God | 27 |
| LPL 2019 Summer Playoffs | Dominus Esports | 17 |
| LPL 2020 Spring Playoffs | Dominus Esports | 34 |
| LPL 2020 Summer Playoffs | Dominus Esports | 6 |
| LPL 2021 Regional Finals | LNG Esports | 7 |
| LPL 2021 Spring Playoffs | LNG Esports | 7 |
| LPL 2021 Summer Playoffs | LNG Esports | 63 |
| LPL 2022 Spring Playoffs | LNG Esports | 45 |
| LPL 2022 Summer Playoffs | LNG Esports | 47 |
| LPL 2023 Spring Playoffs | EDward Gaming | 51 |
| LPL 2023 Summer Playoffs | EDward Gaming | 55 |
| LPL 2024 Spring Playoffs | EDward Gaming | 30 |
| LPL 2024 Summer Playoffs | Anyone's Legend | 45 |
| LPL 2025 Split 1 Playoffs | JD Gaming | 26 |
| LPL 2025 Split 2 Playoffs | JD Gaming | 57 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · LPL 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 1 Playoffs · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2023 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2023 · LPL · lpl-2023-spring. Ale.
regular · edition · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2025 · LPL · lpl-2025-split-1. Ale.
regular · edition_role · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2021 · Demacia Cup 2021 · 2 points. Demacia Cup 2021: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024: No placement points or unavailable event valuation / participation evidence.
2020 · LPL 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LPL 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20212021 · worlds · LNG Esports | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20252025 · LPL · ZSM | Places 15–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played. |
| LPL 2025 Split 1 Playoffs2025 · LPL · JD Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| Demacia Cup 20242024 · LPL · JD Gaming | Places 9–12 | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 1 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · Edward Gaming | Place 16 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · Edward Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · Edward Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 55 games played.
|
| LPL 2022 Summer Playoffs2022 · LPL · LNG Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| Demacia Cup 20212021 · LPL · LNG Esports | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2021 Summer Playoffs2021 · LPL · LNG Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 63 games played.
|
| LPL 2020 Spring Playoffs2020 · LPL · Dominus Esports | Place 14 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LPL 2020 Summer Playoffs2020 · LPL · Dominus Esports | Place 17 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| Demacia Cup 20192019 · LPL · Dominus Esports | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd All Pro Teamsource ↗2025 · LPL · lpl-2025-split-1 · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 13 games played. Selection: unknown.
|
| 常规赛第二最佳阵容source ↗2023 · LPL · lpl-2023-spring · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|