Where About stands
2025 · Bot · Domestic games
All leagues · All positions
2025 · Bot · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore About’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 23 of 154 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 13. Number of games won in this selection. Based on 23 of 23 games. | Losses: 10. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 856. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 19 of 154 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 5. Number of games won in this selection. Based on 19 of 19 games. | Losses: 14. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 26.3%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 1,030. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 15 of 154 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 6. Number of games won in this selection. Based on 15 of 15 games. | Losses: 9. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 154 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 715. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 154 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 4. Number of games won in this selection. Based on 12 of 12 games. | Losses: 8. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 10.27. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 154 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 887. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 10.59. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 154 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 789. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 10.42. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 154 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 795. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 154 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 154 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 806. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2025 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 845. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| Demacia Cup 2025 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 721. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| KeSPA Cup 2025 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 718. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCKC 2025 · Kickoff | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 28.6%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 740. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LCKC 2025 · Rounds 1-2 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 50.0%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. |
| LCKC 2025 · Rounds 3-5 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 40.8%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 854. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 25 Dec 2025 | Demacia Cup 2025 | Team WEvsLGD Gaming | Series ↗ | Corki | Loss | 6 / 4 / 4 |
| 25 Dec 2025 | Demacia Cup 2025 | Team WEvsLGD Gaming | Series ↗ | Ezreal | Loss | 3 / 2 / 2 |
| 24 Dec 2025 | Demacia Cup 2025 | Team WEvsEDward Gaming | Series ↗ | Miss Fortune | Loss | 5 / 5 / 10 |
| 24 Dec 2025 | Demacia Cup 2025 | Team WEvsEDward Gaming | Series ↗ | Sivir | Loss | 2 / 3 / 5 |
| 23 Dec 2025 | Demacia Cup 2025 | Team WEvsInvictus Gaming | Series ↗ | Kalista | Loss | 3 / 4 / 2 |
| 23 Dec 2025 | Demacia Cup 2025 | Team WEvsInvictus Gaming | Series ↗ | Varus | Loss | 8 / 4 / 6 |
| 21 Dec 2025 | Demacia Cup 2025 | Team WEvsNinjas in Pyjamas | Series ↗ | Lucian | Loss | 0 / 4 / 0 |
| 21 Dec 2025 | Demacia Cup 2025 | Team WEvsNinjas in Pyjamas | Series ↗ | Yunara | Loss | 1 / 1 / 3 |
| 18 Dec 2025 | Demacia Cup 2025 | Team WEvsUltra Prime | Series ↗ | Miss Fortune | Win | 9 / 1 / 5 |
| 18 Dec 2025 | Demacia Cup 2025 | Team WEvsUltra Prime | Series ↗ | Miss Fortune | Win | 10 / 2 / 7 |
| 18 Dec 2025 | Demacia Cup 2025 | Team WEvsUltra Prime | Series ↗ | Varus | Loss | 1 / 8 / 4 |
| 17 Dec 2025 | Demacia Cup 2025 | Team WEvsLNG Esports | Series ↗ | Varus | Loss | 6 / 3 / 3 |
| 17 Dec 2025 | Demacia Cup 2025 | Team WEvsLNG Esports | Series ↗ | Yunara | Loss | 4 / 3 / 0 |
| 17 Dec 2025 | Demacia Cup 2025 | Team WEvsLNG Esports | Series ↗ | Varus | Win | 9 / 0 / 4 |
| 15 Dec 2025 | Demacia Cup 2025 | Team WEvsFRK | Series ↗ | Lucian | Win | 7 / 2 / 8 |
| 15 Dec 2025 | Demacia Cup 2025 | Team WEvsFRK | Series ↗ | Yunara | Win | 6 / 1 / 4 |
| 8 Oct 2025 | Asia Masters 2025 | Gen.G Global AcademyvsKiwoom DRX Challengers | Series ↗ | Jhin | Loss | 1 / 7 / 2 |
| 8 Oct 2025 | Asia Masters 2025 | Gen.G Global AcademyvsKiwoom DRX Challengers | Series ↗ | Ashe | Loss | 5 / 3 / 8 |
| 7 Oct 2025 | Asia Masters 2025 | Gen.G Global AcademyvsMGN Vikings Academy | Series ↗ | Vayne | Win | 11 / 4 / 1 |
| 7 Oct 2025 | Asia Masters 2025 | Gen.G Global AcademyvsMGN Vikings Academy | Series ↗ | Ashe | Win | 5 / 5 / 9 |
| 6 Oct 2025 | Asia Masters 2025 | Gen.G Global AcademyvsBNK FEARX Youth | Series ↗ | Xayah | Loss | 5 / 3 / 2 |
| 6 Oct 2025 | Asia Masters 2025 | Gen.G Global AcademyvsBNK FEARX Youth | Series ↗ | Jinx | Win | 11 / 0 / 19 |
| 6 Oct 2025 | Asia Masters 2025 | Gen.G Global AcademyvsBNK FEARX Youth | Series ↗ | Kai'Sa | Loss | 4 / 6 / 5 |
| 16 Sept 2025 | LCKC 2025 · Rounds 3-5 | Gen.G Global AcademyvsBNK FEARX Youth | Series ↗ | Xayah | Loss | 6 / 4 / 2 |
| 16 Sept 2025 | LCKC 2025 · Rounds 3-5 | Gen.G Global AcademyvsBNK FEARX Youth | Series ↗ | Aphelios | Loss | 1 / 5 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2024–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 781 | 66.7 | 133 games · 64 peers |
| 2026 | Tier 1 | CS / min | 10.00 | 58.7 | 133 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 67.9% | 84.1 | 133 games · 64 peers |
| 2026 | Tier 1 | Damage share | 30.2% | 95.2 | 133 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | −67 | 40.7 | 119 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.46 | 81.0 | 133 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games. Season labels follow the competition season.
2024–2026 · All seasons · 24 recorded champions
| Champion | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|
| Ezreal | 52 | |||
| Varus | 48 | |||
| Lucian | 41 | |||
| Jhin | 30 | |||
| Sivir | 25 | |||
| Ashe | 22 | |||
| Corki | 22 | |||
| Jinx | 21 | |||
| All games | 68 | 154 | 151 | 373 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 151. Number of individual games played in this selection. Based on 151 of 151 games. | Wins: 63. Number of games won in this selection. Based on 151 of 151 games. | Losses: 88. Number of games lost in this selection. Based on 151 of 151 games. | Win rate: 41.7%. The percentage of games won. Based on 151 of 151 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 151 of 151 games. | Kills / game: 3.95. Average kills per game. Based on 151 of 151 games. | Deaths / game: 3.38. Average deaths per game. Based on 151 of 151 games. | Assists / game: 5.11. Average assists per game. Based on 151 of 151 games. | Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games. | CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 151 of 151 games. | Gold / min: 480. Total gold gained per minute, averaged across games. Based on 151 of 151 games. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 151 of 151 games. |
| 2025 | Games: 154. Number of individual games played in this selection. Based on 154 of 154 games. | Wins: 67. Number of games won in this selection. Based on 154 of 154 games. | Losses: 87. Number of games lost in this selection. Based on 154 of 154 games. | Win rate: 43.5%. The percentage of games won. Based on 154 of 154 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 154 of 154 games. | Kills / game: 4.78. Average kills per game. Based on 154 of 154 games. | Deaths / game: 3.10. Average deaths per game. Based on 154 of 154 games. | Assists / game: 5.81. Average assists per game. Based on 154 of 154 games. | Damage / min: 812. Damage dealt to enemy champions per minute, averaged across games. Based on 154 of 154 games. | CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 154 of 154 games. | Gold / min: 458. Total gold gained per minute, averaged across games. Based on 154 of 154 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 154 of 154 games. |
| 2024 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 31. Number of games won in this selection. Based on 68 of 68 games. | Losses: 37. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 45.6%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 3.97. Average kills per game. Based on 68 of 68 games. | Deaths / game: 3.10. Average deaths per game. Based on 68 of 68 games. | Assists / game: 5.71. Average assists per game. Based on 68 of 68 games. | Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · LPL 2026 Split 2 Playoffs · 1.6 points. LPL 2026 Split 2 Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Demacia Cup Global Invitational 2026 · 4 points. Demacia Cup Global Invitational 2026: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · KeSPA Cup 2024 · 2 points. KeSPA Cup 2024: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · Demacia Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Grand Finals: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 1 Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · Team WE | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 18 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Team WE | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LPL 2026 Split 1 Playoffs2026 · LPL · Team WE | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Team WE | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 20 games played.
|
| Demacia Cup 20252025 · LPL · Team WE | Places 11–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
| KeSPA Cup 20242024 · LCK · Gen.G | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
No results in this selection.